2024-06-24 2:13

- 添加jsdoc注释和d.ts补全文件
- 修改getBlockRuntimeId接口,使其支持填写特殊值
- 添加getBlockLightEmission,getGameRules,applyEnchant,removeEnchants,hasEnchant,getEnchantLevel,getEnchantNameAndLevel接口
- 导出事件onEntityChangeDimAfter,DragonRespawn,ProjectileTryCreate,ProjectileCreate
This commit is contained in:
子沐呀
2024-06-24 02:13:25 +08:00
Unverified
parent f5947784bf
commit ea9934f315
8 changed files with 3024 additions and 293 deletions
+67
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@@ -0,0 +1,67 @@
declare class PAPI {
/** 注册一个玩家PAPI变量 */
static registerPlayerPlaceholder(
/** PAPI调用函数 */
func: (
/** 玩家对象 */
player: Player
) => string,
/** 插件名字 */
pluginsName: string,
/** PAPI变量 */
PAPIName: string
): boolean;
/** 注册一个服务器PAPI变量 */
static registerServerPlaceholder(
/** PAPI调用函数 */
func: () => string,
/** 插件名字 */
pluginsName: string,
/** PAPI变量 */
PAPIName: string
): boolean;
/** 注册一个静态PAPI变量 */
static registerStaticPlaceholder(
/** PAPI调用函数 */
func: () => string,
/** 插件名字 */
pluginsName: string,
/** PAPI变量 */
PAPIName: string,
/** 更新时间 */
UpdateInterval: number
): boolean;
/** 获取一个服务器变量的值 */
static getValue(
/** PAPI名 */
key: string
): string;
/** 获取一个玩家变量的值 */
static getValueByPlayer(
/** PAPI名 */
key: string,
/** 玩家对象 */
pl: Player
): string;
/** 翻译带PAPI变量的字符串 */
static translateString(
/** 要翻译的字符串 */
str: string,
/** 玩家对象 */
pl: Player | undefined
): string;
/** 注销一个PAPI变量 */
static unRegisterPlaceholder(
/** PAPI名 */
str: string
): boolean;
/** 获取所有已注册的PAPI变量 */
static getAllPAPI(): string[];
}
+66 -3
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@@ -1,47 +1,101 @@
const PlaceholderAPI = {
/** 获取一个服务器变量的值 @type {function(string):string} */
getValueAPI: ll.import("BEPlaceholderAPI", "GetValue"),
/** 获取一个玩家变量的值 @type {function(string,Player):string} */
getValueByPlayerAPI: ll.import("BEPlaceholderAPI", "GetValueWithPlayer"),
/** 注册一个玩家变量 @type {function(string,string,string):boolean} */
registerPlayerPlaceholderAPI: ll.import("BEPlaceholderAPI", "registerPlayerPlaceholder"),
/** 注册一个服务器变量 @type {function(string,string,string):boolean} */
registerServerPlaceholderAPI: ll.import("BEPlaceholderAPI", "registerServerPlaceholder"),
/** 注册一个静态变量 @type {function(string,string,string,number):boolean} */
registerStaticPlaceholderAPI: ll.import("BEPlaceholderAPI", "registerStaticPlaceholder"),
/** 翻译包含PAPI服务器变量的字符串 @type {function(string):string} */
translateStringAPI: ll.import("BEPlaceholderAPI", "translateString"),
/** 翻译包含PAPI玩家变量的字符串 @type {function(string,Player):string} */
translateStringWithPlayerAPI: ll.import("BEPlaceholderAPI", "translateStringWithPlayer"),
/** 注销PAPI变量 @type {function(string):boolean} */
unRegisterPlaceholderAPI: ll.import("BEPlaceholderAPI", "unRegisterPlaceholder"),
/** 获取所有已注册的PAPI变量 @type {function():Array.<string>} */
getAllPAPI: ll.import("BEPlaceholderAPI", "getAllPAPI")
}
Function.prototype.getName = function () {
return this.name || this.toString().match(/function\s*([^(]*)\(/)[1]
