Initial commit
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add_rules("mode.debug", "mode.release")
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add_repositories("liteldev-repo https://github.com/LiteLDev/xmake-repo.git")
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if not has_config("vs_runtime") then
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set_runtimes("MD")
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end
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-- Option 1: Use the latest version of LeviLamina released on GitHub.
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add_requires("levilamina")
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-- Option 2: Use a specific version of LeviLamina released on GitHub.
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-- add_requires("levilamina x.x.x")
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-- Option 3: Use the latest commit of LeviLamina on GitHub.
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-- -- Here, "develop" is the branch name. You can change it to any branch name you want.
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-- add_requires("levilamina develop")
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-- -- You can also use debug build of LeviLamina.
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-- -- add_requires("levilamina develop", {debug = true})
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-- package("levilamina")
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-- add_urls("https://github.com/LiteLDev/LeviLamina.git")
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-- add_deps("ctre 3.8.1")
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-- add_deps("entt 3.12.2")
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-- add_deps("fmt 10.1.1")
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-- add_deps("gsl 4.0.0")
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-- add_deps("leveldb 1.23")
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-- add_deps("magic_enum 0.9.0")
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-- add_deps("nlohmann_json 3.11.2")
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-- add_deps("rapidjson 1.1.0")
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-- add_deps("pcg_cpp 1.0.0")
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-- add_deps("pfr 2.1.1")
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-- add_deps("preloader 1.4.0")
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-- add_deps("symbolprovider 1.1.0")
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-- -- You may need to change this to the target BDS version of your choice.
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-- add_deps("bdslibrary 1.20.50.03")
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-- on_install(function (package)
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-- import("package.tools.xmake").install(package)
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-- end)
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target("GMLIB-Plugin-Template") -- Change this to your plugin name.
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add_cxflags(
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"/EHa",
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"/utf-8"
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)
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add_defines(
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"NOMINMAX",
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"UNICODE"
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)
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add_files(
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"src/**.cpp"
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)
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add_links(
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"SDK-GMLIB/Lib/GMLIB"
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)
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add_includedirs(
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"SDK-GMLIB",
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"src"
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)
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add_packages(
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"levilamina"
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)
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add_shflags(
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"/DELAYLOAD:bedrock_server.dll" -- Magic to import symbols from BDS
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)
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set_exceptions("none") -- To avoid conflicts with /EHa
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set_kind("shared")
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set_languages("c++23")
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set_symbols("debug")
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after_build(function (target)
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local plugin_packer = import("scripts.after_build")
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local plugin_define = {
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pluginName = target:name(),
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pluginFile = path.filename(target:targetfile()),
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}
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plugin_packer.pack_plugin(target,plugin_define)
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end)
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