7239 lines
383 KiB
C
7239 lines
383 KiB
C
// This file included all levilamina api and mcapi.
|
|
// This file is automatically generated by GroupMountain Tool Chain.
|
|
// Do not edit by hand.
|
|
|
|
#pragma once
|
|
#include <ll/api/Config.h>
|
|
#include <ll/api/Global.h>
|
|
#include <ll/api/Logger.h>
|
|
#include <ll/api/base/Concepts.h>
|
|
#include <ll/api/base/Containers.h>
|
|
#include <ll/api/base/FixedString.h>
|
|
#include <ll/api/base/Macro.h>
|
|
#include <ll/api/base/Meta.h>
|
|
#include <ll/api/base/MsvcPredefine.h>
|
|
#include <ll/api/base/SourceLocation.h>
|
|
#include <ll/api/base/StdInt.h>
|
|
#include <ll/api/base/ToString.h>
|
|
#include <ll/api/chrono/GameChrono.h>
|
|
#include <ll/api/command/CommandRegistrar.h>
|
|
#include <ll/api/command/DynamicCommand.h>
|
|
#include <ll/api/data/DependencyGraph.h>
|
|
#include <ll/api/data/KeyValueDB.h>
|
|
#include <ll/api/data/Version.h>
|
|
#include <ll/api/dimension/CustomDimensionManager.h>
|
|
#include <ll/api/dimension/SimpleCustomDimension.h>
|
|
#include <ll/api/event/Cancellable.h>
|
|
#include <ll/api/event/DynamicListener.h>
|
|
#include <ll/api/event/Emitter.h>
|
|
#include <ll/api/event/EmitterBase.h>
|
|
#include <ll/api/event/Event.h>
|
|
#include <ll/api/event/EventBus.h>
|
|
#include <ll/api/event/EventId.h>
|
|
#include <ll/api/event/Listener.h>
|
|
#include <ll/api/event/ListenerBase.h>
|
|
#include <ll/api/event/MultiListener.h>
|
|
#include <ll/api/event/command/ExecuteCommandEvent.h>
|
|
#include <ll/api/event/entity/ActorEvent.h>
|
|
#include <ll/api/event/entity/ActorHurtEvent.h>
|
|
#include <ll/api/event/entity/MobDieEvent.h>
|
|
#include <ll/api/event/entity/MobEvent.h>
|
|
#include <ll/api/event/player/PlayerAddExperienceEvent.h>
|
|
#include <ll/api/event/player/PlayerAttackEvent.h>
|
|
#include <ll/api/event/player/PlayerChangePermEvent.h>
|
|
#include <ll/api/event/player/PlayerChatEvent.h>
|
|
#include <ll/api/event/player/PlayerClickEvent.h>
|
|
#include <ll/api/event/player/PlayerConnectEvent.h>
|
|
#include <ll/api/event/player/PlayerDestroyBlockEvent.h>
|
|
#include <ll/api/event/player/PlayerDieEvent.h>
|
|
#include <ll/api/event/player/PlayerEvent.h>
|
|
#include <ll/api/event/player/PlayerInteractBlockEvent.h>
|
|
#include <ll/api/event/player/PlayerJoinEvent.h>
|
|
#include <ll/api/event/player/PlayerJumpEvent.h>
|
|
#include <ll/api/event/player/PlayerLeaveEvent.h>
|
|
#include <ll/api/event/player/PlayerPickUpItemEvent.h>
|
|
#include <ll/api/event/player/PlayerPlaceBlockEvent.h>
|
|
#include <ll/api/event/player/PlayerRespawnEvent.h>
|
|
#include <ll/api/event/player/PlayerSneakEvent.h>
|
|
#include <ll/api/event/player/PlayerSprintEvent.h>
|
|
#include <ll/api/event/player/PlayerSwingEvent.h>
|
|
#include <ll/api/event/player/PlayerUseItemEvent.h>
|
|
#include <ll/api/event/player/PlayerUseItemOnEvent.h>
|
|
#include <ll/api/event/server/ServerStartedEvent.h>
|
|
#include <ll/api/event/server/ServerStoppingEvent.h>
|
|
#include <ll/api/event/server/ServiceEvents.h>
|
|
#include <ll/api/event/world/BlockChangedEvent.h>
|
|
#include <ll/api/event/world/FireSpreadEvent.h>
|
|
#include <ll/api/event/world/LevelEvent.h>
|
|
#include <ll/api/event/world/SpawnMobEvent.h>
|
|
#include <ll/api/event/world/WorldEvent.h>
|
|
#include <ll/api/form/CustomForm.h>
|
|
#include <ll/api/form/FormBase.h>
|
|
#include <ll/api/form/ModalForm.h>
|
|
#include <ll/api/form/SimpleForm.h>
|
|
#include <ll/api/i18n/I18nAPI.h>
|
|
#include <ll/api/io/FileUtils.h>
|
|
#include <ll/api/io/FunctionStream.h>
|
|
#include <ll/api/io/StreamRedirector.h>
|
|
#include <ll/api/memory/Closure.h>
|
|
#include <ll/api/memory/Hook.h>
|
|
#include <ll/api/memory/Memory.h>
|
|
#include <ll/api/memory/PatchHelper.h>
|
|
#include <ll/api/plugin/Manifest.h>
|
|
#include <ll/api/plugin/NativePlugin.h>
|
|
#include <ll/api/plugin/Plugin.h>
|
|
#include <ll/api/plugin/PluginManager.h>
|
|
#include <ll/api/plugin/PluginManagerRegistry.h>
|
|
#include <ll/api/reflection/Deserialization.h>
|
|
#include <ll/api/reflection/Dispatcher.h>
|
|
#include <ll/api/reflection/Reflection.h>
|
|
#include <ll/api/reflection/Serialization.h>
|
|
#include <ll/api/reflection/SerializationError.h>
|
|
#include <ll/api/reflection/TypeName.h>
|
|
#include <ll/api/reflection/Visit.h>
|
|
#include <ll/api/schedule/Scheduler.h>
|
|
#include <ll/api/schedule/Task.h>
|
|
#include <ll/api/service/Bedrock.h>
|
|
#include <ll/api/service/PlayerInfo.h>
|
|
#include <ll/api/service/ServerInfo.h>
|
|
#include <ll/api/service/Service.h>
|
|
#include <ll/api/service/ServiceId.h>
|
|
#include <ll/api/service/ServiceManager.h>
|
|
#include <ll/api/thread/GlobalThreadPauser.h>
|
|
#include <ll/api/thread/InterruptableSleep.h>
|
|
#include <ll/api/thread/SharedRecursiveMutex.h>
|
|
#include <ll/api/thread/ThreadPool.h>
|
|
#include <ll/api/thread/TickSyncSleep.h>
|
|
#include <ll/api/thread/TickSyncTaskPool.h>
|
|
#include <ll/api/utils/Base64Utils.h>
|
|
#include <ll/api/utils/CryptoUtils.h>
|
|
#include <ll/api/utils/ErrorUtils.h>
|
|
#include <ll/api/utils/HashUtils.h>
|
|
#include <ll/api/utils/RandomUtils.h>
|
|
#include <ll/api/utils/StacktraceUtils.h>
|
|
#include <ll/api/utils/StringUtils.h>
|
|
#include <ll/api/utils/WinUtils.h>
|
|
#include <mc/_HeaderOutputPredefine.h>
|
|
#include <mc/certificates/Certificate.h>
|
|
#include <mc/certificates/ExtendedCertificate.h>
|
|
#include <mc/certificates/KeyManager.h>
|
|
#include <mc/certificates/PrivateKeyManager.h>
|
|
#include <mc/certificates/WebToken.h>
|
|
#include <mc/certificates/identity/ActiveDirectoryIdentity.h>
|
|
#include <mc/certificates/identity/RoleCheckerCallback.h>
|
|
#include <mc/client/achievements/Achievements.h>
|
|
#include <mc/client/common/ClientRewind.h>
|
|
#include <mc/client/common/Identity.h>
|
|
#include <mc/client/game/ContentLogFileEndPoint.h>
|
|
#include <mc/client/game/IClientInstance.h>
|
|
#include <mc/client/multiplayer/MultiPlayerLevel.h>
|
|
#include <mc/client/network/detail.h>
|
|
#include <mc/client/network/GameRelightingTestData.h>
|
|
#include <mc/client/network/HeaderCompare.h>
|
|
#include <mc/client/network/httpclient.h>
|
|
#include <mc/client/network/http_memory.h>
|
|
#include <mc/client/network/http_memory_buffer.h>
|
|
#include <mc/client/network/http_retry_after_api_state.h>
|
|
#include <mc/client/network/http_singleton.h>
|
|
#include <mc/client/network/proxy_protocol.h>
|
|
#include <mc/client/network/proxy_type.h>
|
|
#include <mc/client/network/shared_ptr_cache.h>
|
|
#include <mc/client/network/Uri.h>
|
|
#include <mc/client/network/WebSocket.h>
|
|
#include <mc/client/network/win32_cs.h>
|
|
#include <mc/client/network/win32_cs_autolock.h>
|
|
#include <mc/client/network/WinHttpCallbackContext.h>
|
|
#include <mc/client/network/WinHttpConnection.h>
|
|
#include <mc/client/network/WinHttpProvider.h>
|
|
#include <mc/client/network/WinHttpWebSocketExports.h>
|
|
#include <mc/client/network/xbox.h>
|
|
#include <mc/client/network/XPlatSecurityInformation.h>
|
|
#include <mc/client/network/blob_cache/ClientBlobCacheTrackingData.h>
|
|
#include <mc/client/network/realms/RealmId.h>
|
|
#include <mc/client/network/realms/Realms.h>
|
|
#include <mc/client/network/realms/RealmsPurchaseFailureReason.h>
|
|
#include <mc/client/network/realms/RealmsPurchaseIntent.h>
|
|
#include <mc/client/network/realms/RealmsStoriesData.h>
|
|
#include <mc/client/options/Options.h>
|
|
#include <mc/client/particle/Particle.h>
|
|
#include <mc/client/player/InventoryOptions.h>
|
|
#include <mc/client/player/LocalPlayer.h>
|
|
#include <mc/client/renderer/BaseActorRenderContext.h>
|
|
#include <mc/client/renderer/block/BlockGraphicsModeChangeContext.h>
|
|
#include <mc/client/renderer/ptexture/BaseLightTextureImageBuilder.h>
|
|
#include <mc/client/services/persona/AnimatedTextureType.h>
|
|
#include <mc/client/services/persona/AnimationExpression.h>
|
|
#include <mc/client/services/persona/ArmSize.h>
|
|
#include <mc/client/services/persona/packId.h>
|
|
#include <mc/client/services/persona/persona.h>
|
|
#include <mc/client/services/persona/PersonaCharacterHandle.h>
|
|
#include <mc/client/services/persona/PersonaColors.h>
|
|
#include <mc/client/services/persona/personaDefault.h>
|
|
#include <mc/client/services/persona/pieceId.h>
|
|
#include <mc/client/services/persona/PieceType.h>
|
|
#include <mc/client/services/persona/SizeInfo.h>
|
|
#include <mc/client/services/persona/skinRepository.h>
|
|
#include <mc/client/social/AchievementEventing.h>
|
|
#include <mc/client/social/AggregationEventListener.h>
|
|
#include <mc/client/social/Connection.h>
|
|
#include <mc/client/social/ConnectionType.h>
|
|
#include <mc/client/social/eventData.h>
|
|
#include <mc/client/social/EventManager.h>
|
|
#include <mc/client/social/Events.h>
|
|
#include <mc/client/social/GameConnectionInfo.h>
|
|
#include <mc/client/social/GamePublishSetting.h>
|
|
#include <mc/client/social/IEventListener.h>
|
|
#include <mc/client/social/IUserManager.h>
|
|
#include <mc/client/social/Measurement.h>
|
|
#include <mc/client/social/MultiplayerService.h>
|
|
#include <mc/client/social/MultiplayerServiceIdentifier.h>
|
|
#include <mc/client/social/MultiplayerServiceManager.h>
|
|
#include <mc/client/social/MultiplayerServiceObserver.h>
|
|
#include <mc/client/social/OneDSEventListener.h>
|
|
#include <mc/client/social/PersonaOfferClickedData.h>
|
|
#include <mc/client/social/PlayerIDs.h>
|
|
#include <mc/client/social/PlayerTelemetry.h>
|
|
#include <mc/client/social/Property.h>
|
|
#include <mc/client/social/RealtimeRoute.h>
|
|
#include <mc/client/social/ScreenFlow.h>
|
|
#include <mc/client/social/SignInResult.h>
|
|
#include <mc/client/social/Social.h>
|
|
#include <mc/client/social/StoreOfferClickedData.h>
|
|
#include <mc/client/social/TelemetryHeartbeat.h>
|
|
#include <mc/client/social/UserManager.h>
|
|
#include <mc/client/social/XboxLiveUserObserver.h>
|
|
#include <mc/client/sound/NullSoundPlayer.h>
|
|
#include <mc/client/store/storeSearch.h>
|
|
#include <mc/client/store/TelemetryData.h>
|
|
#include <mc/client/store/iap/Offer.h>
|
|
#include <mc/client/store/iap/PlatformOfferPurchaseDetails.h>
|
|
#include <mc/client/store/iap/ProductSku.h>
|
|
#include <mc/codebuilder/AgentMessage.h>
|
|
#include <mc/codebuilder/Block.h>
|
|
#include <mc/codebuilder/Category.h>
|
|
#include <mc/codebuilder/ChatMessage.h>
|
|
#include <mc/codebuilder/ChatSubscription.h>
|
|
#include <mc/codebuilder/CodeBuilder.h>
|
|
#include <mc/codebuilder/CodeBuilderExecutionState.h>
|
|
#include <mc/codebuilder/CodeBuilderStorageQueryOptions.h>
|
|
#include <mc/codebuilder/CodeStatus.h>
|
|
#include <mc/codebuilder/CommandMessage.h>
|
|
#include <mc/codebuilder/CommandRequest.h>
|
|
#include <mc/codebuilder/DataMessage.h>
|
|
#include <mc/codebuilder/EncryptionCipherMode.h>
|
|
#include <mc/codebuilder/EncryptionRequest.h>
|
|
#include <mc/codebuilder/EncryptionResult.h>
|
|
#include <mc/codebuilder/ErrorMessage.h>
|
|
#include <mc/codebuilder/EventMessage.h>
|
|
#include <mc/codebuilder/GameContext.h>
|
|
#include <mc/codebuilder/IMessenger.h>
|
|
#include <mc/codebuilder/IRequestHandler.h>
|
|
#include <mc/codebuilder/Item.h>
|
|
#include <mc/codebuilder/MCCATEGORY.h>
|
|
#include <mc/codebuilder/MCRESULT.h>
|
|
#include <mc/codebuilder/Messenger.h>
|
|
#include <mc/codebuilder/Operation.h>
|
|
#include <mc/codebuilder/ProtocolVersion.h>
|
|
#include <mc/codebuilder/RequestHeader.h>
|
|
#include <mc/codebuilder/RequestInterpreter.h>
|
|
#include <mc/codebuilder/RequestPurpose.h>
|
|
#include <mc/codebuilder/ResponsePurpose.h>
|
|
#include <mc/codebuilder/utils/CodeBuilder.h>
|
|
#include <mc/codebuilder/utils/Event.h>
|
|
#include <mc/common/AggregateFeature.h>
|
|
#include <mc/common/AppPlatformListener.h>
|
|
#include <mc/common/BackgroundTask.h>
|
|
#include <mc/common/BrazeSDKManager.h>
|
|
#include <mc/common/Brightness.h>
|
|
#include <mc/common/BrightnessPair.h>
|
|
#include <mc/common/BuildInfo.h>
|
|
#include <mc/common/ColorFormat.h>
|
|
#include <mc/common/Common.h>
|
|
#include <mc/common/CommonDirection.h>
|
|
#include <mc/common/ComplexAliasDescriptor.h>
|
|
#include <mc/common/ComponentComparer.h>
|
|
#include <mc/common/DashJump.h>
|
|
#include <mc/common/DateManager.h>
|
|
#include <mc/common/DBHelpers.h>
|
|
#include <mc/common/DisplayLoggedErrorManager.h>
|
|
#include <mc/common/EditorBootstrapper.h>
|
|
#include <mc/common/edu.h>
|
|
#include <mc/common/ExpressionNodeCerealConstraint.h>
|
|
#include <mc/common/FrameUpdateContextBase.h>
|
|
#include <mc/common/GameTypeConv.h>
|
|
#include <mc/common/GameVersion.h>
|
|
#include <mc/common/GetAttachPositionViews.h>
|
|
#include <mc/common/GlobalRead.h>
|
|
#include <mc/common/GlobalWrite.h>
|
|
#include <mc/common/glTFExportData.h>
|
|
#include <mc/common/HIDController.h>
|
|
#include <mc/common/HitDetection.h>
|
|
#include <mc/common/IAdvancedGraphicsOptions.h>
|
|
#include <mc/common/IGameModuleDocumentation.h>
|
|
#include <mc/common/IMapDataManagerOptions.h>
|
|
#include <mc/common/IMinecraftApp.h>
|
|
#include <mc/common/InheritanceTree.h>
|
|
#include <mc/common/InvertableFilter.h>
|
|
#include <mc/common/IScriptStatPublisher.h>
|
|
#include <mc/common/IsPregnantDefinition.h>
|
|
#include <mc/common/ITaskQueue.h>
|
|
#include <mc/common/ITaskQueuePort.h>
|
|
#include <mc/common/ITaskQueuePortContext.h>
|
|
#include <mc/common/KnockbackRules.h>
|
|
#include <mc/common/librarySearch.h>
|
|
#include <mc/common/LocalSpatialEntityFetcher.h>
|
|
#include <mc/common/LowMemoryWatcher.h>
|
|
#include <mc/common/MapDataManagerOptions.h>
|
|
#include <mc/common/OculusPlatformMessagePump.h>
|
|
#include <mc/common/Performance.h>
|
|
#include <mc/common/Predicate.h>
|
|
#include <mc/common/QuerySetIdentifier.h>
|
|
#include <mc/common/RenderingRidingOffsetInfo.h>
|
|
#include <mc/common/Safety.h>
|
|
#include <mc/common/SelectorIterator.h>
|
|
#include <mc/common/SemVersionConstraint.h>
|
|
#include <mc/common/ServerMetrics.h>
|
|
#include <mc/common/ServerMetricsImpl.h>
|
|
#include <mc/common/SharedConstants.h>
|
|
#include <mc/common/Spline.h>
|
|
#include <mc/common/StrictExecutionContext.h>
|
|
#include <mc/common/SubmitCallback.h>
|
|
#include <mc/common/SubpackInfoCollection.h>
|
|
#include <mc/common/TagRegistry.h>
|
|
#include <mc/common/TargetNearbyProperties.h>
|
|
#include <mc/common/TelemetryData.h>
|
|
#include <mc/common/TitleInfo.h>
|
|
#include <mc/common/ToFloatFunction.h>
|
|
#include <mc/common/TrustedKeys.h>
|
|
#include <mc/common/UserStorageChecker.h>
|
|
#include <mc/common/WeightedChoices.h>
|
|
#include <mc/common/wrapper/AddRemove.h>
|
|
#include <mc/common/wrapper/AdvanceFrameResult.h>
|
|
#include <mc/common/wrapper/BedSleepingResult.h>
|
|
#include <mc/common/wrapper/ClipCollideResult.h>
|
|
#include <mc/common/wrapper/CompoundTagUpdaterResult.h>
|
|
#include <mc/common/wrapper/CoordinatorResult.h>
|
|
#include <mc/common/wrapper/DeserializeResult.h>
|
|
#include <mc/common/wrapper/Exclude.h>
|
|
#include <mc/common/wrapper/FeatureRefTraits.h>
|
|
#include <mc/common/wrapper/FileReadResult.h>
|
|
#include <mc/common/wrapper/GameplayHandlerResult.h>
|
|
#include <mc/common/wrapper/HandlerResult.h>
|
|
#include <mc/common/wrapper/IDType.h>
|
|
#include <mc/common/wrapper/Include.h>
|
|
#include <mc/common/wrapper/IntegrityTokenResult.h>
|
|
#include <mc/common/wrapper/InteractionResult.h>
|
|
#include <mc/common/wrapper/MolangCompileResult.h>
|
|
#include <mc/common/wrapper/OperationGraphResult.h>
|
|
#include <mc/common/wrapper/Optional.h>
|
|
#include <mc/common/wrapper/OptionalComponentWrapper.h>
|
|
#include <mc/common/wrapper/OptionalGlobal.h>
|
|
#include <mc/common/wrapper/optional_ref.h>
|
|
#include <mc/common/wrapper/OwnerPtrFactory.h>
|
|
#include <mc/common/wrapper/OwnerPtrT.h>
|
|
#include <mc/common/wrapper/PackAccessAssetGenerationResult.h>
|
|
#include <mc/common/wrapper/QueueRequestResult.h>
|
|
#include <mc/common/wrapper/Ref.h>
|
|
#include <mc/common/wrapper/referenced_ptr.h>
|
|
#include <mc/common/wrapper/RepairItemResult.h>
|
|
#include <mc/common/wrapper/ReplayCorrectionResult.h>
|
|
#include <mc/common/wrapper/Result.h>
|
|
#include <mc/common/wrapper/ResultCode.h>
|
|
#include <mc/common/wrapper/ScalarOptional.h>
|
|
#include <mc/common/wrapper/ServerConnectivityTestResult.h>
|
|
#include <mc/common/wrapper/SharedPtr.h>
|
|
#include <mc/common/wrapper/SharePtrRefTraits.h>
|
|
#include <mc/common/wrapper/StackRefResultT.h>
|
|
#include <mc/common/wrapper/StructureBlockPaletteLoadResult.h>
|
|
#include <mc/common/wrapper/StructureDeleteResult.h>
|
|
#include <mc/common/wrapper/StructureLoadResult.h>
|
|
#include <mc/common/wrapper/TaskRunResult.h>
|
|
#include <mc/common/wrapper/TempEPtrBase.h>
|
|
#include <mc/common/wrapper/ValueOrRef.h>
|
|
#include <mc/common/wrapper/ViewT.h>
|
|
#include <mc/common/wrapper/WeakPtr.h>
|
|
#include <mc/common/wrapper/WeakRefT.h>
|
|
#include <mc/common/wrapper/WitherBossPreAIStepResult.h>
|
|
#include <mc/common/wrapper/WorldTransferResultType.h>
|
|
#include <mc/common/wrapper/WSConnectionResult.h>
|
|
#include <mc/config/DefaultScreenCapabilities.h>
|
|
#include <mc/config/IPlayerData.h>
|
|
#include <mc/config/IScreenCapabilities.h>
|
|
#include <mc/config/ISharedController.h>
|
|
#include <mc/config/PlayerCapabilities.h>
|
|
#include <mc/config/PlayerData.h>
|
|
#include <mc/config/ScreenCapabilitiesRepo.h>
|
|
#include <mc/config/SharedController.h>
|
|
#include <mc/config/SharedData.h>
|
|
#include <mc/config/screen_capabilities/ActiveDirectoryScreenCapabilities.h>
|
|
#include <mc/config/screen_capabilities/CodeScreenCapabilities.h>
|
|
#include <mc/config/screen_capabilities/EDUWorldsScreenCapabilities.h>
|
|
#include <mc/config/screen_capabilities/HudScreenCapabilities.h>
|
|
#include <mc/config/screen_capabilities/LibraryScreenCapabilities.h>
|
|
#include <mc/config/screen_capabilities/PauseScreenCapabilities.h>
|
|
#include <mc/config/screen_capabilities/SettingsScreenCapabilities.h>
|
|
#include <mc/config/screen_capabilities/StartScreenCapabilities.h>
|
|
#include <mc/dataloadhelper/DataLoadHelper.h>
|
|
#include <mc/dataloadhelper/DefaultDataLoadHelper.h>
|
|
#include <mc/dataloadhelper/NewUniqueIdsDataLoadHelper.h>
|
|
#include <mc/dataloadhelper/StructureDataLoadHelper.h>
|
|
#include <mc/debug/DebugEndPoint.h>
|
|
#include <mc/deps/application/AppPlatform.h>
|
|
#include <mc/deps/application/AppPlatformNetworkSettings.h>
|
|
#include <mc/deps/application/IAppPlatform.h>
|
|
#include <mc/deps/application/RandomThreadCheckManager.h>
|
|
#include <mc/deps/cereal/BasicLoader.h>
|
|
#include <mc/deps/cereal/BasicSaver.h>
|
|
#include <mc/deps/cereal/cereal.h>
|
|
