519 lines
24 KiB
C++
519 lines
24 KiB
C++
#pragma once
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#include "Global.h"
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std::string en_US = R"(
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death.attack.anvil=%1$s was squashed by a falling anvil
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death.attack.anvil.player=%1$s was squashed by a falling anvil during a fight with %2$s
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death.attack.anvil.item=%1$s was squashed by a falling anvil while fighting %2$s holding %3$s
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death.attack.arrow=%1$s was shot by %2$s
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death.attack.arrow.item=%1$s was shot by %2$s using %3$s
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death.attack.bullet=%1$s was sniped by %2$s
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death.attack.cactus=%1$s was pricked to death
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death.attack.cactus.player=%1$s collided with a cactus while trying to escape %2$s
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death.attack.cactus.item=%1$s collided with a cactus while trying to escape %2$s holding %3$s
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death.attack.drown=%1$s drowned
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death.attack.drown.player=%1$s drowned while trying to escape %2$s
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death.attack.drown.item=%1$s drowned while trying to escape %2$s holding %3$s
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death.attack.explosion=%1$s exploded
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death.attack.explosion.player=%1$s was blown up by %2$s
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death.attack.explosion.item=%1$s was blown up by %2$s using %3$s
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death.attack.badRespawnPoint.message=%1$s was killed by [intentional game design]
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death.attack.fall=%1$s hit the ground too hard
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death.attack.fall.player=%1$s hit the ground too hard while trying to escape %2$s
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death.attack.fall.item=%1$s hit the ground too hard while trying to escape %2$s holding %3$s
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death.attack.fallingBlock=%1$s was squashed by a falling block
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death.attack.fallingBlock.player=%1$s was squashed by a falling block during a fight with %2$s
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death.attack.fallingBlock.item=%1$s was squashed by a falling block while fighting %2$s holding %3$s
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death.attack.fireball=%1$s was incinerated by %2$s fireball
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death.attack.fireball.item=%1$s was incinerated by %2$s fireball launched using %3$s
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death.attack.fireworks=%1$s vanished with a bang
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death.attack.fireworks.player=%1$s vanished with a bang while fighting %2$s
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death.attack.fireworks.item=%1$s vanished with a bang caused by %2$s launching %3$s
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death.attack.flyIntoWall=%1$s experienced kinetic energy
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death.attack.flyIntoWall.player=%1$s experienced kinetic energy while trying to escape %$s
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death.attack.flyIntoWall.item=%1 felt the force of kinetic energy while trying to escape from %2$s holding %3$s
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death.attack.generic=%1$s died
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death.attack.generic.player=%1$s died from %2$s
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death.attack.indirectMagic=%1$s was killed by magic used by %2$s
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death.attack.indirectMagic.player=%1$s was killed by magic used by %2$s
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death.attack.indirectMagic.item=%1$s was killed by %2$s using %3$s
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death.attack.inFire=%1$s was consumed by fire
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death.attack.inFire.player=%1$s accidentally walked into fire while fighting %2$s
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death.attack.inFire.item=%1$s accidentally walked into fire while fighting %2$s holding %3$s