Function.prototype.getName =
/**
* 获取函数名字
* @returns {string}
*/
function () {
return this.name || this.toString().match(/function\s*([^(]*)\(/)[1] || Math.ceil(Math.random() * 1000000).toString(16);
}
/** PAPI变量类 */
class PAPI {
constructor() {
throw new Error("Static class cannot be instantiated");
}
/**
* 注册一个玩家PAPI变量
* @param {function} func 变量调用的函数
* @param {string} PluginName 插件名字
* @param {string} PAPIName PAPI变量名
* @returns {boolean} 是否注册成功
*/
static registerPlayerPlaceholder(func, PluginName, PAPIName) {
ll.export(func, PluginName, func.getName());
return PlaceholderAPI.registerPlayerPlaceholderAPI(PluginName, func.getName(), PAPIName);
}
/**
* 注册一个服务器PAPI变量
* @param {function} func 变量调用的函数
* @param {string} PluginName 插件名字
* @param {string} PAPIName PAPI变量名
* @returns {boolean} 是否注册成功
*/
static registerServerPlaceholder(func, PluginName, PAPIName) {
ll.export(func, PluginName, func.getName());
return PlaceholderAPI.registerServerPlaceholderAPI(PluginName, func.getName(), PAPIName);
}
/**
* 注册一个静态PAPI变量
* @param {function} func 变量调用的函数
* @param {string} PluginName 插件名字
* @param {string} PAPIName PAPI变量名
* @param {number} [UpdateInterval=50] 更新间隔
* @returns {boolean} 是否注册成功
*/
static registerStaticPlaceholder(func, PluginName, PAPIName, UpdateInterval = 50) {
ll.export(func, PluginName, func.getName());
return PlaceholderAPI.registerStaticPlaceholderAPI(PluginName, func.getName(), PAPIName, UpdateInterval);
}
/**
* 获取一个服务器变量的值
* @param {string} key PAPI变量名
* @returns {string} 值
*/
static getValue(key) {
return PlaceholderAPI.getValueAPI(key);
}
/**
* 获取一个玩家变量的值
* @param {string} key PAPI变量名
* @param {Player} pl 玩家对象
* @returns {string} 值
*/
static getValueByPlayer(key, pl) {
return PlaceholderAPI.getValueByPlayerAPI(key, pl);
}
/**
* 翻译带PAPI变量的字符串
* @param {string} str 字符串
* @param {Player} pl 玩家对象
* @returns {string} 翻译结果
*/
static translateString(str, pl = null) {
if (pl) {
return PlaceholderAPI.translateStringWithPlayerAPI(str, pl);
@@ -49,10 +103,19 @@ class PAPI {
return PlaceholderAPI.translateStringAPI(str);
}
/**
* 注销一个PAPI变量
* @param {string} str PAPI变量名
* @returns {boolean} 是否注销成功
*/
static unRegisterPlaceholder(str) {
return PlaceholderAPI.unRegisterPlaceholderAPI(str);
}
/**
* 获取所有已注册的PAPI变量
* @returns {Array.<string>} 已注册的PAPI变量数组
*/
static getAllPAPI() {
return PlaceholderAPI.getAllPAPI();
}
+194
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@@ -0,0 +1,194 @@
/// <reference path="d:\dts/dts/helperlib/src/index.d.ts"/>
/** 事件监听接口 */
declare class Event2 {
/** 生物捡起物品 */
static listen(
/** 事件名 */
event: "onMobDie",
/** 监听函数 */
listener: (
/** 尝试捡起物品的实体对象 */
entity: Entity,
/** 掉落物实体对象 */
itemEntity: Entity
) => boolean | void
): boolean;
/** 客户端登录后事件(不可以拦截) */
static listen(
/** 事件名 */
event: "onClientLogin",
/** 监听函数 */
listener: (
/** 玩家的游戏名字 */
realName: string,
/** 玩家的uuid */
uuid: string,
/** 玩家在服务端的xuid */
serverXuid: string,
/** 玩家在客户端的xuid */
clientXuid: string
