增加3个接口
- getPlayerHungry - getPlayerArmorCoverPercentage - getPlayerArmorValue
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+34
-1
@@ -311,7 +311,13 @@ const GMLIB_API = {
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/** 获取物品冒险模式下能放置在什么方块上 @type {function(Item):Array.<string>} */
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getItemCanPlaceOn: ll.import("GMLIB_API", "getItemCanPlaceOn"),
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/** 设置物品冒险模式下能放置在什么方块上 @type {function(Item,Array.<string>):void} */
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setItemCanPlaceOn: ll.import("GMLIB_API", "setItemCanPlaceOn")
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setItemCanPlaceOn: ll.import("GMLIB_API", "setItemCanPlaceOn"),
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/** 获取玩家饱食度 @type {function(Player):number} */
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getPlayerHungry: ll.import("GMLIB_API", "getPlayerHungry"),
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/** 获取玩家盔甲覆盖百分比 @type {function(Player):number} */
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getPlayerArmorCoverPercentage: ll.import("GMLIB_API", "getPlayerArmorCoverPercentage"),
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/** 获取玩家盔甲值 @type {function(Player):number} */
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getPlayerArmorValue: ll.import("GMLIB_API", "getPlayerArmorValue"),
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}
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/** 静态悬浮字类列表 @type {Map<number,StaticFloatingText>} */
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@@ -2345,6 +2351,33 @@ LLSE_Item.prototype.setCanPlaceOn =
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GMLIB_API.setItemCanPlaceOn(this, blocks);
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}
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LLSE_Player.prototype.getHungry =
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/**
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* 获取玩家饱食度
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* @returns {number}
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*/
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function () {
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return GMLIB_API.getPlayerHungry(this)
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}
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LLSE_Player.prototype.getArmorCoverPercentage =
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/**
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* 获取玩家盔甲覆盖百分比
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* @returns {number}
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*/
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function () {
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return GMLIB_API.getPlayerArmorCoverPercentage(this)
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}
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LLSE_Player.prototype.getArmorValue =
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/**
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* 获取玩家盔甲值覆盖百分比
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* @returns {number}
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*/
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function () {
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return GMLIB_API.getPlayerArmorValue(this)
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}
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module.exports = {
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StaticFloatingText,
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DynamicFloatingText,
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