#include <mc/deps/cereal/CerealComponentItemDataLoader.h>
|
|
#include <mc/deps/cereal/Constraint.h>
|
|
#include <mc/deps/cereal/CoreCerealBindings.h>
|
|
#include <mc/deps/cereal/IdentifierString.h>
|
|
#include <mc/deps/cereal/IntRangeConstraint.h>
|
|
#include <mc/deps/cereal/JsonLoader.h>
|
|
#include <mc/deps/cereal/JsonSaver.h>
|
|
#include <mc/deps/cereal/LocIdString.h>
|
|
#include <mc/deps/cereal/NullConstraint.h>
|
|
#include <mc/deps/cereal/NumericConstraint.h>
|
|
#include <mc/deps/cereal/RapidJSONSchemaReader.h>
|
|
#include <mc/deps/cereal/ReflectionCtx.h>
|
|
#include <mc/deps/cereal/Schema.h>
|
|
#include <mc/deps/cereal/SchemaDescription.h>
|
|
#include <mc/deps/cereal/SchemaFactory.h>
|
|
#include <mc/deps/cereal/SchemaInfo.h>
|
|
#include <mc/deps/cereal/SchemaReader.h>
|
|
#include <mc/deps/cereal/SchemaReaderState.h>
|
|
#include <mc/deps/cereal/SchemaWriter.h>
|
|
#include <mc/deps/cereal/SerializerContext.h>
|
|
#include <mc/deps/cereal/SerializerEnumMapping.h>
|
|
#include <mc/deps/cereal/SerializerTraits.h>
|
|
#include <mc/deps/cereal/StringConstraint.h>
|
|
#include <mc/deps/cereal/internal/AliasSchema.h>
|
|
#include <mc/deps/cereal/internal/BasicCompositeSchema.h>
|
|
#include <mc/deps/cereal/internal/BasicGenericTypeSchema.h>
|
|
#include <mc/deps/cereal/internal/BasicSchema.h>
|
|
#include <mc/deps/cereal/internal/BasicTagSequenceSchema.h>
|
|
#include <mc/deps/cereal/internal/ConstraintDescription.h>
|
|
#include <mc/deps/cereal/internal/DefaultCompositeSchema.h>
|
|
#include <mc/deps/cereal/internal/DeprecatedSchema.h>
|
|
#include <mc/deps/cereal/internal/ExtendedSchemaInfo.h>
|
|
#include <mc/deps/cereal/internal/internal.h>
|
|
#include <mc/deps/cereal/internal/Member.h>
|
|
#include <mc/deps/cereal/internal/ReflectedType.h>
|
|
#include <mc/deps/cereal/internal/ReflectionContext.h>
|
|
#include <mc/deps/cereal/internal/ResultCode.h>
|
|
#include <mc/deps/cereal/internal/SchemaDescriptor.h>
|
|
#include <mc/deps/cereal/internal/SchemaId.h>
|
|
#include <mc/deps/cereal/internal/SchemaInfo.h>
|
|
#include <mc/deps/cereal/internal/StringConstraint.h>
|
|
#include <mc/deps/cereal/internal/UndefinedSchema.h>
|
|
#include <mc/deps/core/BufferedFileOperations.h>
|
|
#include <mc/deps/core/Core.h>
|
|
#include <mc/deps/core/CounterFlags.h>
|
|
#include <mc/deps/core/CounterFormat.h>
|
|
#include <mc/deps/core/CounterTokenMarker.h>
|
|
#include <mc/deps/core/CrossStorageCopyMode.h>
|
|
#include <mc/deps/core/DirectoryIterationFlags.h>
|
|
#include <mc/deps/core/DirectoryIterationItem.h>
|
|
#include <mc/deps/core/DiskAccessTracker.h>
|
|
#include <mc/deps/core/ExcludedPath.h>
|
|
#include <mc/deps/core/File.h>
|
|
#include <mc/deps/core/FileAccessType.h>
|
|
#include <mc/deps/core/FileBufferingMode.h>
|
|
#include <mc/deps/core/FileCounters.h>
|
|
#include <mc/deps/core/FileImpl.h>
|
|
#include <mc/deps/core/FileInterfaceImpl.h>
|
|
#include <mc/deps/core/FileOpenMode.h>
|
|
#include <mc/deps/core/FileStats.h>
|
|
#include <mc/deps/core/FileStdStreamBuf.h>
|
|
#include <mc/deps/core/FileStorageArea.h>
|
|
#include <mc/deps/core/FileStorageAreaFetcher.h>
|
|
#include <mc/deps/core/FileStream.h>
|
|
#include <mc/deps/core/FileSystem.h>
|
|
#include <mc/deps/core/FileSystemImpl.h>
|
|
#include <mc/deps/core/FileSystem_windows.h>
|
|
#include <mc/deps/core/FileType.h>
|
|
#include <mc/deps/core/File_c_windows.h>
|
|
#include <mc/deps/core/FlatFile.h>
|
|
#include <mc/deps/core/FlatFileManifest.h>
|
|
#include <mc/deps/core/FlatFileManifestInfo.h>
|
|
#include <mc/deps/core/FlatFileManifestTracker.h>
|
|
#include <mc/deps/core/FlatFileOperations.h>
|
|
#include <mc/deps/core/FlatFileSearchResult.h>
|
|
#include <mc/deps/core/FlatFileSystemImpl.h>
|
|
#include <mc/deps/core/FullCopyFileOperations.h>
|
|
#include <mc/deps/core/GzipUtil.h>
|
|
#include <mc/deps/core/IFile.h>
|
|
#include <mc/deps/core/IFileStorageAreaFetcher.h>
|
|
#include <mc/deps/core/InputFileStream.h>
|
|
#include <mc/deps/core/LevelStorageResult.h>
|
|
#include <mc/deps/core/LevelStorageState.h>
|
|
#include <mc/deps/core/OutputFileStream.h>
|
|
#include <mc/deps/core/Path.h>
|
|
#include <mc/deps/core/PathBuffer.h>
|
|
#include <mc/deps/core/PathPart.h>
|
|
#include <mc/deps/core/PendingWrite.h>
|
|
#include <mc/deps/core/Profile.h>
|
|
#include <mc/deps/core/ProfileThread.h>
|
|
#include <mc/deps/core/Result.h>
|
|
#include <mc/deps/core/StackString.h>
|
|
#include <mc/deps/core/StorageAreaFactory.h>
|
|
#include <mc/deps/core/StorageAreaState.h>
|
|
#include <mc/deps/core/StorageAreaStateListener.h>
|
|
#include <mc/deps/core/StorageAreasTree.h>
|
|
#include <mc/deps/core/StorageArea_windows.h>
|
|
#include <mc/deps/core/StringConversions.h>
|
|
#include <mc/deps/core/Subject.h>
|
|
#include <mc/deps/core/TransactionFlags.h>
|
|
#include <mc/deps/core/TransactionFrame.h>
|
|
#include <mc/deps/core/TransactionFrameSourceTarget.h>
|
|
#include <mc/deps/core/UnzipFile.h>
|
|
#include <mc/deps/core/UnzipResult.h>
|
|
#include <mc/deps/core/UnzipSettings.h>
|
|
#include <mc/deps/core/WriteOperation.h>
|
|
#include <mc/deps/core/ZipFileRestrictions.h>
|
|
#include <mc/deps/core/ZipProgress.h>
|
|
#include <mc/deps/core/ZipResult.h>
|
|
#include <mc/deps/core/ZipSettings.h>
|
|
#include <mc/deps/core/ZipUtils.h>
|
|
#include <mc/deps/core/common/bedrock/ActivationArguments.h>
|
|
#include <mc/deps/core/common/bedrock/ActiveTransfersManager.h>
|
|
#include <mc/deps/core/common/bedrock/ActorGarbageCollector.h>
|
|
#include <mc/deps/core/common/bedrock/ActorManager.h>
|
|
#include <mc/deps/core/common/bedrock/AppIsland.h>
|
|
#include <mc/deps/core/common/bedrock/ApplicationDataStores.h>
|
|
#include <mc/deps/core/common/bedrock/ArrayNode.h>
|
|
#include <mc/deps/core/common/bedrock/AssignedThread.h>
|
|
#include <mc/deps/core/common/bedrock/AsyncErrc.h>
|
|
#include <mc/deps/core/common/bedrock/AsyncResult.h>
|
|
#include <mc/deps/core/common/bedrock/AsyncStatus.h>
|
|
#include <mc/deps/core/common/bedrock/BaseGameTestHelper.h>
|
|
#include <mc/deps/core/common/bedrock/Bedrock.h>
|
|
#include <mc/deps/core/common/bedrock/BinaryRequestBody.h>
|
|
#include <mc/deps/core/common/bedrock/BufferedResponseBody.h>
|
|
#include <mc/deps/core/common/bedrock/Burst.h>
|
|
#include <mc/deps/core/common/bedrock/CallStack.h>
|
|
#include <mc/deps/core/common/bedrock/CompoundBlockVolume.h>
|
|
#include <mc/deps/core/common/bedrock/CountTracker.h>
|
|
#include <mc/deps/core/common/bedrock/CrashManager.h>
|
|
#include <mc/deps/core/common/bedrock/CrashTelemetryProcessor.h>
|
|
#include <mc/deps/core/common/bedrock/CrashUploadStatus.h>
|
|
#include <mc/deps/core/common/bedrock/DataStore.h>
|
|
#include <mc/deps/core/common/bedrock/DataStoreDetail.h>
|
|
#include <mc/deps/core/common/bedrock/DataStoreInfo.h>
|
|
#include <mc/deps/core/common/bedrock/DEL.h>
|
|
#include <mc/deps/core/common/bedrock/Detail.h>
|
|
#include <mc/deps/core/common/bedrock/Details.h>
|
|
#include <mc/deps/core/common/bedrock/DeviceIdContext.h>
|
|
#include <mc/deps/core/common/bedrock/DeviceIdManager.h>
|
|
#include <mc/deps/core/common/bedrock/Diagnostics.h>
|
|
#include <mc/deps/core/common/bedrock/DimensionFactory.h>
|
|
#include <mc/deps/core/common/bedrock/DimensionManager.h>
|
|
#include <mc/deps/core/common/bedrock/DirectoryEntry.h>
|
|
#include <mc/deps/core/common/bedrock/DirectoryPickerConfig.h>
|
|
#include <mc/deps/core/common/bedrock/DispatcherInterface.h>
|
|
#include <mc/deps/core/common/bedrock/DispatcherProcess.h>
|
|
#include <mc/deps/core/common/bedrock/DispatchQueue.h>
|
|
#include <mc/deps/core/common/bedrock/Document.h>
|
|
#include <mc/deps/core/common/bedrock/DocumentOptions.h>
|
|
#include <mc/deps/core/common/bedrock/EnableNonOwnerReferences.h>
|
|
#include <mc/deps/core/common/bedrock/EnableQueueForMainThread.h>
|
|
#include <mc/deps/core/common/bedrock/EnableQueueForThread.h>
|
|
#include <mc/deps/core/common/bedrock/ErrorInfo.h>
|
|
#include <mc/deps/core/common/bedrock/ErrorInfoBuilder.h>
|
|
#include <mc/deps/core/common/bedrock/Factory.h>
|
|
#include <mc/deps/core/common/bedrock/FilePathManager.h>
|
|
#include <mc/deps/core/common/bedrock/FilePickerManager.h>
|
|
#include <mc/deps/core/common/bedrock/FilePickerManagerImpl.h>
|
|
#include <mc/deps/core/common/bedrock/FileSystemInterfaceImpl.h>
|
|
#include <mc/deps/core/common/bedrock/GET.h>
|
|
#include <mc/deps/core/common/bedrock/HEAD.h>
|
|
#include <mc/deps/core/common/bedrock/HeaderCollection.h>
|
|
#include <mc/deps/core/common/bedrock/Http.h>
|
|
#include <mc/deps/core/common/bedrock/HttpErrorCategory.h>
|
|
#include <mc/deps/core/common/bedrock/HttpInterface.h>
|
|
#include <mc/deps/core/common/bedrock/HttpInterfaceInternal.h>
|
|
#include <mc/deps/core/common/bedrock/HttpInterface_windows.h>
|
|
#include <mc/deps/core/common/bedrock/HttpUrlValidator.h>
|
|
#include <mc/deps/core/common/bedrock/IApplicationDataStores.h>
|
|
#include <mc/deps/core/common/bedrock/IAsyncResult.h>
|
|
#include <mc/deps/core/common/bedrock/IClient.h>
|
|
#include <mc/deps/core/common/bedrock/IDimensionFactory.h>
|
|
#include <mc/deps/core/common/bedrock/IFileSystem.h>
|
|
#include <mc/deps/core/common/bedrock/IIslandCore.h>
|
|
#include <mc/deps/core/common/bedrock/ILevelListCache.h>
|
|
#include <mc/deps/core/common/bedrock/IManager.h>
|
|
#include <mc/deps/core/common/bedrock/IMemoryAllocator.h>
|
|
#include <mc/deps/core/common/bedrock/ImplFactory.h>
|
|
#include <mc/deps/core/common/bedrock/ImportStructureMetaData.h>
|
|
#include <mc/deps/core/common/bedrock/Interface.h>
|
|
#include <mc/deps/core/common/bedrock/Internal.h>
|
|
#include <mc/deps/core/common/bedrock/InternalHeapAllocator.h>
|
|
#include <mc/deps/core/common/bedrock/Intrusive.h>
|
|
#include <mc/deps/core/common/bedrock/IRequestBody.h>
|
|
#include <mc/deps/core/common/bedrock/IResponseBody.h>
|
|
#include <mc/deps/core/common/bedrock/IVillageManager.h>
|
|
#include <mc/deps/core/common/bedrock/JSONObject.h>
|
|
#include <mc/deps/core/common/bedrock/LevelSoundManager.h>
|
|
#include <mc/deps/core/common/bedrock/LibHttpClientErrorCatergory.h>
|
|
#include <mc/deps/core/common/bedrock/LibHttpClientImpl.h>
|
|
#include <mc/deps/core/common/bedrock/LibHttpClientInstance.h>
|
|
#include <mc/deps/core/common/bedrock/list.h>
|
|
#include <mc/deps/core/common/bedrock/LoadTimeProfiler.h>
|
|
#include <mc/deps/core/common/bedrock/LockGuard.h>
|
|
#include <mc/deps/core/common/bedrock/LoggingInterface.h>
|
|
#include <mc/deps/core/common/bedrock/LoggingInterfaceGeneric.h>
|
|
#include <mc/deps/core/common/bedrock/LogLevel.h>
|
|
#include <mc/deps/core/common/bedrock/MainProcScope.h>
|
|
#include <mc/deps/core/common/bedrock/Manager.h>
|
|
#include <mc/deps/core/common/bedrock/Memory.h>
|
|
#include <mc/deps/core/common/bedrock/MemoryPage.h>
|
|
#include <mc/deps/core/common/bedrock/Method.h>
|
|
#include <mc/deps/core/common/bedrock/MethodType.h>
|
|
#include <mc/deps/core/common/bedrock/MutableObjectHelper.h>
|
|
#include <mc/deps/core/common/bedrock/Mutex.h>
|
|
#include <mc/deps/core/common/bedrock/NetworkSession.h>
|
|
#include <mc/deps/core/common/bedrock/NetworkSessionOwner.h>
|
|
#include <mc/deps/core/common/bedrock/Node.h>
|
|
#include <mc/deps/core/common/bedrock/NodeBase.h>
|
|
#include <mc/deps/core/common/bedrock/NonOwnerPointer.h>
|
|
#include <mc/deps/core/common/bedrock/ObjectNode.h>
|
|
#include <mc/deps/core/common/bedrock/OSThreadPriority.h>
|
|
#include <mc/deps/core/common/bedrock/ParseHandler.h>
|
|
#include <mc/deps/core/common/bedrock/ParseResult.h>
|
|
#include <mc/deps/core/common/bedrock/PlatformBootstrap.h>
|
|
#include <mc/deps/core/common/bedrock/PlatformBootstrap_Win32.h>
|
|
#include <mc/deps/core/common/bedrock/PlatformBuildInfo.h>
|
|
#include <mc/deps/core/common/bedrock/PlatformData.h>
|
|
#include <mc/deps/core/common/bedrock/PlatformRuntimeInfo.h>
|
|
#include <mc/deps/core/common/bedrock/PlatformUtils.h>
|
|
#include <mc/deps/core/common/bedrock/POST.h>
|
|
#include <mc/deps/core/common/bedrock/PrioritizeSharedOwnership.h>
|
|
#include <mc/deps/core/common/bedrock/PrioritySharedMutex.h>
|
|
#include <mc/deps/core/common/bedrock/PubSub.h>
|
|
#include <mc/deps/core/common/bedrock/PUT.h>
|
|
#include <mc/deps/core/common/bedrock/Request.h>
|
|
#include <mc/deps/core/common/bedrock/RequestBuilder.h>
|
|
#include <mc/deps/core/common/bedrock/RequestPriority.h>
|
|
#include <mc/deps/core/common/bedrock/Response.h>
|
|
#include <mc/deps/core/common/bedrock/ResponseBodyType.h>
|
|
#include <mc/deps/core/common/bedrock/Result.h>
|
|
#include <mc/deps/core/common/bedrock/ResultLogger.h>
|
|
#include <mc/deps/core/common/bedrock/RetryPolicy.h>
|
|
#include <mc/deps/core/common/bedrock/SanitizedFormatString.h>
|
|
#include <mc/deps/core/common/bedrock/ScopeExit.h>
|
|
#include <mc/deps/core/common/bedrock/SessionInfo.h>
|
|
#include <mc/deps/core/common/bedrock/SessionInfoManager.h>
|
|
#include <mc/deps/core/common/bedrock/SharedRecursiveMutex.h>
|
|
#include <mc/deps/core/common/bedrock/SharedRecursiveMutexBase.h>
|
|
#include <mc/deps/core/common/bedrock/SignalReceiver.h>
|
|
#include <mc/deps/core/common/bedrock/Status.h>
|
|
#include <mc/deps/core/common/bedrock/StorageMigration.h>
|
|
#include <mc/deps/core/common/bedrock/StorageMigrationType.h>
|
|
#include <mc/deps/core/common/bedrock/StringAppendBuffer.h>
|
|
#include <mc/deps/core/common/bedrock/StringNode.h>
|
|
#include <mc/deps/core/common/bedrock/StringRequestBody.h>
|
|
#include <mc/deps/core/common/bedrock/Threading.h>
|
|
#include <mc/deps/core/common/bedrock/ThreadLocalObject.h>
|
|
#include <mc/deps/core/common/bedrock/ThreadOwner.h>
|
|
#include <mc/deps/core/common/bedrock/ThreadUtil.h>
|
|
#include <mc/deps/core/common/bedrock/ToXAsyncBlock.h>
|
|
#include <mc/deps/core/common/bedrock/typeid_t.h>
|
|
#include <mc/deps/core/common/bedrock/UniqueLock.h>
|
|
#include <mc/deps/core/common/bedrock/UnwrapResult.h>
|
|
#include <mc/deps/core/common/bedrock/ValueWrapper.h>
|
|
#include <mc/deps/core/common/bedrock/WebSocketInterface.h>
|
|
#include <mc/deps/core/common/bedrock/WebSocketInterfaceInternal.h>
|
|
#include <mc/deps/core/common/bedrock/WebSocketInterface_windows.h>
|
|
#include <mc/deps/core/common/bedrock/WorkerPoolHandle.h>
|
|
#include <mc/deps/core/common/bedrock/WorkerPoolManager.h>
|
|
#include <mc/deps/core/common/bedrock/WorkerPoolManagerImpl.h>
|
|
#include <mc/deps/core/common/bedrock/WorkerTaskStats.h>
|
|
#include <mc/deps/core/common/bedrock/WorldRecoveryTelemetryEvent.h>
|
|
#include <mc/deps/core/common/bedrock/WorldRecoveryTelemetryHandler.h>
|
|
#include <mc/deps/core/common/bedrock/pubsub/Connector.h>
|
|
#include <mc/deps/core/common/bedrock/pubsub/ConnectPosition.h>
|
|
#include <mc/deps/core/common/bedrock/pubsub/DeferredSubscription.h>
|
|
#include <mc/deps/core/common/bedrock/pubsub/DeferredSubscriptionHub.h>
|
|
#include <mc/deps/core/common/bedrock/pubsub/DeferredSubscriptionHubBase.h>
|
|
#include <mc/deps/core/common/bedrock/pubsub/Detail.h>
|
|
#include <mc/deps/core/common/bedrock/pubsub/DispatchTargets.h>
|
|
#include <mc/deps/core/common/bedrock/pubsub/FastDispatchPublisherBase_MultiThreaded.h>
|
|
#include <mc/deps/core/common/bedrock/pubsub/PriorityDeferredSubscriptionHub.h>
|
|
#include <mc/deps/core/common/bedrock/pubsub/PublisherBase.h>
|
|
#include <mc/deps/core/common/bedrock/pubsub/PublisherDisconnector.h>
|
|
#include <mc/deps/core/common/bedrock/pubsub/RawSubscription.h>
|
|
#include <mc/deps/core/common/bedrock/pubsub/Subscription.h>
|
|
#include <mc/deps/core/common/bedrock/pubsub/SubscriptionBase.h>
|
|
#include <mc/deps/core/common/bedrock/pubsub/SubscriptionBodyBase.h>
|
|
#include <mc/deps/core/common/bedrock/pubsub/SubscriptionContext.h>
|
|
#include <mc/deps/core/common/debug/BedrockLog.h>
|
|
#include <mc/deps/core/common/debug/CategoryLogFile.h>
|
|
#include <mc/deps/core/common/debug/ComposedAssertMessage.h>
|
|
#include <mc/deps/core/common/debug/DebugUtils.h>
|
|
#include <mc/deps/core/common/debug/LogAreaFilter.h>
|
|
#include <mc/deps/core/common/debug/LogCategory.h>
|
|
#include <mc/deps/core/common/debug/LogChannel.h>
|
|
#include <mc/deps/core/common/debug/LogDetails.h>
|
|
#include <mc/deps/core/common/debug/LogRule.h>
|
|
#include <mc/deps/core/common/threading/InternalTaskGroup.h>
|
|
#include <mc/deps/core/data/BidirectionalUnorderedMap.h>
|
|
#include <mc/deps/core/data/DataDrivenModel.h>
|
|
#include <mc/deps/core/data/DividedPos.h>
|
|
#include <mc/deps/core/data/DividedPos2d.h>
|
|
#include <mc/deps/core/data/Factory.h>
|
|
#include <mc/deps/core/data/Filter.h>
|
|
#include <mc/deps/core/data/FilterList.h>
|
|
#include <mc/deps/core/data/GridArea.h>
|
|
#include <mc/deps/core/data/InternalHelpers.h>
|
|
#include <mc/deps/core/data/InterpolationPair.h>
|
|
#include <mc/deps/core/data/LocklessQueue.h>
|
|
#include <mc/deps/core/data/MPMCQueue.h>
|
|
#include <mc/deps/core/data/OperationNode.h>
|
|
#include <mc/deps/core/data/ProcessGlobals.h>
|
|
#include <mc/deps/core/data/Quaternion.h>
|
|
#include <mc/deps/core/data/Read.h>
|
|
#include <mc/deps/core/data/SmallSet.h>
|
|
#include <mc/deps/core/data/TaskQueueImpl.h>
|
|
#include <mc/deps/core/data/TaskQueuePortContextImpl.h>
|
|
#include <mc/deps/core/data/TaskQueuePortImpl.h>
|
|
#include <mc/deps/core/data/Write.h>
|
|
#include <mc/deps/core/data/XTaskQueueObject.h>
|
|
#include <mc/deps/core/data/XTaskQueuePortObject.h>
|
|
#include <mc/deps/core/data/XTaskQueueRegistrationToken.h>
|
|
#include <mc/deps/core/debug/AssertHandlerContext.h>
|
|
#include <mc/deps/core/debug/DebugAssertException.h>
|
|
#include <mc/deps/core/debug/LogSettingsUpdater.h>
|
|
#include <mc/deps/core/debug/log/ContentLog.h>
|
|
#include <mc/deps/core/debug/log/ContentLogEndPoint.h>
|
|
#include <mc/deps/core/mce/Blob.h>
|
|
#include <mc/deps/core/mce/BlobHelper.h>
|
|
#include <mc/deps/core/mce/Color.h>
|
|
#include <mc/deps/core/mce/Degree.h>
|
|
#include <mc/deps/core/mce/Image.h>
|
|
#include <mc/deps/core/mce/ImageFormat.h>
|
|
#include <mc/deps/core/mce/ImageUsage.h>
|
|
#include <mc/deps/core/mce/Math.h>
|
|
#include <mc/deps/core/mce/MathUtility.h>
|
|
#include <mc/deps/core/mce/mce.h>
|
|
#include <mc/deps/core/mce/Radian.h>
|
|
#include <mc/deps/core/mce/RenderState.h>
|
|
#include <mc/deps/core/mce/UUID.h>
|
|
#include <mc/deps/core/platform/ActivationUri.h>
|
|
#include <mc/deps/core/platform/AppLifecycleContext.h>
|
|
#include <mc/deps/core/resource/BackwardsCompatTextureGroup.h>
|
|
#include <mc/deps/core/resource/BackwardsCompatTextureInfo.h>
|
|
#include <mc/deps/core/resource/ContentIdentity.h>
|
|
#include <mc/deps/core/resource/Legacy.h>
|
|
#include <mc/deps/core/resource/LegacyBlockIdMappingUtils.h>
|
|