) => void
): boolean;
/** 天气改变事件事件 */
static listen(
/** 事件名 */
event: "onWeatherChange",
/** 监听函数 */
listener: (
/** 雷暴天气等级 */
lightningLevel: number,
/** 雨天天气等级 */
rainLevel: number,
/** 雷暴持续时间(刻) */
lightningLastTick: number,
/** 雨天持续时间(刻) */
rainingLastTick: number
) => boolean | void
): boolean;
/** 掉落物尝试生成 */
static listen(
event: "onItemTrySpawn",
listener: (
/** 物品对象 */
item: Item,
/** 尝试生成的坐标对象 */
pos: FloatPos,
/** 创建掉落物的实体对象 */
spawnerEntity: Entity
) => boolean | void
): boolean;
/** 掉落物生成完毕(不可以拦截) */
static listen(
/** 事件名 */
event: "onItemTrySpawn",
/** 回调函数 */
listener: (
/** 物品对象 */
item: Item,
/** 掉落物实体对象 */
entity: Entity,
/** 实体生成的坐标 */
pos: FloatPos,
/** 创建掉落物的实体对象 */
spawnerEntity: Entity
) => void
): boolean;
/** 实体切换维度 */
static listen(
/** 事件名 */
event: "onEntityChangeDim",
/** 回调函数 */
listener: (
/** 切换维度的实体对象 */
entity: Entity,
/** 前往到的维度ID */
dimid: number
) => boolean | void
): boolean;
/** 实体切换维度后(不可拦截) */
static listen(
/** 事件名 */
event: "onEntityChangeDimAfter",
/** 回调函数 */
listener: (
/** 切换维度的实体对象 */
entity: Entity,
/** 前往到的维度ID */
fromDimid: number
) => void
): boolean;
/** 玩家下床 */
static listen(
/** 事件名 */
event: "onLeaveBed",
/** 回调函数 */
listener: (
/** 下床的玩家对象 */
player: Player
) => boolean | void
): boolean;
/** 触发死亡信息(不可以拦截) */
static listen(
/** 事件名 */
event: "onDeathMessage",
/** 回调函数 */
listener: (
/** 死亡信息键名 */
deathMsgKey: string,
/** 死亡信息翻译参数 */
deathMsgParams: Array.<string>,
/** 死亡实体的实体对象 */
entity: Entity
) => void
): boolean;
/** 实体受伤后事件 */
static listen(
/** 事件名 */
event: "onMobHurted",
/** 回调函数 */
listener: (
/** 受伤的实体对象 */
entity: Entity,
/** 造成伤害的实体对象 */
source: Entity,
/** 伤害值 */
damage: number,
/** 伤害类型 */
cause: number
) => void
): boolean;
/** 末影人搬起方块 */
static listen(
/** 事件名 */
event: "onEndermanTake",
/** 回调函数 */
listener: (
/** 末影人实体对象 */
entity: Entity
) => boolean | void
): boolean;
/** 末影龙重生事件 */
static listen(
/** 事件名 */
event: "DragonRespawn",
/** 回调函数 */
listener: (
/** 末影龙重生后的UniqueID */
uniqueID: number
) => boolean | void
): boolean;
/** 弹射物实体尝试创建 */
static listen(
/** 事件名 */
event: "ProjectileTryCreate",
/** 回调函数 */
listener: (
/** 弹射物实体对象 */
entity: Entity
) => boolean | void
): boolean;
/** 弹射物实体成功后(不可拦截) */
static listen(
/** 事件名 */
event: "ProjectileCreate",
/** 回调函数 */
listener: (
/** 弹射物实体对象 */
entity: Entity
) => void
): boolean;
}
+13
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@@ -1,17 +1,30 @@
/** 事件创建函数 @type {function(string,string):boolean} */
const CallEvent = ll.import("GMLIB_API", "callCustomEvent");
/** 事件ID @type {number} */
let NextEventId = 0;
/**
* 获取事件ID标识名
* @returns {string} 事件ID标识名
*/
function getNextEventId() {
NextEventId++;
return "GMLIB_Event_" + NextEventId;
}
/** 事件类 */
class Event {
constructor() {
throw new Error("Static class cannot be instantiated");
}
/**
* 监听事件
* @param {string} event 事件名称
* @param {function} callback 回调
* @returns {boolean} 是否创建成功
*/
static listen(event, callback) {
