feat:adapt to levilamina 26.10

Signed-off-by: wed150 <wed15058338634@outlook.com>
This commit is contained in:
2026-06-13 23:56:04 +08:00
Unverified
parent bae1484e0f
commit 0749023acb
4 changed files with 164 additions and 57 deletions
+4 -4
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@@ -9,18 +9,18 @@
#include "gmlib/mc/world/actor/Actor.h" #include "gmlib/mc/world/actor/Actor.h"
void RegisterCommand() { void RegisterCommand() {
auto& cmd = ll::command::CommandRegistrar::getInstance().getOrCreateCommand( auto& cmd = ll::command::CommandRegistrar::getInstance(false).getOrCreateCommand(
"inventorycheck", "inventorycheck",
tr("command.inventorycheck.desc"), tr("command.inventorycheck.desc"),
CommandPermissionLevel::GameDirectors CommandPermissionLevel::GameDirectors
); );
ll::service::getCommandRegistry()->registerAlias("inventorycheck", "ic"); ll::service::getCommandRegistry()->registerAlias("inventorycheck", "ic");
cmd.overload().execute<[&](CommandOrigin const& origin, CommandOutput& output) { cmd.overload().execute([](CommandOrigin const& origin, CommandOutput& output) {
auto entity = (GMLIB_Actor*)origin.getEntity(); auto entity = (gmlib::GMActor*)origin.getEntity();
if (entity && entity->isPlayer()) { if (entity && entity->isPlayer()) {
auto pl = (Player*)entity; auto pl = (Player*)entity;
return mainForm(*pl); return mainForm(*pl);
} }
return output.error(tr("command.error.console")); return output.error(tr("command.error.console"));
}>(); });
} }
+11 -18
View File
@@ -13,12 +13,10 @@
#include "ll/api/service/Bedrock.h" #include "ll/api/service/Bedrock.h"
#include "ll/api/service/PlayerInfo.h" #include "ll/api/service/PlayerInfo.h"
ll::Logger logger(MOD_NAME);
namespace InventoryCheck { namespace InventoryCheck {
std::unique_ptr<Entry>& Entry::getInstance() { Entry& Entry::getInstance() {
static std::unique_ptr<Entry> instance; static Entry instance;
return instance; return instance;
} }
@@ -31,21 +29,19 @@ bool Entry::load() {
mI18n->updateOrCreateLanguage("en_US", en_US); mI18n->updateOrCreateLanguage("en_US", en_US);
mI18n->updateOrCreateLanguage("zh_CN", zh_CN); mI18n->updateOrCreateLanguage("zh_CN", zh_CN);
mI18n->loadAllLanguages(); mI18n->loadAllLanguages();
if (GMLIB::Version::getProtocolVersion() != TARGET_PROTOCOL) {
logger.error(tr("error.protocolMismatch.info")); if (ll::getNetworkProtocolVersion() != TARGET_PROTOCOL) {
logger.error( getSelf().getLogger().error(tr("error.protocolMismatch.info"));
tr("error.protocolMismatch.version", getSelf().getLogger().error(tr("error.protocolMismatch.version", {std::to_string(ll::getNetworkProtocolVersion()), std::to_string(TARGET_PROTOCOL)}));
{std::to_string(TARGET_PROTOCOL), std::to_string(GMLIB::Version::getProtocolVersion())})
);
} }
return true; return true;
} }
;
bool Entry::enable() { bool Entry::enable() {
RegisterCommand(); RegisterCommand();
logger.info("InventoryCheck Loaded!");
logger.info("Author: GroupMountain");
logger.info("Repository: https://github.com/GroupMountain/InventoryCheck");
return true; return true;
} }
@@ -54,10 +50,7 @@ bool Entry::disable() {
return true; return true;
} }
bool Entry::unload() {
getInstance().reset();
return true;
}
Config& Entry::getConfig() { return mConfig.value(); } Config& Entry::getConfig() { return mConfig.value(); }
@@ -68,5 +61,5 @@ LangI18n& Entry::getI18n() { return mI18n.value(); }
