feat:adapt to levilamina 26.10
Signed-off-by: wed150 <wed15058338634@outlook.com>
This commit is contained in:
+9
-9
@@ -9,18 +9,18 @@
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#include "gmlib/mc/world/actor/Actor.h"
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void RegisterCommand() {
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auto& cmd = ll::command::CommandRegistrar::getInstance().getOrCreateCommand(
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auto& cmd = ll::command::CommandRegistrar::getInstance(false).getOrCreateCommand(
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"inventorycheck",
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tr("command.inventorycheck.desc"),
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CommandPermissionLevel::GameDirectors
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);
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ll::service::getCommandRegistry()->registerAlias("inventorycheck", "ic");
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cmd.overload().execute<[&](CommandOrigin const& origin, CommandOutput& output) {
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auto entity = (GMLIB_Actor*)origin.getEntity();
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if (entity && entity->isPlayer()) {
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auto pl = (Player*)entity;
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return mainForm(*pl);
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}
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return output.error(tr("command.error.console"));
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}>();
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cmd.overload().execute([](CommandOrigin const& origin, CommandOutput& output) {
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auto entity = (gmlib::GMActor*)origin.getEntity();
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if (entity && entity->isPlayer()) {
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auto pl = (Player*)entity;
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return mainForm(*pl);
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}
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return output.error(tr("command.error.console"));
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});
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}
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+11
-18
@@ -13,12 +13,10 @@
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#include "ll/api/service/Bedrock.h"
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#include "ll/api/service/PlayerInfo.h"
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ll::Logger logger(MOD_NAME);
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namespace InventoryCheck {
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std::unique_ptr<Entry>& Entry::getInstance() {
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static std::unique_ptr<Entry> instance;
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Entry& Entry::getInstance() {
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static Entry instance;
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return instance;
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}
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@@ -31,21 +29,19 @@ bool Entry::load() {
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mI18n->updateOrCreateLanguage("en_US", en_US);
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mI18n->updateOrCreateLanguage("zh_CN", zh_CN);
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mI18n->loadAllLanguages();
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if (GMLIB::Version::getProtocolVersion() != TARGET_PROTOCOL) {
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logger.error(tr("error.protocolMismatch.info"));
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logger.error(
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tr("error.protocolMismatch.version",
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{std::to_string(TARGET_PROTOCOL), std::to_string(GMLIB::Version::getProtocolVersion())})
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);
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if (ll::getNetworkProtocolVersion() != TARGET_PROTOCOL) {
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getSelf().getLogger().error(tr("error.protocolMismatch.info"));
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getSelf().getLogger().error(tr("error.protocolMismatch.version", {std::to_string(ll::getNetworkProtocolVersion()), std::to_string(TARGET_PROTOCOL)}));
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}
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return true;
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}
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;
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bool Entry::enable() {
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RegisterCommand();
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logger.info("InventoryCheck Loaded!");
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logger.info("Author: GroupMountain");
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logger.info("Repository: https://github.com/GroupMountain/InventoryCheck");
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return true;
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}
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@@ -54,10 +50,7 @@ bool Entry::disable() {
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return true;
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}
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bool Entry::unload() {
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getInstance().reset();
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return true;
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}
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Config& Entry::getConfig() { return mConfig.value(); }
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@@ -68,5 +61,5 @@ LangI18n& Entry::getI18n() { return mI18n.value(); }
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LL_REGISTER_MOD(InventoryCheck::Entry, InventoryCheck::Entry::getInstance());
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std::string tr(std::string const& key, std::vector<std::string> const& data) {
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return InventoryCheck::Entry::getInstance()->getI18n().get(key, data);
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return InventoryCheck::Entry::getInstance().getI18n().get(key, data);
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}
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+7
-4
@@ -5,18 +5,19 @@
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#include "Global.h"
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#include "gmlib/gm/i18n/LangI18n.h"
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#include "gmlib/gm/data/UserCache.h"
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#include <memory>
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namespace InventoryCheck {
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using namespace GMLIB::Files::I18n;
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using namespace gmlib::i18n;
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class Entry {
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public:
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static std::unique_ptr<Entry>& getInstance();
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static Entry& getInstance();
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Entry(ll::mod::NativeMod& self) : mSelf(self) {}
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Entry() : mSelf((*ll::mod::NativeMod::current())) {}
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[[nodiscard]] ll::mod::NativeMod& getSelf() const { return mSelf; }
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@@ -30,12 +31,14 @@ public:
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bool disable();
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/// @return True if the mod is unloaded successfully.