#include <mc/deps/core/resource/LegacyItemTriggerHandler.h>
|
|
#include <mc/deps/core/resource/LegacyItemTriggerHandlerConfig.h>
|
|
#include <mc/deps/core/resource/LegacyPackIdVersion.h>
|
|
#include <mc/deps/core/resource/LegacyStructureTemplate.h>
|
|
#include <mc/deps/core/resource/LegacyTreeFeatureHelpers.h>
|
|
#include <mc/deps/core/resource/LoadedResourceData.h>
|
|
#include <mc/deps/core/resource/ModuleIdentifier.h>
|
|
#include <mc/deps/core/resource/PackIdVersion.h>
|
|
#include <mc/deps/core/resource/ResourceInformation.h>
|
|
#include <mc/deps/core/resource/ResourceLoader.h>
|
|
#include <mc/deps/core/resource/ResourceLocation.h>
|
|
#include <mc/deps/core/resource/ResourceLocationPair.h>
|
|
#include <mc/deps/core/resource/ResourceMetadata.h>
|
|
#include <mc/deps/core/resource/ResourceUtil.h>
|
|
#include <mc/deps/core/resource/WorldConversionReport.h>
|
|
#include <mc/deps/core/secure_storage/FileSecureStorage.h>
|
|
#include <mc/deps/core/secure_storage/ISecureStorageKeySystem.h>
|
|
#include <mc/deps/core/secure_storage/NullSecureStorage.h>
|
|
#include <mc/deps/core/secure_storage/SecureStorage.h>
|
|
#include <mc/deps/core/secure_storage/SecureStorageKey.h>
|
|
#include <mc/deps/core/sem_ver/SemVersion.h>
|
|
#include <mc/deps/core/sem_ver/VanillaSemVersions.h>
|
|
#include <mc/deps/core/sound/LoopingSoundAttributes.h>
|
|
#include <mc/deps/core/sound/LoopingSoundState.h>
|
|
#include <mc/deps/core/sound/PlayingSoundAttributes.h>
|
|
#include <mc/deps/core/sound/SoundInstanceProperties.h>
|
|
#include <mc/deps/core/sound/SoundItem.h>
|
|
#include <mc/deps/core/sound/SoundPlayerInterface.h>
|
|
#include <mc/deps/core/string/HashedString.h>
|
|
#include <mc/deps/core/threading/BackgroundTaskBase.h>
|
|
#include <mc/deps/core/threading/BackgroundTaskQueue.h>
|
|
#include <mc/deps/core/threading/BackgroundWorker.h>
|
|
#include <mc/deps/core/threading/IBackgroundTaskOwner.h>
|
|
#include <mc/deps/core/threading/ITaskExecutionContext.h>
|
|
#include <mc/deps/core/threading/ResetEventObj.h>
|
|
#include <mc/deps/core/threading/Scheduler.h>
|
|
#include <mc/deps/core/threading/ScopedAutoreleasePool.h>
|
|
#include <mc/deps/core/threading/SpinLock.h>
|
|
#include <mc/deps/core/threading/TaskGroup.h>
|
|
#include <mc/deps/core/threading/TaskResult.h>
|
|
#include <mc/deps/core/threading/TaskStartInfoBase.h>
|
|
#include <mc/deps/core/threading/TaskStartInfoEx.h>
|
|
#include <mc/deps/core/threading/TaskStatus.h>
|
|
#include <mc/deps/core/threading/WorkerPool.h>
|
|
#include <mc/deps/core/timing/Stopwatch.h>
|
|
#include <mc/deps/core/timing/StopwatchHandler.h>
|
|
#include <mc/deps/core/utility/ActorReplacementParams.h>
|
|
#include <mc/deps/core/utility/Agent.h>
|
|
#include <mc/deps/core/utility/BasicTimer.h>
|
|
#include <mc/deps/core/utility/BedrockLoadContext.h>
|
|
#include <mc/deps/core/utility/BinaryStream.h>
|
|
#include <mc/deps/core/utility/BoatFrictionUtility.h>
|
|
#include <mc/deps/core/utility/buffer_span.h>
|
|
#include <mc/deps/core/utility/buffer_span_mut.h>
|
|
#include <mc/deps/core/utility/CDScopedEvent.h>
|
|
#include <mc/deps/core/utility/Components.h>
|
|
#include <mc/deps/core/utility/ComponentsView.h>
|
|
#include <mc/deps/core/utility/CrashDumpAssertData.h>
|
|
#include <mc/deps/core/utility/CrashDumpEventData.h>
|
|
#include <mc/deps/core/utility/CrashDumpFormatEntryImpl.h>
|
|
#include <mc/deps/core/utility/CrashDumpFrameData.h>
|
|
#include <mc/deps/core/utility/CrashDumpGameplayData.h>
|
|
#include <mc/deps/core/utility/CrashDumpGlobalData.h>
|
|
#include <mc/deps/core/utility/CrashDumpKeyValueData.h>
|
|
#include <mc/deps/core/utility/CrashDumpLog.h>
|
|
#include <mc/deps/core/utility/CrashDumpLogUtils.h>
|
|
#include <mc/deps/core/utility/CrashDumpPlayerData.h>
|
|
#include <mc/deps/core/utility/CrashDumpRenderData.h>
|
|
#include <mc/deps/core/utility/CrashDump_AllData.h>
|
|
#include <mc/deps/core/utility/Detail.h>
|
|
#include <mc/deps/core/utility/FlockingUtility.h>
|
|
#include <mc/deps/core/utility/FormattedString.h>
|
|
#include <mc/deps/core/utility/GetAttachPositionUtility.h>
|
|
#include <mc/deps/core/utility/GetControllingPlayerUtility.h>
|
|
#include <mc/deps/core/utility/GetRidingHeightUtility.h>
|
|
#include <mc/deps/core/utility/GoalSelectorUtility.h>
|
|
#include <mc/deps/core/utility/Helpers.h>
|
|
#include <mc/deps/core/utility/InsideBlockComponentUtility.h>
|
|
#include <mc/deps/core/utility/ItemReplacementCommandUtil.h>
|
|
#include <mc/deps/core/utility/JumpPreventionUtility.h>
|
|
#include <mc/deps/core/utility/LootTableUtils.h>
|
|
#include <mc/deps/core/utility/MultidimensionalArray.h>
|
|
#include <mc/deps/core/utility/NavigationUtility.h>
|
|
#include <mc/deps/core/utility/NumberConversionResult.h>
|
|
#include <mc/deps/core/utility/OfferFlowerTickUtility.h>
|
|
#include <mc/deps/core/utility/PaddleBehaviorUtility.h>
|
|
#include <mc/deps/core/utility/PlayerGameTypeUtility.h>
|
|
#include <mc/deps/core/utility/PropertyBag.h>
|
|
#include <mc/deps/core/utility/ReadOnlyBinaryStream.h>
|
|
#include <mc/deps/core/utility/ReplacementResults.h>
|
|
#include <mc/deps/core/utility/ResourceUri.h>
|
|
#include <mc/deps/core/utility/RotationUtility.h>
|
|
#include <mc/deps/core/utility/SimulatedMoveResult.h>
|
|
#include <mc/deps/core/utility/Url.h>
|
|
#include <mc/deps/core/utility/UseItemGoalUtility.h>
|
|
#include <mc/deps/core/utility/Util.h>
|
|
#include <mc/deps/core/utility/ValidationErrorCategory.h>
|
|
#include <mc/deps/core/utility/ValidationResult.h>
|
|
#include <mc/deps/core/utility/ValidationStatus.h>
|
|
#include <mc/deps/core/utility/VanillaGoalUtility.h>
|
|
#include <mc/deps/core/utility/XXHash.h>
|
|
#include <mc/deps/core_graphics/common/cg.h>
|
|
#include <mc/deps/core_graphics/common/ImageBuffer.h>
|
|
#include <mc/deps/core_graphics/helpers/TintMapColor.h>
|
|
#include <mc/deps/crypto/Asymmetric.h>
|
|
#include <mc/deps/crypto/Crypto.h>
|
|
#include <mc/deps/crypto/Hash.h>
|
|
#include <mc/deps/crypto/Random.h>
|
|
#include <mc/deps/crypto/Symmetric.h>
|
|
#include <mc/deps/crypto/asymmetric/Asymmetric.h>
|
|
#include <mc/deps/crypto/asymmetric/OpenSSLInterface.h>
|
|
#include <mc/deps/crypto/asymmetric/Padding.h>
|
|
#include <mc/deps/crypto/asymmetric/PubKeyFormat.h>
|
|
#include <mc/deps/crypto/asymmetric/System.h>
|
|
#include <mc/deps/crypto/hash/Hash.h>
|
|
#include <mc/deps/crypto/hash/HashType.h>
|
|
#include <mc/deps/crypto/hash/HMAC.h>
|
|
#include <mc/deps/crypto/hash/IHash.h>
|
|
#include <mc/deps/crypto/hash/md5.h>
|
|
#include <mc/deps/crypto/hash/OpenSSLHashInterface.h>
|
|
#include <mc/deps/crypto/random/Random.h>
|
|
#include <mc/deps/crypto/symmetric/OpenSSLSymmetricInterface.h>
|
|
#include <mc/deps/crypto/symmetric/OperationMode.h>
|
|
#include <mc/deps/crypto/symmetric/Symmetric.h>
|
|
#include <mc/deps/crypto/symmetric/System.h>
|
|
#include <mc/deps/file/FileAccessTransforms.h>
|
|
#include <mc/deps/file/FileSystemFileAccess.h>
|
|
#include <mc/deps/file/IFileAccess.h>
|
|
#include <mc/deps/file/IFileReadAccess.h>
|
|
#include <mc/deps/file/IFileWriteAccess.h>
|
|
#include <mc/deps/file/MemoryMappedFileAccess.h>
|
|
#include <mc/deps/file/ZlibFileAccessWrapper.h>
|
|
#include <mc/deps/json/Block.h>
|
|
#include <mc/deps/json/Component.h>
|
|
#include <mc/deps/json/EmptyClass.h>
|
|
#include <mc/deps/json/FastWriter.h>
|
|
#include <mc/deps/json/Features.h>
|
|
#include <mc/deps/json/Item.h>
|
|
#include <mc/deps/json/Json.h>
|
|
#include <mc/deps/json/JsonHelpers.h>
|
|
#include <mc/deps/json/JsonPackUtils.h>
|
|
#include <mc/deps/json/JsonParseState.h>
|
|
#include <mc/deps/json/JsonSchemaNodeBase.h>
|
|
#include <mc/deps/json/JsonSchemaObjectNode.h>
|
|
#include <mc/deps/json/JsonUtil.h>
|
|
#include <mc/deps/json/JsonValidator.h>
|
|
#include <mc/deps/json/RapidJsonDataFixers.h>
|
|
#include <mc/deps/json/Reader.h>
|
|
#include <mc/deps/json/StaticString.h>
|
|
#include <mc/deps/json/StyledStreamWriter.h>
|
|
#include <mc/deps/json/StyledWriter.h>
|
|
#include <mc/deps/json/Value.h>
|
|
#include <mc/deps/json/ValueConstIterator.h>
|
|
#include <mc/deps/json/ValueIterator.h>
|
|
#include <mc/deps/json/ValueIteratorBase.h>
|
|
#include <mc/deps/json/ValueType.h>
|
|
#include <mc/deps/json/Writer.h>
|
|
#include <mc/deps/puv/CerealUpgraderBase.h>
|
|
#include <mc/deps/puv/EquipmentSlot.h>
|
|
#include <mc/deps/puv/FilterSubject.h>
|
|
#include <mc/deps/puv/internal.h>
|
|
#include <mc/deps/puv/IntRange.h>
|
|
#include <mc/deps/puv/Legacy.h>
|
|
#include <mc/deps/puv/LoaderBase.h>
|
|
#include <mc/deps/puv/LoadResult.h>
|
|
#include <mc/deps/puv/LoadResultAny.h>
|
|
#include <mc/deps/puv/Logger.h>
|
|
#include <mc/deps/puv/ParserBase.h>
|
|
#include <mc/deps/puv/PathElement.h>
|
|
#include <mc/deps/puv/PathHandler.h>
|
|
#include <mc/deps/puv/PathSwapper.h>
|
|
#include <mc/deps/puv/Puv.h>
|
|
#include <mc/deps/puv/ScopedLogger.h>
|
|
#include <mc/deps/puv/Upgrader.h>
|
|
#include <mc/deps/puv/UseAnimation.h>
|
|
#include <mc/deps/puv/VersionParser.h>
|
|
#include <mc/deps/puv/v1_20_50/AllowOffHandItemComponent.h>
|
|
#include <mc/deps/puv/v1_20_50/BlockDescriptor.h>
|
|
#include <mc/deps/puv/v1_20_50/BlockDescriptorProxy.h>
|
|
#include <mc/deps/puv/v1_20_50/BlockDescriptorProxyConstraint.h>
|
|
#include <mc/deps/puv/v1_20_50/BlockDescriptorSerializer.h>
|
|
#include <mc/deps/puv/v1_20_50/CanDestroyInCreativeItemComponent.h>
|
|
#include <mc/deps/puv/v1_20_50/ComponentItemComponentData.h>
|
|
#include <mc/deps/puv/v1_20_50/CooldownItemComponent.h>
|
|
#include <mc/deps/puv/v1_20_50/DamageItemComponent.h>
|
|
#include <mc/deps/puv/v1_20_50/DefinitionTrigger.h>
|
|
#include <mc/deps/puv/v1_20_50/DiggerItemComponent.h>
|
|
#include <mc/deps/puv/v1_20_50/DisplayNameItemComponent.h>
|
|
#include <mc/deps/puv/v1_20_50/DurabilityItemComponent.h>
|
|
#include <mc/deps/puv/v1_20_50/EnchantableItemComponent.h>
|
|
#include <mc/deps/puv/v1_20_50/EnchantSlotConstraint.h>
|
|
#include <mc/deps/puv/v1_20_50/EntityPlacerItemComponent.h>
|
|
#include <mc/deps/puv/v1_20_50/FoodItemComponent.h>
|
|
#include <mc/deps/puv/v1_20_50/FuelItemComponent.h>
|
|
#include <mc/deps/puv/v1_20_50/GlintItemComponent.h>
|
|
#include <mc/deps/puv/v1_20_50/HandEquippedItemComponent.h>
|
|
#include <mc/deps/puv/v1_20_50/HoverTextColorItemComponent.h>
|
|
#include <mc/deps/puv/v1_20_50/IconItemComponent.h>
|
|
#include <mc/deps/puv/v1_20_50/InteractButtonItemComponent.h>
|
|
#include <mc/deps/puv/v1_20_50/LiquidClippedItemComponent.h>
|
|
#include <mc/deps/puv/v1_20_50/MaxStackSizeItemComponent.h>
|
|
#include <mc/deps/puv/v1_20_50/PlanterItemComponent.h>
|
|
#include <mc/deps/puv/v1_20_50/ProjectileItemComponent.h>
|
|
#include <mc/deps/puv/v1_20_50/RecordItemComponent.h>
|
|
#include <mc/deps/puv/v1_20_50/RepairableItemComponent.h>
|
|
#include <mc/deps/puv/v1_20_50/ShooterItemComponent.h>
|
|
#include <mc/deps/puv/v1_20_50/ShouldDespawnItemComponent.h>
|
|
#include <mc/deps/puv/v1_20_50/StackedByDataItemComponent.h>
|
|
#include <mc/deps/puv/v1_20_50/StorageItemComponent.h>
|
|
#include <mc/deps/puv/v1_20_50/TagsItemComponent.h>
|
|
#include <mc/deps/puv/v1_20_50/ThrowableItemComponent.h>
|
|
#include <mc/deps/puv/v1_20_50/UseAnimationItemComponent.h>
|
|
#include <mc/deps/puv/v1_20_50/UseModifiersItemComponent.h>
|
|
#include <mc/deps/puv/v1_20_50/v1_20_50.h>
|
|
#include <mc/deps/puv/v1_20_50/WearableItemComponent.h>
|
|
#include <mc/deps/raknet/AddressOrGUID.h>
|
|
#include <mc/deps/raknet/BitStream.h>
|
|
#include <mc/deps/raknet/BPSTracker.h>
|
|
#include <mc/deps/raknet/CCRakNetSlidingWindow.h>
|
|
#include <mc/deps/raknet/CommandParserInterface.h>
|
|
#include <mc/deps/raknet/ConnectionAttemptResult.h>
|
|
#include <mc/deps/raknet/ConnectionState.h>
|
|
#include <mc/deps/raknet/CSHA1.h>
|
|
#include <mc/deps/raknet/DatagramHeaderFormat.h>
|
|
#include <mc/deps/raknet/HuffmanEncodingTree.h>
|
|
#include <mc/deps/raknet/HuffmanEncodingTreeNode.h>
|
|
#include <mc/deps/raknet/InternalPacket.h>
|
|
#include <mc/deps/raknet/InternalPacketRefCountedData.h>
|
|
#include <mc/deps/raknet/IRNS2_Berkley.h>
|
|
#include <mc/deps/raknet/LocklessUint32_t.h>
|
|
#include <mc/deps/raknet/NetworkAdapter.h>
|
|
#include <mc/deps/raknet/Packet.h>
|
|
#include <mc/deps/raknet/PluginInterface2.h>
|
|
#include <mc/deps/raknet/PublicKey.h>
|
|
#include <mc/deps/raknet/RakNet.h>
|
|
#include <mc/deps/raknet/RakNetGUID.h>
|
|
#include <mc/deps/raknet/RakNetRandom.h>
|
|
#include <mc/deps/raknet/RakNetServerLANVisibility.h>
|
|
#include <mc/deps/raknet/RakNetSocket2.h>
|
|
#include <mc/deps/raknet/RakNetSocket2Allocator.h>
|
|
#include <mc/deps/raknet/RakNetStatistics.h>
|
|
#include <mc/deps/raknet/RakPeer.h>
|
|
#include <mc/deps/raknet/RakPeerInterface.h>
|
|
#include <mc/deps/raknet/RakString.h>
|
|
#include <mc/deps/raknet/RakThread.h>
|
|
#include <mc/deps/raknet/ReliabilityLayer.h>
|
|
#include <mc/deps/raknet/RemoteClient.h>
|
|
#include <mc/deps/raknet/RemoteSystemIndex.h>
|
|
#include <mc/deps/raknet/RNS2BindResult.h>
|
|
#include <mc/deps/raknet/RNS2EventHandler.h>
|
|
#include <mc/deps/raknet/RNS2RecvStruct.h>
|
|
#include <mc/deps/raknet/RNS2Type.h>
|
|
#include <mc/deps/raknet/RNS2_Berkley.h>
|
|
#include <mc/deps/raknet/RNS2_BerkleyBindParameters.h>
|
|
#include <mc/deps/raknet/RNS2_SendParameters.h>
|
|
#include <mc/deps/raknet/RNS2_Windows.h>
|
|
#include <mc/deps/raknet/RNS2_Windows_Linux_360.h>
|
|
#include <mc/deps/raknet/SimpleMutex.h>
|
|
#include <mc/deps/raknet/SocketDescriptor.h>
|
|
#include <mc/deps/raknet/SocketLayer.h>
|
|
#include <mc/deps/raknet/SocketLayerOverride.h>
|
|
#include <mc/deps/raknet/SplitPacketChannel.h>
|
|
#include <mc/deps/raknet/StartupResult.h>
|
|
#include <mc/deps/raknet/StringCompressor.h>
|
|
#include <mc/deps/raknet/StringTable.h>
|
|
#include <mc/deps/raknet/SystemAddress.h>
|
|
#include <mc/deps/raknet/TCPInterface.h>
|
|
#include <mc/deps/raknet/uint24_t.h>
|
|
#include <mc/deps/raknet/WSAStartupSingleton.h>
|
|
#include <mc/deps/raknet/data_structures/ByteQueue.h>
|
|
#include <mc/deps/raknet/data_structures/DataStructures.h>
|
|
#include <mc/deps/raknet/data_structures/LinkedList.h>
|
|
#include <mc/deps/raknet/data_structures/List.h>
|
|
#include <mc/deps/raknet/data_structures/Map.h>
|
|
#include <mc/deps/raknet/data_structures/RangeNode.h>
|
|
#include <mc/deps/snappy/ByteArraySource.h>
|
|
#include <mc/deps/snappy/internal.h>
|
|
#include <mc/deps/snappy/Sink.h>
|
|
#include <mc/deps/snappy/snappy.h>
|
|
#include <mc/deps/snappy/SnappyDecompressor.h>
|
|
#include <mc/deps/snappy/Source.h>
|
|
#include <mc/deps/snappy/UncheckedByteArraySink.h>
|
|
#include <mc/editor/systems/ActorOwnerComponent.h>
|
|
#include <mc/editor/systems/ActorTickNeededComponent.h>
|
|
#include <mc/editor/systems/CurrentTickComponent.h>
|
|
#include <mc/entity/EntityContext.h>
|
|
#include <mc/entity/EntityFactoryT.h>
|
|
#include <mc/entity/EntityGoalUtility.h>
|
|
#include <mc/entity/EntityHost.h>
|
|
#include <mc/entity/EntityId.h>
|
|
#include <mc/entity/EntityIdTraits.h>
|
|
#include <mc/entity/EntityModifier.h>
|
|
#include <mc/entity/EntityNetId.h>
|
|
#include <mc/entity/EntityRefTraits.h>
|
|
#include <mc/entity/EntityRegistryConstRefTraits.h>
|
|
#include <mc/entity/EntityRegistryRefTraits.h>
|
|
#include <mc/entity/EntitySet.h>
|
|
#include <mc/entity/NumericNodeData.h>
|
|
#include <mc/entity/UnsignedRange.h>
|
|
#include <mc/entity/WeakEntityRef.h>
|
|
#include <mc/entity/components/AABBShapeComponent.h>
|
|
#include <mc/entity/components/AbilitiesComponent.h>
|
|
#include <mc/entity/components/ActionOrStopComponent.h>
|
|
#include <mc/entity/components/ActorDefinitionEventSubcomponent.h>
|
|
#include <mc/entity/components/ActorDefinitionIdentifierComponent.h>
|
|
#include <mc/entity/components/ActorFlagComponent.h>
|
|
#include <mc/entity/components/ActorGameTypeComponent.h>
|
|
#include <mc/entity/components/ActorHeadRotationComponent.h>
|
|
#include <mc/entity/components/ActorLimitedLifetimeComponent.h>
|
|
#include <mc/entity/components/ActorRotationComponent.h>
|
|
#include <mc/entity/components/ActorTypeComponent.h>
|
|
#include <mc/entity/components/ActorUniqueIDComponent.h>
|
|
#include <mc/entity/components/ActorWalkAnimationComponent.h>
|
|
#include <mc/entity/components/AddRiderComponent.h>
|
|
#include <mc/entity/components/AddRiderDefinition.h>
|
|
#include <mc/entity/components/AdmireItemComponent.h>
|
|
#include <mc/entity/components/AdmireItemDefinition.h>
|
|
#include <mc/entity/components/AdultRidingHeightOffsetComponent.h>
|
|
#include <mc/entity/components/AgeableComponent.h>
|
|
#include <mc/entity/components/AgeableDefinition.h>
|
|
#include <mc/entity/components/AgentCommandComponent.h>
|
|
#include <mc/entity/components/AmbientSoundComponent.h>
|
|
#include <mc/entity/components/AmbientSoundServerComponent.h>
|
|
#include <mc/entity/components/AmphibiousMoveControlDescription.h>
|
|
#include <mc/entity/components/AngerLevelComponent.h>
|
|
#include <mc/entity/components/AngerLevelDefinition.h>
|
|
#include <mc/entity/components/AngryComponent.h>
|
|
#include <mc/entity/components/AngryDefinition.h>
|
|
#include <mc/entity/components/AreaAttackComponent.h>
|
|
#include <mc/entity/components/AreaAttackDefinition.h>
|
|
#include <mc/entity/components/ArrowEffectSubcomponent.h>
|
|
#include <mc/entity/components/AttackCooldownComponent.h>
|
|
#include <mc/entity/components/AttributesComponent.h>
|
|
#include <mc/entity/components/BalloonableComponent.h>
|
|
#include <mc/entity/components/BalloonableDefinition.h>
|
|
#include <mc/entity/components/BalloonDefinition.h>
|
|
#include <mc/entity/components/BarterComponent.h>
|
|
#include <mc/entity/components/BarterDefinition.h>
|
|
#include <mc/entity/components/BaseGameVersionComponent.h>
|
|
#include <mc/entity/components/BehaviorComponent.h>
|
|
#include <mc/entity/components/BehaviorTreeDescription.h>
|
|
#include <mc/entity/components/BlockBreakSensorComponent.h>
|
|
#include <mc/entity/components/BlockBreakSensorDefinition.h>
|
|
#include <mc/entity/components/BlockClimberDefinition.h>
|
|
#include <mc/entity/components/BlockMovementSlowdownAppliedComponent.h>
|
|
#include <mc/entity/components/BlockMovementSlowdownMultiplierComponent.h>
|
|
#include <mc/entity/components/BlockPosTrackerComponent.h>
|
|
#include <mc/entity/components/BlockSet.h>
|
|
#include <mc/entity/components/BoatPaddleComponent.h>
|
|
#include <mc/entity/components/BoostableComponent.h>
|
|
#include <mc/entity/components/BoostableDefinition.h>
|
|
#include <mc/entity/components/BoostItem.h>
|
|
#include <mc/entity/components/BossDefinition.h>
|
|
#include <mc/entity/components/BounceComponent.h>
|
|
#include <mc/entity/components/BreakBlocksDescription.h>