let eventId = getNextEventId();
ll.export(callback, event, eventId);
+1140
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+1234 -99
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+68 -3
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@@ -599,8 +599,8 @@ void Export_Compatibility_API() {
return result;
}
);
RemoteCall::exportAs("GMLIB_API", "getBlockRuntimeId", [](std::string const& blockName) -> uint {
if (auto block = Block::tryGetFromRegistry(blockName)) {
RemoteCall::exportAs("GMLIB_API", "getBlockRuntimeId", [](std::string const& blockName, short legacyData) -> uint {
if (auto block = Block::tryGetFromRegistry(blockName, legacyData)) {
return block->getRuntimeId();
}
return 0;
@@ -648,7 +648,10 @@ void Export_Compatibility_API() {
return item->canDestroy(block);
});
RemoteCall::exportAs("GMLIB_API", "itemCanDestroyInCreative", [](ItemStack const* item) -> bool {
return item->getItem()->canDestroyInCreative();
if (auto itemDef = item->getItem()) {
return itemDef->canDestroyInCreative();
}
return false;
});
RemoteCall::exportAs("GMLIB_API", "itemCanDestroySpecial", [](ItemStack const* item, Block const* block) -> bool {
return item->canDestroySpecial(*block);
@@ -678,4 +681,66 @@ void Export_Compatibility_API() {
}
return "tile.unknown.name";
});
RemoteCall::exportAs(
"GMLIB_API",
"getBlockLightEmission",
[](std::string const& blockName, short legacyData) -> char {
if (auto block = Block::tryGetFromRegistry(blockName, legacyData)) {
return (char)block->getLightEmission().value;
}
return -1;
}
);
RemoteCall::exportAs(
"GMLIB_API",
"getGameRules",
[]() -> std::vector<std::unordered_map<std::string, std::string>> {
auto gameRules = ll::service::getLevel()->getGameRules().getRules();
std::vector<std::unordered_map<std::string, std::string>> result;
for (auto& gameRule : gameRules) {
std::unordered_map<std::string, std::string> data;
data["Name"] = gameRule.getName();
switch (gameRule.getType()) {
case GameRule::Type::Bool:
data["Type"] = "Bool";
data["Value"] = std::to_string(gameRule.getBool());
break;
case GameRule::Type::Float:
data["Type"] = "Float";
data["Value"] = std::to_string(gameRule.getFloat());
break;
case GameRule::Type::Int:
data["Type"] = "Int";
data["Value"] = std::to_string(gameRule.getInt());
break;
case GameRule::Type::Invalid:
break;
}
result.push_back(data);
}
return result;
}
);
RemoteCall::exportAs("GMLIB_API", "getLegalEnchants", [](ItemStack const* item) -> std::vector<int> {
return EnchantUtils::getLegalEnchants(item->getItem());
});
RemoteCall::exportAs(
"GMLIB_API",
"applyEnchant",
[](ItemStack const* item, int id, int level, bool allowNonVanilla) -> bool {
return EnchantUtils::applyEnchant((ItemStackBase&)*item, (Enchant::Type)id, level, allowNonVanilla);
}
);
RemoteCall::exportAs("GMLIB_API", "removeEnchants", [](ItemStack const* item) -> void {
EnchantUtils::removeEnchants((ItemStack&)*item);
});
RemoteCall::exportAs("GMLIB_API", "hasEnchant", [](ItemStack const* item, int id) -> bool {
