revert: changes to chinese translation for CLI
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@@ -86,6 +86,7 @@ construct.mainmenu.howto.remove.body=§7-使用§f/structure delete§7命令从
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## Commands
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## Commands
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construct.commands.construct=获得投影构筑菜单物品,可以使用它打开投影构筑菜单
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construct.commands.construct=获得投影构筑菜单物品,可以使用它打开投影构筑菜单
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construct.commands.construct.denyorigin=此命令只能由玩家使用
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construct.commands.construct.fail=§c给予投影构筑菜单物品时发生错误
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construct.commands.construct.fail=§c给予投影构筑菜单物品时发生错误
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construct.commands.construct.success=§a您已获得投影构筑菜单物品, 右键(长按)使用它以打开投影构筑菜单
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construct.commands.construct.success=§a您已获得投影构筑菜单物品, 右键(长按)使用它以打开投影构筑菜单
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@@ -105,90 +106,3 @@ construct.option.materialgrabber.howto=使用"材料收集器"物品与箱子等
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construct.option.materialgrabber.grabbed.zero=§7已收集 0 个物品
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construct.option.materialgrabber.grabbed.zero=§7已收集 0 个物品
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construct.option.materialgrabber.grabbed.one=§a已收集 1 个物品
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construct.option.materialgrabber.grabbed.one=§a已收集 1 个物品
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construct.option.materialgrabber.grabbed.many=§a已收集 %s 个物品 ## 插入字符串: 收集给玩家的物品数
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construct.option.materialgrabber.grabbed.many=§a已收集 %s 个物品 ## 插入字符串: 收集给玩家的物品数
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## CLI shared errors
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construct.commands.error.instanceNotFound=§cInstance "%1" not found.
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construct.commands.error.notAPlayer=§c此命令只能由玩家使用
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## construct:new
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construct.commands.new=Create a new instance bound to a structure.
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construct.commands.new.success=§aCreated instance "%1" bound to structure "%2".
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construct.commands.new.duplicateName=§cAn instance named "%1" already exists.
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construct.commands.new.unknownStructure=§cNo structure with id "%1" found in the world.
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## construct:delete
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construct.commands.delete=Permanently delete an instance.
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construct.commands.delete.success=§aDeleted instance "%1".
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## construct:rename
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construct.commands.rename=Rename an existing instance.
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construct.commands.rename.success=§aRenamed instance "%1" to "%2".
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construct.commands.rename.duplicateName=§cAn instance named "%1" already exists.
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## construct:list
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construct.commands.list=List all registered instances.
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construct.commands.list.empty=§7No instances registered.
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construct.commands.list.header=§eRegistered instances (%1):§r
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construct.commands.list.row=§a%1§r §8[§r%2§8]§r §7%3§r
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## construct:place
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construct.commands.place=Place an instance at world coordinates (enables it).
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construct.commands.place.success=§aPlaced instance "%1" at %2 %3 %4 in %5.
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## construct:move
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construct.commands.move=Reposition an instance without toggling its enabled state.
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construct.commands.move.success=§aMoved instance "%1" to %2 %3 %4 in %5.
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construct.commands.move.posRequired=§cMust provide coordinates when not running as a player.
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## construct:active
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construct.commands.active=Enable or disable an instance.
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construct.commands.active.success=§aSet instance "%1" active=%2.
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construct.commands.error.noLocation=§cInstance "%1" has no saved location.
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## construct:layer
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construct.commands.layer=Set the active layer of an instance (0 = whole structure).
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construct.commands.layer.success=§aSet instance "%1" layer to %2.
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construct.commands.layer.outOfBounds=§cLayer %1 is out of bounds for instance "%2" (max %3).
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## construct:nextlayer
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construct.commands.nextlayer=Step layer up by one (wraps max to 0).
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construct.commands.nextlayer.success=§aInstance "%1" advanced to layer %2.
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## construct:prevlayer
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construct.commands.prevlayer=Step layer down by one (wraps 0 to max).
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construct.commands.prevlayer.success=§aInstance "%1" stepped back to layer %2.
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## construct:verifier
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construct.commands.verifier=Toggle block validation overlay for an instance.
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construct.commands.verifier.success=§aSet instance "%1" verifier=%2.
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## construct:option
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construct.commands.option=Toggle a per-player builder option.
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construct.commands.option.success=§aSet option "%1" = %2.
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construct.commands.option.unknownOption=§cUnknown option "%1".
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## construct:info
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construct.commands.info=Print instance details to chat.
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construct.commands.info.header=§e=== Instance "%1" ===§r
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construct.commands.info.structure=§7Structure:§r %1
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construct.commands.info.enabled=§7Enabled:§r %1
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construct.commands.info.location=§7Location:§r %1 %2 %3 in %4
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construct.commands.info.noLocation=§7Location:§r (none)
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construct.commands.info.layer=§7Layer:§r %1 / %2
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construct.commands.info.verifier=§7Verifier:§r %1
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construct.commands.info.bounds=§7Bounds:§r (%1, %2, %3) -> (%4, %5, %6)
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## construct:stats
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construct.commands.stats=Run the structure verifier and print statistics.
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construct.commands.stats.alreadyRunning=§cA verification is already in progress.
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## construct:materials
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construct.commands.materials=Print the material list for an instance.
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construct.commands.materials.headerAll=§eMaterials for "%1":§r
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construct.commands.materials.headerMissing=§eMissing materials for "%1":§r
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construct.commands.materials.empty=§7(no materials)
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## construct:tag
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construct.commands.tag=Rename the held Construct item to an instance name for quick-open.
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construct.commands.tag.success=§aTagged held Construct item with instance "%1".
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construct.commands.tag.notHoldingItem=§cYou must be holding a Construct item.
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