|
|
#include <mc/entity/components/BreakDoorAnnotationComponent.h>
|
|
#include <mc/entity/components/BreakDoorAnnotationDescription.h>
|
|
#include <mc/entity/components/BreathableComponent.h>
|
|
#include <mc/entity/components/BreathableDefinition.h>
|
|
#include <mc/entity/components/BreedableComponent.h>
|
|
#include <mc/entity/components/BreedableDefinition.h>
|
|
#include <mc/entity/components/BreedableType.h>
|
|
#include <mc/entity/components/BribeableComponent.h>
|
|
#include <mc/entity/components/BribeableDefinition.h>
|
|
#include <mc/entity/components/BucketableComponent.h>
|
|
#include <mc/entity/components/BucketableDescription.h>
|
|
#include <mc/entity/components/BuoyancyComponent.h>
|
|
#include <mc/entity/components/BuoyancyDefinition.h>
|
|
#include <mc/entity/components/BurnsInDaylightDefinition.h>
|
|
#include <mc/entity/components/CameraShakeComponent.h>
|
|
#include <mc/entity/components/CatchFireSubcomponent.h>
|
|
#include <mc/entity/components/CelebrateHuntComponent.h>
|
|
#include <mc/entity/components/CelebrateHuntDefinition.h>
|
|
#include <mc/entity/components/CheckFallDamageRequestComponent.h>
|
|
#include <mc/entity/components/ChunkPositionComponent.h>
|
|
#include <mc/entity/components/ClientReplayStatePolicy.h>
|
|
#include <mc/entity/components/ClientVibrationComponent.h>
|
|
#include <mc/entity/components/CodebuilderComponent.h>
|
|
#include <mc/entity/components/CombatRegenerationComponent.h>
|
|
#include <mc/entity/components/CombatRegenerationDefinition.h>
|
|
#include <mc/entity/components/CombatRegenerationListener.h>
|
|
#include <mc/entity/components/CommandBlockDescription.h>
|
|
#include <mc/entity/components/ConditionalBandwidthOptimization.h>
|
|
#include <mc/entity/components/ConditionalBandwidthOptimizationComponent.h>
|
|
#include <mc/entity/components/ConditionalBandwidthOptimizationDefinition.h>
|
|
#include <mc/entity/components/ContainerDescription.h>
|
|
#include <mc/entity/components/CurrentLocalMoveVelocityComponent.h>
|
|
#include <mc/entity/components/CustomSaveComponent.h>
|
|
#include <mc/entity/components/DamageCondition.h>
|
|
#include <mc/entity/components/DamageOverTimeDefinition.h>
|
|
#include <mc/entity/components/DamageSensorComponent.h>
|
|
#include <mc/entity/components/DamageSensorDefinition.h>
|
|
#include <mc/entity/components/DamageSensorTrigger.h>
|
|
#include <mc/entity/components/DanceComponentListener.h>
|
|
#include <mc/entity/components/DebugInfoComponent.h>
|
|
#include <mc/entity/components/DespawnComponent.h>
|
|
#include <mc/entity/components/DespawnDefinition.h>
|
|
#include <mc/entity/components/DimensionStateComponent.h>
|
|
#include <mc/entity/components/DimensionTransitionComponent.h>
|
|
#include <mc/entity/components/DouseFireSubcomponent.h>
|
|
#include <mc/entity/components/DryingOutTimerComponent.h>
|
|
#include <mc/entity/components/DwellerComponent.h>
|
|
#include <mc/entity/components/DwellerDescription.h>
|
|
#include <mc/entity/components/DynamicJumpControlDescription.h>
|
|
#include <mc/entity/components/DynamicPropertiesComponent.h>
|
|
#include <mc/entity/components/EmotePlayedTelemetryDataComponent.h>
|
|
#include <mc/entity/components/EntitySensorComponent.h>
|
|
#include <mc/entity/components/EntitySensorDefinition.h>
|
|
#include <mc/entity/components/EntityStorageKeyComponent.h>
|
|
#include <mc/entity/components/EnvironmentRequirement.h>
|
|
#include <mc/entity/components/EnvironmentSensorDefinition.h>
|
|
#include <mc/entity/components/EquipItemComponent.h>
|
|
#include <mc/entity/components/EquippableComponent.h>
|
|
#include <mc/entity/components/EquippableDefinition.h>
|
|
#include <mc/entity/components/EventingDispatcherComponent.h>
|
|
#include <mc/entity/components/EventingRequest.h>
|
|
#include <mc/entity/components/EventingRequestQueueComponent.h>
|
|
#include <mc/entity/components/ExhaustionComponent.h>
|
|
#include <mc/entity/components/ExhaustionDefinition.h>
|
|
#include <mc/entity/components/ExperienceRewardComponent.h>
|
|
#include <mc/entity/components/ExperienceRewardDefinition.h>
|
|
#include <mc/entity/components/ExplodeComponent.h>
|
|
#include <mc/entity/components/ExplodeDefinition.h>
|
|
#include <mc/entity/components/FallDistanceComponent.h>
|
|
#include <mc/entity/components/FallFlyTicksComponent.h>
|
|
#include <mc/entity/components/FlockingComponent.h>
|
|
#include <mc/entity/components/FlockingDefinition.h>
|
|
#include <mc/entity/components/FlySpeedComponent.h>
|
|
#include <mc/entity/components/FogCommandComponent.h>
|
|
#include <mc/entity/components/FogCommandSettings.h>
|
|
#include <mc/entity/components/FreezeOnHitSubcomponent.h>
|
|
#include <mc/entity/components/FreezingComponent.h>
|
|
#include <mc/entity/components/FrictionModifierComponent.h>
|
|
#include <mc/entity/components/GameEventListenerComponent.h>
|
|
#include <mc/entity/components/GameEventMovementTrackingComponent.h>
|
|
#include <mc/entity/components/GameEventMovementTrackingDefinition.h>
|
|
#include <mc/entity/components/GeneDefinition.h>
|
|
#include <mc/entity/components/GenericMoveControlDescription.h>
|
|
#include <mc/entity/components/GeneticsComponent.h>
|
|
#include <mc/entity/components/GeneticsDefinition.h>
|
|
#include <mc/entity/components/GeneticVariant.h>
|
|
#include <mc/entity/components/GiveableComponent.h>
|
|
#include <mc/entity/components/GiveableDefinition.h>
|
|
#include <mc/entity/components/GiveableTrigger.h>
|
|
#include <mc/entity/components/GlideMoveControlDescription.h>
|
|
#include <mc/entity/components/GoalSelectorComponent.h>
|
|
#include <mc/entity/components/GrantXPSubcomponent.h>
|
|
#include <mc/entity/components/GroupSizeComponent.h>
|
|
#include <mc/entity/components/GroupSizeDefinition.h>
|
|
#include <mc/entity/components/GrowsCropComponent.h>
|
|
#include <mc/entity/components/GrowsCropDefinition.h>
|
|
#include <mc/entity/components/HealableComponent.h>
|
|
#include <mc/entity/components/HealableDefinition.h>
|
|
#include <mc/entity/components/HeartbeatDefinition.h>
|
|
#include <mc/entity/components/HeartbeatServerComponent.h>
|
|
#include <mc/entity/components/HideComponent.h>
|
|
#include <mc/entity/components/HideDescription.h>
|
|
#include <mc/entity/components/Hitbox.h>
|
|
#include <mc/entity/components/HitboxComponent.h>
|
|
#include <mc/entity/components/HitboxDefinition.h>
|
|
#include <mc/entity/components/HitboxJson.h>
|
|
#include <mc/entity/components/HomeComponent.h>
|
|
#include <mc/entity/components/HomeDefinition.h>
|
|
#include <mc/entity/components/HopperComponent.h>
|
|
#include <mc/entity/components/HopperDefinition.h>
|
|
#include <mc/entity/components/HorseStandCounterComponent.h>
|
|
#include <mc/entity/components/HurtOnConditionDefinition.h>
|
|
#include <mc/entity/components/HurtOwnerSubcomponent.h>
|
|
#include <mc/entity/components/IgniteSubcomponent.h>
|
|
#include <mc/entity/components/IllagerBeastBlockedComponent.h>
|
|
#include <mc/entity/components/IllagerBeastBlockedDescription.h>
|
|
#include <mc/entity/components/ImitateMobSoundsComponent.h>
|
|
#include <mc/entity/components/ImpactDamageSubcomponent.h>
|
|
#include <mc/entity/components/InsideBlockComponent.h>
|
|
#include <mc/entity/components/InsideBlockEventMap.h>
|
|
#include <mc/entity/components/InsideBlockNotifierComponent.h>
|
|
#include <mc/entity/components/InsideBlockNotifierDefinition.h>
|
|
#include <mc/entity/components/InsideBubbleColumnBlockComponent.h>
|
|
#include <mc/entity/components/InsomniaDefinition.h>
|
|
#include <mc/entity/components/InstantDespawnDefinition.h>
|
|
#include <mc/entity/components/InteractComponent.h>
|
|
#include <mc/entity/components/InteractDefinition.h>
|
|
#include <mc/entity/components/Interaction.h>
|
|
#include <mc/entity/components/IPlayerTickPolicy.h>
|
|
#include <mc/entity/components/IReplayStatePolicy.h>
|
|
#include <mc/entity/components/ItemInUseComponent.h>
|
|
#include <mc/entity/components/JumpControlComponent.h>
|
|
#include <mc/entity/components/JumpPendingScaleComponent.h>
|
|
#include <mc/entity/components/JumpRidingScaleComponent.h>
|
|
#include <mc/entity/components/LeashableComponent.h>
|
|
#include <mc/entity/components/LeashableDefinition.h>
|
|
#include <mc/entity/components/LegacyTradeableComponent.h>
|
|
#include <mc/entity/components/LegacyTradeableDefinition.h>
|
|
#include <mc/entity/components/LevelComponent.h>
|
|
#include <mc/entity/components/LoadedChunksComponent.h>
|
|
#include <mc/entity/components/LocalMoveVelocityComponent.h>
|
|
#include <mc/entity/components/LodestoneCompassComponent.h>
|
|
#include <mc/entity/components/LodestoneCompassComponentCalculator.h>
|
|
#include <mc/entity/components/LookAtComponent.h>
|
|
#include <mc/entity/components/LookAtDefinition.h>
|
|
#include <mc/entity/components/LookControlComponent.h>
|
|
#include <mc/entity/components/ManagedWanderingTraderComponent.h>
|
|
#include <mc/entity/components/ManagedWanderingTraderDescription.h>
|
|
#include <mc/entity/components/MaxAutoStepComponent.h>
|
|
#include <mc/entity/components/MinecartPreNormalTickBlockPosComponent.h>
|
|
#include <mc/entity/components/MingleComponent.h>
|
|
#include <mc/entity/components/MobAnimationComponent.h>
|
|
#include <mc/entity/components/MobBodyRotationComponent.h>
|
|
#include <mc/entity/components/MobEffectComponent.h>
|
|
#include <mc/entity/components/MobEffectDefinition.h>
|
|
#include <mc/entity/components/MobEffectsComponent.h>
|
|
#include <mc/entity/components/MobEffectSubcomponent.h>
|
|
#include <mc/entity/components/MobHurtTimeComponent.h>
|
|
#include <mc/entity/components/MobJumpComponent.h>
|
|
#include <mc/entity/components/MobOnPlayerJumpRequestComponent.h>
|
|
#include <mc/entity/components/MobRotationComponent.h>
|
|
#include <mc/entity/components/MobTravelComponent.h>
|
|
#include <mc/entity/components/MountTameableDefinition.h>
|
|
#include <mc/entity/components/MountTamingComponent.h>
|
|
#include <mc/entity/components/MoveControlBasicDescription.h>
|
|
#include <mc/entity/components/MoveControlComponent.h>
|
|
#include <mc/entity/components/MoveControlDescription.h>
|
|
#include <mc/entity/components/MoveControlDolphinDescription.h>
|
|
#include <mc/entity/components/MoveControlFlyDescription.h>
|
|
#include <mc/entity/components/MoveControlHoverDescription.h>
|
|
#include <mc/entity/components/MoveControlSkipDescription.h>
|
|
#include <mc/entity/components/MoveControlSwayDescription.h>
|
|
#include <mc/entity/components/MoveInputComponent.h>
|
|
#include <mc/entity/components/MovementCorrection.h>
|
|
#include <mc/entity/components/MovementInterpolatorComponent.h>
|
|
#include <mc/entity/components/MovementSpeedComponent.h>
|
|
#include <mc/entity/components/MoveRequestComponent.h>
|
|
#include <mc/entity/components/NameableComponent.h>
|
|
#include <mc/entity/components/NameableDefinition.h>
|
|
#include <mc/entity/components/NameAction.h>
|
|
#include <mc/entity/components/NavigationClimbDescription.h>
|
|
#include <mc/entity/components/NavigationDescription.h>
|
|
#include <mc/entity/components/NavigationFloatDescription.h>
|
|
#include <mc/entity/components/NavigationFlyDescription.h>
|
|
#include <mc/entity/components/NavigationGenericDescription.h>
|
|
#include <mc/entity/components/NavigationHoverDescription.h>
|
|
#include <mc/entity/components/NavigationSwimDescription.h>
|
|
#include <mc/entity/components/NavigationWalkDescription.h>
|
|
#include <mc/entity/components/NpcComponents.h>
|
|
#include <mc/entity/components/NpcDefinition.h>
|
|
#include <mc/entity/components/NpcGUIOffset.h>
|
|
#include <mc/entity/components/NpcI18nObserver.h>
|
|
#include <mc/entity/components/OfferFlowerTickComponent.h>
|
|
#include <mc/entity/components/OffsetsComponent.h>
|
|
#include <mc/entity/components/OnewayPhysicsBlocksComponent.h>
|
|
#include <mc/entity/components/OnFireComponent.h>
|
|
#include <mc/entity/components/OnHitSubcomponent.h>
|
|
#include <mc/entity/components/OpenDoorAnnotationDescription.h>
|
|
#include <mc/entity/components/OutOfControlDefinition.h>
|
|
#include <mc/entity/components/PackedItemUseLegacyInventoryTransaction.h>
|
|
#include <mc/entity/components/Paddle.h>
|
|
#include <mc/entity/components/ParticleEventRequest.h>
|
|
#include <mc/entity/components/ParticleEventRequestQueueComponent.h>
|
|
#include <mc/entity/components/ParticleOnHitSubcomponent.h>
|
|
#include <mc/entity/components/PassengerComponent.h>
|
|
#include <mc/entity/components/PassengersToPositionComponent.h>
|
|
#include <mc/entity/components/PassengerYRotLimitComponent.h>
|
|
#include <mc/entity/components/PeekComponent.h>
|
|
#include <mc/entity/components/PeekDefinition.h>
|
|
#include <mc/entity/components/PendingRemovePassengersComponent.h>
|
|
#include <mc/entity/components/PersistentDescription.h>
|
|
#include <mc/entity/components/PhysicsComponent.h>
|
|
#include <mc/entity/components/PhysicsDefinition.h>
|
|
#include <mc/entity/components/PlayerBlockActionData.h>
|
|
#include <mc/entity/components/PlayerBlockActions.h>
|
|
#include <mc/entity/components/PlayerCurrentTickComponent.h>
|
|
#include <mc/entity/components/PlayerInputModeComponent.h>
|
|
#include <mc/entity/components/PlayerInputRequestComponent.h>
|
|
#include <mc/entity/components/PlayerInteractionModelComponent.h>
|
|
#include <mc/entity/components/PlayerPaddleComponent.h>
|
|
#include <mc/entity/components/PlayerPositionModeComponent.h>
|
|
#include <mc/entity/components/PlayerTickConfig.h>
|
|
#include <mc/entity/components/PlayerTickPolicy.h>
|
|
#include <mc/entity/components/PopulateGlobalPassengersToPositionListSystem.h>
|
|
#include <mc/entity/components/PositionPassengerRequestComponent.h>
|
|
#include <mc/entity/components/PreferredPathComponent.h>
|
|
#include <mc/entity/components/PreferredPathDescription.h>
|
|
#include <mc/entity/components/PrioritizedGoal.h>
|
|
#include <mc/entity/components/ProjectileComponent.h>
|
|
#include <mc/entity/components/ProjectileDescription.h>
|
|
#include <mc/entity/components/PushableComponent.h>
|
|
#include <mc/entity/components/PushableDescription.h>
|
|
#include <mc/entity/components/PushedByComponent.h>
|
|
#include <mc/entity/components/RaidBossComponent.h>
|
|
#include <mc/entity/components/RailActivatorComponent.h>
|
|
#include <mc/entity/components/RailActivatorDefinition.h>
|
|
#include <mc/entity/components/RailMovementComponent.h>
|
|
#include <mc/entity/components/RailMovementDefinition.h>
|
|
#include <mc/entity/components/RemoveOnHitSubcomponent.h>
|
|
#include <mc/entity/components/RenderRotationComponent.h>
|
|
#include <mc/entity/components/ReplayStateComponent.h>
|
|
#include <mc/entity/components/ReplayStateConfig.h>
|
|
#include <mc/entity/components/ReplayStateFlagDiff.h>
|
|
#include <mc/entity/components/ReplayStatePolicy.h>
|
|
#include <mc/entity/components/ReplayStateTrackerDiff.h>
|
|
#include <mc/entity/components/RideableComponent.h>
|
|
#include <mc/entity/components/RideableComponentData.h>
|
|
#include <mc/entity/components/RideableComponentHelpers.h>
|
|
#include <mc/entity/components/RideableDefinition.h>
|
|
#include <mc/entity/components/RidingHeightComponent.h>
|
|
#include <mc/entity/components/RidingPrevIDComponent.h>
|
|
#include <mc/entity/components/RuntimeIDComponent.h>
|
|
#include <mc/entity/components/ScaleByAgeComponent.h>
|
|
#include <mc/entity/components/ScaleByAgeDefinition.h>
|
|
#include <mc/entity/components/ScanForDolphinTimerComponent.h>
|
|
#include <mc/entity/components/SchedulerComponent.h>
|
|
#include <mc/entity/components/SchedulerDefinition.h>
|
|
#include <mc/entity/components/SeatDescription.h>
|
|
#include <mc/entity/components/SensingComponent.h>
|
|
#include <mc/entity/components/ServerCorrectionPolicy.h>
|
|
#include <mc/entity/components/Shareable.h>
|
|
#include <mc/entity/components/ShareableComponent.h>
|
|
#include <mc/entity/components/ShareableDefinition.h>
|
|
#include <mc/entity/components/ShooterComponent.h>
|
|
#include <mc/entity/components/ShooterDefinition.h>
|
|
#include <mc/entity/components/ShouldUpdateBoundingBoxRequestComponent.h>
|
|
#include <mc/entity/components/SitComponent.h>
|
|
#include <mc/entity/components/SittableDefinition.h>
|
|
#include <mc/entity/components/SlideOffsetComponent.h>
|
|
#include <mc/entity/components/SlimeMoveControlDescription.h>
|
|
#include <mc/entity/components/SlotDescriptor.h>
|
|
#include <mc/entity/components/SnapOnRailComponent.h>
|
|
#include <mc/entity/components/SneakingComponent.h>
|
|
#include <mc/entity/components/SoundDefinition.h>
|
|
#include <mc/entity/components/SoundEventPlayerComponent.h>
|
|
#include <mc/entity/components/SoundEventRequest.h>
|
|
#include <mc/entity/components/SoundEventRequestQueueComponent.h>
|
|
#include <mc/entity/components/SpawnActorDefinition.h>
|
|
#include <mc/entity/components/SpawnActorEntry.h>
|
|
#include <mc/entity/components/SpawnActorParameters.h>
|
|
#include <mc/entity/components/SpawnAoECloudSubcomponent.h>
|
|
#include <mc/entity/components/SpawnChanceSubcomponent.h>
|
|
#include <mc/entity/components/SplashPotionEffectSubcomponent.h>
|
|
#include <mc/entity/components/StandAnimationComponent.h>
|
|
#include <mc/entity/components/StateVectorComponent.h>
|
|
#include <mc/entity/components/StickInGroundSubcomponent.h>
|
|
#include <mc/entity/components/SubBBsComponent.h>
|
|
#include <mc/entity/components/SuspectTrackingComponent.h>
|
|
#include <mc/entity/components/SuspectTrackingDefinition.h>
|
|
#include <mc/entity/components/SwimSpeedMultiplierComponent.h>
|
|
#include <mc/entity/components/SynchedActorDataComponent.h>
|
|
#include <mc/entity/components/TameableComponent.h>
|
|
#include <mc/entity/components/TameableDefinition.h>
|
|
#include <mc/entity/components/TargetNearbyComponent.h>
|
|
#include <mc/entity/components/TargetNearbyDefinition.h>
|
|
#include <mc/entity/components/TeleportComponent.h>
|
|
#include <mc/entity/components/TeleportDescription.h>
|
|
#include <mc/entity/components/TeleportToSubcomponent.h>
|
|
#include <mc/entity/components/ThrownPotionEffectSubcomponent.h>
|
|
#include <mc/entity/components/TickWorldComponent.h>
|
|
#include <mc/entity/components/TickWorldDescription.h>
|
|
#include <mc/entity/components/TimerComponent.h>
|
|
#include <mc/entity/components/TimerDefinition.h>
|
|
#include <mc/entity/components/TradeResupplyComponent.h>
|
|
#include <mc/entity/components/TradeResupplyDescription.h>
|
|
#include <mc/entity/components/TrailComponent.h>
|
|
#include <mc/entity/components/TrailDescription.h>
|
|
#include <mc/entity/components/TransformationComponent.h>
|
|
#include <mc/entity/components/TransformationDescription.h>
|
|
#include <mc/entity/components/TripodCameraActivatedComponent.h>
|
|