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death.attack.inWall=%1$s suffocated in a wall
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death.attack.inWall.player=%1$s suffocated in a wall while fighting %2$s
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death.attack.inWall.item=%1$s suffocated in a wall while fighting %2$s holding %3$s
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death.attack.lava=%1$s tried to swim in lava
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death.attack.lava.player=%1$s tried to swim in lava while trying to escape from %2$s
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death.attack.lava.item=%1$s tried to swim in lava while trying to escape from %2$s holding %3$s
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death.attack.lightningBolt=%1$s was struck by lightning
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death.attack.lightningBolt.player=%1$s was struck by lightning while fighting %2$s
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death.attack.lightningBolt.item=%1$s was struck by lightning while fighting %2$s holding %3$s
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death.attack.magic=%1$s was killed by magic
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death.attack.hotFloor=%1$s discovered the floor was made of lava
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death.attack.hotFloor.player=%1$s stepped into danger due to %2$s
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death.attack.hotFloor.item=%1$s stepped into danger due to %2$s holding %3$s
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death.attack.mob=%1$s was killed by %2$s
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death.attack.mob.item=%1$s was killed by %2$s using %3$s
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death.attack.sting=%1$s was stung to death by %2$s
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death.attack.sting.item=%1$s was stung to death by %2$s using %3$s
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death.attack.onFire=%1$s was burned to death
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death.attack.onFire.player=%1$s was crispy fried while fighting %2$s
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death.attack.onFire.item=%1$s was crispy fried while fighting %2$s holding %3$s
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death.attack.outOfWorld=%1$s fell out of the world
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death.attack.outOfWorld.player=%1$s and %2$s don't share the same world
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death.attack.outOfWorld.item=%1$s was slain by %2$s
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death.attack.player=%1$s was killed by %2$s
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death.attack.player.item=%1$s was killed by %2$s using %3$s
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death.attack.spit=%1$s drowned in %2$s's spit
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death.attack.starve=%1$s starved to death
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death.attack.starve.player=%1$s starved to death while fighting %2$s
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death.attack.starve.item=%1$s starved to death while fighting %2$s holding %3$s
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death.attack.sweetBerry=%1$s was pricked to death by sweet berry bushes
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death.attack.sweetBerry.player=%1$s was pricked to death by sweet berry bushes while trying to escape %2$s
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death.attack.sweetBerry.item=%1$s was pricked to death by sweet berry bushes while trying to escape %2$s holding %3$s
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death.attack.thorns=%1$s was killed trying to hurt %2$s
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death.attack.thorns.player=%1$s was killed trying to hurt %2$s
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death.attack.thorns.item=%1$s was killed by %3$s when trying to hurt %2$s
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death.attack.thrown=%1$s was pummeled by %2$s
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death.attack.thrown.player=%1$s was pummeled by %2$s
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death.attack.thrown.item=%1$s was pummeled by %2$s using %3$s
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death.attack.trident=%1$s was impaled by %2$s
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death.attack.trident.item=%1$s was impaled by %2$s using %3$s
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death.attack.wither=%1$s withered away
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death.attack.wither.player=%1$s withered away while fighting %2$s