return EnchantUtils::hasEnchant((Enchant::Type)id, (ItemStackBase&)*item);
});
RemoteCall::exportAs("GMLIB_API", "getEnchantLevel", [](ItemStack const* item, int id) -> int {
return EnchantUtils::getEnchantLevel((Enchant::Type)id, (ItemStackBase&)*item);
});
RemoteCall::exportAs("GMLIB_API", "getEnchantNameAndLevel", [](int id, int level) -> std::string {
return EnchantUtils::getEnchantNameAndLevel((Enchant::Type)id, level);
});
}
+242 -188
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@@ -7,195 +7,249 @@ void Export_Event_API() {
"GMLIB_API",
"callCustomEvent",
[eventBus](std::string const& eventName, std::string const& eventId) -> bool {
if (RemoteCall::hasFunc(eventName, eventId)) {
switch (doHash(eventName)) {
case doHash("onClientLogin"): {
auto Call = RemoteCall::importAs<bool(
std::string const& realName,
std::string const& uuid,
std::string const& serverXuid,
std::string const& clientXuid
)>(eventName, eventId);
eventBus->emplaceListener<Event::PacketEvent::ClientLoginAfterEvent>(
[Call](Event::PacketEvent::ClientLoginAfterEvent& ev) {
try {
Call(
ev.getRealName(),
ev.getUuid().asString(),
ev.getServerAuthXuid(),
ev.getClientAuthXuid()
);
} catch (...) {}
}
);
return true;
}
case doHash("onWeatherChange"): {
auto Call =
RemoteCall::importAs<bool(int lightningLevel, int rainLevel, int lightningLast, int rainLast)>(
eventName,
eventId
);
eventBus->emplaceListener<Event::LevelEvent::WeatherUpdateBeforeEvent>(
[Call](Event::LevelEvent::WeatherUpdateBeforeEvent& ev) {
bool result = true;
try {
result = Call(
ev.getLightningLevel(),
ev.getRainLevel(),
ev.getLightningLastTick(),
ev.getRainingLastTick()
);
} catch (...) {}
if (!result) {
ev.cancel();
}
}
);
return true;
}
case doHash("onMobPick"): {
auto Call = RemoteCall::importAs<bool(Actor * mob, Actor * item)>(eventName, eventId);
eventBus->emplaceListener<Event::EntityEvent::MobPickupItemBeforeEvent>(
[Call](Event::EntityEvent::MobPickupItemBeforeEvent& ev) {
bool result = true;
try {
result = Call(&ev.self(), (Actor*)&ev.getItemActor());
} catch (...) {}
if (!result) {
ev.cancel();
}
}
);
return true;
}
case doHash("onItemTrySpawn"): {
auto Call = RemoteCall::importAs<
bool(const ItemStack* item, std::pair<Vec3, int> position, Actor* spawner)>(eventName, eventId);
eventBus->emplaceListener<Event::EntityEvent::ItemActorSpawnBeforeEvent>(
[Call](Event::EntityEvent::ItemActorSpawnBeforeEvent& ev) {
auto pos = ev.getPosition();
auto dimid = ev.getBlockSource().getDimensionId().id;
std::pair<Vec3, int> lsePos = {pos, dimid};
bool result = true;
try {
result = Call(&ev.getItem(), lsePos, ev.getSpawner());
} catch (...) {}
if (!result) {
ev.cancel();
}
}
);
return true;
}
case doHash("onItemSpawned"): {
auto Call = RemoteCall::importAs<
bool(const ItemStack* item, Actor* itemActor, std::pair<Vec3, int> position, Actor* spawner)>(
eventName,
eventId
);
eventBus->emplaceListener<Event::EntityEvent::ItemActorSpawnAfterEvent>(