#include <mc/entity/components/TripodCameraComponent.h>
|
|
#include <mc/entity/components/TripodCameraDescription.h>
|
|
#include <mc/entity/components/TrustComponent.h>
|
|
#include <mc/entity/components/TrustDescription.h>
|
|
#include <mc/entity/components/TrustingComponent.h>
|
|
#include <mc/entity/components/TrustingDefinition.h>
|
|
#include <mc/entity/components/UpdateWaterStateRequestComponent.h>
|
|
#include <mc/entity/components/VanillaClientGameplayComponent.h>
|
|
#include <mc/entity/components/VariableMaxAutoStepDefinition.h>
|
|
#include <mc/entity/components/VehicleComponent.h>
|
|
#include <mc/entity/components/VehicleStateProvider.h>
|
|
#include <mc/entity/components/VibrationDamperDefinition.h>
|
|
#include <mc/entity/components/VibrationDataComponent.h>
|
|
#include <mc/entity/components/VibrationListenerComponent.h>
|
|
#include <mc/entity/components/VibrationListenerDefinition.h>
|
|
#include <mc/entity/components/VRMoveAdjustAngleComponent.h>
|
|
#include <mc/entity/components/WalkDistComponent.h>
|
|
#include <mc/entity/components/WardenSpawnTrackerComponent.h>
|
|
#include <mc/entity/components/WaterMovementDescription.h>
|
|
#include <mc/entity/components/WeightChoiceEntry.h>
|
|
#include <mc/entity/components/agent/ActionDetails.h>
|
|
#include <mc/entity/components/agent/ActionQueue.h>
|
|
#include <mc/entity/components/agent/Actions.h>
|
|
#include <mc/entity/components/agent/AgentComponents.h>
|
|
#include <mc/entity/components/agent/Animating.h>
|
|
#include <mc/entity/components/agent/BlockQueryResult.h>
|
|
#include <mc/entity/components/agent/Destroy.h>
|
|
#include <mc/entity/components/agent/DetectObstacle.h>
|
|
#include <mc/entity/components/agent/DetectRedstone.h>
|
|
#include <mc/entity/components/agent/Direction.h>
|
|
#include <mc/entity/components/agent/Interact.h>
|
|
#include <mc/entity/components/agent/Move.h>
|
|
#include <mc/entity/components/agent/actions/Attack.h>
|
|
#include <mc/entity/components/agent/actions/Collect.h>
|
|
#include <mc/entity/components/agent/actions/Drop.h>
|
|
#include <mc/entity/components/agent/actions/DropAll.h>
|
|
#include <mc/entity/components/agent/actions/InspectData.h>
|
|
#include <mc/entity/components/agent/actions/InspectItemCount.h>
|
|
#include <mc/entity/components/agent/actions/InspectItemDetail.h>
|
|
#include <mc/entity/components/agent/actions/InspectItemSpace.h>
|
|
#include <mc/entity/components/agent/actions/PlaceBlock.h>
|
|
#include <mc/entity/components/agent/actions/QueueItem.h>
|
|
#include <mc/entity/components/agent/actions/Till.h>
|
|
#include <mc/entity/components/agent/actions/TransferItemTo.h>
|
|
#include <mc/entity/components/agent/actions/Turn.h>
|
|
#include <mc/entity/events/EcsEventDispatcher.h>
|
|
#include <mc/entity/factory/DefinitionInstanceGroup.h>
|
|
#include <mc/entity/factory/EntityComponentFactoryBase.h>
|
|
#include <mc/entity/factory/EntityComponentFactoryCereal.h>
|
|
#include <mc/entity/factory/EntityComponentFactoryJson.h>
|
|
#include <mc/entity/factory/EntityGoalFactory.h>
|
|
#include <mc/entity/factory/ICerealDefinitionSerializer.h>
|
|
#include <mc/entity/factory/IDefinitionInstance.h>
|
|
#include <mc/entity/factory/IJsonDefinitionSerializer.h>
|
|
#include <mc/entity/flags/AbilitiesDirtyFlag.h>
|
|
#include <mc/entity/flags/ActorAddedFlag.h>
|
|
#include <mc/entity/flags/ActorChunkMoveFlag.h>
|
|
#include <mc/entity/flags/ActorHeadInWaterFlag.h>
|
|
#include <mc/entity/flags/ActorHeadWasInWaterFlag.h>
|
|
#include <mc/entity/flags/ActorIsBeingDestroyedFlag.h>
|
|
#include <mc/entity/flags/ActorIsImmobileFlag.h>
|
|
#include <mc/entity/flags/ActorIsKnockedBackOnDeathFlag.h>
|
|
#include <mc/entity/flags/ActorLocalPlayerEntityMovedFlag.h>
|
|
#include <mc/entity/flags/ActorMovementTickNeededFlag.h>
|
|
#include <mc/entity/flags/ActorRemovedFlag.h>
|
|
#include <mc/entity/flags/ActorTickedFlag.h>
|
|
#include <mc/entity/flags/AirTravelFlag.h>
|
|
#include <mc/entity/flags/AnimationCompleteFlag.h>
|
|
#include <mc/entity/flags/AnimationShrugFlag.h>
|
|
#include <mc/entity/flags/ArmorFlyEnabledFlag.h>
|
|
#include <mc/entity/flags/AutoClimbTravelFlag.h>
|
|
#include <mc/entity/flags/AutoJumpingFlag.h>
|
|
#include <mc/entity/flags/AutoStepRequestFlag.h>
|
|
#include <mc/entity/flags/BatFlag.h>
|
|
#include <mc/entity/flags/BeeFlag.h>
|
|
#include <mc/entity/flags/BlazeFlag.h>
|
|
#include <mc/entity/flags/BoatFlag.h>
|
|
#include <mc/entity/flags/CactusBlockFlag.h>
|
|
#include <mc/entity/flags/CamelFlag.h>
|
|
#include <mc/entity/flags/CanStandOnSnowFlag.h>
|
|
#include <mc/entity/flags/CanVehicleSprintFlag.h>
|
|
#include <mc/entity/flags/ChickenFlag.h>
|
|
#include <mc/entity/flags/CollidableMobFlag.h>
|
|
#include <mc/entity/flags/CollidableMobNearFlag.h>
|
|
#include <mc/entity/flags/CollisionFlag.h>
|
|
#include <mc/entity/flags/ControlledByLocalInstanceFlag.h>
|
|
#include <mc/entity/flags/EditorActorPausedFlag.h>
|
|
#include <mc/entity/flags/EditorActorPauseTickNeededFlag.h>
|
|
#include <mc/entity/flags/EjectedByActivatorRailFlag.h>
|
|
#include <mc/entity/flags/EnderDragonFlag.h>
|
|
#include <mc/entity/flags/EndPortalBlockFlag.h>
|
|
#include <mc/entity/flags/ExecutingFlag.h>
|
|
#include <mc/entity/flags/ExitFromPassengerFlag.h>
|
|
#include <mc/entity/flags/ExperienceOrbFlag.h>
|
|
#include <mc/entity/flags/FallingBlockFlag.h>
|
|
#include <mc/entity/flags/FireworksRocketFlag.h>
|
|
#include <mc/entity/flags/FishFlag.h>
|
|
#include <mc/entity/flags/FishingHookFlag.h>
|
|
#include <mc/entity/flags/FreezeImmuneFlag.h>
|
|
#include <mc/entity/flags/GlidingTravelFlag.h>
|
|
#include <mc/entity/flags/GroundTravelFlag.h>
|
|
#include <mc/entity/flags/HasLightweightFamilyFlag.h>
|
|
#include <mc/entity/flags/HasTeleportedFlag.h>
|
|
#include <mc/entity/flags/HoneyBlockFlag.h>
|
|
#include <mc/entity/flags/HorizontalCollisionFlag.h>
|
|
#include <mc/entity/flags/HorseFlag.h>
|
|
#include <mc/entity/flags/ImmuneToLavaDragFlag.h>
|
|
#include <mc/entity/flags/InLavaFlag.h>
|
|
#include <mc/entity/flags/InWaterFlag.h>
|
|
#include <mc/entity/flags/IsDeadFlag.h>
|
|
#include <mc/entity/flags/IsNearDolphinsFlag.h>
|
|
#include <mc/entity/flags/IsStuckInColliderFlag.h>
|
|
#include <mc/entity/flags/IsStuckItemFlag.h>
|
|
#include <mc/entity/flags/ItemActorFlag.h>
|
|
#include <mc/entity/flags/JumpFromGroundRequestFlag.h>
|
|
#include <mc/entity/flags/KeepPassengersTooLargeForVehicleFlag.h>
|
|
#include <mc/entity/flags/LavaSlimeFlag.h>
|
|
#include <mc/entity/flags/LavaSlimeJumpRequestFlag.h>
|
|
#include <mc/entity/flags/LavaTravelFlag.h>
|
|
#include <mc/entity/flags/LevitateTravelFlag.h>
|
|
#include <mc/entity/flags/LiquidTravelFlag.h>
|
|
#include <mc/entity/flags/LocalPlayerComponentFlag.h>
|
|
#include <mc/entity/flags/LocalPlayerJumpRequestFlag.h>
|
|
#include <mc/entity/flags/MinecartFlag.h>
|
|
#include <mc/entity/flags/MobAllowStandSlidingFlag.h>
|
|
#include <mc/entity/flags/MobFlag.h>
|
|
#include <mc/entity/flags/MobIsImmobileFlag.h>
|
|
#include <mc/entity/flags/MobIsJumpingFlag.h>
|
|
#include <mc/entity/flags/MonsterFlag.h>
|
|
#include <mc/entity/flags/MoveTowardsClosestSpaceFlag.h>
|
|
#include <mc/entity/flags/MovingFlag.h>
|
|
#include <mc/entity/flags/OnGroundFlag.h>
|
|
#include <mc/entity/flags/OtherJumpRequestFlag.h>
|
|
#include <mc/entity/flags/PaintingFlag.h>
|
|
#include <mc/entity/flags/PandaFlag.h>
|
|
#include <mc/entity/flags/ParrotFlag.h>
|
|
#include <mc/entity/flags/PassengersChangedFlag.h>
|
|
#include <mc/entity/flags/PermanentSkipMobAiStepFlag.h>
|
|
#include <mc/entity/flags/PermanentSkipMobTravelFlag.h>
|
|
#include <mc/entity/flags/PlayerComponentFlag.h>
|
|
#include <mc/entity/flags/PlayerIsSleepingFlag.h>
|
|
#include <mc/entity/flags/PostSplashGameEventRequestFlag.h>
|
|
#include <mc/entity/flags/PowderSnowBlockFlag.h>
|
|
#include <mc/entity/flags/PrevPosRotSetThisTickFlag.h>
|
|
#include <mc/entity/flags/PrimedTntFlag.h>
|
|
#include <mc/entity/flags/RaidTriggerFlag.h>
|
|
#include <mc/entity/flags/RecalculateControlledByLocalInstanceRequestFlag.h>
|
|
#include <mc/entity/flags/SendPlayerOnGroundRequestFlag.h>
|
|
#include <mc/entity/flags/ServerPlayerComponentFlag.h>
|
|
#include <mc/entity/flags/ShouldBeSimulatedFlag.h>
|
|
#include <mc/entity/flags/ShulkerBulletFlag.h>
|
|
#include <mc/entity/flags/ShulkerFlag.h>
|
|
#include <mc/entity/flags/SimulatedPlayerFlag.h>
|
|
#include <mc/entity/flags/SkipAiStepFlag.h>
|
|
#include <mc/entity/flags/SkipMobTravelFlag.h>
|
|
#include <mc/entity/flags/SlimeFlag.h>
|
|
#include <mc/entity/flags/SquidFlag.h>
|
|
#include <mc/entity/flags/SquidJumpRequestFlag.h>
|
|
#include <mc/entity/flags/StopRidingRequestFlag.h>
|
|
#include <mc/entity/flags/SweetBerryBushBlockFlag.h>
|
|
#include <mc/entity/flags/SwitchingVehiclesFlag.h>
|
|
#include <mc/entity/flags/TropicalFishFlag.h>
|
|
#include <mc/entity/flags/UsesOneWayCollisionFlag.h>
|
|
#include <mc/entity/flags/VerticalCollisionFlag.h>
|
|
#include <mc/entity/flags/VexFlag.h>
|
|
#include <mc/entity/flags/WasAutoJumpingFlag.h>
|
|
#include <mc/entity/flags/WasControlledByLocalInstanceFlag.h>
|
|
#include <mc/entity/flags/WasOnGroundFlag.h>
|
|
#include <mc/entity/flags/WasOnGroundPreTravelFlag.h>
|
|
#include <mc/entity/flags/WasPenetratingLastFrameFlag.h>
|
|
#include <mc/entity/flags/WaterlilyBlockFlag.h>
|
|
#include <mc/entity/flags/WaterTravelFlag.h>
|
|
#include <mc/entity/flags/WitherBossFlag.h>
|
|
#include <mc/entity/flags/WitherSkullFlag.h>
|
|
#include <mc/entity/flags/WolfFlag.h>
|
|
#include <mc/entity/gamerefs_entity/EntityOptionalOwnerRef.h>
|
|
#include <mc/entity/gamerefs_entity/EntityRegistry.h>
|
|
#include <mc/entity/gamerefs_entity/IEntityRegistryOwner.h>
|
|
#include <mc/entity/gamerefs_entity/OwnerStorageEntity.h>
|
|
#include <mc/entity/gamerefs_entity/StackResultStorageEntity.h>
|
|
#include <mc/entity/gamerefs_entity/WeakStorageEntity.h>
|
|
#include <mc/entity/network/ComponentNetRelevancyRegistry.h>
|
|
#include <mc/entity/strict/StrictEntityContext.h>
|
|
#include <mc/entity/systems/ActorDataSyncSystem.h>
|
|
#include <mc/entity/systems/ActorLegacyTickSystem.h>
|
|
#include <mc/entity/systems/ActorLimitedLifetimeTickSystem.h>
|
|
#include <mc/entity/systems/ActorMotionSyncSystem.h>
|
|
#include <mc/entity/systems/ActorMovementTickFilterSystem.h>
|
|
#include <mc/entity/systems/ActorMoveSystem.h>
|
|
#include <mc/entity/systems/ActorSetPositionRequestComponent.h>
|
|
#include <mc/entity/systems/ActorStopRidingEventSystem.h>
|
|
#include <mc/entity/systems/ActorUpdatePostTickPositionDeltaSystem.h>
|
|
#include <mc/entity/systems/ActorUpdatePreviousPositionSystem.h>
|
|
#include <mc/entity/systems/ActorUpdateRidingIDSystem.h>
|
|
#include <mc/entity/systems/AgeableSystem.h>
|
|
#include <mc/entity/systems/AgentAnimationSystem.h>
|
|
#include <mc/entity/systems/AgentCommandSystem.h>
|
|
#include <mc/entity/systems/AgentDestroyCommandSystem.h>
|
|
#include <mc/entity/systems/AgentDetectCommandSystem.h>
|
|
#include <mc/entity/systems/AgentInspectCommandSystem.h>
|
|
#include <mc/entity/systems/AgentInteractCommandSystem.h>
|
|
#include <mc/entity/systems/AgentMoveCommandSystem.h>
|
|
#include <mc/entity/systems/AmbientSoundServerSystem.h>
|
|
#include <mc/entity/systems/AngerLevelSystem.h>
|
|
#include <mc/entity/systems/AngrySystem.h>
|
|
#include <mc/entity/systems/AreaAttackSystem.h>
|
|
#include <mc/entity/systems/AttackCooldownSystem.h>
|
|
#include <mc/entity/systems/AutoStepFilterSystem.h>
|
|
#include <mc/entity/systems/BalloonSystem.h>
|
|
#include <mc/entity/systems/BehaviorSystem.h>
|
|
#include <mc/entity/systems/BlockBreakSensorSystem.h>
|
|
#include <mc/entity/systems/BlockClimberSystem.h>
|
|
#include <mc/entity/systems/BlockMovementSlowdownMultiplierSystem.h>
|
|
#include <mc/entity/systems/BlockPosTrackerSystem.h>
|
|
#include <mc/entity/systems/BlockSourceComponent.h>
|
|
#include <mc/entity/systems/BoatPaddleInputSystem.h>
|
|
#include <mc/entity/systems/BoatPostNormalTickSystem.h>
|
|
#include <mc/entity/systems/BodyControlSystem.h>
|
|
#include <mc/entity/systems/BoostableSystem.h>
|
|
#include <mc/entity/systems/BossSystem.h>
|
|
#include <mc/entity/systems/BounceEventingSystem.h>
|
|
#include <mc/entity/systems/BreakBlocksComponent.h>
|
|
#include <mc/entity/systems/BreakBlocksSystem.h>
|
|
#include <mc/entity/systems/BreakDoorAnnotationSystem.h>
|
|
#include <mc/entity/systems/BreathableSystem.h>
|
|
#include <mc/entity/systems/BreedableSystem.h>
|
|
#include <mc/entity/systems/BribeableSystem.h>
|
|
#include <mc/entity/systems/BuoyancySystem.h>
|
|
#include <mc/entity/systems/BurnsInDaylightSystem.h>
|
|
#include <mc/entity/systems/CelebrateHuntSystem.h>
|
|
#include <mc/entity/systems/CheckFallDamageInMoveSystem.h>
|
|
#include <mc/entity/systems/CheckFallDamageSystem.h>
|
|
#include <mc/entity/systems/ClientInputUpdateSystem.h>
|
|
#include <mc/entity/systems/ClientInteractStopRidingSystem.h>
|
|
#include <mc/entity/systems/CollidableMobNotifierSystem.h>
|
|
#include <mc/entity/systems/CombatRegenerationSystem.h>
|
|
#include <mc/entity/systems/CommandBlockSystem.h>
|
|
#include <mc/entity/systems/ComponentInfo.h>
|
|
#include <mc/entity/systems/ControlledByLocalInstanceSystem.h>
|
|
#include <mc/entity/systems/CurrentSwimAmountSystem.h>
|
|
#include <mc/entity/systems/DamageOverTimeSystem.h>
|
|
#include <mc/entity/systems/DanceSystem.h>
|
|
#include <mc/entity/systems/DefaultEntitySystemsCollection.h>
|
|
#include <mc/entity/systems/Dependencies.h>
|
|
#include <mc/entity/systems/DesiredMoveDirectionSystem.h>
|
|
#include <mc/entity/systems/DespawnSystem.h>
|
|
#include <mc/entity/systems/DimensionChunkMoveSystem.h>
|
|
#include <mc/entity/systems/DimensionStateSystem.h>
|
|
#include <mc/entity/systems/DimensionTransitionSystem.h>
|
|
#include <mc/entity/systems/DispatcherUpdateSystem.h>
|
|
#include <mc/entity/systems/DolphinBoostSystem.h>
|
|
#include <mc/entity/systems/DryingOutTimerSystem.h>
|
|
#include <mc/entity/systems/DwellerSystem.h>
|
|
#include <mc/entity/systems/EditorTickFilterSystem.h>
|
|
#include <mc/entity/systems/EntitySensorSystem.h>
|
|
#include <mc/entity/systems/EntityStorageKeySystem.h>
|
|
#include <mc/entity/systems/EntitySystems.h>
|
|
#include <mc/entity/systems/EntitySystemsInfo.h>
|
|
#include <mc/entity/systems/EnvironmentSensorSystem.h>
|
|
#include <mc/entity/systems/EventingRequestSystem.h>
|
|
#include <mc/entity/systems/ExitVehicleSystem.h>
|
|
#include <mc/entity/systems/ExitVehicleSystemImpl.h>
|
|
#include <mc/entity/systems/ExplodeSystem.h>
|
|
#include <mc/entity/systems/EyeOfEnderPreNormalTickSystem.h>
|
|
#include <mc/entity/systems/FallingBlockNormalTickSystem.h>
|
|
#include <mc/entity/systems/FallingBlockSystemOnLand.h>
|
|
#include <mc/entity/systems/FinalizeMoveSystem.h>
|
|
#include <mc/entity/systems/FlagAllPassengersForPositioningSystem.h>
|
|
#include <mc/entity/systems/FlagPassengerRemovalSystem.h>
|
|
#include <mc/entity/systems/FlockingSystem.h>
|
|
#include <mc/entity/systems/FlySpeedControlSystem.h>
|
|
#include <mc/entity/systems/FlyTravelSystem.h>
|
|
#include <mc/entity/systems/FlyTriggerSystem.h>
|
|
#include <mc/entity/systems/FramewiseActionOrStopSystem.h>
|
|
#include <mc/entity/systems/FreezingSystem.h>
|
|
#include <mc/entity/systems/GameEventMovementTrackingSystem.h>
|
|
#include <mc/entity/systems/GlideInputSystem.h>
|
|
#include <mc/entity/systems/GlobalActorLegacyTickSystem.h>
|
|
#include <mc/entity/systems/GoalSelectorSystem.h>
|
|
#include <mc/entity/systems/GroupSizeSystem.h>
|
|
#include <mc/entity/systems/GrowCropSystem.h>
|
|
#include <mc/entity/systems/HeartbeatServerSystem.h>
|
|
#include <mc/entity/systems/HoldBlockSystem.h>
|
|
#include <mc/entity/systems/HomeSystem.h>
|
|
#include <mc/entity/systems/HopperSystem.h>
|
|
#include <mc/entity/systems/HurtOnConditionSystem.h>
|
|
#include <mc/entity/systems/IEntitySystems.h>
|
|
#include <mc/entity/systems/IEntitySystemsCollection.h>
|
|
#include <mc/entity/systems/IllagerBeastPostAIStepSystem.h>
|
|
#include <mc/entity/systems/InitialTickFilterSystem.h>
|
|
#include <mc/entity/systems/InLavaSensingSystem.h>
|
|
#include <mc/entity/systems/InsideBlockNotifierSystem.h>
|
|
#include <mc/entity/systems/InsideBubbleColumnSystem.h>
|
|
#include <mc/entity/systems/InsideGenericBlockSystem.h>
|
|
#include <mc/entity/systems/InsideHoneyBlockSystem.h>
|
|
#include <mc/entity/systems/InsidePowderSnowBlockSystem.h>
|
|
#include <mc/entity/systems/InsideSweetBerryBushBlockSystem.h>
|
|
#include <mc/entity/systems/InsideWaterlilyBlockSystem.h>
|
|
#include <mc/entity/systems/InsideWaterlilyBlockSystemImpl.h>
|
|
#include <mc/entity/systems/InsomniaSystem.h>
|
|
#include <mc/entity/systems/InstantDespawnComponent.h>
|
|
#include <mc/entity/systems/InstantDespawnSystem.h>
|
|
#include <mc/entity/systems/InteractSystem.h>
|
|
#include <mc/entity/systems/InternalSystemInfo.h>
|
|
#include <mc/entity/systems/InWaterSensingSystem.h>
|
|
#include <mc/entity/systems/ISystem.h>
|
|
#include <mc/entity/systems/ItemUseSlowdownSystem.h>
|
|
#include <mc/entity/systems/ITickingSystem.h>
|
|
#include <mc/entity/systems/JumpControlSystem.h>
|
|
#include <mc/entity/systems/JumpInputSystem.h>
|
|
#include <mc/entity/systems/LavaResetFallDistanceSystem.h>
|
|
#include <mc/entity/systems/LeashableSystem.h>
|
|
#include <mc/entity/systems/LevelChunkTickingSystem.h>
|
|
#include <mc/entity/systems/LiquidPhysicsSystem.h>
|
|
#include <mc/entity/systems/LiquidPhysicsSystemImpl.h>
|
|
#include <mc/entity/systems/LiquidSplashRequestSystem.h>
|
|
#include <mc/entity/systems/LiquidSplashSystem.h>
|
|
#include <mc/entity/systems/LoadingProgressTickingSystem.h>
|
|
#include <mc/entity/systems/LoadingStateComponent.h>
|
|
#include <mc/entity/systems/LookAtSystem.h>
|
|
#include <mc/entity/systems/LookControlSystem.h>
|
|
#include <mc/entity/systems/LootSystem.h>
|
|
#include <mc/entity/systems/MinecartCanSnapOnRailSystem.h>
|
|
#include <mc/entity/systems/MinecartComeOffRailSystem.h>
|
|
#include <mc/entity/systems/MinecartMoveAlongRailSystem.h>
|
|
#include <mc/entity/systems/MinecartPreNormalTickSystem.h>
|
|
#include <mc/entity/systems/MobEffectSystem.h>
|
|
#include <mc/entity/systems/MobOnPlayerJumpSystem.h>
|
|
#include <mc/entity/systems/MobRemovePassengerSystem.h>
|
|
#include <mc/entity/systems/MobResetPassengerYRotLimitSystem.h>
|
|
#include <mc/entity/systems/MobSetPreviousRotSystem.h>
|
|
#include <mc/entity/systems/MountTamingSystem.h>
|
|
#include <mc/entity/systems/MoveCollisionSystem.h>
|
|
#include <mc/entity/systems/MoveControlSystem.h>
|
|
#include <mc/entity/systems/MovementDataExtractionUtility.h>
|
|
#include <mc/entity/systems/MovementInterpolatorSystem.h>
|
|