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death.attack.wither.item=%1$s withered away while fighting %2$s holding %3$s
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death.attack.freeze=%1$s froze to death
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death.attack.freeze.player=%1$s was frozen to death by %2$s
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death.attack.freeze.item=%1$s was frozen to death by %2$s holding %3$s
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death.attack.sonicBoom=%1$s was obliterated by a sonic boom
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death.attack.sonicBoom.item=%1$s was obliterated by a sonic boom while trying to escape %2$s
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death.attack.sonicBoom.player=%1$s was obliterated by a sonic boom while trying to escape %2$s
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death.attack.stalactite=%1$s was impaled by a falling stalactite
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death.attack.stalactite.player=%1$s was impaled by a falling stalactite while battling %2$s
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death.attack.stalactite.item=%1$s was impaled by a falling stalactite while battling %2$s holding %3$s
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death.attack.stalagmite=%1$s was impaled by a stalagmite
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death.attack.stalagmite.player=%1$s was impaled by a stalagmite while battling %2$s
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death.attack.stalagmite.item=%1$s was impaled by a stalagmite while battling %2$s holding %3$s
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death.attack.witherSkull=%1$s was shot and killed by a wither skull launched by %2$s
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death.attack.witherSkull.item=%1$s was shot and killed by a wither skull launched by %2$s using %3$s
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death.attack.even_more_magic=%1$s was killed by unknown magic
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death.attack.genericKill=%1$s was slain
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death.attack.genericKill.player=%1$s was slain by %2$s
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death.attack.genericKill.item=%1$s was slain by %2$s holding %3$s
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death.attack.dragonBreath=%1$s was cooked by dragon's breath
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death.attack.dragonBreath.player=%1$s was cooked by %2$s's dragon breath
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death.attack.dryout=%1$s died of dehydration
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death.attack.dryout.player=%1$s died of dehydration while trying to escape from %2$s
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death.attack.outsideBorder=%1$s left this world
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death.attack.outsideBorder.player=%1$s left this world while battling %2$s
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death.fell.accident.generic=%1$s fell from a high place
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death.fell.assist=%1$s was doomed to fall by %2$s
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death.fell.assist.item=%1$s was doomed to fall by %2$s using %3$s
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death.fell.finish=%1$s fell too far and was finished by %2$s
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death.fell.finish.player=%1$s fell too far and was finished by %2$s
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death.fell.finish.item=%1$s fell too far and was finished by %2$s using %3$s
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death.fell.killer=%1$s was doomed to fall
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entity.area_effect_cloud.name=Area Effect Cloud
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entity.armor_stand.name=Armor Stand
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entity.arrow.name=Arrow
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entity.bat.name=Bat
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entity.bee.name=Bee
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entity.blaze.name=Blaze
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entity.boat.name=Boat
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entity.cat.name=Cat
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entity.cave_spider.name=Cave Spider
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entity.chicken.name=Chicken
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entity.cow.name=Cow
