88 lines
3.9 KiB
C++
88 lines
3.9 KiB
C++
#include "Global.h"
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void Export_Legacy_GMLib_ServerAPI() {
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RemoteCall::exportAs("GMLib_ServerAPI", "setEducationFeatureEnabled", []() -> void {
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getLogger().error("GMLib_ServerAPI::setEducationFeatureEnabled is not implemented");
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});
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RemoteCall::exportAs("GMLib_ServerAPI", "registerAbilityCommand", []() -> void {
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getLogger().error("GMLib_ServerAPI::registerAbilityCommand is not implemented");
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});
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RemoteCall::exportAs("GMLib_ServerAPI", "setEnableAchievement", []() -> void {
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getLogger().error("GMLib_ServerAPI::setEnableAchievement is not implemented");
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});
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RemoteCall::exportAs("GMLib_ServerAPI", "setForceTrustSkins", []() -> void {
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getLogger().error("GMLib_ServerAPI::setForceTrustSkins is not implemented");
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});
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RemoteCall::exportAs("GMLib_ServerAPI", "enableCoResourcePack", []() -> void {
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getLogger().error("GMLib_ServerAPI::enableCoResourcePack is not implemented");
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});
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RemoteCall::exportAs("GMLib_ServerAPI", "getLevelName", []() -> std::string {
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return GMLevel::getInstance().transform(
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[](GMLevel& level) -> std::string { return level.getLevelName(); }
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).value_or("");
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});
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RemoteCall::exportAs("GMLib_ServerAPI", "setLevelName", [](std::string const& name) -> void {
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if (auto level = GMLevel::getInstance()) {
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level->setLevelName(name);
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}
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});
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RemoteCall::exportAs("GMLib_ServerAPI", "getLevelSeed", []() -> std::string {
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return GMLevel::getInstance()
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.transform([](GMLevel& level) -> std::string { return std::to_string(level.getSeed()); })
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.value_or("");
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});
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RemoteCall::exportAs("GMLib_ServerAPI", "setFakeSeed", [](int64_t seed) -> void {
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getLogger().error("GMLib_ServerAPI::setFakeSeed is not implemented");
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});
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RemoteCall::exportAs(
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"GMLib_ServerAPI",
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"spawnEntity",
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[](std::pair<Vec3, int> pos, std::string const& name) -> Actor* {
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return GMSpawner::spawnEntity(pos.first, pos.second, name).as_ptr();
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}
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);
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RemoteCall::exportAs(
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"GMLib_ServerAPI",
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"shootProjectile",
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[](Actor* owner, std::string const& name, float speed, float offset) -> Actor* {
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auto actor = GMSpawner::spawnEntity(owner->getPosition(), owner->getDimensionId(), name);
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if (!actor) return nullptr;
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((GMActor*)owner)->setProjectile((GMActor&)*actor, speed, offset);
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return actor.as_ptr();
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}
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);
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RemoteCall::exportAs(
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"GMLib_ServerAPI",
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"throwEntity",
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[](Actor* owner, Actor* actor, float speed, float offset) -> bool {
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auto ac = (GMActor*)owner;
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ac->setProjectile((GMActor&)*actor, speed, offset);
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return true;
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}
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);
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RemoteCall::exportAs("GMLib_ServerAPI", "PlayerToEntity", [](Player* player) -> Actor* { return (Actor*)player; });
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RemoteCall::exportAs(
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"GMLib_ServerAPI",
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"addFakeList",
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[](const std::string& name, const std::string& xuid) -> bool {
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PlayerListAPI::push_back(name, xuid);
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return true;
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}
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);
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RemoteCall::exportAs("GMLib_ServerAPI", "removeFakeList", [](const std::string& nameOrXuid) -> bool {
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PlayerListAPI::erase(nameOrXuid);
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return true;
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});
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RemoteCall::exportAs("GMLib_ServerAPI", "removeAllFakeList", []() -> void { PlayerListAPI::clear(); });
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RemoteCall::exportAs("GMLib_ServerAPI", "getMaxPlayers", []() -> int {
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return GMLevel::getInstance().transform(
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[](GMLevel& level) -> int { return level.getMaxPlayerCount(); }
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).value_or(0);
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});
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RemoteCall::exportAs("GMLib_ServerAPI", "setMaxPlayers", [&](int count, bool ignoreVanillaLimit) {
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if (auto level = GMLevel::getInstance(); level) {
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level->setMaxPlayerCount(count, ignoreVanillaLimit);
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}
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});
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}
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