新增2接口2事件
- 新增getMaxPlayers和dropPlayerItem接口 - 新增handleRequestTryAction和handleRequestAction事件
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Vendored
+34
@@ -191,4 +191,38 @@ declare class Event2 {
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entity: Entity
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) => void
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): boolean;
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/** 尝试物品物品请求 */
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static listen(
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/** 事件名 */
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event: "handleRequestTryAction",
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/** 回调函数 */
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listener: (
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/** 请求的玩家对象 */
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Player: Player,
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/** 请求的操作 */
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actionType: number,
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/** 请求的槽位 */
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slot: number,
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/** 容器的ID */
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containerNetId: number
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) => boolean | void
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): boolean;
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/** 处理物品请求后(不可拦截) */
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static listen(
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/** 事件名 */
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event: "handleRequestAction",
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/** 回调函数 */
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listener: (
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/** 请求的玩家对象 */
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Player: Player,
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/** 请求的操作 */
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actionType: number,
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/** 请求的槽位 */
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slot: number,
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/** 容器的ID */
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containerNetId: number
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) => void
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): boolean;
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}
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Vendored
+21
-2
@@ -348,7 +348,18 @@ declare class Minecraft {
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): number;
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/** 获取游戏规则列表 */
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static getGameRules(): { Name: string; Value: boolean | number; }[]
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static getGameRules(): { Name: string; Value: boolean | number; }[];
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/** 获取附魔名字和等级 */
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static getEnchantNameAndLevel(
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/** 附魔ID */
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id: number,
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/** 附魔的等级 */
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level: number
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): string;
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/** 获取最大玩家数 */
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static getMaxPlayers(): number;
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}
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/** 合成表类 */
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@@ -1002,6 +1013,14 @@ interface Player {
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/** (GMLIB)清除玩家重生点 */
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clearSpawnPoint(): void;
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/** 丢出玩家物品 */
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dropItem(
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/** 物品对象 */
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item: Item,
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/** 随机丢出位置 */
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randomly: boolean | undefined
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): boolean;
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}
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interface Entity {
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@@ -1072,7 +1091,7 @@ interface Block {
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/** (GMLIB)方块是否不需要工具采集 */
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isAlwaysDestroyable(): boolean;
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/** (GMLIB) */
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/** (GMLIB)检测方块是否能被玩家挖掘(比如插件拦截) */
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playerWillDestroy(
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/** 挖掘的玩家对象 */
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player: Player
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+25
-2
@@ -275,7 +275,11 @@ const GMLIB_API = {
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/** 获取附魔等级 @type {function(Item,number):number} */
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getEnchantLevel: ll.import("GMLIB_API", "getEnchantLevel"),
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/** 获取附魔名字 @type {function(number,number):number} */
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getEnchantNameAndLevel: ll.import("GMLIB_API", "getEnchantNameAndLevel")
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getEnchantNameAndLevel: ll.import("GMLIB_API", "getEnchantNameAndLevel"),
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/** 获取最大玩家数 @type {function():number} */
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getMaxPlayers:ll.import("GMLIB_ServerAPI","getMaxPlayers"),
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/** 丢出玩家背包内物品 @type {function(Player,Item,boolean):boolean} */
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dropPlayerItem:ll.import("GMLIB_API","dropPlayerItem")
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}
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/** 静态悬浮字类列表 @type {Map<number,StaticFloatingText>} */
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@@ -938,6 +942,14 @@ class Minecraft {
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static getEnchantNameAndLevel(id, level) {
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return GMLIB_API.getEnchantNameAndLevel(id, level);
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}
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/**
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* 获取最大玩家数量
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* @returns {number} 最大玩家数量
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*/
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static getMaxPlayers(){
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return GMLIB_API.getMaxPlayers();
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}
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}
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/** 合成表类 */
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@@ -2068,7 +2080,7 @@ LLSE_Block.prototype.isAlwaysDestroyable =
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LLSE_Block.prototype.playerWillDestroy =
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/**
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*
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* 检测方块是否能被玩家挖掘(比如插件拦截)
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* @param {Player} player 玩家对象
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* @returns {boolean}
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*/
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@@ -2145,6 +2157,17 @@ LLSE_Item.prototype.getEnchantLevel =
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return GMLIB_API.getEnchantLevel(this, id);
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}
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LLSE_Player.prototype.dropItem =
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/**
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* 使玩家丢出物品
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* @param {Item} item 物品对象
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* @param {boolean} [randomly=false] 随机丢出位置
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* @returns {boolean} 是否丢出成功
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*/
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function (item, randomly = false) {
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return GMLIB_API.dropPlayerItem(this, item, randomly);
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}
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module.exports = {
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StaticFloatingText,
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DynamicFloatingText,
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