添加getItemMaxCount接口
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Vendored
+3
@@ -1283,6 +1283,9 @@ interface Item {
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/** (GMLIB)物品是否为食物 */
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isFood(): boolean;
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/** (GMLIB)获取物品最大堆叠数量 */
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getMaxCount(): number;
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}
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interface Container {
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+13
-1
@@ -337,7 +337,9 @@ const GMLIB_API = {
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/** 获取容器类型 @type {function(Container):string} */
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getContainerType: ll.import("GMLIB_API", "getContainerType"),
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/** 玩家是否拥有NBT @type {function(string):boolean} */
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hasPlayerNbt: ll.import("GMLIB_API", "hasPlayerNbt")
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hasPlayerNbt: ll.import("GMLIB_API", "hasPlayerNbt"),
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/** 获取物品最大堆叠数量 @type {function(Item):number} */
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getItemMaxCount: ll.import("GMLIB_API", "getItemMaxCount")
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}
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/** 静态悬浮字类列表 @type {Map<number,StaticFloatingText>} */
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@@ -2487,11 +2489,21 @@ LLSE_Player.prototype.sendInventorySlotPacket =
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LLSE_Container.prototype.getContainerType =
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/**
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* 获取容器类型
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* @returns {string}
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*/
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function () {
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return GMLIB_API.getContainerType(this);
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}
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LLSE_Item.prototype.getMaxCount =
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/**
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* 获取物品最大堆叠数量
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* @returns {number}
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*/
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function () {
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return GMLIB_API.getItemMaxCount(this);
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}
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module.exports = {
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StaticFloatingText,
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DynamicFloatingText,
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@@ -870,7 +870,7 @@ void Export_Compatibility_API() {
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RemoteCall::exportAs(
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"GMLIB_API",
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"sendInventorySlotPacket",
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[](Player* player, int containerId, int slot, ItemStack* item) -> void {
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[](Player* player, int containerId, int slot, ItemStack const* item) -> void {
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InventorySlotPacket((ContainerID)containerId, slot, *item).sendTo(*player);
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}
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);
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@@ -881,4 +881,7 @@ void Export_Compatibility_API() {
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auto uid = mce::UUID::fromString(uuid);
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return GMLIB_Player::getPlayerNbt(uid) ? true : false;
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});
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RemoteCall::exportAs("GMLIB_API", "getItemMaxCount", [](ItemStack const* item) -> int {
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return item->getMaxStackSize();
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});
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}
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