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entity.creeper.name=Creeper
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entity.dolphin.name=Dolphin
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entity.goat.name=Goat
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entity.panda.name=Panda
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entity.donkey.name=Donkey
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entity.dragon_fireball.name=Dragon Fireball
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entity.drowned.name=Drowned
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entity.egg.name=Egg
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entity.elder_guardian.name=Elder Guardian
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entity.ender_crystal.name=Ender Crystal
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entity.ender_dragon.name=Ender Dragon
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entity.enderman.name=Enderman
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entity.endermite.name=Endermite
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entity.ender_pearl.name=Ender Pearl
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entity.evocation_illager.name=Evoker
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entity.evocation_fang.name=Evoker Fang
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entity.eye_of_ender_signal.name=Eye of Ender
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entity.falling_block.name=Falling Block
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entity.fireball.name=Fireball
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entity.fireworks_rocket.name=Firework Rocket
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entity.fishing_hook.name=Fishing Hook
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entity.fish.clownfish.name=Clownfish
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entity.fox.name=Fox
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entity.cod.name=Cod
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entity.pufferfish.name=Pufferfish
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entity.salmon.name=Salmon
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entity.tropicalfish.name=Tropical Fish
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entity.axolotl.name=Axolotl
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entity.ghast.name=Ghast
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entity.glow_squid.name=Glow Squid
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entity.piglin_brute.name=Piglin Brute
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entity.guardian.name=Guardian
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entity.hoglin.name=Hoglin
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entity.horse.name=Horse
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entity.husk.name=Husk
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entity.ravager.name=Ravager
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entity.iron_golem.name=Iron Golem
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entity.item.name=Item
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entity.leash_knot.name=Leash Knot
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entity.lightning_bolt.name=Lightning Bolt
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entity.lingering_potion.name=Lingering Potion
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entity.llama.name=Llama
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entity.trader_llama.name=Trader Llama
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entity.llama_spit.name=Llama Spit
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entity.magma_cube.name=Magma Cube
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entity.minecart.name=Minecart
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entity.chest_minecart.name=Minecart with Chest
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entity.command_block_minecart.name=Minecart with Command Block
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entity.furnace_minecart.name=Minecart with Furnace
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entity.hopper_minecart.name=Minecart with Hopper
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entity.tnt_minecart.name=Minecart with TNT
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entity.mule.name=Mule
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entity.mooshroom.name=Mooshroom
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entity.moving_block.name=Moving Block
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entity.ocelot.name=Ocelot
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entity.painting.name=Painting