LL_REGISTER_MOD(InventoryCheck::Entry, InventoryCheck::Entry::getInstance()); LL_REGISTER_MOD(InventoryCheck::Entry, InventoryCheck::Entry::getInstance());
std::string tr(std::string const& key, std::vector<std::string> const& data) { std::string tr(std::string const& key, std::vector<std::string> const& data) {
return InventoryCheck::Entry::getInstance()->getI18n().get(key, data); return InventoryCheck::Entry::getInstance().getI18n().get(key, data);
} }
+7 -4
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@@ -5,18 +5,19 @@
#include "Global.h" #include "Global.h"
#include "gmlib/gm/i18n/LangI18n.h" #include "gmlib/gm/i18n/LangI18n.h"
#include "gmlib/gm/data/UserCache.h"
#include <memory> #include <memory>
namespace InventoryCheck { namespace InventoryCheck {
using namespace GMLIB::Files::I18n; using namespace gmlib::i18n;
class Entry { class Entry {
public: public:
static std::unique_ptr<Entry>& getInstance(); static Entry& getInstance();
Entry(ll::mod::NativeMod& self) : mSelf(self) {} Entry() : mSelf((*ll::mod::NativeMod::current())) {}
[[nodiscard]] ll::mod::NativeMod& getSelf() const { return mSelf; } [[nodiscard]] ll::mod::NativeMod& getSelf() const { return mSelf; }
@@ -30,12 +31,14 @@ public:
bool disable(); bool disable();
/// @return True if the mod is unloaded successfully. /// @return True if the mod is unloaded successfully.
bool unload();
Config& getConfig(); Config& getConfig();
LangI18n& getI18n(); LangI18n& getI18n();
std::vector<gmlib::UserCache::UserCacheEntry> userCache;
private: private:
ll::mod::NativeMod& mSelf; ll::mod::NativeMod& mSelf;
std::optional<Config> mConfig; std::optional<Config> mConfig;
+136 -25
View File
@@ -15,44 +15,80 @@
#include "ll/api/form/SimpleForm.h" #include "ll/api/form/SimpleForm.h"
#include "ll/api/form/CustomForm.h" #include "ll/api/form/CustomForm.h"
#include "gmlib/gm/data/UserCache.h"
#include "gmlib/mc/world/actor/OfflinePlayer.h" #include "gmlib/mc/world/actor/OfflinePlayer.h"
#include <ll/api/service/PlayerInfo.h>
bool saveInventory(Player& player) { void saveInventory(Player& player) {
auto& pl = static_cast<GMLIB_Player&>(player); auto& pl = static_cast<gmlib::GMPlayer&>(player);
auto uuid = pl.getUuid(); auto uuid = pl.getUuid();
ll::file_utils::writeFile( ll::file_utils::writeFile(
"./plugins/InventoryCheck/save/" + uuid.asString() + ".dat", "./plugins/InventoryChecker/save/" + uuid.asString() + ".dat",
pl.getNbt()->toBinaryNbt(), pl.getNbt()->toBinaryNbt(),
true true
); );
}
bool validSetNbt(mce::UUID uuid, const std::unique_ptr<CompoundTag>& nbt) {
try {
Player* player = ll::service::getLevel()->getPlayer(uuid);
if (player && nbt) {
auto& pl=static_cast<gmlib::GMPlayer&>(*player);
pl.setNbt(*nbt);
pl.refreshInventory();
return true;
} else if (nbt) {auto db = ll::service::getDBStorage();
if (db && db->hasKey("player_" + uuid.asString(), DBHelpers::Category::Player)) {
std::unique_ptr<CompoundTag> playerTag =
db->getCompoundTag("player_" + uuid.asString(), DBHelpers::Category::Player);
if (playerTag) {
std::string serverId = playerTag->at("ServerId");
if (!serverId.empty()) {
auto player_offline = gmlib::OfflinePlayer(uuid,serverId);
player_offline.setNbt(*nbt);
return true;
}
}
}
}
return false; return false;
}
catch (...) {
return false;
}
} }
bool resumeInventory(Player& player) { bool resumeInventory(Player& player) {
auto& pl = static_cast<GMLIB_Player&>(player); auto& pl = static_cast<gmlib::GMPlayer&>(player);
auto uuid = pl.getUuid(); auto uuid = pl.getUuid();
