adapt: adapt GMLIB v0.13.0
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@@ -15,7 +15,8 @@ jobs:
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- uses: actions/checkout@v4
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- uses: xmake-io/github-action-setup-xmake@v1
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with:
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xmake-version: branch@master
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- run: |
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xmake repo -u
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@@ -15,7 +15,8 @@ jobs:
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- uses: actions/checkout@v4
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- uses: xmake-io/github-action-setup-xmake@v1
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with:
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xmake-version: branch@master
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- run: |
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xmake repo -u
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-1
Submodule SDK-GMLIB deleted from 710cc6e4c3
+1
-1
@@ -1,7 +1,7 @@
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{
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"name": "${pluginName}",
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"entry": "${pluginFile}",
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"version": "0.12.1",
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"version": "0.13.0",
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"author": "GroupMountain",
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"description": "Check Player's Inventory",
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"type": "native",
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+1
-1
@@ -2,7 +2,7 @@
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#include <include_all.h>
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#define PLUGIN_NAME "InventoryCheck"
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#define TARGET_PROTOCOL 671
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#define TARGET_PROTOCOL 685
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extern ll::Logger logger;
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+3
-3
@@ -1,7 +1,7 @@
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{
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"format_version": 2,
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"tooth": "github.com/GroupMountain/InventoryCheck",
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"version": "0.12.1",
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"version": "0.13.0",
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"info": {
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"name": "InventoryCheck",
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"description": "Check Player's Inventory",
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@@ -14,9 +14,9 @@
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"gmlib"
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]
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},
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"asset_url": "https://github.com/GroupMountain/InventoryCheck/releases/download/v0.12.1/InventoryCheck-windows-x64.zip",
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"asset_url": "https://github.com/GroupMountain/InventoryCheck/releases/download/v0.13.0/InventoryCheck-windows-x64.zip",
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"dependencies": {
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"github.com/GroupMountain/GMLIB": ">=0.12.6"
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"github.com/GroupMountain/GMLIB": ">=0.13.0"
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},
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"files": {
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"place": [
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@@ -1,6 +1,7 @@
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add_rules("mode.debug", "mode.release")
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add_repositories("liteldev-repo https://github.com/LiteLDev/xmake-repo.git")
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add_repositories("groupmountain-repo https://github.com/GroupMountain/xmake-repo.git")
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if not has_config("vs_runtime") then
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set_runtimes("MD")
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@@ -8,6 +9,7 @@ end
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-- Option 1: Use the latest version of LeviLamina released on GitHub.
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add_requires("levilamina")
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add_requires("gmlib")
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-- Option 2: Use a specific version of LeviLamina released on GitHub.
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-- add_requires("levilamina x.x.x")
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@@ -52,15 +54,12 @@ target("InventoryCheck") -- Change this to your plugin name.
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add_files(
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"src/**.cpp"
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)
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add_links(
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"SDK-GMLIB/Lib/GMLIB"
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)
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add_includedirs(
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"SDK-GMLIB",
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"src"
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)
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add_packages(
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"levilamina"
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"levilamina",
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"gmlib"
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)
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add_shflags(
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"/DELAYLOAD:bedrock_server.dll" -- Magic to import symbols from BDS
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