refactor: change fakeseed to static method
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@@ -27,11 +27,7 @@ void Export_Legacy_GMLib_ServerAPI() {
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return level->setLevelName(name);
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});
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RemoteCall::exportAs("GMLib_ServerAPI", "setFakeSeed", [](int64_t seed) -> void {
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auto level = GMLIB_Level::getLevel();
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if (!level) {
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return;
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}
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return level->setFakeSeed(seed);
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return GMLIB_Level::setFakeSeed(seed);
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});
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RemoteCall::exportAs("GMLib_ServerAPI", "spawnEntity", [](std::pair<Vec3, int> pos, std::string name) -> Actor* {
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return GMLIB_Spawner::spawnEntity(pos.first, pos.second, name);
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