38 lines
1.4 KiB
JavaScript
38 lines
1.4 KiB
JavaScript
import { CommandPermissionLevel, CustomCommandStatus, EntityComponentTypes, ItemStack, system } from '@minecraft/server';
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import { Command } from '../classes/Commands/Command';
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import { PlayerCommandOrigin } from '../classes/Commands/PlayerCommandOrigin';
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import { MENU_ITEM } from '../consts';
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export class ConstructCommand extends Command {
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constructor() {
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super({
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name: 'construct',
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description: 'construct.commands.construct',
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cheatsRequired: false,
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allowedSources: [PlayerCommandOrigin],
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permissionLevel: CommandPermissionLevel.Any,
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callback: (origin) => this.run(origin)
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});
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}
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run(origin) {
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const player = origin.getSource();
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system.run(() => {
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this.giveMenuItem(player);
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});
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return { status: CustomCommandStatus.Success };
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}
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giveMenuItem(player) {
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const inventoryComponent = player.getComponent(EntityComponentTypes.Inventory);
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const inventoryContainer = inventoryComponent?.container;
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const remaining = inventoryContainer?.addItem(new ItemStack(MENU_ITEM));
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if (remaining)
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player.sendMessage({ translate: 'construct.commands.construct.fail' });
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else
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player.sendMessage({ translate: 'construct.commands.construct.success' });
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}
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}
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export const constructCommand = new ConstructCommand();
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