#include <mc/entity/systems/MovementInterpolatorSystemImpl.h>
|
|
#include <mc/entity/systems/MoveSpeedCapSystem.h>
|
|
#include <mc/entity/systems/NavigationSystem.h>
|
|
#include <mc/entity/systems/NoClipOrNoBlockMoveFilterSystem.h>
|
|
#include <mc/entity/systems/NormalTickFilterSystem.h>
|
|
#include <mc/entity/systems/NpcSystem.h>
|
|
#include <mc/entity/systems/OfferFlowerTickSystem.h>
|
|
#include <mc/entity/systems/OnFireServerSystem.h>
|
|
#include <mc/entity/systems/OnFireSystem.h>
|
|
#include <mc/entity/systems/OpenDoorAnnotationSystem.h>
|
|
#include <mc/entity/systems/OutOfWorldSystem.h>
|
|
#include <mc/entity/systems/PassengerFreezeMovementSystem.h>
|
|
#include <mc/entity/systems/PassengerTickSystem.h>
|
|
#include <mc/entity/systems/PeekSystem.h>
|
|
#include <mc/entity/systems/PendingRemovePassengersSystem.h>
|
|
#include <mc/entity/systems/PendingRemovePassengersSystemImpl.h>
|
|
#include <mc/entity/systems/PersonaEmoteInputSystem.h>
|
|
#include <mc/entity/systems/PlayerActionComponent.h>
|
|
#include <mc/entity/systems/PlayerInteractionSystem.h>
|
|
#include <mc/entity/systems/PlayerMovementRateSystem.h>
|
|
#include <mc/entity/systems/PlayerMoveSystems.h>
|
|
#include <mc/entity/systems/PlayerRotationSystem.h>
|
|
#include <mc/entity/systems/PlayerTickComponent.h>
|
|
#include <mc/entity/systems/PlayerTickSystem.h>
|
|
#include <mc/entity/systems/ProjectileSystem.h>
|
|
#include <mc/entity/systems/PushActorsSystem.h>
|
|
#include <mc/entity/systems/RaidBossSystem.h>
|
|
#include <mc/entity/systems/RailActivatorSystem.h>
|
|
#include <mc/entity/systems/RemoveAllPassengersSystem.h>
|
|
#include <mc/entity/systems/RemovePassengersComponent.h>
|
|
#include <mc/entity/systems/RemovePassengersSystem.h>
|
|
#include <mc/entity/systems/RemovePassengersSystemImpl.h>
|
|
#include <mc/entity/systems/RemovePassengersWithoutSeatSystem.h>
|
|
#include <mc/entity/systems/RenderPositionComponent.h>
|
|
#include <mc/entity/systems/ReplayStateSystem.h>
|
|
#include <mc/entity/systems/ResetActionStopSystem.h>
|
|
#include <mc/entity/systems/ResetFrictionModifierSystem.h>
|
|
#include <mc/entity/systems/ResetJumpRidingScaleSystem.h>
|
|
#include <mc/entity/systems/ResetPositionModeSystem.h>
|
|
#include <mc/entity/systems/ResetSlideOffSetSystem.h>
|
|
#include <mc/entity/systems/RideJumpTriggerSystem.h>
|
|
#include <mc/entity/systems/SaveSurroundingChunksSystem.h>
|
|
#include <mc/entity/systems/ScaleByAgeSystem.h>
|
|
#include <mc/entity/systems/SchedulerSystem.h>
|
|
#include <mc/entity/systems/SendLinkPacketOfPassengersSystem.h>
|
|
#include <mc/entity/systems/SendPacketsComponent.h>
|
|
#include <mc/entity/systems/SendPacketsSystem.h>
|
|
#include <mc/entity/systems/SensingSystem.h>
|
|
#include <mc/entity/systems/ServerAnimationSystem.h>
|
|
#include <mc/entity/systems/ServerPlayerBroadcastMoveSystem.h>
|
|
#include <mc/entity/systems/ServerPlayerCurrentMovementComponent.h>
|
|
#include <mc/entity/systems/ServerPlayerFallDamageSystem.h>
|
|
#include <mc/entity/systems/ServerPlayerInputSystem.h>
|
|
#include <mc/entity/systems/ServerPlayerMovementComponent.h>
|
|
#include <mc/entity/systems/ServerPlayerMovementCorrectionSystem.h>
|
|
#include <mc/entity/systems/ServerPlayerMovementSystem.h>
|
|
#include <mc/entity/systems/ServerPlayerSendPlayerOnGroundSystem.h>
|
|
#include <mc/entity/systems/ServerStandInCauldronSystem.h>
|
|
#include <mc/entity/systems/SetActorLinkPacketSystem.h>
|
|
#include <mc/entity/systems/SetActorLinkPacketSystemImpl.h>
|
|
#include <mc/entity/systems/SetPreviousPositionSystem.h>
|
|
#include <mc/entity/systems/SetPreviousPosRotSystem.h>
|
|
#include <mc/entity/systems/SimulatedPlayerPostAIStepSystem.h>
|
|
#include <mc/entity/systems/SkeletonPassengerRotationSystem.h>
|
|
#include <mc/entity/systems/SlimePreNormalTickSystem.h>
|
|
#include <mc/entity/systems/SneakingSystem.h>
|
|
#include <mc/entity/systems/SneakMovementSystem.h>
|
|
#include <mc/entity/systems/SoundEventSystem.h>
|
|
#include <mc/entity/systems/SpawnActorSystem.h>
|
|
#include <mc/entity/systems/SpinAttackSystem.h>
|
|
#include <mc/entity/systems/SprintTimerSystem.h>
|
|
#include <mc/entity/systems/SprintTriggerSystem.h>
|
|
#include <mc/entity/systems/StackableAndMobNearCollisionSystem.h>
|
|
#include <mc/entity/systems/StandingVehiclePostPositionPassengerSystem.h>
|
|
#include <mc/entity/systems/StorePreviousClientInputSystem.h>
|
|
#include <mc/entity/systems/StorePreviousRideStatsSystem.h>
|
|
#include <mc/entity/systems/SwimTriggerSystem.h>
|
|
#include <mc/entity/systems/SystemInfo.h>
|
|
#include <mc/entity/systems/SystemTiming.h>
|
|
#include <mc/entity/systems/TargetNearbySystem.h>
|
|
#include <mc/entity/systems/TeleportInterpolatorResetSystem.h>
|
|
#include <mc/entity/systems/TeleportPositionModeEventSystem.h>
|
|
#include <mc/entity/systems/TeleportSystem.h>
|
|
#include <mc/entity/systems/TimerSystem.h>
|
|
#include <mc/entity/systems/TradeableSystem.h>
|
|
#include <mc/entity/systems/TrailSystem.h>
|
|
#include <mc/entity/systems/TransformationSystem.h>
|
|
#include <mc/entity/systems/TryExitVehicleSystem.h>
|
|
#include <mc/entity/systems/UnderWaterSensingSystem.h>
|
|
#include <mc/entity/systems/UpdateBoundingBoxSystem.h>
|
|
#include <mc/entity/systems/UpdateMovingFlagSystem.h>
|
|
#include <mc/entity/systems/UpdateRenderPosSystem.h>
|
|
#include <mc/entity/systems/UpdateWaterStateRequestSystem.h>
|
|
#include <mc/entity/systems/VehicleClientPositionPassengerSystem.h>
|
|
#include <mc/entity/systems/VehicleServerMolangSeatPositionSystem.h>
|
|
#include <mc/entity/systems/VehicleServerPositionPassengerSystem.h>
|
|
#include <mc/entity/systems/VehicleServerSeatPositionSystem.h>
|
|
#include <mc/entity/systems/VerticalCollisionSystem.h>
|
|
#include <mc/entity/systems/VibrationListenerSystem.h>
|
|
#include <mc/entity/systems/WardenSpawnTrackerSystem.h>
|
|
#include <mc/entity/systems/WaterSinkInputSystem.h>
|
|
#include <mc/entity/systems/common/ActorMoveSystemImpl.h>
|
|
#include <mc/entity/systems/common/ActorPlayMovementSoundSystem.h>
|
|
#include <mc/entity/systems/common/ActorPlayMovementSoundSystemImpl.h>
|
|
#include <mc/entity/systems/common/ActorPostAiStepTickSystem.h>
|
|
#include <mc/entity/systems/common/ActorPostNormalTickSystem.h>
|
|
#include <mc/entity/systems/common/ActorRefreshComponentsSystem.h>
|
|
#include <mc/entity/systems/common/ActorSetPosSystem.h>
|
|
#include <mc/entity/systems/common/ActorSetPosSystemImpl.h>
|
|
#include <mc/entity/systems/common/ActorStopRidingEventSystemImpl.h>
|
|
#include <mc/entity/systems/common/ActorUpdateRidingIDSystemImpl.h>
|
|
#include <mc/entity/systems/common/AgentAbilitiesSyncSystem.h>
|
|
#include <mc/entity/systems/common/AgentActionSystems.h>
|
|
#include <mc/entity/systems/common/AgentAnimationSystems.h>
|
|
#include <mc/entity/systems/common/AgentDestroySystem.h>
|
|
#include <mc/entity/systems/common/AgentInteractSystem.h>
|
|
#include <mc/entity/systems/common/AgentTravelSystem.h>
|
|
#include <mc/entity/systems/common/AgentTravelSystemImpl.h>
|
|
#include <mc/entity/systems/common/AirTravelSystem.h>
|
|
#include <mc/entity/systems/common/ApplyDashSystem.h>
|
|
#include <mc/entity/systems/common/ApplyJumpModifierSystem.h>
|
|
#include <mc/entity/systems/common/AutoStepFilterSystemImpl.h>
|
|
#include <mc/entity/systems/common/AutoStepSystem.h>
|
|
#include <mc/entity/systems/common/BiomeDecorationSystem.h>
|
|
#include <mc/entity/systems/common/BiomeSurfaceSystem.h>
|
|
#include <mc/entity/systems/common/BlazePreTravelSystem.h>
|
|
#include <mc/entity/systems/common/BoatMoveFrictionSystem.h>
|
|
#include <mc/entity/systems/common/BoatMoveRequestSystem.h>
|
|
#include <mc/entity/systems/common/BoatRowTimeSyncSystem.h>
|
|
#include <mc/entity/systems/common/CanJoinRaidQueueSystem.h>
|
|
#include <mc/entity/systems/common/CBLISystem.h>
|
|
#include <mc/entity/systems/common/CelebrateHuntSystemInternal.h>
|
|
#include <mc/entity/systems/common/CheckFallDamageInMoveSystemImpl.h>
|
|
#include <mc/entity/systems/common/CheckFallDamageSystemImpl.h>
|
|
#include <mc/entity/systems/common/CleanUpSingleTickRemovePassengersSystem.h>
|
|
#include <mc/entity/systems/common/ClientInputUpdateSystemInternal.h>
|
|
#include <mc/entity/systems/common/ClientInteractStopRidingSystemImpl.h>
|
|
#include <mc/entity/systems/common/ClientNetworkSystem.h>
|
|
#include <mc/entity/systems/common/ClientOrServerNetworkSystemRef.h>
|
|
#include <mc/entity/systems/common/ClientPlayerRewindSystem.h>
|
|
#include <mc/entity/systems/common/CommandOriginSystem.h>
|
|
#include <mc/entity/systems/common/ControlledByLocalInstanceSystemImpl.h>
|
|
#include <mc/entity/systems/common/CreativePlayerOnFireServerSystem.h>
|
|
#include <mc/entity/systems/common/DashSystem.h>
|
|
#include <mc/entity/systems/common/DetermineStatusArgs.h>
|
|
#include <mc/entity/systems/common/EmitJumpPreventedEventSystem.h>
|
|
#include <mc/entity/systems/common/EmitJumpPreventedEventSystemImpl.h>
|
|
#include <mc/entity/systems/common/EnderManPreAIStepSystem.h>
|
|
#include <mc/entity/systems/common/EntityEnterVolumeSystemUtil.h>
|
|
#include <mc/entity/systems/common/EntityInside.h>
|
|
#include <mc/entity/systems/common/EntityInsideSystem.h>
|
|
#include <mc/entity/systems/common/EntityInsideSystemImpl.h>
|
|
#include <mc/entity/systems/common/EntitySystemsCollection.h>
|
|
#include <mc/entity/systems/common/EntitySystemTickingMode.h>
|
|
#include <mc/entity/systems/common/FileSystemMode.h>
|
|
#include <mc/entity/systems/common/FinalizeMoveSystemImpl.h>
|
|
#include <mc/entity/systems/common/FireworksMovementSystems.h>
|
|
#include <mc/entity/systems/common/FlagPassengerRemovalSystemImpl.h>
|
|
#include <mc/entity/systems/common/FoodExhaustionSystem.h>
|
|
#include <mc/entity/systems/common/FreezingSystemInternal.h>
|
|
#include <mc/entity/systems/common/FrostWalkSystem.h>
|
|
#include <mc/entity/systems/common/GlideMoveSystem.h>
|
|
#include <mc/entity/systems/common/GlidingMoveFinalizeSystem.h>
|
|
#include <mc/entity/systems/common/GroundAndAirMoveSystem.h>
|
|
#include <mc/entity/systems/common/GroundTravelTypeSystem.h>
|
|
#include <mc/entity/systems/common/GuardianPreAIStepSystem.h>
|
|
#include <mc/entity/systems/common/HangingActorMoveSystem.h>
|
|
#include <mc/entity/systems/common/HangingActorMoveSystemImpl.h>
|
|
#include <mc/entity/systems/common/HardcodedAnimationSystem.h>
|
|
#include <mc/entity/systems/common/HorsePostTravelSystem.h>
|
|
#include <mc/entity/systems/common/HorsePreTravelSystem.h>
|
|
#include <mc/entity/systems/common/ImmobileSystem.h>
|
|
#include <mc/entity/systems/common/Impl.h>
|
|
#include <mc/entity/systems/common/InsideEndPortalBlockSystem.h>
|
|
#include <mc/entity/systems/common/InsideEndPortalBlockSystemImpl.h>
|
|
#include <mc/entity/systems/common/InsideGenericBlockSystemImpl.h>
|
|
#include <mc/entity/systems/common/ItemUseSlowdownSystemImpl.h>
|
|
#include <mc/entity/systems/common/Jump.h>
|
|
#include <mc/entity/systems/common/JumpEndSystem.h>
|
|
#include <mc/entity/systems/common/JumpFromGroundSystem.h>
|
|
#include <mc/entity/systems/common/LadderResetFallDamageSystem.h>
|
|
#include <mc/entity/systems/common/LavaMoveSystem.h>
|
|
#include <mc/entity/systems/common/LavaTravelSystem.h>
|
|
#include <mc/entity/systems/common/LiquidSplashRequestSystemImpl.h>
|
|
#include <mc/entity/systems/common/LocalPlayerFilterAutoJumpInternal.h>
|
|
#include <mc/entity/systems/common/MobIsImmobileFilterSystem.h>
|
|
#include <mc/entity/systems/common/MobJumpFromGroundSystem.h>
|
|
#include <mc/entity/systems/common/MobJumpFromGroundSystemImpl.h>
|
|
#include <mc/entity/systems/common/MobJumpSystem.h>
|
|
#include <mc/entity/systems/common/MobJumpSystemImpl.h>
|
|
#include <mc/entity/systems/common/MobTravelFilterSystem.h>
|
|
#include <mc/entity/systems/common/MobTravelFilterSystemImpl.h>
|
|
#include <mc/entity/systems/common/MobTravelImmobileFilterSystem.h>
|
|
#include <mc/entity/systems/common/MobTravelIntentSystem.h>
|
|
#include <mc/entity/systems/common/MobTravelIntentSystemImpl.h>
|
|
#include <mc/entity/systems/common/MobTravelPlaceholderFilterSystem.h>
|
|
#include <mc/entity/systems/common/MobTravelPlayerOrLocalFilterSystem.h>
|
|
#include <mc/entity/systems/common/MobTravelTeleportedFilterSystem.h>
|
|
#include <mc/entity/systems/common/MobTravelUpdateSpeedsSystem.h>
|
|
#include <mc/entity/systems/common/MonsterAiStepSystem.h>
|
|
#include <mc/entity/systems/common/MovementTickResetTemporaryComponentsSystem.h>
|
|
#include <mc/entity/systems/common/MoveSpeedCapSystemImpl.h>
|
|
#include <mc/entity/systems/common/MoveTowardsClosestSpaceSystem.h>
|
|
#include <mc/entity/systems/common/MoveTowardsClosestSpaceSystemImpl.h>
|
|
#include <mc/entity/systems/common/NavigationTravelSystem.h>
|
|
#include <mc/entity/systems/common/PlayerBoundingBoxStateUpdateSystem.h>
|
|
#include <mc/entity/systems/common/PlayerDataSystem.h>
|
|
#include <mc/entity/systems/common/PlayerInputFilterSystem.h>
|
|
#include <mc/entity/systems/common/PlayerMovementStatsEventSystem.h>
|
|
#include <mc/entity/systems/common/PlayerMoveSystemsImpl.h>
|
|
#include <mc/entity/systems/common/PlayerPostTravelSystem.h>
|
|
#include <mc/entity/systems/common/PlayerPreMobTravelSystem.h>
|
|
#include <mc/entity/systems/common/PlayerResetMovementSpeedSystem.h>
|
|
#include <mc/entity/systems/common/PlayerRotationSystemImpl.h>
|
|
#include <mc/entity/systems/common/PlayerSetWalkOrSprintFlySpeedSystem.h>
|
|
#include <mc/entity/systems/common/PlayerStatusTransitions.h>
|
|
#include <mc/entity/systems/common/PlayJumpSoundSystem.h>
|
|
#include <mc/entity/systems/common/PlayJumpSoundSystemImpl.h>
|
|
#include <mc/entity/systems/common/PostAIUpdateSystem.h>
|
|
#include <mc/entity/systems/common/PostEntityDismountGameEventSystem.h>
|
|
#include <mc/entity/systems/common/PredictedMovementSystem.h>
|
|
#include <mc/entity/systems/common/PreventMobEjectionFromLegacyVehicleSystem.h>
|
|
#include <mc/entity/systems/common/ProcessPlayerActionPacketSystem.h>
|
|
#include <mc/entity/systems/common/ProcessPlayerActionPacketSystemImpl.h>
|
|
#include <mc/entity/systems/common/RaidRecruitSystem.h>
|
|
#include <mc/entity/systems/common/RaidTriggerSystem.h>
|
|
#include <mc/entity/systems/common/RecipeUnlockingSystem.h>
|
|
#include <mc/entity/systems/common/RegistrationOptions.h>
|
|
#include <mc/entity/systems/common/RemoveAllPassengersSystemImpl.h>
|
|
#include <mc/entity/systems/common/RemovePassengersTooLargeForVehicleSystem.h>
|
|
#include <mc/entity/systems/common/RenderingRidingOffsetSystem.h>
|
|
#include <mc/entity/systems/common/ResetMoveDirectionJumpPendingSystem.h>
|
|
#include <mc/entity/systems/common/ResetSlideOffSetSystemImpl.h>
|
|
#include <mc/entity/systems/common/ResourceFileSystem.h>
|
|
#include <mc/entity/systems/common/RocketAttached.h>
|
|
#include <mc/entity/systems/common/RotateAndSetVelocitySystem.h>
|
|
#include <mc/entity/systems/common/ScaffoldingActionSystem.h>
|
|
#include <mc/entity/systems/common/ScaffoldingActionSystemImpl.h>
|
|
#include <mc/entity/systems/common/ScaffoldingIntentSystem.h>
|
|
#include <mc/entity/systems/common/SendLinkPacketOfPassengersSystemImpl.h>
|
|
#include <mc/entity/systems/common/SendMotionToServerSystem.h>
|
|
#include <mc/entity/systems/common/SendPassengerJumpPacketSystem.h>
|
|
#include <mc/entity/systems/common/SendPlayerAuthInputReceivedEventSystem.h>
|
|
#include <mc/entity/systems/common/ServerMoveInputHandlerSystem.h>
|
|
#include <mc/entity/systems/common/ServerMoveInputHandlerSystemUtils.h>
|
|
#include <mc/entity/systems/common/ServerNetworkSystem.h>
|
|
#include <mc/entity/systems/common/ServerPlayerInventoryTransactionSystem.h>
|
|
#include <mc/entity/systems/common/ServerPlayerMoveAbsoluteSystem.h>
|
|
#include <mc/entity/systems/common/ServerPlayerMovementSystemUtils.h>
|
|
#include <mc/entity/systems/common/SetMoveSystem.h>
|
|
#include <mc/entity/systems/common/SetPreviousWalkDistSystem.h>
|
|
#include <mc/entity/systems/common/SetVehicleInputIntentSystem.h>
|
|
#include <mc/entity/systems/common/SheepPreAIStepSystem.h>
|
|
#include <mc/entity/systems/common/ShulkerPostAiStepSystem.h>
|
|
#include <mc/entity/systems/common/SimulatedPlayerPreAIStepSystem.h>
|
|
#include <mc/entity/systems/common/SneakTriggerSystem.h>
|
|
#include <mc/entity/systems/common/SoulSpeedAttributeSystem.h>
|
|
#include <mc/entity/systems/common/SoundType.h>
|
|
#include <mc/entity/systems/common/SquidPreAiStepSystem.h>
|
|
#include <mc/entity/systems/common/StackableAndMobNearCollisionSystemImpl.h>
|
|
#include <mc/entity/systems/common/StartGlidingActionSystem.h>
|
|
#include <mc/entity/systems/common/StartGlidingActionSystemImpl.h>
|
|
#include <mc/entity/systems/common/StartGlidingIntentSystem.h>
|
|
#include <mc/entity/systems/common/StopGlidingActionSystem.h>
|
|
#include <mc/entity/systems/common/StopGlidingActionSystemImpl.h>
|
|
#include <mc/entity/systems/common/StopGlidingIntentSystem.h>
|
|
#include <mc/entity/systems/common/StopGlidingIntentSystemImpl.h>
|
|
#include <mc/entity/systems/common/StoreAbilitiesForPlayerInputSystem.h>
|
|
#include <mc/entity/systems/common/StoreLocalMovementVelocitySystem.h>
|
|
#include <mc/entity/systems/common/StoreLocalMovementVelocitySystemUtils.h>
|
|
#include <mc/entity/systems/common/StoreWasAutoJumpingSystem.h>
|
|
#include <mc/entity/systems/common/StoreWasAutoJumpingSystemImpl.h>
|
|
#include <mc/entity/systems/common/SwimControlSystem.h>
|
|
#include <mc/entity/systems/common/SystemCategory.h>
|
|
#include <mc/entity/systems/common/SystemImpl.h>
|
|
#include <mc/entity/systems/common/ThrownTridentNormalTickSystem.h>
|
|
#include <mc/entity/systems/common/TickingSystemWithInfo.h>
|
|
#include <mc/entity/systems/common/TravelMoveRequestSystem.h>
|
|
#include <mc/entity/systems/common/TravelTypeSensingSystem.h>
|
|
#include <mc/entity/systems/common/TriggerJumpSystem.h>
|
|
#include <mc/entity/systems/common/UpdateAISystem.h>
|
|
#include <mc/entity/systems/common/UpdateMovingFlagSystemImpl.h>
|
|
#include <mc/entity/systems/common/UpdateServerPlayerInputSystem.h>
|
|
#include <mc/entity/systems/common/UpdateServerPlayerInputSystemImpl.h>
|
|
#include <mc/entity/systems/common/ValidateClientPlayerActionSystem.h>
|
|
#include <mc/entity/systems/common/ValidateClientPlayerActionSystemImpl.h>
|
|
#include <mc/entity/systems/common/ValidationSystem.h>
|
|
#include <mc/entity/systems/common/VanillaOffsetSystem.h>
|
|
#include <mc/entity/systems/common/VanillaOffsetSystemUtil.h>
|
|
#include <mc/entity/systems/common/VariableMaxAutoStepSystem.h>
|
|
#include <mc/entity/systems/common/VehicleInputIntentAntiCheatSystem.h>
|
|
#include <mc/entity/systems/common/VehicleInputIntentServerPlayerSystem.h>
|
|