std::string path = "./plugins/InventoryCheck/save/" + uuid.asString() + ".dat"; std::string path = "./plugins/InventoryChecker/save/" + uuid.asString() + ".dat";
if (auto binaryData = ll::file_utils::readFile(path, true)) { if (auto binaryData = ll::file_utils::readFile(path, true)) {
std::filesystem::remove(path); std::filesystem::remove(path);
if (auto nbt = CompoundTag::fromBinaryNbt(binaryData.value())) { if (auto nbt = CompoundTag::fromBinaryNbt(binaryData.value())) {
GMLIB_Player::setPlayerNbtTags(uuid, *nbt, {"Offhand", "Inventory", "Armor", "EnderChestInventory"}); auto playerNbt=pl.getNbt();
playerNbt->mTags["Armor"] =nbt->at("Armor");
playerNbt->mTags["EnderChestInventory"] = nbt->at("EnderChestInventory");
playerNbt->mTags["Offhand"] = nbt->at("Offhand");
playerNbt->mTags["Inventory"] = nbt->at("Inventory");
pl.setNbt(*playerNbt);
pl.refreshInventory();
return true; return true;
} }
} }
return false; return false;
} }
void mainForm(Player& pl) { void mainForm(Player& pl) {
auto fm = ll::form::SimpleForm(tr("form.main.title"), tr("form.main.content")); auto fm = ll::form::SimpleForm(tr("form.main.title"), tr("form.main.content"));
fm.appendButton(tr("form.main.checkOnline"), [](Player& pl) { return checkOnlineForm(pl); }); fm.appendButton(tr("form.main.checkOnline"), [](Player& pl) { return checkOnlineForm(pl); });
fm.appendButton(tr("form.main.checkAll"), [](Player& pl) { return checkAllForm(pl); }); fm.appendButton(tr("form.main.checkAll"), [](Player& pl) { return checkAllForm(pl); });
fm.appendButton(tr("form.main.searchPlayer"), [](Player& pl) { return searchPlayerForm(pl); }); fm.appendButton(tr("form.main.searchPlayer"), [](Player& pl) { return searchPlayerForm(pl); });
fm.appendButton(tr("form.main.resumeInventory"), [](Player& pl) { fm.appendButton(tr("form.main.resumeInventory"), [](Player& pl) {
auto res = resumeInventory(pl); if (auto res = resumeInventory(pl)) {
if (res) {
return pl.sendMessage(tr("resumeInventory.success")); return pl.sendMessage(tr("resumeInventory.success"));
} }
return pl.sendMessage(tr("resumeInventory.failed")); return pl.sendMessage(tr("resumeInventory.failed"));
@@ -63,12 +99,13 @@ void mainForm(Player& pl) {
void checkOnlineForm(Player& pl) { void checkOnlineForm(Player& pl) {
auto fm = ll::form::SimpleForm(tr("form.checkList.title"), tr("form.checkList.content")); auto fm = ll::form::SimpleForm(tr("form.checkList.title"), tr("form.checkList.content"));
std::unordered_map<mce::UUID, std::string> onlineList; std::unordered_map<mce::UUID, std::string> onlineList;
GMLIB_Level::getLevel()->forEachPlayer([&onlineList](Player& pl) -> bool { ll::service::getLevel()->forEachPlayer([&onlineList](Player& pl) -> bool {
if (!pl.isSimulated()) { if (!pl.isSimulated()) {
onlineList[pl.getUuid()] = pl.getRealName(); onlineList[pl.getUuid()] = pl.getRealName();
} }
return true; return true;
}); });
for (auto& [uuid, name] : onlineList) { for (auto& [uuid, name] : onlineList) {
if (uuid != pl.getUuid()) { if (uuid != pl.getUuid()) {
fm.appendButton(name, [uuid](Player& pl) { return checkPlayerForm(pl, uuid); }); fm.appendButton(name, [uuid](Player& pl) { return checkPlayerForm(pl, uuid); });
@@ -83,21 +120,43 @@ void checkOnlineForm(Player& pl) {
} }
}); });
} }
std::string getNameFormUuid(mce::UUID const& uuid) { std::string getNameFormUuid(mce::UUID const& uuid) {
auto player = GMLIB_Level::getLevel()->getPlayer(uuid); auto player = ll::service::getLevel()->getPlayer(uuid);
