revert: changes to chinese translation for CLI

This commit is contained in:
ForestOfLight
2026-05-20 17:09:43 -07:00
Unverified
parent 7ea64d1e6a
commit ccfc2cf6ab
+1 -87
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@@ -86,6 +86,7 @@ construct.mainmenu.howto.remove.body=§7-使用§f/structure delete§7命令从
## Commands
construct.commands.construct=获得投影构筑菜单物品,可以使用它打开投影构筑菜单
construct.commands.construct.denyorigin=此命令只能由玩家使用
construct.commands.construct.fail=§c给予投影构筑菜单物品时发生错误
construct.commands.construct.success=§a您已获得投影构筑菜单物品, 右键(长按)使用它以打开投影构筑菜单
@@ -105,90 +106,3 @@ construct.option.materialgrabber.howto=使用"材料收集器"物品与箱子等
construct.option.materialgrabber.grabbed.zero=§7已收集 0 个物品
construct.option.materialgrabber.grabbed.one=§a已收集 1 个物品
construct.option.materialgrabber.grabbed.many=§a已收集 %s 个物品 ## 插入字符串: 收集给玩家的物品数
## CLI shared errors
construct.commands.error.instanceNotFound=§cInstance "%1" not found.
construct.commands.error.notAPlayer=§c此命令只能由玩家使用
## construct:new
construct.commands.new=Create a new instance bound to a structure.
construct.commands.new.success=§aCreated instance "%1" bound to structure "%2".
construct.commands.new.duplicateName=§cAn instance named "%1" already exists.
construct.commands.new.unknownStructure=§cNo structure with id "%1" found in the world.
## construct:delete
construct.commands.delete=Permanently delete an instance.
construct.commands.delete.success=§aDeleted instance "%1".
## construct:rename
construct.commands.rename=Rename an existing instance.
construct.commands.rename.success=§aRenamed instance "%1" to "%2".
construct.commands.rename.duplicateName=§cAn instance named "%1" already exists.
## construct:list
construct.commands.list=List all registered instances.
construct.commands.list.empty=§7No instances registered.
construct.commands.list.header=§eRegistered instances (%1):§r
construct.commands.list.row=§a%1§r §8[§r%2§8]§r §7%3§r
## construct:place
construct.commands.place=Place an instance at world coordinates (enables it).
construct.commands.place.success=§aPlaced instance "%1" at %2 %3 %4 in %5.
## construct:move
construct.commands.move=Reposition an instance without toggling its enabled state.
construct.commands.move.success=§aMoved instance "%1" to %2 %3 %4 in %5.
construct.commands.move.posRequired=§cMust provide coordinates when not running as a player.
## construct:active
construct.commands.active=Enable or disable an instance.
construct.commands.active.success=§aSet instance "%1" active=%2.
construct.commands.error.noLocation=§cInstance "%1" has no saved location.
## construct:layer
construct.commands.layer=Set the active layer of an instance (0 = whole structure).
construct.commands.layer.success=§aSet instance "%1" layer to %2.
construct.commands.layer.outOfBounds=§cLayer %1 is out of bounds for instance "%2" (max %3).
## construct:nextlayer
construct.commands.nextlayer=Step layer up by one (wraps max to 0).
construct.commands.nextlayer.success=§aInstance "%1" advanced to layer %2.
## construct:prevlayer
construct.commands.prevlayer=Step layer down by one (wraps 0 to max).
construct.commands.prevlayer.success=§aInstance "%1" stepped back to layer %2.
## construct:verifier
construct.commands.verifier=Toggle block validation overlay for an instance.
construct.commands.verifier.success=§aSet instance "%1" verifier=%2.
## construct:option
construct.commands.option=Toggle a per-player builder option.
construct.commands.option.success=§aSet option "%1" = %2.
construct.commands.option.unknownOption=§cUnknown option "%1".
## construct:info
construct.commands.info=Print instance details to chat.
construct.commands.info.header=§e=== Instance "%1" ===§r
construct.commands.info.structure=§7Structure:§r %1
construct.commands.info.enabled=§7Enabled:§r %1
construct.commands.info.location=§7Location:§r %1 %2 %3 in %4
construct.commands.info.noLocation=§7Location:§r (none)
construct.commands.info.layer=§7Layer:§r %1 / %2
construct.commands.info.verifier=§7Verifier:§r %1
construct.commands.info.bounds=§7Bounds:§r (%1, %2, %3) -> (%4, %5, %6)
## construct:stats
construct.commands.stats=Run the structure verifier and print statistics.
construct.commands.stats.alreadyRunning=§cA verification is already in progress.
## construct:materials
construct.commands.materials=Print the material list for an instance.
construct.commands.materials.headerAll=§eMaterials for "%1":§r
construct.commands.materials.headerMissing=§eMissing materials for "%1":§r
construct.commands.materials.empty=§7(no materials)
## construct:tag
construct.commands.tag=Rename the held Construct item to an instance name for quick-open.
construct.commands.tag.success=§aTagged held Construct item with instance "%1".
construct.commands.tag.notHoldingItem=§cYou must be holding a Construct item.