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entity.parrot.name=Parrot
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entity.phantom.name=Phantom
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entity.pig.name=Pig
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entity.piglin.name=Piglin
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entity.pillager.name=Pillager
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entity.polar_bear.name=Polar Bear
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entity.rabbit.name=Rabbit
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entity.sheep.name=Sheep
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entity.shulker.name=Shulker
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entity.shulker_bullet.name=Shulker Bullet
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entity.silverfish.name=Silverfish
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entity.skeleton.name=Skeleton
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entity.skeleton_horse.name=Skeleton Horse
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entity.stray.name=Stray
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entity.slime.name=Slime
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entity.small_fireball.name=Small Fireball
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entity.sniffer.name=Sniffer
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entity.snowball.name=Snowball
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entity.snow_golem.name=Snow Golem
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entity.spider.name=Spider
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entity.splash_potion.name=Potion
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entity.squid.name=Squid
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entity.strider.name=Strider
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entity.tnt.name=Block of TNT
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entity.thrown_trident.name=Trident
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entity.tripod_camera.name=Tripod Camera
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entity.turtle.name=Turtle
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entity.unknown.name=Unknown
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entity.vex.name=Vex
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entity.villager.name=Villager
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entity.villager.armor=Armorer
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entity.villager.butcher=Butcher
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entity.villager.cartographer=Cartographer
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entity.villager.cleric=Cleric
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entity.villager.farmer=Farmer
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entity.villager.fisherman=Fisherman
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entity.villager.fletcher=Fletcher
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entity.villager.leather=Leatherworker
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entity.villager.librarian=Librarian
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entity.villager.shepherd=Shepherd
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entity.villager.tool=Tool Smith
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entity.villager.weapon=Weapon Smith
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entity.villager.mason=Stone Mason
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entity.villager.unskilled=Unskilled Villager
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entity.villager_v2.name=Villager
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entity.vindicator.name=Vindicator
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entity.wandering_trader.name=Wandering Trader
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entity.witch.name=Witch
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entity.wither.name=Wither
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entity.wither_skeleton.name=Wither Skeleton
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entity.wither_skull.name=Wither Skull
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entity.wither_skull_dangerous.name=Wither Skull
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entity.wolf.name=Wolf
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entity.xp_orb.name=Experience Orb
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entity.xp_bottle.name=Bottle o' Enchanting
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entity.zoglin.name=Zoglin
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entity.zombie.name=Zombie
