Files
Construct/packs/BP/scripts/utils.js
T
2025-07-02 20:02:17 -07:00

61 lines
2.4 KiB
JavaScript

import { system, EntityComponentTypes } from '@minecraft/server';
import { FormCancelationReason } from '@minecraft/server-ui';
import { specialItemPlacementConversions } from './data';
import { blocks } from './blocks';
export async function forceShow(player, form, timeout = Infinity) {
const startTick = system.currentTick;
while ((system.currentTick - startTick) < timeout) {
const response = await form.show(player);
if (startTick + 1 === system.currentTick && response.cancelationReason === FormCancelationReason.UserBusy)
player.sendMessage("§8Close your chat window to access the menu.");
if (response.cancelationReason !== FormCancelationReason.UserBusy)
return response;
}
throw new Error("Menu timed out.");
};
export function fetchMatchingItemSlot(entity, itemToMatchId) {
if (!itemToMatchId)
return void 0;
const inventory = entity.getComponent(EntityComponentTypes.Inventory)?.container;
if (!inventory)
return void 0;
for (let index = 0; index < inventory.size; index++) {
const itemSlot = inventory.getSlot(index);
if (itemSlot.hasItem() && itemSlot?.typeId === itemToMatchId)
return itemSlot;
}
}
export function placeBlock(player, placedBlock, blockToPlace, itemSlotToConsume = void 0) {
system.run(() => {
if (itemSlotToConsume)
consumeItem(itemSlotToConsume);
placedBlock.setPermutation(blockToPlace);
playBlockPlacementSound(player, placedBlock, blockToPlace);
});
}
function consumeItem(itemSlot) {
if (specialItemPlacementConversions[itemSlot.typeId.replace('minecraft:', '')]) {
itemSlot.setItem(new ItemStack(specialItemPlacementConversions[itemSlot.typeId.replace('minecraft:', '')]));
} else {
if (itemSlot.amount === 1)
itemSlot.setItem(void 0);
else
itemSlot.amount--;
}
}
function playBlockPlacementSound(player, block, structureBlock) {
const blockId = structureBlock.type.id.replace('minecraft:', '');
const blockData = blocks[blockId];
let blockSound = blockData['sound'] || 'stone';
if (['glass', 'terracotta'].includes(blockSound))
blockSound = 'stone';
let blockSoundId = 'dig.' + blockSound;
if (['iron', 'calcite'].includes(blockSound))
blockSoundId = 'place.' + blockSound;
player.dimension.playSound(blockSoundId, block.location);
}