reflector: standard include

use standard include instead of INCLUDE-ALL

Signed-off-by: wed150 <wed15058338634@outlook.com>
This commit is contained in:
2026-06-13 23:51:07 +08:00
Unverified
parent d8ca1764c1
commit 907f3c8c35
5 changed files with 46 additions and 3 deletions
+8
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@@ -1,5 +1,13 @@
#include "Global.h" #include "Global.h"
#include "mc/server/commands/CommandRegistry.h"
#include "mc/server/commands/CommandOutput.h"
#include "ll/api/command/CommandHandle.h"
#include "ll/api/service/Bedrock.h"
#include "gmlib/mc/world/actor/Actor.h"
void RegisterCommand() { void RegisterCommand() {
auto& cmd = ll::command::CommandRegistrar::getInstance().getOrCreateCommand( auto& cmd = ll::command::CommandRegistrar::getInstance().getOrCreateCommand(
"inventorycheck", "inventorycheck",
+11
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@@ -2,6 +2,17 @@
#include "Global.h" #include "Global.h"
#include "Language.h" #include "Language.h"
#include "ll/api/Config.h"
#include "ll/api/Versions.h"
#include "ll/api/mod/RegisterHelper.h"
#include "gmlib/gm/i18n/LangI18n.h"
#include "gmlib/gm/i18n/JsonI18n.h"
#include "gmlib/gm/data/UserCache.h"
#include "ll/api/service/Bedrock.h"
#include "ll/api/service/PlayerInfo.h"
ll::Logger logger(MOD_NAME); ll::Logger logger(MOD_NAME);
namespace InventoryCheck { namespace InventoryCheck {
+3
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@@ -3,6 +3,9 @@
#include "Config.h" #include "Config.h"
#include "Global.h" #include "Global.h"
#include "gmlib/gm/i18n/LangI18n.h"
#include <memory>
namespace InventoryCheck { namespace InventoryCheck {
+5 -3
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@@ -2,12 +2,14 @@
#include <span> #include <span>
#include <include_all.h> #include "mc/world/actor/player/Player.h"
#include <string>
#include <vector>
#define MOD_NAME "InventoryCheck" #define MOD_NAME "InventoryCheck"
#define TARGET_PROTOCOL 686 #define TARGET_PROTOCOL 944
extern ll::Logger logger;
extern std::string tr(std::string const& key, std::vector<std::string> const& data = {}); extern std::string tr(std::string const& key, std::vector<std::string> const& data = {});
+19
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@@ -1,4 +1,23 @@
#include "Global.h" #include "Global.h"
#include "Entry.h"
#include <filesystem>
#include <unordered_map>
#include "mc/world/level/Level.h"
#include "mc/world/level/storage/DBStorage.h"
#include "mc/world/actor/player/PlayerListEntry.h"
#include "ll/api/service/Bedrock.h"
#include "ll/api/io/FileUtils.h"
#include "ll/api/form/ModalForm.h"
#include "ll/api/form/SimpleForm.h"
#include "ll/api/form/CustomForm.h"
#include "gmlib/mc/world/actor/OfflinePlayer.h"
#include <ll/api/service/PlayerInfo.h>
bool saveInventory(Player& player) { bool saveInventory(Player& player) {
auto& pl = static_cast<GMLIB_Player&>(player); auto& pl = static_cast<GMLIB_Player&>(player);