[Call](Event::EntityEvent::ItemActorSpawnAfterEvent& ev) {
auto pos = ev.getPosition();
auto dimid = ev.getBlockSource().getDimensionId().id;
std::pair<Vec3, int> lsePos = {pos, dimid};
try {
Call(&ev.getItem(), (Actor*)&ev.getItemActor(), lsePos, ev.getSpawner());
} catch (...) {}
}
);
return true;
}
case doHash("onEntityChangeDim"): {
auto Call = RemoteCall::importAs<bool(Actor * entity, int toDimId)>(eventName, eventId);
eventBus->emplaceListener<Event::EntityEvent::ActorChangeDimensionBeforeEvent>(
[Call](Event::EntityEvent::ActorChangeDimensionBeforeEvent& ev) {
bool result = true;
try {
result = Call(&ev.self(), ev.getToDimensionId());
} catch (...) {}
if (!result) {
ev.cancel();
}
}
);
return true;
}
case doHash("onLeaveBed"): {
auto Call = RemoteCall::importAs<bool(Player * pl)>(eventName, eventId);
eventBus->emplaceListener<Event::PlayerEvent::PlayerStopSleepBeforeEvent>(
[Call](Event::PlayerEvent::PlayerStopSleepBeforeEvent& ev) {
bool result = true;
try {
result = Call(&ev.self());
} catch (...) {}
if (!result) {
ev.cancel();
}
}
);
return true;
}
case doHash("onDeathMessage"): {
auto Call =
RemoteCall::importAs<bool(std::string const& message, std::vector<std::string>, Actor* dead)>(
eventName,
eventId
);
eventBus->emplaceListener<Event::EntityEvent::DeathMessageAfterEvent>(
[Call](Event::EntityEvent::DeathMessageAfterEvent& ev) {
auto msg = ev.getDeathMessage();
auto source = ev.getDamageSource();
try {
Call(msg.first, msg.second, &ev.self());
} catch (...) {}
}
);
return true;
}
case doHash("onMobHurted"): {
auto Call = RemoteCall::importAs<bool(Actor * mob, Actor * source, float damage, int cause)>(
eventName,
eventId
);
eventBus->emplaceListener<Event::EntityEvent::MobHurtAfterEvent>(
[Call](Event::EntityEvent::MobHurtAfterEvent& ev) {
auto& damageSource = ev.getSource();
Actor* source = nullptr;
if (damageSource.isEntitySource()) {
auto uniqueId = damageSource.getDamagingEntityUniqueID();
source = ll::service::getLevel()->fetchEntity(uniqueId);
if (source->getOwner()) {
source = source->getOwner();
}
}
try {
Call(&ev.self(), source, ev.getDamage(), (int)damageSource.getCause());
} catch (...) {}
}
);
return true;
}
case doHash("onEndermanTake"): {
auto Call = RemoteCall::importAs<bool(Actor * mob)>(eventName, eventId);
eventBus->emplaceListener<Event::EntityEvent::EndermanTakeBlockBeforeEvent>(
[Call](Event::EntityEvent::EndermanTakeBlockBeforeEvent& ev) {
bool result = true;
try {
result = Call(&ev.self());
} catch (...) {}
if (!result) {
ev.cancel();
}
}
);
return true;
}
default:
return false;
}
if (!RemoteCall::hasFunc(eventName, eventId)) return false;
switch (doHash(eventName)) {
case doHash("onClientLogin"): {
auto Call = RemoteCall::importAs<bool(
std::string const& realName,
std::string const& uuid,
std::string const& serverXuid,
std::string const& clientXuid
)>(eventName, eventId);
eventBus->emplaceListener<Event::PacketEvent::ClientLoginAfterEvent>(
[Call](Event::PacketEvent::ClientLoginAfterEvent& ev) {