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bool unload();
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Config& getConfig();
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LangI18n& getI18n();
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std::vector<gmlib::UserCache::UserCacheEntry> userCache;
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private:
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ll::mod::NativeMod& mSelf;
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std::optional<Config> mConfig;
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+137
-26
@@ -15,44 +15,80 @@
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#include "ll/api/form/SimpleForm.h"
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#include "ll/api/form/CustomForm.h"
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#include "gmlib/gm/data/UserCache.h"
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#include "gmlib/mc/world/actor/OfflinePlayer.h"
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#include <ll/api/service/PlayerInfo.h>
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bool saveInventory(Player& player) {
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auto& pl = static_cast<GMLIB_Player&>(player);
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void saveInventory(Player& player) {
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auto& pl = static_cast<gmlib::GMPlayer&>(player);
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auto uuid = pl.getUuid();
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ll::file_utils::writeFile(
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"./plugins/InventoryCheck/save/" + uuid.asString() + ".dat",
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"./plugins/InventoryChecker/save/" + uuid.asString() + ".dat",
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pl.getNbt()->toBinaryNbt(),
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true
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);
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return false;
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}
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bool validSetNbt(mce::UUID uuid, const std::unique_ptr<CompoundTag>& nbt) {
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try {
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Player* player = ll::service::getLevel()->getPlayer(uuid);
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if (player && nbt) {
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auto& pl=static_cast<gmlib::GMPlayer&>(*player);
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pl.setNbt(*nbt);
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pl.refreshInventory();
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return true;
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} else if (nbt) {auto db = ll::service::getDBStorage();
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if (db && db->hasKey("player_" + uuid.asString(), DBHelpers::Category::Player)) {
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std::unique_ptr<CompoundTag> playerTag =
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db->getCompoundTag("player_" + uuid.asString(), DBHelpers::Category::Player);
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if (playerTag) {
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std::string serverId = playerTag->at("ServerId");
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if (!serverId.empty()) {
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auto player_offline = gmlib::OfflinePlayer(uuid,serverId);
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player_offline.setNbt(*nbt);
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return true;
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}
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}
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}
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}
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return false;
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}
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catch (...) {
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return false;
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}
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}
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bool resumeInventory(Player& player) {
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auto& pl = static_cast<GMLIB_Player&>(player);
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auto& pl = static_cast<gmlib::GMPlayer&>(player);
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auto uuid = pl.getUuid();
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std::string path = "./plugins/InventoryCheck/save/" + uuid.asString() + ".dat";
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std::string path = "./plugins/InventoryChecker/save/" + uuid.asString() + ".dat";
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if (auto binaryData = ll::file_utils::readFile(path, true)) {
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std::filesystem::remove(path);
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if (auto nbt = CompoundTag::fromBinaryNbt(binaryData.value())) {
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GMLIB_Player::setPlayerNbtTags(uuid, *nbt, {"Offhand", "Inventory", "Armor", "EnderChestInventory"});
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auto playerNbt=pl.getNbt();
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playerNbt->mTags["Armor"] =nbt->at("Armor");
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playerNbt->mTags["EnderChestInventory"] = nbt->at("EnderChestInventory");
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playerNbt->mTags["Offhand"] = nbt->at("Offhand");
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playerNbt->mTags["Inventory"] = nbt->at("Inventory");
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pl.setNbt(*playerNbt);
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pl.refreshInventory();
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return true;
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}
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}
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return false;
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}
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void mainForm(Player& pl) {
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auto fm = ll::form::SimpleForm(tr("form.main.title"), tr("form.main.content"));
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fm.appendButton(tr("form.main.checkOnline"), [](Player& pl) { return checkOnlineForm(pl); });
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fm.appendButton(tr("form.main.checkAll"), [](Player& pl) { return checkAllForm(pl); });
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fm.appendButton(tr("form.main.searchPlayer"), [](Player& pl) { return searchPlayerForm(pl); });
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fm.appendButton(tr("form.main.resumeInventory"), [](Player& pl) {
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auto res = resumeInventory(pl);