#include <mc/entity/systems/common/VehicleManagement.h>
|
|
#include <mc/entity/systems/common/VibrationListenerSystemInternal.h>
|
|
#include <mc/entity/systems/common/VillagerV2PreTravelSystem.h>
|
|
#include <mc/entity/systems/common/VRBobControlSystem.h>
|
|
#include <mc/entity/systems/common/VRBobControlSystemInternal.h>
|
|
#include <mc/entity/systems/common/VRFlyTravelSystem.h>
|
|
#include <mc/entity/systems/common/WalkDistanceSystem.h>
|
|
#include <mc/entity/systems/common/WardenSpawnTrackerSystemInternal.h>
|
|
#include <mc/entity/systems/common/WaterAnimalPreAIStepSystem.h>
|
|
#include <mc/entity/systems/common/WaterMoveSystem.h>
|
|
#include <mc/entity/systems/common/WaterTravelSystem.h>
|
|
#include <mc/entity/systems/common/WitchPreAIStepSystem.h>
|
|
#include <mc/entity/systems/common/WitherBossPreAIStepSystem.h>
|
|
#include <mc/entity/systems/common/boundingbox/SetSizeArgs.h>
|
|
#include <mc/entity/systems/common/boundingbox/SystemImpl.h>
|
|
#include <mc/entity/systems/common/boundingbox/SystemParams.h>
|
|
#include <mc/entity/systems/common/boundingbox/UpdateBoundingBox.h>
|
|
#include <mc/entity/systems/common/food_exhaustion/FoodExhaustionSystemImpl.h>
|
|
#include <mc/entity/systems/common/food_exhaustion/impl/FoodExhaustionSystemImpl.h>
|
|
#include <mc/entity/systems/common/swim_control/SwimControlSystemImpl.h>
|
|
#include <mc/entity/systems/common/swim_control/impl/SwimControlSystemImpl.h>
|
|
#include <mc/entity/utilities/ActorAnimationType.h>
|
|
#include <mc/entity/utilities/ActorAttribute.h>
|
|
#include <mc/entity/utilities/ActorCategory.h>
|
|
#include <mc/entity/utilities/ActorChunkPosition.h>
|
|
#include <mc/entity/utilities/ActorCollision.h>
|
|
#include <mc/entity/utilities/ActorDamageCause.h>
|
|
#include <mc/entity/utilities/ActorDataIDs.h>
|
|
#include <mc/entity/utilities/ActorDefinitionParseStatus.h>
|
|
#include <mc/entity/utilities/ActorDigestFormat.h>
|
|
#include <mc/entity/utilities/ActorEnvironment.h>
|
|
#include <mc/entity/utilities/ActorEventBroadcaster.h>
|
|
#include <mc/entity/utilities/ActorEventVersions.h>
|
|
#include <mc/entity/utilities/ActorFirstTick.h>
|
|
#include <mc/entity/utilities/ActorFlags.h>
|
|
#include <mc/entity/utilities/ActorGlobal.h>
|
|
#include <mc/entity/utilities/ActorGoalUtility.h>
|
|
#include <mc/entity/utilities/ActorInitializationMethod.h>
|
|
#include <mc/entity/utilities/ActorInventoryUtils.h>
|
|
#include <mc/entity/utilities/ActorLifecycle.h>
|
|
#include <mc/entity/utilities/ActorLinkType.h>
|
|
#include <mc/entity/utilities/ActorLocation.h>
|
|
#include <mc/entity/utilities/ActorMobilityUtils.h>
|
|
#include <mc/entity/utilities/ActorMovement.h>
|
|
#include <mc/entity/utilities/ActorNormalTick.h>
|
|
#include <mc/entity/utilities/ActorOffset.h>
|
|
#include <mc/entity/utilities/ActorOwnerUtils.h>
|
|
#include <mc/entity/utilities/ActorParticles.h>
|
|
#include <mc/entity/utilities/ActorPathingData.h>
|
|
#include <mc/entity/utilities/ActorPermission.h>
|
|
#include <mc/entity/utilities/ActorPostAiStep.h>
|
|
#include <mc/entity/utilities/ActorPropertyUtils.h>
|
|
#include <mc/entity/utilities/ActorRiding.h>
|
|
#include <mc/entity/utilities/ActorRuntimeIDManager.h>
|
|
#include <mc/entity/utilities/ActorSelectorType.h>
|
|
#include <mc/entity/utilities/ActorSpawnConditionData.h>
|
|
#include <mc/entity/utilities/ActorSpawnRuleData.h>
|
|
#include <mc/entity/utilities/ActorSpawnRuleDataLoader.h>
|
|
#include <mc/entity/utilities/ActorStatus.h>
|
|
#include <mc/entity/utilities/ActorStatusProvider.h>
|
|
#include <mc/entity/utilities/ActorSynchedData.h>
|
|
#include <mc/entity/utilities/ActorTarget.h>
|
|
#include <mc/entity/utilities/ActorTargetFilter.h>
|
|
#include <mc/entity/utilities/ActorTransform.h>
|
|
#include <mc/entity/utilities/ActorType.h>
|
|
#include <mc/entity/utilities/ActorTypeNamespaceRules.h>
|
|
#include <mc/entity/utilities/ActorUtil.h>
|
|
#include <mc/entity/utilities/ActorValueValidation.h>
|
|
#include <mc/entity/utilities/CanBeKilledResult.h>
|
|
#include <mc/entity/utilities/InterpolatedRidingPositionCalculationHelper.h>
|
|
#include <mc/entity/utilities/JumpPreventionResult.h>
|
|
#include <mc/entity/utilities/PositionPassengerUtility.h>
|
|
#include <mc/entity/utilities/RailMovementUtility.h>
|
|
#include <mc/entity/utilities/SeatDescriptionUtility.h>
|
|
#include <mc/entity/utilities/SpatialQueryUtility.h>
|
|
#include <mc/entity/utilities/UpdateEntityAfterFallOnEntityProxyBase.h>
|
|
#include <mc/enums/AbilitiesIndex.h>
|
|
#include <mc/enums/AbilitiesLayer.h>
|
|
#include <mc/enums/ActiveDirectoryAction.h>
|
|
#include <mc/enums/AddTickingAreaStatus.h>
|
|
#include <mc/enums/AdjustmentEffect.h>
|
|
#include <mc/enums/AgentActionType.h>
|
|
#include <mc/enums/AgentAnimation.h>
|
|
#include <mc/enums/AgentTravelType.h>
|
|
#include <mc/enums/AllExperiments.h>
|
|
#include <mc/enums/AnimationComponentGroupType.h>
|
|
#include <mc/enums/AnimationLoopMode.h>
|
|
#include <mc/enums/AnimationMode.h>
|
|
#include <mc/enums/AnvilDamage.h>
|
|
#include <mc/enums/ApiId.h>
|
|
#include <mc/enums/AppFocusState.h>
|
|
#include <mc/enums/ArmorMaterialType.h>
|
|
#include <mc/enums/ArmorSlot.h>
|
|
#include <mc/enums/ArmorTextureType.h>
|
|
#include <mc/enums/ARVRPlatform.h>
|
|
#include <mc/enums/AssertDialogResponse.h>
|
|
#include <mc/enums/AttachableSlotIndex.h>
|
|
#include <mc/enums/AttachmentType.h>
|
|
#include <mc/enums/AttributeBuffType.h>
|
|
#include <mc/enums/AttributeModifierOperation.h>
|
|
#include <mc/enums/AttributeOperands.h>
|
|
#include <mc/enums/BatteryStatus.h>
|
|
#include <mc/enums/BehaviorStatus.h>
|
|
#include <mc/enums/BigDripleafTilt.h>
|
|
#include <mc/enums/BlendVersion.h>
|
|
#include <mc/enums/BlockSlot.h>
|
|
#include <mc/enums/BlockUpdateFlag.h>
|
|
#include <mc/enums/BoneAnimationRelativeMode.h>
|
|
#include <mc/enums/BoneTransformType.h>
|
|
#include <mc/enums/BookEditAction.h>
|
|
#include <mc/enums/BossBarColor.h>
|
|
#include <mc/enums/BossBarOverlay.h>
|
|
#include <mc/enums/BucketFillType.h>
|
|
#include <mc/enums/BuildPlatform.h>
|
|
#include <mc/enums/BurnOdds.h>
|
|
#include <mc/enums/CameraShakeAction.h>
|
|
#include <mc/enums/CameraShakeType.h>
|
|
#include <mc/enums/CanClimbIntoNode.h>
|
|
#include <mc/enums/CanJumpIntoNode.h>
|
|
#include <mc/enums/CauldronLiquidType.h>
|
|
#include <mc/enums/CaveVinesVariant.h>
|
|
#include <mc/enums/ChalkboardSize.h>
|
|
#include <mc/enums/ChatRestrictionLevel.h>
|
|
#include <mc/enums/ChemistryTableType.h>
|
|
#include <mc/enums/ChiselType.h>
|
|
#include <mc/enums/CircuitComponentType.h>
|
|
#include <mc/enums/ClassroomSetting.h>
|
|
#include <mc/enums/ClientInputLockCategory.h>
|
|
#include <mc/enums/ClientInputLockType.h>
|
|
#include <mc/enums/ClientPlayMode.h>
|
|
#include <mc/enums/CloseStatusCode.h>
|
|
#include <mc/enums/ColoredTorchColor.h>
|
|
#include <mc/enums/CompactionStatus.h>
|
|
#include <mc/enums/CompoundType.h>
|
|
#include <mc/enums/Compressibility.h>
|
|
#include <mc/enums/CopperType.h>
|
|
#include <mc/enums/CoralColor.h>
|
|
#include <mc/enums/CraftingDataEntryType.h>
|
|
#include <mc/enums/CrashDumpLogStringID.h>
|
|
#include <mc/enums/CreativeItemCategory.h>
|
|
#include <mc/enums/CurrentCmdVersion.h>
|
|
#include <mc/enums/DataItemType.h>
|
|
#include <mc/enums/DataLoadHelperType.h>
|
|
#include <mc/enums/DaylightCycle.h>
|
|
#include <mc/enums/DeviceSunsetTier.h>
|
|
#include <mc/enums/Difficulty.h>
|
|
#include <mc/enums/DirtType.h>
|
|
#include <mc/enums/DiskStatus.h>
|
|
#include <mc/enums/DoublePlantType.h>
|
|
#include <mc/enums/DripstoneThickness.h>
|
|
#include <mc/enums/DwellerRole.h>
|
|
#include <mc/enums/DynamicPropertyDefinePropertyError.h>
|
|
#include <mc/enums/EasingType.h>
|
|
#include <mc/enums/EducationEditionOffer.h>
|
|
#include <mc/enums/EduControlPanelUpdateType.h>
|
|
#include <mc/enums/EduShareMethodType.h>
|
|
#include <mc/enums/EduShareUriType.h>
|
|
#include <mc/enums/EggCount.h>
|
|
#include <mc/enums/ElementType.h>
|
|
#include <mc/enums/EncryptedProxyReadMode.h>
|
|
#include <mc/enums/EquipmentFilter.h>
|
|
#include <mc/enums/ExpressionOp.h>
|
|
#include <mc/enums/FacingID.h>
|
|
#include <mc/enums/FertilizerType.h>
|
|
#include <mc/enums/FilterParamOption.h>
|
|
#include <mc/enums/FilterParamRequirement.h>
|
|
#include <mc/enums/FilterParamType.h>
|
|
#include <mc/enums/FlameOdds.h>
|
|
#include <mc/enums/Flip.h>
|
|
#include <mc/enums/FlowerPlacementType.h>
|
|
#include <mc/enums/FlowerType.h>
|
|
#include <mc/enums/FocusImpact.h>
|
|
#include <mc/enums/FrontAndTop.h>
|
|
#include <mc/enums/FullscreenMode.h>
|
|
#include <mc/enums/FunctionQueueOrder.h>
|
|
#include <mc/enums/FunctionState.h>
|
|
#include <mc/enums/GameType.h>
|
|
#include <mc/enums/HandSlot.h>
|
|
#include <mc/enums/HardcodedSpawnAreaType.h>
|
|
#include <mc/enums/HatchLevel.h>
|
|
#include <mc/enums/HorseFlags.h>
|
|
#include <mc/enums/InHandUpdateType.h>
|
|
#include <mc/enums/InMemoryAccessMode.h>
|
|
#include <mc/enums/InputMode.h>
|
|
#include <mc/enums/InventorySourceType.h>
|
|
#include <mc/enums/InventoryTransactionError.h>
|
|
#include <mc/enums/JigsawJointType.h>
|
|
#include <mc/enums/JumpType.h>
|
|
#include <mc/enums/KeyFrameLerpStyle.h>
|
|
#include <mc/enums/KnownPackType.h>
|
|
#include <mc/enums/LabTableReactionType.h>
|
|
#include <mc/enums/LastClickedSource.h>
|
|
#include <mc/enums/LavaFlammable.h>
|
|
#include <mc/enums/LeafSize.h>
|
|
#include <mc/enums/LessonAction.h>
|
|
#include <mc/enums/LeverDirection.h>
|
|
#include <mc/enums/LimboEntitiesVersion.h>
|
|
#include <mc/enums/LoadingState.h>
|
|
#include <mc/enums/LocatorStateChangeRequest.h>
|
|
#include <mc/enums/LogArea.h>
|
|
#include <mc/enums/LogAreaID.h>
|
|
#include <mc/enums/LogLevel.h>
|
|
#include <mc/enums/ManifestOrigin.h>
|
|
#include <mc/enums/ManifestType.h>
|
|
#include <mc/enums/MapType.h>
|
|
#include <mc/enums/MaterialType.h>
|
|
#include <mc/enums/MinecartType.h>
|
|
#include <mc/enums/MinecraftPacketIds.h>
|
|
#include <mc/enums/Mirror.h>
|
|
#include <mc/enums/MobSpawnMethod.h>
|
|
#include <mc/enums/ModalFormCancelReason.h>
|
|
#include <mc/enums/MonsterEggStoneType.h>
|
|
#include <mc/enums/MoonPhases.h>
|
|
#include <mc/enums/MovePredictionType.h>
|
|
#include <mc/enums/MultiNoiseLegacyMode.h>
|
|
#include <mc/enums/MultiplayerSettingsPacketType.h>
|
|
#include <mc/enums/MushroomOuterType.h>
|
|
#include <mc/enums/NewInteractionModel.h>
|
|
#include <mc/enums/NewLeavesType.h>
|
|
#include <mc/enums/NewLogType.h>
|
|
#include <mc/enums/NodeType.h>
|
|
#include <mc/enums/ObjectiveSortOrder.h>
|
|
#include <mc/enums/OceanTempCategory.h>
|
|
#include <mc/enums/OldLeavesType.h>
|
|
#include <mc/enums/OldLogType.h>
|
|
#include <mc/enums/OpCode.h>
|
|
#include <mc/enums/OpenCodeMethod.h>
|
|
#include <mc/enums/OperationMode.h>
|
|
#include <mc/enums/OptionID.h>
|
|
#include <mc/enums/OptionOwnerType.h>
|
|
#include <mc/enums/OptionResetFlags.h>
|
|
#include <mc/enums/OsVersion.h>
|
|
#include <mc/enums/PaletteColor.h>
|
|
#include <mc/enums/ParticleType.h>
|
|
#include <mc/enums/PathCompletionType.h>
|
|
#include <mc/enums/PermissionIPv6.h>
|
|
#include <mc/enums/PermissionLAN.h>
|
|
#include <mc/enums/PhotoType.h>
|
|
#include <mc/enums/PillarAxis.h>
|
|
#include <mc/enums/PistonState.h>
|
|
#include <mc/enums/PlatformType.h>
|
|
#include <mc/enums/PlayStatus.h>
|
|
#include <mc/enums/POIType.h>
|
|
#include <mc/enums/PortalAxis.h>
|
|
#include <mc/enums/PostProcessSettings.h>
|
|
#include <mc/enums/ProfanityFilterContext.h>
|
|
#include <mc/enums/ProjectileAnchor.h>
|
|
#include <mc/enums/Projection.h>
|
|
#include <mc/enums/PurchasePath.h>
|
|
#include <mc/enums/RawInputType.h>
|
|
#include <mc/enums/RedefinitionMode.h>
|
|
#include <mc/enums/ReplayStateMode.h>
|
|
#include <mc/enums/RespawnAnimation.h>
|
|
#include <mc/enums/Rotation.h>
|
|
#include <mc/enums/SandstoneType.h>
|
|
#include <mc/enums/SandType.h>
|
|
#include <mc/enums/SaplingType.h>
|
|
#include <mc/enums/ScoreboardIdentityPacketType.h>
|
|
#include <mc/enums/ScorePacketType.h>
|
|
#include <mc/enums/SeagrassType.h>
|
|
#include <mc/enums/SemanticConstraint.h>
|
|
#include <mc/enums/ServerAuthMovementMode.h>
|
|
#include <mc/enums/SettingsScreenMode.h>
|
|
#include <mc/enums/ShapeType.h>
|
|
#include <mc/enums/ShowStoreOfferRedirectType.h>
|
|
#include <mc/enums/Side.h>
|
|
#include <mc/enums/SignTextSide.h>
|
|
#include <mc/enums/SimulationType.h>
|
|
#include <mc/enums/SkeletalHierarchyIndex.h>
|
|
#include <mc/enums/SoftEnumUpdateType.h>
|
|
#include <mc/enums/SolidityCheckType.h>
|
|
#include <mc/enums/SpawnPositionType.h>
|
|
#include <mc/enums/SpongeType.h>
|
|
#include <mc/enums/StalkThickness.h>
|
|
#include <mc/enums/StoneBrickType.h>
|
|
#include <mc/enums/StoneSlabType.h>
|
|
#include <mc/enums/StoneSlabType2.h>
|
|
#include <mc/enums/StoneSlabType3.h>
|
|
#include <mc/enums/StoneSlabType4.h>
|
|
#include <mc/enums/StoneType.h>
|
|
#include <mc/enums/StorageVersion.h>
|
|
#include <mc/enums/SubClientId.h>
|
|
#include <mc/enums/TallGrassType.h>
|
|
#include <mc/enums/TargetSelectionMethod.h>
|
|
#include <mc/enums/TaskGroupState.h>
|
|
#include <mc/enums/TaskQueuePortStatus.h>
|
|
#include <mc/enums/TeleportAnalysis.h>
|
|
#include <mc/enums/TextPacketType.h>
|
|
#include <mc/enums/ThermalState.h>
|
|
#include <mc/enums/TickingAreaLoadMode.h>
|
|
#include <mc/enums/TickingQueueType.h>
|
|
#include <mc/enums/TorchFacing.h>
|
|
#include <mc/enums/TrackerType.h>
|
|
#include <mc/enums/TransactionStatus.h>
|
|
#include <mc/enums/TransportLayer.h>
|
|
#include <mc/enums/TravelType.h>
|
|
#include <mc/enums/UIScalingRules.h>
|
|
#include <mc/enums/UploadError.h>
|
|
#include <mc/enums/UserGeneratedUriSource.h>
|
|
#include <mc/enums/VerticalHalfEnum.h>
|
|
#include <mc/enums/VRControllerType.h>
|
|
#include <mc/enums/WallConnectionType.h>
|
|
#include <mc/enums/WatchdogTerminateReason.h>
|
|
#include <mc/enums/WeirdoDirection.h>
|
|
#include <mc/enums/WoodType.h>
|
|
#include <mc/enums/WorldVersion.h>
|
|
#include <mc/enums/XTaskQueueDispatchMode.h>
|
|
#include <mc/enums/XTaskQueuePort.h>
|
|
#include <mc/enums/connection/DisconnectFailReason.h>
|
|
#include <mc/enums/d_b_helpers/Category.h>
|
|
#include <mc/enums/edu/Role.h>
|
|
#include <mc/enums/identity/EduSignInStage.h>
|
|
#include <mc/enums/safety/ChatFloodingAction.h>
|
|
#include <mc/enums/title_info/TitleId.h>
|
|
#include <mc/events/ActorDiedEvent.h>
|
|
#include <mc/events/ActorEvent.h>
|
|
#include <mc/events/ActorGameplayEvent.h>
|
|
#include <mc/events/ActorHealthChangedEvent.h>
|
|
#include <mc/events/ActorHurtEvent.h>
|
|
#include <mc/events/ActorStartRidingEvent.h>
|
|
#include <mc/events/ActorStopRidingEvent.h>
|
|
#include <mc/events/ChunkLoadTelemetryData.h>
|
|
#include <mc/events/CraftUpdateResultItemClientEvent.h>
|
|
#include <mc/events/Event.h>
|
|
#include <mc/events/IConnectionEventing.h>
|
|
#include <mc/events/IMinecraftEventing.h>
|
|
#include <mc/events/IPackTelemetry.h>
|
|
#include <mc/events/IScreenChangedEventing.h>
|
|
#include <mc/events/ItemCompleteUseEvent.h>
|
|
#include <mc/events/ItemGameplayEvent.h>
|
|
#include <mc/events/ItemReleaseUseEvent.h>
|
|
#include <mc/events/ItemStartUseEvent.h>
|
|
#include <mc/events/ItemStopUseEvent.h>
|
|
#include <mc/events/ItemUsedOnEvent.h>
|
|
#include <mc/events/IUIEventTelemetry.h>
|
|
#include <mc/events/IWebviewTelemetry.h>
|
|
#include <mc/events/LevelEvent.h>
|
|
#include <mc/events/LevelGameplayEvent.h>
|
|
#include <mc/events/LevelSoundEvent.h>
|
|
#include <mc/events/MinecraftEventing.h>
|
|
#include <mc/events/MutableActorGameplayEvent.h>
|
|
#include <mc/events/MutableBlockGameplayEvent.h>
|
|
#include <mc/events/MutableItemGameplayEvent.h>
|
|
#include <mc/events/MutableScriptingGameplayEvent.h>
|
|
#include <mc/events/MutableServerNetworkGameplayEvent.h>
|
|
#include <mc/events/NpcComponent.h>
|
|
#include <mc/events/PerfContextEvent.h>
|
|
#include <mc/events/PlayerDimensionChangeAfterEvent.h>
|
|
#include <mc/events/PlayerDimensionChangeBeforeEvent.h>
|
|
#include <mc/events/PlayerDisconnectEvent.h>
|
|
#include <mc/events/PlayerGameplayEvent.h>
|
|
#include <mc/events/PlayerInitialSpawnEvent.h>
|
|
#include <mc/events/PlayerInteractWithBlockEvent.h>
|
|
#include <mc/events/PlayerInteractWithEntityEvent.h>
|
|
#include <mc/events/PlayerMovementTelemetryData.h>
|
|
#include <mc/events/PlayerSkinLoadedClientEvent.h>
|
|
#include <mc/events/PlayerTravelledEvent.h>
|
|
#include <mc/events/PressurePlatePopEvent.h>
|
|
#include <mc/events/PressurePlatePushEvent.h>
|
|
#include <mc/events/RequestTelemetry.h>
|
|
#include <mc/events/SearchRequestTelemetry.h>
|
|
#include <mc/events/ServerInstanceGameplayEvent.h>
|
|
#include <mc/events/StructureTelemetryClientData.h>
|
|
#include <mc/events/TargetBlockHitEvent.h>
|
|
#include <mc/events/TextFilteringEvent.h>
|
|
#include <mc/events/TripWireTripEvent.h>
|
|
#include <mc/events/TypeExecutingEvent.h>
|
|
#include <mc/external/concurrentqueue/ConcurrentQueue.h>
|
|
#include <mc/external/concurrentqueue/ConcurrentQueueDefaultTraits.h>
|
|
#include <mc/external/concurrentqueue/moodycamel.h>
|
|
#include <mc/external/expected_lite/expected.h>
|
|
#include <mc/external/glm/glm.h>
|
|
#include <mc/external/glm/mat.h>
|
|
#include <mc/external/glm/qua.h>
|
|
#include <mc/external/glm/vec.h>
|
|
#include <mc/external/glm/vec3_const.h>
|
|
#include <mc/external/imgui/ImguiProfiler.h>
|
|
#include <mc/external/lib_http_client/OS.h>
|
|
#include <mc/external/lib_http_client/ThreadPool.h>
|
|
#include <mc/external/lib_http_client/ThreadPoolActionStatus.h>
|
|
#include <mc/external/lib_http_client/ThreadPoolImpl.h>
|
|
#include <mc/external/lib_http_client/WaitTimer.h>
|
|
#include <mc/external/lib_http_client/WaitTimerImpl.h>
|
|
#include <mc/external/openssl/evp_md_st.h>
|
|
#include <mc/external/openssl/ssl_ctx_st.h>
|
|
#include <mc/external/openssl/ssl_session_st.h>
|
|
#include <mc/external/openssl/ssl_st.h>
|
|
#include <mc/external/openssl/x509_st.h>
|
|
#include <mc/external/openssl/x509_store_ctx_st.h>
|
|
#include <mc/external/qrcodegen/QrCode.h>
|
|
#include <mc/external/qrcodegen/qrcodegen.h>
|
|
#include <mc/external/qrcodegen/QrSegment.h>
|
|
#include <mc/external/scripting/AnyAndJSValue.h>
|
|
#include <mc/external/scripting/ArgumentBinding.h>
|
|
#include <mc/external/scripting/ArgumentBindingBuilder.h>
|
|
#include <mc/external/scripting/ArgumentDetails.h>
|
|
#include <mc/external/scripting/ArgumentOutOfBoundsError.h>
|
|
#include <mc/external/scripting/Betas.h>
|
|
#include <mc/external/scripting/ClassBinding.h>
|
|
#include <mc/external/scripting/ClassBindingBuilder.h>
|
|
#include <mc/external/scripting/Closure.h>
|
|