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entity.zombie_horse.name=Zombie Horse
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entity.zombie_pigman.name=Zombified Piglin
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entity.zombie_villager.name=Zombie Villager
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entity.zombie_villager_v2.name=Zombie Villager
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entity.frog.name=Frog
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entity.tadpole.name=Tadpole
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entity.warden.name=Warden
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entity.allay.name=Allay
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entity.camel.name=Camel
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entity.chest_raft.name=Raft with Chest
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entity.bogged.name=Bogged
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entity.wind_charge_projectile.name=Wind Charge
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entity.breeze_wind_charge_projectile.name=Wind Charge
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entity.breeze.name=Breeze
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entity.creaking.name=Creaking
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multiplayer.player.joined=%s joined the game
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multiplayer.player.left=%s left the game
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plugin.deathmessages.modapi.warn=The optional Dependency plugin ModAPI is not loaded, so client-side translation is unavailable. Only server-side translation can be used.
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)";
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std::string zh_CN = R"(
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death.attack.anvil=%1$s 被坠落的铁砧压扁了
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death.attack.anvil.player=%1$s 在与 %2$s 战斗时被坠落的铁砧压扁了
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death.attack.anvil.item=%1$s 在与持有 %3$s 的 %2$s 战斗时被坠落的铁砧压扁了
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death.attack.arrow=%1$s被 %2$s 射杀
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death.attack.arrow.item=%1$s 被 %2$s 用 %3$s 射杀
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death.attack.bullet=%1$s被 %2$s 狙击了
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death.attack.cactus=%1$s 被戳死了
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death.attack.cactus.player=%1$s 在试图逃离 %2$s 时撞上了仙人掌
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death.attack.cactus.item=%1$s 在试图逃离持有 %3$s 的 %2$s 时撞上了仙人掌
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death.attack.drown=%1$s 淹死了
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death.attack.drown.player=%1$s 在试图逃离 %2$s 时淹死了
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death.attack.drown.item=%1$s 在试图逃离持有 %3$s 的 %2$s 时淹死了
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death.attack.explosion=%1$s 爆炸了
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death.attack.explosion.player=%1$s 被 %2$s 炸死了
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death.attack.explosion.item=%1$s 被 %2$s 使用 %3$s 炸死了
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death.attack.badRespawnPoint.message= %1$s 被 [刻意的游戏设计] 杀死了
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death.attack.fall=%1$s 落地过猛
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death.attack.fall.player=%1$s 在试图逃离 %2$s 时落地过猛
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death.attack.fall.item=%1$s 在试图逃离持有 %3$s 的 %2$s 时落地过猛
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death.attack.fallingBlock=%1$s 被坠落的方块压扁了
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death.attack.fallingBlock.player=%1$s 在与 %2$s 战斗时被坠落的方块压扁了
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death.attack.fallingBlock.item=%1$s 在与持有 %3$s 的 %2$s 战斗时被坠落的方块压扁了
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death.attack.fireball=%1$s被 %2$s 用火球烧死了
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death.attack.fireball.item=%1$s被 %2$s 用 %3$s 发射的火球烧死了
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death.attack.fireworks=%1$s 随着一声巨响消失了
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death.attack.fireworks.player=%1$s 在与 %2$s 战斗时随着一声巨响消失了
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death.attack.fireworks.item=%1$s 随着 %2$s 用 %3$s 发射的烟花发出的巨响消失了
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death.attack.flyIntoWall=%1$s 感受到了动能
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death.attack.flyIntoWall.player=%1$s 在试图逃离 %2$s 时感受到了动能
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death.attack.flyIntoWall.item=%1$s 在试图逃离持有 %3$s 的 %2$s 时感受到了动能