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if (res) {
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if (auto res = resumeInventory(pl)) {
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return pl.sendMessage(tr("resumeInventory.success"));
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}
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return pl.sendMessage(tr("resumeInventory.failed"));
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@@ -63,12 +99,13 @@ void mainForm(Player& pl) {
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void checkOnlineForm(Player& pl) {
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auto fm = ll::form::SimpleForm(tr("form.checkList.title"), tr("form.checkList.content"));
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std::unordered_map<mce::UUID, std::string> onlineList;
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GMLIB_Level::getLevel()->forEachPlayer([&onlineList](Player& pl) -> bool {
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ll::service::getLevel()->forEachPlayer([&onlineList](Player& pl) -> bool {
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if (!pl.isSimulated()) {
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onlineList[pl.getUuid()] = pl.getRealName();
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}
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return true;
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});
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for (auto& [uuid, name] : onlineList) {
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if (uuid != pl.getUuid()) {
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fm.appendButton(name, [uuid](Player& pl) { return checkPlayerForm(pl, uuid); });
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@@ -83,21 +120,43 @@ void checkOnlineForm(Player& pl) {
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}
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});
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}
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std::string getNameFormUuid(mce::UUID const& uuid) {
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auto player = GMLIB_Level::getLevel()->getPlayer(uuid);
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auto player = ll::service::getLevel()->getPlayer(uuid);
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std::string name;
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if (player) {
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name = player->getRealName();
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} else {
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auto cache = GMLIB::UserCache::getNameByUuid(uuid);
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name = cache ? cache.value() : uuid.asString();
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// 获取 UserCache 实例
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auto userCache = gmlib::UserCache::getInstance();
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if (!userCache) {
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return uuid.asString(); // UserCache 未初始化或不可用
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}
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// 查询用户信息
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auto entry = userCache->from(uuid);
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if (!entry) {
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return uuid.asString(); // 未找到对应 UUID 的用户
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}
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name = entry->mName;
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}
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return name;
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}
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std::unordered_map<mce::UUID, std::string> generateUuidMap() {
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auto allUuids = GMLIB_Player::getAllUuids();
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auto userCache = gmlib::UserCache::getInstance();
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if (!userCache) {
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// 处理 UserCache 未初始化的情况
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}
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std::vector<mce::UUID> allUuids;
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for (const auto& entry : userCache->entries()) {
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allUuids.push_back(entry.mUuid);
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}
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for (const auto& player : ll::service::getLevel()->getPlayerList()) {
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allUuids.push_back(player.first);
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}
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std::unordered_map<mce::UUID, std::string> allList;
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for (auto& uuid : allUuids) {
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auto name = getNameFormUuid(uuid);
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@@ -194,19 +253,58 @@ void searchNotFoundForm(Player& pl, std::string const& name) {
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return mainForm(pl);
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});
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}
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std::unique_ptr<CompoundTag> getNBTptr(mce::UUID uuid) {
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if (auto player = ll::service::getLevel()->getPlayer(uuid)) {
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auto& pl=static_cast<gmlib::GMPlayer&>(*player);
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return pl.getNbt();
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}
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else {
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auto db = ll::service::getDBStorage();
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if (db && db->hasKey("player_" + uuid.asString(), DBHelpers::Category::Player)) {
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std::unique_ptr<CompoundTag> playerTag =
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db->getCompoundTag("player_" + uuid.asString(), DBHelpers::Category::Player);
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if (playerTag) {
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std::string serverId = playerTag->at("ServerId");
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if (!serverId.empty() && db->hasKey(serverId, DBHelpers::Category::Player)) {
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auto player_offline = gmlib::OfflinePlayer(uuid,serverId);
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if (auto nbtResult = player_offline.getNbt()) {
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return std::make_unique<CompoundTag>(nbtResult.value());
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}
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}
