增加3个接口

- getPlayerHungry
- getPlayerArmorCoverPercentage
- getPlayerArmorValue
This commit is contained in:
子沐呀
2024-07-13 13:13:40 +08:00
Unverified
parent cd1933519a
commit a47f8c729d
3 changed files with 53 additions and 1 deletions
+9
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@@ -1229,4 +1229,13 @@ interface Item {
/** 能放置的方块 */
blocks: string[]
): void;
/** (GMLIB)获取玩家饱食度 */
getHungry(): number;
/** (GMLIB)获取玩家盔甲覆盖百分比 */
getArmorCoverPercentage(): number;
/** (GMLIB)获取玩家盔甲值 */
getArmorValue(): number;
}
+34 -1
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@@ -311,7 +311,13 @@ const GMLIB_API = {
/** 获取物品冒险模式下能放置在什么方块上 @type {function(Item):Array.<string>} */
getItemCanPlaceOn: ll.import("GMLIB_API", "getItemCanPlaceOn"),
/** 设置物品冒险模式下能放置在什么方块上 @type {function(Item,Array.<string>):void} */
setItemCanPlaceOn: ll.import("GMLIB_API", "setItemCanPlaceOn")
setItemCanPlaceOn: ll.import("GMLIB_API", "setItemCanPlaceOn"),
/** 获取玩家饱食度 @type {function(Player):number} */
getPlayerHungry: ll.import("GMLIB_API", "getPlayerHungry"),
/** 获取玩家盔甲覆盖百分比 @type {function(Player):number} */
getPlayerArmorCoverPercentage: ll.import("GMLIB_API", "getPlayerArmorCoverPercentage"),
/** 获取玩家盔甲值 @type {function(Player):number} */
getPlayerArmorValue: ll.import("GMLIB_API", "getPlayerArmorValue"),
}
/** 静态悬浮字类列表 @type {Map<number,StaticFloatingText>} */
@@ -2345,6 +2351,33 @@ LLSE_Item.prototype.setCanPlaceOn =
GMLIB_API.setItemCanPlaceOn(this, blocks);
}
LLSE_Player.prototype.getHungry =
/**
* 获取玩家饱食度
* @returns {number}
*/
function () {
return GMLIB_API.getPlayerHungry(this)
}
LLSE_Player.prototype.getArmorCoverPercentage =
/**
* 获取玩家盔甲覆盖百分比
* @returns {number}
*/
function () {
return GMLIB_API.getPlayerArmorCoverPercentage(this)
}
LLSE_Player.prototype.getArmorValue =
/**
* 获取玩家盔甲值覆盖百分比
* @returns {number}
*/
function () {
return GMLIB_API.getPlayerArmorValue(this)
}
module.exports = {
StaticFloatingText,
DynamicFloatingText,
+10
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@@ -1,4 +1,5 @@
#include "Global.h"
#include "mc/enums/AbilitiesIndex.h"
#include <regex>
#include <vector>
@@ -833,4 +834,13 @@ void Export_Compatibility_API() {
((GMLIB_ItemStack*)item)->setCanPlaceOn(blocks);
}
);
RemoteCall::exportAs("GMLIB_API", "getPlayerHungry", [](Player* player) -> float {
return player->getMutableAttribute(Player::HUNGER)->getCurrentValue();
});
RemoteCall::exportAs("GMLIB_API", "getPlayerArmorCoverPercentage", [](Player* player) -> float {
return player->getArmorCoverPercentage();
});
RemoteCall::exportAs("GMLIB_API", "getPlayerArmorValue", [](Player* player) -> int {
return player->getArmorValue();
});
}