translations for instance
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@@ -28,4 +28,19 @@ construct.menu.instance.nameEmpty=§cInstance name cannot be empty.
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construct.instance.flexibleMove.alreadyMoving=§cThis instance is already being moved.
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construct.instance.flexibleMove.start=§aNow moving "%s". Use the Construct item when finished.
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construct.instance.flexibleMove.finish=§aMoved "%1" to %2.
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construct.instance.rename.error=§cError renaming instance: %s
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construct.instance.rename.error=§cError renaming instance: %s
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construct.instance.validation.alreadyRunning=§cA verification is already in progress. Please wait until it finishes.
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construct.instance.validation.formfail=§cFailed to build statistics form.
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construct.instance.menu.body=Instance: §a%1\n§fStructure: §2%2 ## Shows the name of the instance and structure.
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construct.instance.menu.location=§7(%1 %2 %3 in %4) ## Shows the location of the instance.
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construct.isntance.menu.rename=Enter a new name for the instance:
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construct.instance.option.validation=Block Validation
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construct.instance.option.validation.description=Shows missing and incorrect block overlay.
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construct.instance.option.layer=Layer
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construct.instance.option.layer.description=Changes the active layer. Use 0 for all layers.
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construct.instance.materials.noinventory=§cNo player inventory found.
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construct.instance.materials.missing=`§cMaterials Missing From Inventory:
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construct.instance.materials.missing.button=Show Missing Materials
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construct.instance.materials.layer= §7(layer %s) ## Is added to the header when the instance is in layer mode.
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construct.instance.materials.all=§aAll Materials:
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construct.instance.materials.all.button=Show All Materials
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