Files
GMLIB-LegacyRemoteCallApi/src/LegacyServerApi.cpp
T
2025-04-16 17:47:08 +08:00

83 lines
3.7 KiB
C++

#include "Global.h"
void Export_Legacy_GMLib_ServerAPI() {
RemoteCall::exportAs("GMLib_ServerAPI", "setEducationFeatureEnabled", []() -> void {
getLogger().error("GMLib_ServerAPI::setEducationFeatureEnabled is not implemented");
});
RemoteCall::exportAs("GMLib_ServerAPI", "registerAbilityCommand", []() -> void {
getLogger().error("GMLib_ServerAPI::registerAbilityCommand is not implemented");
});
RemoteCall::exportAs("GMLib_ServerAPI", "setEnableAchievement", []() -> void {
getLogger().error("GMLib_ServerAPI::setEnableAchievement is not implemented");
});
RemoteCall::exportAs("GMLib_ServerAPI", "setForceTrustSkins", []() -> void {
getLogger().error("GMLib_ServerAPI::setForceTrustSkins is not implemented");
});
RemoteCall::exportAs("GMLib_ServerAPI", "enableCoResourcePack", []() -> void {
getLogger().error("GMLib_ServerAPI::enableCoResourcePack is not implemented");
});
RemoteCall::exportAs("GMLib_ServerAPI", "getLevelName", []() -> std::string {
return GMLevel::getInstance().transform(
[](GMLevel& level) -> std::string { return level.getLevelName(); }
).value_or("");
});
RemoteCall::exportAs("GMLib_ServerAPI", "setLevelName", [](std::string const& name) -> void {
if (auto level = GMLevel::getInstance()) {
level->setLevelName(name);
}
});
RemoteCall::exportAs("GMLib_ServerAPI", "getLevelSeed", []() -> std::string {
return GMLevel::getInstance()
.transform([](GMLevel& level) -> std::string { return std::to_string(level.getSeed()); })
.value_or("");
});
RemoteCall::exportAs("GMLib_ServerAPI", "setFakeSeed", [](int64_t seed) -> void {
getLogger().error("GMLib_ServerAPI::setFakeSeed is not implemented");
});
RemoteCall::exportAs(
"GMLib_ServerAPI",
"spawnEntity",
[](std::pair<Vec3, int> pos, std::string const& name) -> Actor* {
return GMSpawner::spawnEntity(pos.first, pos.second, name).as_ptr();
}
);
RemoteCall::exportAs(
"GMLib_ServerAPI",
"shootProjectile",
[](Actor* owner, std::string const& name, float speed, float offset) -> Actor* {
auto actor = GMSpawner::spawnEntity(owner->getPosition(), owner->getDimensionId(), name);
if (!actor) return nullptr;
((GMActor*)owner)->setProjectile((GMActor&)*actor, speed, offset);
return actor.as_ptr();
}
);
RemoteCall::exportAs(
"GMLib_ServerAPI",
"throwEntity",
[](Actor* owner, Actor* actor, float speed, float offset) -> bool {
auto ac = (GMActor*)owner;
ac->setProjectile((GMActor&)*actor, speed, offset);
return true;
}
);
RemoteCall::exportAs("GMLib_ServerAPI", "PlayerToEntity", [](Player* player) -> Actor* { return (Actor*)player; });
RemoteCall::exportAs(
"GMLib_ServerAPI",
"addFakeList",
[](const std::string& name, const std::string& xuid) -> bool {
PlayerListAPI::push_back(name, xuid);
return true;
}
);
RemoteCall::exportAs("GMLib_ServerAPI", "removeFakeList", [](const std::string& nameOrXuid) -> bool {
PlayerListAPI::resetListName(nameOrXuid);
return true;
});
RemoteCall::exportAs("GMLib_ServerAPI", "removeAllFakeList", []() -> void { PlayerListAPI::clear(); });
RemoteCall::exportAs("GMLib_ServerAPI", "getMaxPlayers", []() -> int {
return GMLevel::getInstance().transform(
[](GMLevel& level) -> int { return level.getMaxPlayerCount(); }
).value_or(0);
});
}