Files
Construct/packs/BP/scripts/commands/ConstructCommand.js
T
2026-05-20 17:08:03 -07:00

38 lines
1.4 KiB
JavaScript

import { CommandPermissionLevel, CustomCommandStatus, EntityComponentTypes, ItemStack, system } from '@minecraft/server';
import { Command } from '../classes/Commands/Command';
import { PlayerCommandOrigin } from '../classes/Commands/PlayerCommandOrigin';
import { MENU_ITEM } from '../consts';
export class ConstructCommand extends Command {
constructor() {
super({
name: 'construct',
description: 'construct.commands.construct',
cheatsRequired: false,
allowedSources: [PlayerCommandOrigin],
permissionLevel: CommandPermissionLevel.Any,
callback: (source) => this.run(source)
});
}
run(source) {
const player = source.getSource();
system.run(() => {
this.giveMenuItem(player);
});
return { status: CustomCommandStatus.Success };
}
giveMenuItem(player) {
const inventoryComponent = player.getComponent(EntityComponentTypes.Inventory);
const inventoryContainer = inventoryComponent?.container;
const remaining = inventoryContainer?.addItem(new ItemStack(MENU_ITEM));
if (remaining)
player.sendMessage({ translate: 'construct.commands.construct.fail' });
else
player.sendMessage({ translate: 'construct.commands.construct.success' });
}
}
export const constructCommand = new ConstructCommand();