Files
Construct/Construct[BP]/scripts/classes/Instance/InstanceFormBuilder.js
T

54 lines
2.8 KiB
JavaScript

import { ActionFormData, ModalFormData } from '@minecraft/server-ui';
import { MenuFormBuilder } from '../MenuFormBuilder';
import { StructureVerifier } from '../Verifier/StructureVerifier';
import { StructureStatistics } from '../Structure/StructureStatistics';
import { TicksPerSecond } from '@minecraft/server';
export class InstanceFormBuilder {
static structureVerifier;
static buildInstance(instance, options) {
const location = instance.getLocation();
const form = new ActionFormData()
.title(MenuFormBuilder.menuTitle)
let body = `Instance: §a${instance.getName()}\n§fStructure: §2${instance.getStructureId()}\n`;
if (instance.hasLocation())
body += `§7(${location.location.x} ${location.location.y} ${location.location.z} in ${location.dimensionId})\n`;
form.body(body);
options.forEach(option => {
form.button(`${option}`);
});
return form;
}
static buildRenameInstance(currentName) {
return new ModalFormData()
.title(MenuFormBuilder.menuTitle)
.textField('Enter a new name for the instance:', currentName)
.submitButton('Rename');
}
static async buildStatistics(instance) {
const buildStatisticsForm = new ActionFormData()
.title(MenuFormBuilder.menuTitle)
if (this.structureVerifier)
throw new Error('StructureVerifier is already running.');
this.structureVerifier = new StructureVerifier(instance, { isEnabled: true, trackPlayerDistance: 0, intervalOrLifetime: 30 * TicksPerSecond, isStandalone: true });
const verification = await this.structureVerifier.verifyStructure();
const statistics = new StructureStatistics(instance, verification);
this.structureVerifier = void 0;
const statsMessage = statistics.getMessage();
buildStatisticsForm.body(statsMessage);
return { form: buildStatisticsForm, stats: statsMessage };
}
static buildSettings(instance) {
return new ModalFormData()
.title(MenuFormBuilder.menuTitle)
.toggle('Block Validation', { defaultValue: instance.options.verifier.isEnabled, tooltip: 'Shows missing and incorrect block overlay.' })
.toggle('Distance-Based Block Validation', { defaultValue: instance.verifier.getTrackPlayerDistance() !== 0, tooltip: `If enabled, the verifier will only check within ${instance.verifier.getTrackPlayerDistance()} blocks of the player. This should stay enabled unless your structure is very small.` })
.label('Use the slider to select the layer. Use 0 for all layers.')
.slider("Layer", 0, instance.getMaxLayer(), { defaultValue: instance.getLayer(), valueStep: 1 })
.submitButton('§2Apply');
}
}