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death.attack.generic=%1$s 死了
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death.attack.generic.player=%1$s 死于 %2$s
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death.attack.indirectMagic=%1$s 被 %2$s 使用的魔法杀死了
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death.attack.indirectMagic.player=%1$s 被 %2$s 使用的魔法杀死了
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death.attack.indirectMagic.item=%1$s 被 %2$s 用 %3$s 杀死了
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death.attack.inFire=%1$s 浴火焚身
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death.attack.inFire.player=%1$s 在与 %2$s 战斗时不慎走入了火中
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death.attack.inFire.item=%1$s 在与持有 %3$s 的 %2$s 战斗时不慎走入了火中
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death.attack.inWall=%1$s 在墙里窒息而亡
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death.attack.inWall.player=%1$s 在与 %2$s 战斗时在墙里窒息而亡
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death.attack.inWall.item=%1$s 在与持有 %3$s 的 %2$s 战斗时在墙里窒息而亡
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death.attack.lava=%1$s 试图在熔岩里游泳
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death.attack.lava.player=%1$s 在试图逃离 %2$s 时试图在熔岩里游泳
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death.attack.lava.item=%1$s 在试图逃离持有 %3$s 的 %2$s 时试图在熔岩里游泳
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death.attack.lightningBolt=%1$s 被闪电击中
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death.attack.lightningBolt.player=%1$s 在与 %2$s 战斗时被闪电击中
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death.attack.lightningBolt.item=%1$s 在与持有 %3$s 的 %2$s 战斗时被闪电击中
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death.attack.magic=%1$s 被魔法杀死了
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death.attack.hotFloor=%1$s 发现地板是熔岩做的
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death.attack.hotFloor.player=%1$s 因 %2$s 而步入危险之地
|
||
death.attack.hotFloor.item=%1$s 因持有 %3$s 的 %2$s 而步入危险之地
|
||
death.attack.mob=%1$s 被 %2$s 杀死了
|
||
death.attack.mob.player=%1$s 被 %2$s 杀死了
|
||
death.attack.mob.item=%1$s 被 %2$s 用 %3$s 杀死了
|
||
death.attack.sting=%1$s 被 %2$s 蛰死了
|
||
death.attack.sting.item=%1$s 被 %2$s 用 %3$s 蛰死了
|
||
death.attack.onFire=%1$s 被烧死了
|
||
death.attack.onFire.player=%1$s 在与 %2$s 战斗时被烤的酥脆
|
||
death.attack.onFire.item=%1$s 在与持有 %3$s 的 %2$s 战斗时被烤的酥脆
|
||
death.attack.outOfWorld=%1$s 掉出了这个世界
|
||
death.attack.outOfWorld.player=%1$s 与 %2$s 不共戴天
|
||
death.attack.outOfWorld.item=%1$s 与持有 %3$s 的 %2$s 不共戴天
|
||
death.attack.player=%1$s 被 %2$s 杀死了
|
||
death.attack.player.item=%1$s 被 %2$s 用 %3$s 杀死了
|
||
death.attack.spit=%1$s 被 %2$s 的口水淹死了
|
||
death.attack.starve=%1$s 饿死了
|
||
death.attack.starve.player=%1$s 在与 %2$s 战斗时饿死了
|
||
death.attack.starve.item=%1$s 在与持有 %3$s 的 %2$s 战斗时饿死了
|
||
death.attack.sweetBerry=%1$s 被甜浆果丛刺死了
|
||
death.attack.sweetBerry.player=%1$s 在试图逃离 %2$s 时被甜浆果丛刺死了
|
||
death.attack.sweetBerry.item=%1$s 在试图逃离持有 %3$s 的 %2$s 时被甜浆果丛刺死了
|
||
death.attack.thorns=%1$s 在试图伤害 %2$s
|
||
death.attack.thorns.player=%1$s 在试图伤害 %2$s 时被杀
|
||
death.attack.thorns.item=%1$s 在试图伤害 %2$s 时被 %3$s 杀死
|
||
death.attack.thrown=%1$s 被 %2$s 给砸死了
|
||
death.attack.thrown.player=%1$s 被 %2$s 给砸死了
|
||
death.attack.thrown.item=%1$s 被 %2$s 用 %3$s 给砸死了
|
||
death.attack.trident=%1$s 被 %2$s 刺穿了
|
||
death.attack.trident.item=%1$s 被 %2$s 使用 %3$s 刺穿了
|
||
death.attack.wither=%1$s 凋零了
|
||
death.attack.wither.player=%1$s 在与 %2$s 战斗时凋零了
|
||
death.attack.wither.item=%1$s 在与持有 %3$s 的 %2$s 战斗时凋零了
|
||
death.attack.freeze=%1$s 被冻死了
|
||
death.attack.freeze.player=%1$s 被 %2$s 冻死了
|
||
death.attack.freeze.item=%1$s 被持有 %3$s 的 %2$s 冻死了
|
||
death.attack.sonicBoom=%1$s 被一道音波尖啸抹除了
|
||
death.attack.sonicBoom.player=%1$s 在试图逃离 %2$s 时被一道音波尖啸抹除了
|
||
death.attack.sonicBoom.item=%1$s 在试图逃离 %2$s 时被一道音波尖啸抹除了
|
||
death.attack.stalactite=%1$s 被坠落的钟乳石刺穿了
|
||
death.attack.stalactite.player=%1$s 在与 %2$s 战斗时被坠落的钟乳石刺穿了
|
||
death.attack.stalactite.item=%1$s 在与持有 %3$s 的 %2$s 战斗时被坠落的钟乳石刺穿了
|
||
death.attack.stalagmite=%1$s 被石笋刺穿了
|
||
death.attack.stalagmite.player=%1$s 在与 %2$s 战斗时被石笋刺穿了
|
||
death.attack.stalagmite.item=%1$s 在与持有 %3$s 的 %2$s 战斗时被石笋刺穿了
|
||
death.attack.witherSkull=%1$s 被 %2$s 发射的头颅射杀
|
||
death.attack.witherSkull.item=%1$s 被 %2$s 用 %3$s 发射的头颅射杀
|
||
death.attack.even_more_magic=%1$s 被不为人知的魔法杀死了
|
||
death.attack.genericKill=%1$s 被杀死了
|
||
death.attack.genericKill.player=%1$s 在与 %2$s 战斗时被杀死了
|
||
death.attack.genericKill.item=%1$s 在与持有 %3$s 的 %2$s 战斗时被杀死了
|
||
death.attack.dragonBreath=%1$s 被龙息烤熟了
|
||
death.attack.dragonBreath.player=%1$s 被 %2$s 的龙息烤熟了
|
||
death.attack.dryout=%1$s 因脱水而死
|
||
death.attack.dryout.player=%1$s 在试图逃离 %2$s 时因脱水而死
|
||
death.attack.outsideBorder=%1$s 脱离了这个世界
|
||
death.attack.outsideBorder.player=%1$s 在与 %2$s 战斗时脱离了这个世界
|
||