std::string name; std::string name;
if (player) { if (player) {
name = player->getRealName(); name = player->getRealName();
} else { } else {
auto cache = GMLIB::UserCache::getNameByUuid(uuid); // 获取 UserCache 实例
name = cache ? cache.value() : uuid.asString(); auto userCache = gmlib::UserCache::getInstance();
if (!userCache) {
return uuid.asString(); // UserCache 未初始化或不可用
}
// 查询用户信息
auto entry = userCache->from(uuid);
if (!entry) {
return uuid.asString(); // 未找到对应 UUID 的用户
}
name = entry->mName;
} }
return name; return name;
} }
std::unordered_map<mce::UUID, std::string> generateUuidMap() { std::unordered_map<mce::UUID, std::string> generateUuidMap() {
auto allUuids = GMLIB_Player::getAllUuids(); auto userCache = gmlib::UserCache::getInstance();
if (!userCache) {
// 处理 UserCache 未初始化的情况
}
std::vector<mce::UUID> allUuids;
for (const auto& entry : userCache->entries()) {
allUuids.push_back(entry.mUuid);
}
for (const auto& player : ll::service::getLevel()->getPlayerList()) {
allUuids.push_back(player.first);
}
std::unordered_map<mce::UUID, std::string> allList; std::unordered_map<mce::UUID, std::string> allList;
for (auto& uuid : allUuids) { for (auto& uuid : allUuids) {
auto name = getNameFormUuid(uuid); auto name = getNameFormUuid(uuid);
@@ -194,19 +253,58 @@ void searchNotFoundForm(Player& pl, std::string const& name) {
return mainForm(pl); return mainForm(pl);
}); });
} }
std::unique_ptr<CompoundTag> getNBTptr(mce::UUID uuid) {
if (auto player = ll::service::getLevel()->getPlayer(uuid)) {
auto& pl=static_cast<gmlib::GMPlayer&>(*player);
return pl.getNbt();
}
else {
auto db = ll::service::getDBStorage();
if (db && db->hasKey("player_" + uuid.asString(), DBHelpers::Category::Player)) {
std::unique_ptr<CompoundTag> playerTag =
db->getCompoundTag("player_" + uuid.asString(), DBHelpers::Category::Player);
if (playerTag) {
std::string serverId = playerTag->at("ServerId");
if (!serverId.empty() && db->hasKey(serverId, DBHelpers::Category::Player)) {
auto player_offline = gmlib::OfflinePlayer(uuid,serverId);
if (auto nbtResult = player_offline.getNbt()) {
return std::make_unique<CompoundTag>(nbtResult.value());
}
}
}
}
}
return nullptr;
}
void checkPlayerForm(Player& pl, mce::UUID const& uuid) { void checkPlayerForm(Player& pl, mce::UUID const& uuid) {
std::string name = getNameFormUuid(uuid); std::string name = getNameFormUuid(uuid);
auto fm = ll::form::SimpleForm(tr("form.checkPlayer.title"), tr("form.checkPlayer.content", {name})); auto fm = ll::form::SimpleForm(tr("form.checkPlayer.title"), tr("form.checkPlayer.content", {name}));
fm.appendButton(tr("form.checkPlayer.copyInventory"), [uuid, name](Player& pl) { fm.appendButton(tr("form.checkPlayer.copyInventory"), [uuid, name](Player& pl) {
saveInventory(pl); saveInventory(pl);
auto nbt = GMLIB_Player::getPlayerNbt(uuid); auto nbt =getNBTptr(uuid);
if (!nbt) {
auto playerNbt=getNBTptr(pl.getUuid());
if ((!nbt)||(!playerNbt)) {
return pl.sendMessage(tr("checkPlayer.copyInventory.failed", {name})); return pl.sendMessage(tr("checkPlayer.copyInventory.failed", {name}));
} }
auto& self = static_cast<GMLIB_Player&>(pl); playerNbt->mTags["Armor"] = nbt->at("Armor");
GMLIB_Player::setPlayerNbtTags(pl.getUuid(), *nbt, {"Offhand", "Inventory", "Armor", "EnderChestInventory"}); playerNbt->mTags["EnderChestInventory"] = nbt->at("EnderChestInventory");
playerNbt->mTags["Offhand"] = nbt->at("Offhand");
playerNbt->mTags["Inventory"] = nbt->at("Inventory");
