feat: add forms
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@@ -0,0 +1,19 @@
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#include "Forms.h"
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#include "Global.h"
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void RegisterCommand() {
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auto& cmd = ll::command::CommandRegistrar::getInstance().getOrCreateCommand(
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"inventorycheck",
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tr("command.inventorycheck.desc"),
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CommandPermissionLevel::GameDirectors
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);
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ll::service::getCommandRegistry()->registerAlias("inventorycheck", "ic");
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cmd.overload().execute<[&](CommandOrigin const& origin, CommandOutput& output) {
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auto entity = (GMLIB_Actor*)origin.getEntity();
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if (entity && entity->isPlayer()) {
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auto pl = (Player*)entity;
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return mainForm(*pl);
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}
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return output.error(tr("command.error.console"));
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}>();
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}
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