death.fell.accident.generic=%1$s 从高处摔了下来
|
||
death.fell.assist=%1$s 因为 %2$s 注定要摔死
|
||
death.fell.assist.item=%1$s 因为 %2$s 使用了 %3$s 注定要摔死
|
||
death.fell.finish=%1$s 摔伤得太重并被 %2$s 完结了生命
|
||
death.fell.finish.player=%1$s 摔伤得太重并被 %2$s 完结了生命
|
||
death.fell.finish.item=%1$s 摔伤得太重并被 %2$s 用 %3$s 完结了生命
|
||
death.fell.killer=%1$s 注定要摔死
|
||
|
||
entity.area_effect_cloud.name=区域效果云
|
||
entity.armor_stand.name=盔甲架
|
||
entity.arrow.name=箭
|
||
entity.bat.name=蝙蝠
|
||
entity.bee.name=蜜蜂
|
||
entity.blaze.name=烈焰人
|
||
entity.boat.name=船
|
||
entity.cat.name=猫
|
||
entity.cave_spider.name=洞穴蜘蛛
|
||
entity.chicken.name=鸡
|
||
entity.cow.name=牛
|
||
entity.creeper.name=苦力怕
|
||
entity.dolphin.name=海豚
|
||
entity.goat.name=山羊
|
||
entity.panda.name=熊猫
|
||
entity.donkey.name=驴
|
||
entity.dragon_fireball.name=末影龙火球
|
||
entity.drowned.name=溺尸
|
||
entity.egg.name=鸡蛋
|
||
entity.elder_guardian.name=远古守卫者
|
||
entity.ender_crystal.name=末地水晶
|
||
entity.ender_dragon.name=末影龙
|
||
entity.enderman.name=末影人
|
||
entity.endermite.name=末影螨
|
||
entity.ender_pearl.name=末影珍珠
|
||
entity.evocation_illager.name=唤魔者
|
||
entity.evocation_fang.name=唤魔者尖牙
|
||
entity.eye_of_ender_signal.name=末影之眼
|
||
entity.falling_block.name=下落的方块
|
||
entity.fireball.name=火球
|
||
entity.fireworks_rocket.name=烟花火箭
|
||
entity.fishing_hook.name=鱼钩
|
||
entity.fish.clownfish.name=小丑鱼
|
||
entity.fox.name=狐狸
|
||
entity.cod.name=鳕鱼
|
||
entity.pufferfish.name=河豚
|
||
entity.salmon.name=鲑鱼
|
||
entity.tropicalfish.name=热带鱼
|
||
entity.axolotl.name=美西螈
|
||
entity.ghast.name=恶魂
|
||
entity.glow_squid.name=发光鱿鱼
|
||
entity.piglin_brute.name=猪灵蛮兵
|
||
entity.guardian.name=守卫者
|
||
entity.hoglin.name=疣猪兽
|
||
entity.horse.name=马
|
||
entity.husk.name=尸壳
|
||
entity.ravager.name=劫掠兽
|
||
entity.iron_golem.name=铁傀儡
|
||
entity.item.name=物品
|
||
entity.leash_knot.name=拴绳结
|
||
entity.lightning_bolt.name=闪电束
|
||
entity.lingering_potion.name=滞留药水
|
||
entity.llama.name=羊驼
|
||
entity.trader_llama.name=行商羊驼
|
||
entity.llama_spit.name=羊驼唾沫
|
||
entity.magma_cube.name=岩浆怪
|
||
entity.minecart.name=矿车
|
||
entity.chest_minecart.name=运输矿车
|
||
entity.command_block_minecart.name=命令方块矿车
|
||
entity.furnace_minecart.name=动力矿车
|
||
entity.hopper_minecart.name=漏斗矿车
|
||
entity.tnt_minecart.name=TNT矿车
|
||
entity.mule.name=骡
|
||
entity.mooshroom.name=哞菇
|
||
entity.moving_block.name=移动中的方块
|
||
entity.ocelot.name=豹猫
|
||
entity.painting.name=画
|
||
entity.parrot.name=鹦鹉
|
||
entity.phantom.name=幻翼
|
||
entity.pig.name=猪
|
||
entity.piglin.name=猪灵
|
||
entity.pillager.name=掠夺者
|
||
entity.polar_bear.name=北极熊
|
||
entity.rabbit.name=兔子
|
||
entity.sheep.name=绵羊
|
||
entity.shulker.name=潜影贝
|
||
entity.shulker_bullet.name=潜影弹
|
||
entity.silverfish.name=蠹虫
|
||
entity.skeleton.name=骷髅
|
||
entity.skeleton_horse.name=骷髅马
|
||
entity.stray.name=流浪者
|
||
entity.slime.name=史莱姆
|
||
entity.small_fireball.name=小火球
|
||
entity.sniffer.name=嗅探兽
|
||
entity.snowball.name=雪球
|
||
entity.snow_golem.name=雪傀儡
|
||
entity.spider.name=蜘蛛
|
||
entity.splash_potion.name=药水
|
||
entity.squid.name=鱿鱼
|
||
entity.strider.name=炽足兽
|
||
entity.tnt.name=TNT
|
||
entity.thrown_trident.name=三叉戟
|
||
entity.tripod_camera.name=相机
|
||
entity.turtle.name=海龟
|
||
entity.unknown.name=未知
|
||
entity.vex.name=恼鬼
|
||
entity.villager.name=村民
|
||
entity.villager.armor=盔甲匠
|
||
entity.villager.butcher=屠夫
|
||
entity.villager.cartographer=制图师
|
||
entity.villager.cleric=牧师
|
||
entity.villager.farmer=农民
|
||
entity.villager.fisherman=渔夫
|
||
entity.villager.fletcher=制箭师
|
||
entity.villager.leather=皮匠
|
||
entity.villager.librarian=图书管理员
|
||
entity.villager.shepherd=牧羊人
|
||
entity.villager.tool=工具匠
|
||
entity.villager.weapon=武器匠
|
||
entity.villager.mason=石匠
|
||
entity.villager.unskilled=傻子
|
||
entity.villager_v2.name=村民
|
||
entity.vindicator.name=卫道士
|
||
entity.wandering_trader.name=流浪商人
|
||
entity.witch.name=女巫
|
||
entity.wither.name=凋灵
|
||
entity.wither_skeleton.name=凋灵骷髅
|
||
entity.wither_skull.name=凋灵之首
|
||
entity.wither_skull_dangerous.name=凋灵之首
|
||
entity.wolf.name=狼
|
||
entity.xp_orb.name=经验球
|
||
entity.xp_bottle.name=附魔之瓶
|
||
entity.zoglin.name=僵尸疣猪兽
|
||
entity.zombie.name=僵尸
|
||
entity.zombie_horse.name=僵尸马
|
||
entity.zombie_pigman.name=僵尸猪灵
|
||
entity.zombie_villager.name=僵尸村民
|
||
entity.zombie_villager_v2.name=僵尸村民
|
||
entity.sniffer.name=嗅探兽
|
||
entity.frog.name=青蛙
|
||
entity.tadpole.name=蝌蚪
|
||
entity.warden.name=监守者
|
||
entity.allay.name=悦灵
|
||
entity.camel.name=骆驼
|
||
entity.chest_raft.name=带宝箱的的竹筏
|
||
entity.bogged.name=沼骸
|
||
entity.wind_charge_projectile.name=风弹
|
||
entity.breeze_wind_charge_projectile.name=风弹
|
||
entity.breeze.name=旋风人
|
||
entity.creaking.name=嘎枝
|
||
multiplayer.player.joined=%s 加入了游戏
|
||
multiplayer.player.left=%s 退出了游戏
|
||
plugin.deathmessages.modapi.warn=可选依赖ModAPI没有被加载,所以客户端侧翻译无法使用,正在启用服务端侧翻译
|
||
)"; |