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}
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}
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}
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return nullptr;
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}
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void checkPlayerForm(Player& pl, mce::UUID const& uuid) {
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std::string name = getNameFormUuid(uuid);
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auto fm = ll::form::SimpleForm(tr("form.checkPlayer.title"), tr("form.checkPlayer.content", {name}));
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fm.appendButton(tr("form.checkPlayer.copyInventory"), [uuid, name](Player& pl) {
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saveInventory(pl);
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auto nbt = GMLIB_Player::getPlayerNbt(uuid);
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if (!nbt) {
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auto nbt =getNBTptr(uuid);
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auto playerNbt=getNBTptr(pl.getUuid());
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if ((!nbt)||(!playerNbt)) {
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return pl.sendMessage(tr("checkPlayer.copyInventory.failed", {name}));
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}
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auto& self = static_cast<GMLIB_Player&>(pl);
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GMLIB_Player::setPlayerNbtTags(pl.getUuid(), *nbt, {"Offhand", "Inventory", "Armor", "EnderChestInventory"});
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playerNbt->mTags["Armor"] = nbt->at("Armor");
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playerNbt->mTags["EnderChestInventory"] = nbt->at("EnderChestInventory");
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playerNbt->mTags["Offhand"] = nbt->at("Offhand");
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playerNbt->mTags["Inventory"] = nbt->at("Inventory");
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bool success= validSetNbt(pl.getUuid(), std::move(playerNbt));
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pl.refreshInventory();
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if (!success) {
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return pl.sendMessage(tr("checkPlayer.copyInventory.failed", {name}));
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}
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return pl.sendMessage(tr("checkPlayer.copyInventory.success", {name}));
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});
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fm.appendButton(tr("form.checkPlayer.writeInventory"), [uuid, name](Player& pl) {
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return confirmWriteForm(pl, uuid, name);
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@@ -236,6 +334,8 @@ void invalidInputForm(Player& pl) {
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});
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}
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void confirmWriteForm(Player& pl, mce::UUID const& uuid, std::string const& name) {
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auto fm = ll::form::ModalForm(
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tr("form.confirmWrite.title"),
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@@ -245,13 +345,23 @@ void confirmWriteForm(Player& pl, mce::UUID const& uuid, std::string const& name
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);
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fm.sendTo(pl, [uuid, name](Player& pl, ll::form::ModalFormResult result, ll::form::FormCancelReason) {
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if (result == ll::form::ModalFormSelectedButton::Upper) {
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auto& self = static_cast<GMLIB_Player&>(pl);
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auto& self = static_cast<gmlib::GMPlayer&>(pl);
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auto nbt = self.getNbt();
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auto targetNbt = GMLIB_Player::getPlayerNbt(uuid);
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auto targetNbt = getNBTptr(uuid);
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if (!targetNbt) {
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return pl.sendMessage(tr("checkPlayer.writeInventory.failed", {name}));
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}
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GMLIB_Player::setPlayerNbtTags(uuid, *nbt, {"Offhand", "Inventory", "Armor", "EnderChestInventory"});
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targetNbt->mTags["Armor"] = nbt->at("Armor");
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targetNbt->mTags["EnderChestInventory"] = nbt->at("EnderChestInventory");
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targetNbt->mTags["Offhand"] = nbt->at("Offhand");
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targetNbt->mTags["Inventory"] = nbt->at("Inventory");
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bool success= validSetNbt(uuid, std::move(targetNbt));
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pl.refreshInventory();
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if (!success) {
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return pl.sendMessage(tr("checkPlayer.writeInventory.failed", {name}));
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}
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return pl.sendMessage(tr("checkPlayer.writeInventory.success", {name}));
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}
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return checkPlayerForm(pl, uuid);
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@@ -267,10 +377,11 @@ void confirmDeleteForm(Player& pl, mce::UUID const& uuid, std::string const& nam
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);
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fm.sendTo(pl, [uuid, name](Player& pl, ll::form::ModalFormResult result, ll::form::FormCancelReason) {
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if (result == ll::form::ModalFormSelectedButton::Upper) {
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if (auto player = GMLIB_Level::getLevel()->getPlayer(uuid)) {
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if (auto player = ll::service::getLevel()->getPlayer(uuid)) {
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return deleteFailedForm(pl, uuid, name);
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}
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GMLIB_Player::deletePlayer(uuid);
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gmlib::OfflinePlayer::deletePlayerNbt(uuid);
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return pl.sendMessage(tr("checkPlayer.deletePlayer.success", {name}));
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}
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return checkPlayerForm(pl, uuid);
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