feat: rework commands and fix bugs
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@@ -1,8 +1,8 @@
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import { CustomCommandParamType, CustomCommandStatus, EntityComponentTypes, system } from '@minecraft/server';
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import { CommandPermissionLevel, CustomCommandParamType, CustomCommandStatus, EntityComponentTypes, system } from '@minecraft/server';
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import { Command } from '../classes/Commands/Command';
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import { findInstance } from '../classes/Commands/lib/findInstance';
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import { requirePlayer } from '../classes/Commands/lib/requirePlayer';
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import { commandError } from '../classes/Commands/lib/commandError';
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import { structureCollection } from '../classes/Structure/StructureCollection';
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import { PlayerCommandOrigin } from '../classes/Commands/PlayerCommandOrigin';
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import { NotAPlayerError } from '../classes/Errors/NotAPlayerError';
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export class MaterialsCommand extends Command {
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constructor() {
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@@ -15,44 +15,45 @@ export class MaterialsCommand extends Command {
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optionalParameters: [
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{ name: 'missing', type: CustomCommandParamType.Boolean }
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],
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permissionLevel: CommandPermissionLevel.Any,
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callback: (source, instanceName, missing) => this.run(source, instanceName, missing)
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});
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}
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run(source, instanceName, missing) {
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try {
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const instance = findInstance(source, instanceName);
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if (!instance) return { status: CustomCommandStatus.Failure };
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const onlyMissing = missing === true;
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let container;
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let headerKey;
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if (onlyMissing) {
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const player = requirePlayer(source);
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container = player.getComponent(EntityComponentTypes.Inventory)?.container;
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headerKey = 'construct.commands.materials.headerMissing';
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} else {
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headerKey = 'construct.commands.materials.headerAll';
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}
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system.run(() => {
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const materials = instance.getActiveMaterials();
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const materialsMap = onlyMissing
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? materials.getMaterialsDifference(container)
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: undefined;
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const list = materials.formatString(materialsMap);
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const rawtext = [
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{ translate: headerKey, with: [instanceName] },
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{ text: '\n' }
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];
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if (!list.rawtext || list.rawtext.length === 0)
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rawtext.push({ translate: 'construct.commands.materials.empty' });
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else
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rawtext.push(list);
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source.sendMessage({ rawtext });
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});
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return { status: CustomCommandStatus.Success };
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} catch (err) {
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return commandError(source, err);
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const instance = structureCollection.get(instanceName);
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const onlyMissing = missing === true;
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if (onlyMissing)
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this.assertIsPlayer(source);
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const headerKey = onlyMissing ? 'construct.commands.materials.headerMissing' : 'construct.commands.materials.headerAll';
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const rawtext = [
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{ translate: headerKey, with: [instanceName] },
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{ text: '\n' }
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];
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const list = this.getMaterialList(source, instance, onlyMissing);
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if (!list.rawtext || list.rawtext.length === 0)
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rawtext.push({ translate: 'construct.commands.materials.empty' });
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else
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rawtext.push(list);
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source.sendMessage({ rawtext });
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return { status: CustomCommandStatus.Success };
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}
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assertIsPlayer(source) {
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if (!(source instanceof PlayerCommandOrigin))
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throw new NotAPlayerError();
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}
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getMaterialList(source, instance, onlyMissing) {
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const materials = instance.getActiveMaterials();
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let container;
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if (onlyMissing) {
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const player = source.getSource();
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const inventoryComponent = player?.getComponent(EntityComponentTypes.Inventory);
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container = inventoryComponent?.container;
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}
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const materialsMap = onlyMissing ? materials.getMaterialsDifference(container) : void 0;
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return materials.formatString(materialsMap);
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}
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}
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