bool success= validSetNbt(pl.getUuid(), std::move(playerNbt));
pl.refreshInventory();
if (!success) {
return pl.sendMessage(tr("checkPlayer.copyInventory.failed", {name}));
}
return pl.sendMessage(tr("checkPlayer.copyInventory.success", {name})); return pl.sendMessage(tr("checkPlayer.copyInventory.success", {name}));
}); });
fm.appendButton(tr("form.checkPlayer.writeInventory"), [uuid, name](Player& pl) { fm.appendButton(tr("form.checkPlayer.writeInventory"), [uuid, name](Player& pl) {
return confirmWriteForm(pl, uuid, name); return confirmWriteForm(pl, uuid, name);
@@ -236,6 +334,8 @@ void invalidInputForm(Player& pl) {
}); });
} }
void confirmWriteForm(Player& pl, mce::UUID const& uuid, std::string const& name) { void confirmWriteForm(Player& pl, mce::UUID const& uuid, std::string const& name) {
auto fm = ll::form::ModalForm( auto fm = ll::form::ModalForm(
tr("form.confirmWrite.title"), tr("form.confirmWrite.title"),
@@ -245,13 +345,23 @@ void confirmWriteForm(Player& pl, mce::UUID const& uuid, std::string const& name
); );
fm.sendTo(pl, [uuid, name](Player& pl, ll::form::ModalFormResult result, ll::form::FormCancelReason) { fm.sendTo(pl, [uuid, name](Player& pl, ll::form::ModalFormResult result, ll::form::FormCancelReason) {
if (result == ll::form::ModalFormSelectedButton::Upper) { if (result == ll::form::ModalFormSelectedButton::Upper) {
auto& self = static_cast<GMLIB_Player&>(pl); auto& self = static_cast<gmlib::GMPlayer&>(pl);
auto nbt = self.getNbt(); auto nbt = self.getNbt();
auto targetNbt = GMLIB_Player::getPlayerNbt(uuid); auto targetNbt = getNBTptr(uuid);
if (!targetNbt) { if (!targetNbt) {
return pl.sendMessage(tr("checkPlayer.writeInventory.failed", {name})); return pl.sendMessage(tr("checkPlayer.writeInventory.failed", {name}));
} }
GMLIB_Player::setPlayerNbtTags(uuid, *nbt, {"Offhand", "Inventory", "Armor", "EnderChestInventory"}); targetNbt->mTags["Armor"] = nbt->at("Armor");
targetNbt->mTags["EnderChestInventory"] = nbt->at("EnderChestInventory");
targetNbt->mTags["Offhand"] = nbt->at("Offhand");
targetNbt->mTags["Inventory"] = nbt->at("Inventory");
bool success= validSetNbt(uuid, std::move(targetNbt));
pl.refreshInventory();
if (!success) {
return pl.sendMessage(tr("checkPlayer.writeInventory.failed", {name}));
}
return pl.sendMessage(tr("checkPlayer.writeInventory.success", {name})); return pl.sendMessage(tr("checkPlayer.writeInventory.success", {name}));
} }
return checkPlayerForm(pl, uuid); return checkPlayerForm(pl, uuid);
@@ -267,10 +377,11 @@ void confirmDeleteForm(Player& pl, mce::UUID const& uuid, std::string const& nam
); );
fm.sendTo(pl, [uuid, name](Player& pl, ll::form::ModalFormResult result, ll::form::FormCancelReason) { fm.sendTo(pl, [uuid, name](Player& pl, ll::form::ModalFormResult result, ll::form::FormCancelReason) {
if (result == ll::form::ModalFormSelectedButton::Upper) { if (result == ll::form::ModalFormSelectedButton::Upper) {
if (auto player = GMLIB_Level::getLevel()->getPlayer(uuid)) { if (auto player = ll::service::getLevel()->getPlayer(uuid)) {
return deleteFailedForm(pl, uuid, name); return deleteFailedForm(pl, uuid, name);
} }
GMLIB_Player::deletePlayer(uuid); gmlib::OfflinePlayer::deletePlayerNbt(uuid);
return pl.sendMessage(tr("checkPlayer.deletePlayer.success", {name})); return pl.sendMessage(tr("checkPlayer.deletePlayer.success", {name}));
} }
return checkPlayerForm(pl, uuid); return checkPlayerForm(pl, uuid);