try {
Call(
ev.getRealName(),
ev.getUuid().asString(),
ev.getServerAuthXuid(),
ev.getClientAuthXuid()
);
} catch (...) {}
}
);
return true;
}
case doHash("onWeatherChange"): {
auto Call =
RemoteCall::importAs<bool(int lightningLevel, int rainLevel, int lightningLast, int rainLast)>(
eventName,
eventId
);
eventBus->emplaceListener<Event::LevelEvent::WeatherUpdateBeforeEvent>(
[Call](Event::LevelEvent::WeatherUpdateBeforeEvent& ev) {
bool result = true;
try {
result = Call(
ev.getLightningLevel(),
ev.getRainLevel(),
ev.getLightningLastTick(),
ev.getRainingLastTick()
);
} catch (...) {}
if (!result) {
ev.cancel();
}
}
);
return true;
}
case doHash("onMobPick"): {
auto Call = RemoteCall::importAs<bool(Actor * mob, Actor * item)>(eventName, eventId);
eventBus->emplaceListener<Event::EntityEvent::MobPickupItemBeforeEvent>(
[Call](Event::EntityEvent::MobPickupItemBeforeEvent& ev) {
bool result = true;
try {
result = Call(&ev.self(), (Actor*)&ev.getItemActor());
} catch (...) {}
if (!result) {
ev.cancel();
}
}
);
return true;
}
case doHash("onItemTrySpawn"): {
auto Call =
RemoteCall::importAs<bool(const ItemStack* item, std::pair<Vec3, int> position, Actor* spawner)>(
eventName,
eventId
);
eventBus->emplaceListener<Event::EntityEvent::ItemActorSpawnBeforeEvent>(
[Call](Event::EntityEvent::ItemActorSpawnBeforeEvent& ev) {
auto pos = ev.getPosition();
auto dimid = ev.getBlockSource().getDimensionId().id;
std::pair<Vec3, int> lsePos = {pos, dimid};
bool result = true;
try {
result = Call(&ev.getItem(), lsePos, ev.getSpawner());
} catch (...) {}
if (!result) {
ev.cancel();
}
}
);
return true;
}
case doHash("onItemSpawned"): {
auto Call = RemoteCall::importAs<
bool(const ItemStack* item, Actor* itemActor, std::pair<Vec3, int> position, Actor* spawner)>(
eventName,
eventId
);
eventBus->emplaceListener<Event::EntityEvent::ItemActorSpawnAfterEvent>(
[Call](Event::EntityEvent::ItemActorSpawnAfterEvent& ev) {
auto pos = ev.getPosition();
auto dimid = ev.getBlockSource().getDimensionId().id;
std::pair<Vec3, int> lsePos = {pos, dimid};
try {
Call(&ev.getItem(), (Actor*)&ev.getItemActor(), lsePos, ev.getSpawner());
} catch (...) {}
}
);
return true;
}
case doHash("onEntityChangeDim"): {
auto Call = RemoteCall::importAs<bool(Actor * entity, int toDimId)>(eventName, eventId);
eventBus->emplaceListener<Event::EntityEvent::ActorChangeDimensionBeforeEvent>(
[Call](Event::EntityEvent::ActorChangeDimensionBeforeEvent& ev) {
bool result = true;
try {
result = Call(&ev.self(), ev.getToDimensionId());
} catch (...) {}
if (!result) {
ev.cancel();
}
}
);
return true;
}
case doHash("onLeaveBed"): {
auto Call = RemoteCall::importAs<bool(Player * pl)>(eventName, eventId);
eventBus->emplaceListener<Event::PlayerEvent::PlayerStopSleepBeforeEvent>(
[Call](Event::PlayerEvent::PlayerStopSleepBeforeEvent& ev) {
bool result = true;
try {
result = Call(&ev.self());
} catch (...) {}
if (!result) {
ev.cancel();
}
}
);
return true;
