translation complete but not tested
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@@ -1,16 +1,15 @@
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import { BuilderOption } from '../classes/Builder/BuilderOption';
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import { BlockPermutation, EntityComponentTypes, EquipmentSlot, GameMode, ItemStack, system, world } from '@minecraft/server';
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import { structureCollection } from '../classes/Structure/StructureCollection';
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import { bannedBlocks, bannedToValidBlockMap, whitelistedBlockStates, resetToBlockStates, bannedDimensionBlocks,
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blockIdToItemStackMap } from '../data';
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import { bannedBlocks, bannedToValidBlockMap, whitelistedBlockStates, resetToBlockStates, bannedDimensionBlocks, blockIdToItemStackMap } from '../data';
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import { fetchMatchingItemSlot, placeBlock } from '../utils';
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import { Builders } from '../classes/Builder/Builders';
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const builderOption = new BuilderOption({
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identifier: 'easyPlace',
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displayName: 'Easy Place',
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description: 'Always place the correct structure block.',
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howToUse: "Hold the Easy Place item in your offhand and place blocks in a structure to have them be corrected automatically.",
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displayName: { translate: 'construct.option.easyplace.name' },
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description: { translate: 'construct.option.easyplace.description' },
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howToUse: { translate: 'construct.option.easyplace.howto' },
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onEnableCallback: (playerId) => giveActionItem(playerId),
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onDisableCallback: (playerId) => removeActionItem(playerId)
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});
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@@ -83,7 +82,7 @@ function shouldPreventAction(player, structureBlock) {
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function preventAction(event, player) {
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event.cancel = true;
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system.run(() => {
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player.onScreenDisplay.setActionBar('§cAction prevented by Easy Place.');
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player.onScreenDisplay.setActionBar({ translate: 'construct.option.easyplace.actionprevented' });
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});
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}
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@@ -8,15 +8,15 @@ import { Builders } from '../classes/Builder/Builders';
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import { Vector } from '../lib/Vector';
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const locationsPlacedLastTick = new Set();
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const PLAYER_COLLISION_BOX = { width: 0.6, height: 1.8 };
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const ACTION_ITEM = 'construct:easy_place';
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const PLAYER_COLLISION_BOX = { width: 0.6, height: 1.8 };
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const runnerByPlayer = {};
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const builderOption = new BuilderOption({
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identifier: 'fastEasyPlace',
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displayName: 'Fast Easy Place',
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description: 'Place correct structure blocks just by clicking on them.',
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howToUse: "Hold the Easy Place item in your main hand and use it on missing blocks in a structure to place them.",
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displayName: { translate: 'construct.option.fasteasyplace.name' },
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description: { translate: 'construct.option.fasteasyplace.description' },
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howToUse: { translate: 'construct.option.fasteasyplace.howto' },
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onEnableCallback: (playerId) => giveActionItem(playerId),
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onDisableCallback: (playerId) => removeActionItem(playerId)
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});
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@@ -99,7 +99,7 @@ function processEasyPlace(player) {
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function preventAction(event, player) {
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event.cancel = true;
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system.run(() => {
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player.onScreenDisplay.setActionBar('§cAction prevented by Easy Place.');
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player.onScreenDisplay.setActionBar({ translate: 'construct.option.easyplace.actionprevented' });
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});
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}
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@@ -6,9 +6,9 @@ import { structureCollection } from '../classes/Structure/StructureCollection';
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const builderOption = new BuilderOption({
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identifier: 'materialGrabber',
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displayName: 'Material Grabber',
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description: 'Pulls structure items from inventories.',
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howToUse: "Interact with inventories using the Material Grabber item to pull structure items from them.",
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displayName: { translate: 'construct.option.materialgrabber.name' },
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description: { translate: 'construct.option.materialgrabber.description' },
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howToUse: { translate: 'construct.option.materialgrabber.howto' },
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onEnableCallback: (playerId) => giveActionItem(playerId),
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onDisableCallback: (playerId) => removeActionItem(playerId)
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});
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@@ -113,13 +113,12 @@ function ignoreAlreadyGathered(materials, playerContainer) {
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}
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function sendTransferMessage(player, transferCount) {
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if (transferCount === 0) {
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player.onScreenDisplay.setActionBar('§7Grabbed 0 items.');
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} else if (transferCount === 1) {
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player.onScreenDisplay.setActionBar('§aGrabbed 1 item.');
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} else {
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player.onScreenDisplay.setActionBar(`§aGrabbed ${transferCount} item(s).`);
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}
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if (transferCount === 0)
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player.onScreenDisplay.setActionBar({ translate: 'construct.option.materialgrabber.grabbed.zero' });
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else if (transferCount === 1)
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player.onScreenDisplay.setActionBar({ translate: 'construct.option.materialgrabber.grabbed.one' });
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else
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player.onScreenDisplay.setActionBar({ translate: 'construct.option.materialgrabber.grabbed.many', with: [String(transferCount)] });
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}
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function tryTransferToPlayer(slot, playerContainer, materials) {
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