Files
GMLIB-LegacyRemoteCallApi/src/LegacyServerApi.cpp
T
子沐呀 d78a63044b 删除和修改
删除新增的handleRequestTryAction事件和handleRequestAction事件
有关附魔接口均改采用命名空间
新增id转命名空间接口
修正获取最大玩家数代码
2024-06-27 04:13:17 +08:00

81 lines
3.2 KiB
C++

#include "Global.h"
void Export_Legacy_GMLib_ServerAPI() {
RemoteCall::exportAs("GMLib_ServerAPI", "setEducationFeatureEnabled", []() -> void {
GMLIB_Level::tryEnableEducationEdition();
});
RemoteCall::exportAs("GMLib_ServerAPI", "registerAbilityCommand", []() -> void {
GMLIB_Level::tryRegisterAbilityCommand();
});
RemoteCall::exportAs("GMLib_ServerAPI", "setEnableAchievement", []() -> void {
GMLIB_Level::setForceAchievementsEnabled();
});
RemoteCall::exportAs("GMLib_ServerAPI", "setForceTrustSkins", []() -> void { GMLIB_Level::trustAllSkins(); });
RemoteCall::exportAs("GMLib_ServerAPI", "enableCoResourcePack", []() -> void {
GMLIB_Level::requireServerResourcePackAndAllowClientResourcePack();
});
RemoteCall::exportAs("GMLib_ServerAPI", "getLevelName", []() -> std::string {
if (auto level = GMLIB_Level::getInstance()) {
return level->getLevelName();
}
return {};
});
RemoteCall::exportAs("GMLib_ServerAPI", "setLevelName", [](std::string const& name) -> void {
if (auto level = GMLIB_Level::getInstance()) {
level->setLevelName(name);
}
});
RemoteCall::exportAs("GMLib_ServerAPI", "getLevelSeed", []() -> std::string {
if (auto level = GMLIB_Level::getInstance()) {
return std::to_string(level->getSeed());
}
return {};
});
RemoteCall::exportAs("GMLib_ServerAPI", "setFakeSeed", [](int64_t seed) -> void {
return GMLIB_Level::setFakeSeed(seed);
});
RemoteCall::exportAs(
"GMLib_ServerAPI",
"spawnEntity",
[](std::pair<Vec3, int> pos, std::string const& name) -> Actor* {
return GMLIB_Spawner::spawnEntity(pos.first, pos.second, name);
}
);
RemoteCall::exportAs(
"GMLib_ServerAPI",
"shootProjectile",
[](Actor* owner, std::string const& name, float speed, float offset) -> Actor* {
auto ac = (GMLIB_Actor*)owner;
return ac->shootProjectile(name, speed, offset);
}
);
RemoteCall::exportAs(
"GMLib_ServerAPI",
"throwEntity",
[](Actor* owner, Actor* actor, float speed, float offset) -> bool {
auto ac = (GMLIB_Actor*)owner;
return ac->throwEntity(*actor, speed, offset);
}
);
RemoteCall::exportAs("GMLib_ServerAPI", "PlayerToEntity", [](Player* player) -> Actor* { return (Actor*)player; });
RemoteCall::exportAs(
"GMLib_ServerAPI",
"addFakeList",
[](const std::string& name, const std::string& xuid) -> bool {
return FakeList::addFakeList(name, xuid, ActorUniqueID(-1));
}
);
RemoteCall::exportAs("GMLib_ServerAPI", "removeFakeList", [](const std::string& nameOrXuid) -> bool {
return FakeList::removeFakeList(nameOrXuid);
});
RemoteCall::exportAs("GMLib_ServerAPI", "removeAllFakeList", []() -> void {
return FakeList::removeAllFakeLists();
});
RemoteCall::exportAs("GMLib_ServerAPI", "getMaxPlayers", []() -> int {
if (auto level = GMLIB_Level::getInstance()) {
return level->getMaxPlayerCount();
}
return {};
});
}