}
case doHash("onDeathMessage"): {
auto Call =
RemoteCall::importAs<bool(std::string const& message, std::vector<std::string>, Actor* dead)>(
eventName,
eventId
);
eventBus->emplaceListener<Event::EntityEvent::DeathMessageAfterEvent>(
[Call](Event::EntityEvent::DeathMessageAfterEvent& ev) {
auto msg = ev.getDeathMessage();
auto source = ev.getDamageSource();
try {
Call(msg.first, msg.second, &ev.self());
} catch (...) {}
}
);
return true;
}
case doHash("onMobHurted"): {
auto Call = RemoteCall::importAs<bool(Actor * mob, Actor * source, float damage, int cause)>(
eventName,
eventId
);
eventBus->emplaceListener<Event::EntityEvent::MobHurtAfterEvent>(
[Call](Event::EntityEvent::MobHurtAfterEvent& ev) {
auto& damageSource = ev.getSource();
Actor* source = nullptr;
if (damageSource.isEntitySource()) {
auto uniqueId = damageSource.getDamagingEntityUniqueID();
source = ll::service::getLevel()->fetchEntity(uniqueId);
if (source->getOwner()) {
source = source->getOwner();
}
}
try {
Call(&ev.self(), source, ev.getDamage(), (int)damageSource.getCause());
} catch (...) {}
}
);
return true;
}
case doHash("onEndermanTake"): {
auto Call = RemoteCall::importAs<bool(Actor * mob)>(eventName, eventId);
eventBus->emplaceListener<Event::EntityEvent::EndermanTakeBlockBeforeEvent>(
[Call](Event::EntityEvent::EndermanTakeBlockBeforeEvent& ev) {
bool result = true;
try {
result = Call(&ev.self());
} catch (...) {}
if (!result) {
ev.cancel();
}
}
);
return true;
}
case doHash("onEntityChangeDimAfter"): {
auto Call = RemoteCall::importAs<bool(Actor * mob, int fromDimId)>(eventName, eventId);
eventBus->emplaceListener<Event::EntityEvent::ActorChangeDimensionAfterEvent>(
[Call](Event::EntityEvent::ActorChangeDimensionAfterEvent& ev) {
bool result = true;
try {
result = Call(&ev.self(), ev.getFromDimensionId());
} catch (...) {}
}
);
return true;
}
case doHash("DragonRespawn"): {
auto Call = RemoteCall::importAs<bool(int64 enderDragonUniqueID)>(eventName, eventId);
eventBus->emplaceListener<Event::EntityEvent::DragonRespawnBeforeEvent>(
[Call](Event::EntityEvent::DragonRespawnBeforeEvent& ev) {
bool result = true;
try {
result = Call(ev.getEnderDragon().id);
} catch (...) {}
if (!result) {
ev.cancel();
}
}
);
return true;
}
case doHash("ProjectileTryCreate"): {
auto Call = RemoteCall::importAs<bool(Actor * mob)>(eventName, eventId);
eventBus->emplaceListener<Event::EntityEvent::ProjectileCreateBeforeEvent>(
[Call](Event::EntityEvent::ProjectileCreateBeforeEvent& ev) {
bool result = true;
try {
result = Call(&ev.self());
} catch (...) {}
if (!result) {
ev.cancel();
}
}
);
return true;
}
case doHash("ProjectileCreate"): {
auto Call = RemoteCall::importAs<bool(Actor * mob)>(eventName, eventId);
eventBus->emplaceListener<Event::EntityEvent::ProjectileCreateAfterEvent>(
[Call](Event::EntityEvent::ProjectileCreateAfterEvent& ev) {
try {
Call(&ev.self());
} catch (...) {}
}
);
return true;
}
default:
return false;
}
return false;
}
);
}