#include <mc/external/scripting/ClosureAny.h>
|
|
#include <mc/external/scripting/ClosureType.h>
|
|
#include <mc/external/scripting/CommonModuleFactory.h>
|
|
#include <mc/external/scripting/ConstantFactory.h>
|
|
#include <mc/external/scripting/ContextConfig.h>
|
|
#include <mc/external/scripting/ContextId.h>
|
|
#include <mc/external/scripting/ContextScopeListener.h>
|
|
#include <mc/external/scripting/CoRoutineResult.h>
|
|
#include <mc/external/scripting/Debugger.h>
|
|
#include <mc/external/scripting/DependencyLocator.h>
|
|
#include <mc/external/scripting/DependencyResolutionBehavior.h>
|
|
#include <mc/external/scripting/DependencyResolver.h>
|
|
#include <mc/external/scripting/EngineError.h>
|
|
#include <mc/external/scripting/EnumBinding.h>
|
|
#include <mc/external/scripting/EnumBindingBuilder.h>
|
|
#include <mc/external/scripting/EqualPropertyBinding.h>
|
|
#include <mc/external/scripting/Error.h>
|
|
#include <mc/external/scripting/ErrorBinding.h>
|
|
#include <mc/external/scripting/ErrorBindingBuilder.h>
|
|
#include <mc/external/scripting/FetchAsAnyComponent.h>
|
|
#include <mc/external/scripting/FunctionBinding.h>
|
|
#include <mc/external/scripting/Future.h>
|
|
#include <mc/external/scripting/FutureAny.h>
|
|
#include <mc/external/scripting/FutureStatus.h>
|
|
#include <mc/external/scripting/FutureType.h>
|
|
#include <mc/external/scripting/GenericModuleBindingFactory.h>
|
|
#include <mc/external/scripting/GlobalBinding.h>
|
|
#include <mc/external/scripting/HandleCache.h>
|
|
#include <mc/external/scripting/HashPropertyBinding.h>
|
|
#include <mc/external/scripting/IDebuggerController.h>
|
|
#include <mc/external/scripting/IDebuggerTransport.h>
|
|
#include <mc/external/scripting/IDependencyLoader.h>
|
|
#include <mc/external/scripting/IFunction.h>
|
|
#include <mc/external/scripting/ILifetimeScopeListener.h>
|
|
#include <mc/external/scripting/IModuleBindingFactory.h>
|
|
#include <mc/external/scripting/InterfaceBinding.h>
|
|
#include <mc/external/scripting/InterfaceBindingBuilder.h>
|
|
#include <mc/external/scripting/internal.h>
|
|
#include <mc/external/scripting/InvalidArgumentError.h>
|
|
#include <mc/external/scripting/IObjectInspector.h>
|
|
#include <mc/external/scripting/IPayload.h>
|
|
#include <mc/external/scripting/IPrinter.h>
|
|
#include <mc/external/scripting/IPropertyGetter.h>
|
|
#include <mc/external/scripting/IPropertySetter.h>
|
|
#include <mc/external/scripting/IRuntime.h>
|
|
#include <mc/external/scripting/IScriptEngine.h>
|
|
#include <mc/external/scripting/IteratorBinding.h>
|
|
#include <mc/external/scripting/IWatchdog.h>
|
|
#include <mc/external/scripting/JSContext.h>
|
|
#include <mc/external/scripting/JSModuleDef.h>
|
|
#include <mc/external/scripting/JSON.h>
|
|
#include <mc/external/scripting/JSRuntime.h>
|
|
#include <mc/external/scripting/JSValue.h>
|
|
#include <mc/external/scripting/LifetimeRegistry.h>
|
|
#include <mc/external/scripting/LogLevel.h>
|
|
#include <mc/external/scripting/MajorVersionLimit.h>
|
|
#include <mc/external/scripting/MinorVersionPromotion.h>
|
|
#include <mc/external/scripting/MissingModuleRequest.h>
|
|
#include <mc/external/scripting/ModuleBinding.h>
|
|
#include <mc/external/scripting/ModuleBindingBuilder.h>
|
|
#include <mc/external/scripting/ModuleBindingBundle.h>
|
|
#include <mc/external/scripting/ModuleDescriptor.h>
|
|
#include <mc/external/scripting/ModuleResolveResult.h>
|
|
#include <mc/external/scripting/NativeFunctionPayload.h>
|
|
#include <mc/external/scripting/NativeRuntime.h>
|
|
#include <mc/external/scripting/NumberRange.h>
|
|
#include <mc/external/scripting/ObjectFactory.h>
|
|
#include <mc/external/scripting/ObjectHandle.h>
|
|
#include <mc/external/scripting/ObjectHandleValue.h>
|
|
#include <mc/external/scripting/ObjectInspector.h>
|
|
#include <mc/external/scripting/OptionalHelper.h>
|
|
#include <mc/external/scripting/PrintListener.h>
|
|
#include <mc/external/scripting/Privilege.h>
|
|
#include <mc/external/scripting/Promise.h>
|
|
#include <mc/external/scripting/PromiseAny.h>
|
|
#include <mc/external/scripting/PromiseType.h>
|
|
#include <mc/external/scripting/PropertyBinding.h>
|
|
#include <mc/external/scripting/QuickJSRuntime.h>
|
|
#include <mc/external/scripting/Reflection.h>
|
|
#include <mc/external/scripting/RegistryManager.h>
|
|
#include <mc/external/scripting/Release.h>
|
|
#include <mc/external/scripting/Releases.h>
|
|
#include <mc/external/scripting/Result.h>
|
|
#include <mc/external/scripting/ResultAny.h>
|
|
#include <mc/external/scripting/RuntimeStats.h>
|
|
#include <mc/external/scripting/ScriptCommandMessageEvent.h>
|
|
#include <mc/external/scripting/ScriptCommandUtils.h>
|
|
#include <mc/external/scripting/ScriptContext.h>
|
|
#include <mc/external/scripting/ScriptContextResult.h>
|
|
#include <mc/external/scripting/ScriptData.h>
|
|
#include <mc/external/scripting/ScriptDebuggerDiagnosticsPayload.h>
|
|
#include <mc/external/scripting/ScriptDebuggerEvent.h>
|
|
#include <mc/external/scripting/ScriptDebuggerSettings.h>
|
|
#include <mc/external/scripting/ScriptDeferredEventCoordinator.h>
|
|
#include <mc/external/scripting/ScriptDeferredEventListener.h>
|
|
#include <mc/external/scripting/ScriptDiagnostics.h>
|
|
#include <mc/external/scripting/ScriptDiagnosticsCollectors.h>
|
|
#include <mc/external/scripting/ScriptEngine.h>
|
|
#include <mc/external/scripting/ScriptIdentityModuleFactory.h>
|
|
#include <mc/external/scripting/Scripting.h>
|
|
#include <mc/external/scripting/ScriptingGameplayEvent.h>
|
|
#include <mc/external/scripting/ScriptMinecraftServerUIModuleFactory.h>
|
|
#include <mc/external/scripting/ScriptModuleCommon.h>
|
|
#include <mc/external/scripting/ScriptModuleFilters.h>
|
|
#include <mc/external/scripting/ScriptModuleIdentity.h>
|
|
#include <mc/external/scripting/ScriptObjectFactory.h>
|
|
#include <mc/external/scripting/ScriptPlayerGameplayHandler.h>
|
|
#include <mc/external/scripting/ScriptPlayerIdentity.h>
|
|
#include <mc/external/scripting/ScriptPluginUtils.h>
|
|
#include <mc/external/scripting/ScriptResultUtil.h>
|
|
#include <mc/external/scripting/ScriptRuntimeType.h>
|
|
#include <mc/external/scripting/ScriptSettings.h>
|
|
#include <mc/external/scripting/ScriptStat.h>
|
|
#include <mc/external/scripting/ScriptSystemLevelEventListener.h>
|
|
#include <mc/external/scripting/ScriptUtils.h>
|
|
#include <mc/external/scripting/ScriptValue.h>
|
|
#include <mc/external/scripting/StringBasedRuntime.h>
|
|
#include <mc/external/scripting/StringPayload.h>
|
|
#include <mc/external/scripting/StrongObjectHandle.h>
|
|
#include <mc/external/scripting/StrongTypedObjectHandle.h>
|
|
#include <mc/external/scripting/SupportedBindingModule.h>
|
|
#include <mc/external/scripting/TaggedBinding.h>
|
|
#include <mc/external/scripting/TypedIteratorBinding.h>
|
|
#include <mc/external/scripting/TypedObjectHandle.h>
|
|
#include <mc/external/scripting/TypeNameInfo.h>
|
|
#include <mc/external/scripting/UUID.h>
|
|
#include <mc/external/scripting/VariantHelper.h>
|
|
#include <mc/external/scripting/Version.h>
|
|
#include <mc/external/scripting/VersionConflict.h>
|
|
#include <mc/external/scripting/VersionRequestedBy.h>
|
|
#include <mc/external/scripting/VersionRequestKey.h>
|
|
#include <mc/external/scripting/Watchdog.h>
|
|
#include <mc/external/scripting/WatchdogEvent.h>
|
|
#include <mc/external/scripting/WatchdogEventType.h>
|
|
#include <mc/external/scripting/WatchdogSettings.h>
|
|
#include <mc/external/scripting/WeakLifetimeScope.h>
|
|
#include <mc/external/scripting/WeakObjectHandle.h>
|
|
#include <mc/external/scripting/WeakTypedObjectHandle.h>
|
|
#include <mc/external/scripting/gametest/Betas.h>
|
|
#include <mc/external/scripting/gametest/Internals.h>
|
|
#include <mc/external/scripting/gametest/ScriptGameTestConnectivity.h>
|
|
#include <mc/external/scripting/gametest/ScriptGameTestDebug.h>
|
|
#include <mc/external/scripting/gametest/ScriptGameTestHelper.h>
|
|
#include <mc/external/scripting/gametest/ScriptGameTestRegistrationBuilder.h>
|
|
#include <mc/external/scripting/gametest/ScriptGameTestSequence.h>
|
|
#include <mc/external/scripting/gametest/ScriptSculkSpreader.h>
|
|
#include <mc/external/scripting/quickjs/ArrayProxy.h>
|
|
#include <mc/external/scripting/quickjs/ClassRegistry.h>
|
|
#include <mc/external/scripting/quickjs/ContextObject.h>
|
|
#include <mc/external/scripting/quickjs/ContextUserData.h>
|
|
#include <mc/external/scripting/quickjs/CurrentlyOwnedArrayProperties.h>
|
|
#include <mc/external/scripting/quickjs/MallocFunctions.h>
|
|
#include <mc/external/scripting/quickjs/NativeObjectOwnership.h>
|
|
#include <mc/external/scripting/quickjs/ObjectFactory.h>
|
|
#include <mc/external/scripting/quickjs/OwnedProperty.h>
|
|
#include <mc/external/scripting/quickjs/ParseContext.h>
|
|
#include <mc/external/scripting/quickjs/ParseContextData.h>
|
|
#include <mc/external/scripting/quickjs/PrivilegeScope.h>
|
|
#include <mc/external/scripting/quickjs/PropertyGetSet.h>
|
|
#include <mc/external/scripting/quickjs/QuickJS.h>
|
|
#include <mc/external/scripting/quickjs/RegisteredClass.h>
|
|
#include <mc/external/scripting/quickjs/RegisteredEnum.h>
|
|
#include <mc/external/scripting/quickjs/RegisteredError.h>
|
|
#include <mc/external/scripting/quickjs/RegisteredInterface.h>
|
|
#include <mc/external/scripting/quickjs/ResolvedTypes.h>
|
|
#include <mc/external/scripting/quickjs/ScriptObjRef.h>
|
|
#include <mc/external/scripting/quickjs/WatchdogTimingScope.h>
|
|
#include <mc/external/sfat/BitSet.h>
|
|
#include <mc/external/sfat/CRC16.h>
|
|
#include <mc/external/sfat/CRC24.h>
|
|
#include <mc/external/sfat/CRC32.h>
|
|
#include <mc/external/sfat/PathString.h>
|
|
#include <mc/external/sfat/SFAT.h>
|
|
#include <mc/external/spsc_queue/SPSCQueue.h>
|
|
#include <mc/gameplayhandlers/ActorGameplayHandler.h>
|
|
#include <mc/gameplayhandlers/BlockGameplayHandler.h>
|
|
#include <mc/gameplayhandlers/PlayerGameplayHandler.h>
|
|
#include <mc/gameplayhandlers/ScriptingEventHandler.h>
|
|
#include <mc/gameplayhandlers/ServerInstanceEventHandler.h>
|
|
#include <mc/gameplayhandlers/ServerNetworkEventHandler.h>
|
|
#include <mc/gametest/ConsoleGameTestListener.h>
|
|
#include <mc/gametest/GameTestLevelListener.h>
|
|
#include <mc/gametest/GameTestRunner.h>
|
|
#include <mc/gametest/MinecraftGameTestBatchRunner.h>
|
|
#include <mc/gametest/MinecraftGameTestHelper.h>
|
|
#include <mc/gametest/MinecraftGameTestHelperProvider.h>
|
|
#include <mc/gametest/MinecraftGameTestInstance.h>
|
|
#include <mc/gametest/MinecraftReportGameListener.h>
|
|
#include <mc/gametest/ScopedGameTestTickingArea.h>
|
|
#include <mc/gametest/TestSummaryDisplayer.h>
|
|
#include <mc/gametest/framework/BaseGameTestBatchRunner.h>
|
|
#include <mc/gametest/framework/BaseGameTestFunction.h>
|
|
#include <mc/gametest/framework/BaseGameTestInstance.h>
|
|
#include <mc/gametest/framework/BaseScriptGameTestFunction.h>
|
|
#include <mc/gametest/framework/gametest.h>
|
|
#include <mc/gametest/framework/GameTestBatch.h>
|
|
#include <mc/gametest/framework/GameTestBatchRunnerGameTestListener.h>
|
|
#include <mc/gametest/framework/GameTestClearTask.h>
|
|
#include <mc/gametest/framework/GameTestError.h>
|
|
#include <mc/gametest/framework/GameTestErrorContext.h>
|
|
#include <mc/gametest/framework/GameTestErrorType.h>
|
|
#include <mc/gametest/framework/GameTestInstanceLedger.h>
|
|
#include <mc/gametest/framework/GameTestRegistry.h>
|
|
#include <mc/gametest/framework/GameTestRuleHelper.h>
|
|
#include <mc/gametest/framework/GameTestSaveData.h>
|
|
#include <mc/gametest/framework/GameTestSequence.h>
|
|
#include <mc/gametest/framework/GameTestTicker.h>
|
|
#include <mc/gametest/framework/IGameTestFunctionContext.h>
|
|
#include <mc/gametest/framework/IGameTestFunctionRunResult.h>
|
|
#include <mc/gametest/framework/IGameTestHelperProvider.h>
|
|
#include <mc/gametest/framework/IGameTestListener.h>
|
|
#include <mc/gametest/framework/MultipleTestTracker.h>
|
|
#include <mc/gametest/framework/NativeFunctionGameTestAction.h>
|
|
#include <mc/gametest/framework/ScriptAsyncGameTestFunction.h>
|
|
#include <mc/gametest/framework/ScriptAsyncGameTestFunctionRunResult.h>
|
|
#include <mc/gametest/framework/ScriptGameTestFunctionContext.h>
|
|
#include <mc/gametest/framework/StructureUtils.h>
|
|
#include <mc/gametest/framework/SyncGameTestFunctionRunResult.h>
|
|
#include <mc/gametest/framework/SyncScriptGameTestFunction.h>
|
|
#include <mc/gametest/framework/tags.h>
|
|
#include <mc/gametest/framework/TestParameters.h>
|
|
#include <mc/input/IReplayableActorInput.h>
|
|
#include <mc/leveldb/LevelDbEnv.h>
|
|
#include <mc/leveldb/LevelDbFileLock.h>
|
|
#include <mc/leveldb/LevelDbLogger.h>
|
|
#include <mc/leveldb/LevelDbRandomAccessFile.h>
|
|
#include <mc/leveldb/LevelDbSequentialFile.h>
|
|
#include <mc/leveldb/LevelDbWritableFile.h>
|
|
#include <mc/locale/I18n.h>
|
|
#include <mc/locale/I18nObserver.h>
|
|
#include <mc/locale/Localization.h>
|
|
#include <mc/locale/OptionalString.h>
|
|
#include <mc/math/ColorChannel.h>
|
|
#include <mc/math/DelegatingRandom.h>
|
|
#include <mc/math/DoublesForFloatsRandom.h>
|
|
#include <mc/math/IPositionalRandomFactory.h>
|
|
#include <mc/math/IRandom.h>
|
|
#include <mc/math/Matrix.h>
|
|
#include <mc/math/Random.h>
|
|
#include <mc/math/Seed128Bit.h>
|
|
#include <mc/math/Vec2.h>
|
|
#include <mc/math/Vec3.h>
|
|
#include <mc/math/Vec4.h>
|
|
#include <mc/math/vector/boolN.h>
|
|
#include <mc/math/vector/doubleN.h>
|
|
#include <mc/math/vector/floatN.h>
|
|
#include <mc/math/vector/intN.h>
|
|
#include <mc/math/vector/longlongN.h>
|
|
#include <mc/math/vector/Vecs.h>
|
|
#include <mc/math/vector/component/BoolN.h>
|
|
#include <mc/math/vector/component/FloatN.h>
|
|
#include <mc/math/vector/component/IntN.h>
|
|
#include <mc/math/vector/component/base/CommutativeGroup.h>
|
|
#include <mc/math/vector/component/base/Field.h>
|
|
#include <mc/math/vector/component/base/vecN.h>
|
|
#include <mc/math/vector/component/base/VectorBase.h>
|
|
#include <mc/nbt/ByteArrayTag.h>
|
|
#include <mc/nbt/ByteTag.h>
|
|
#include <mc/nbt/CompoundTag.h>
|
|
#include <mc/nbt/CompoundTagVariant.h>
|
|
#include <mc/nbt/DoubleTag.h>
|
|
#include <mc/nbt/EndTag.h>
|
|
#include <mc/nbt/FloatTag.h>
|
|
#include <mc/nbt/Int64Tag.h>
|
|
#include <mc/nbt/IntArrayTag.h>
|
|
#include <mc/nbt/IntTag.h>
|
|
#include <mc/nbt/ListTag.h>
|
|
#include <mc/nbt/ListTagFloatAdder.h>
|
|
#include <mc/nbt/ListTagIntAdder.h>
|
|
#include <mc/nbt/NbtIo.h>
|
|
#include <mc/nbt/ShortTag.h>
|
|
#include <mc/nbt/StringTag.h>
|
|
#include <mc/nbt/Tag.h>
|
|
#include <mc/nbt/TagMemoryChunk.h>
|
|
#include <mc/nbt/cereal/NBTLoader.h>
|
|
#include <mc/nbt/cereal/NBTSaver.h>
|
|
#include <mc/nbt/cereal/NBTSchemaReader.h>
|
|
#include <mc/nbt/cereal/NBTSchemaWriter.h>
|
|
#include <mc/network/ApiDiag.h>
|
|
#include <mc/network/AsyncBlockInternalGuard.h>
|
|
#include <mc/network/AsyncState.h>
|
|
#include <mc/network/AsyncStateRef.h>
|
|
#include <mc/network/AsyncTracker.h>
|
|
#include <mc/network/AutomationBehaviorTreeGroup.h>
|
|
#include <mc/network/AutomationClient.h>
|
|
#include <mc/network/AutomationCmdOutput.h>
|
|
#include <mc/network/AutomationSession.h>
|
|
#include <mc/network/BatchedNetworkPeer.h>
|
|
#include <mc/network/ClassroomModeNetworkHandler.h>
|
|
#include <mc/network/CompressedNetworkPeer.h>
|
|
#include <mc/network/ConnectionDefinition.h>
|
|
#include <mc/network/ConnectionRequest.h>
|
|
#include <mc/network/Connector.h>
|
|
#include <mc/network/CreativeItemNetIdTag.h>
|
|
#include <mc/network/EncryptedNetworkPeer.h>
|
|
#include <mc/network/ForceBlockNetworkIdsAreHashes.h>
|
|
#include <mc/network/GameSpecificNetEventCallback.h>
|
|
#include <mc/network/GameTestNetworkAdapter.h>
|
|
#include <mc/network/GatheringServerInfo.h>
|
|
#include <mc/network/HCInitArgs.h>
|
|
#include <mc/network/HCTraceLevel.h>
|
|
#include <mc/network/HCWebSocketCloseStatus.h>
|
|
#include <mc/network/HC_CALL.h>
|
|
#include <mc/network/HC_PERFORM_ENV.h>
|
|
#include <mc/network/HC_WEBSOCKET.h>
|
|
#include <mc/network/HC_WEBSOCKET_OBSERVER.h>
|
|
#include <mc/network/HttpPerformInfo.h>
|
|
#include <mc/network/http_alloc_deleter.h>
|
|
#include <mc/network/http_stl_allocator.h>
|
|
#include <mc/network/IPacketHandlerDispatcher.h>
|
|
#include <mc/network/IPacketObserver.h>
|
|
#include <mc/network/LocalConnectivitySystem.h>
|
|
#include <mc/network/LocalConnector.h>
|
|
#include <mc/network/MinecraftGameTest.h>
|
|
#include <mc/network/MinecraftPackets.h>
|
|
#include <mc/network/NetEventCallback.h>
|
|
#include <mc/network/NetherStructureFeatureHelper.h>
|
|
#include <mc/network/NetherWorldType.h>
|
|
#include <mc/network/NetworkAddress.h>
|
|
#include <mc/network/NetworkBlockPosition.h>
|
|
#include <mc/network/NetworkConnection.h>
|
|
#include <mc/network/NetworkConnectionType.h>
|
|
#include <mc/network/NetworkDebugManager.h>
|
|
#include <mc/network/NetworkEnableDisableListener.h>
|
|
#include <mc/network/NetworkIdentifier.h>
|
|
#include <mc/network/NetworkIdentifierWithSubId.h>
|
|
#include <mc/network/NetworkPeer.h>
|
|
#include <mc/network/NetworkPermissions.h>
|
|
#include <mc/network/NetworkSettingOptions.h>
|
|
#include <mc/network/NetworkStatistics.h>
|
|
#include <mc/network/NetworkSystem.h>
|
|
#include <mc/network/NetworkSystemToggles.h>
|
|
#include <mc/network/PacketHandlerDispatcherInstance.h>
|
|
#include <mc/network/PacketHeader.h>
|
|
#include <mc/network/PacketObserver.h>
|
|
#include <mc/network/PacketSender.h>
|
|
#include <mc/network/PacketViolationDetectedTelemetryData.h>
|
|
#include <mc/network/PacketViolationHandler.h>
|
|
#include <mc/network/PingedCompatibleServer.h>
|
|
#include <mc/network/PlatformArguments.h>
|
|
#include <mc/network/PortPair.h>
|
|
#include <mc/network/RakNetConnector.h>
|
|
#include <mc/network/RakNetServerLocator.h>
|
|
#include <mc/network/RakPeerHelper.h>
|
|
#include <mc/network/RecipeNetIdTag.h>
|
|
#include <mc/network/RemoteConnector.h>
|
|
#include <mc/network/RoleChecker.h>
|
|
#include <mc/network/ServerLocator.h>
|
|
#include <mc/network/ServerNetworkController.h>
|
|
#include <mc/network/ServerNetworkHandler.h>
|
|
#include <mc/network/SpatialActorNetworkData.h>
|
|
#include <mc/network/StubServerLocator.h>
|
|
#include <mc/network/SubClientConnectionRequest.h>
|
|
#include <mc/network/TelemetryCommonProperties.h>
|
|
#include <mc/network/ThirdPartyInfo.h>
|
|
#include <mc/network/TypedClientNetId.h>
|
|
#include <mc/network/TypedServerNetId.h>
|
|
#include <mc/network/UnverifiedCertificate.h>
|
|
#include <mc/network/UPNPInterface.h>
|
|
#include <mc/network/VanillaServerNetworkHandler.h>
|
|
#include <mc/network/WebBlockTag.h>
|
|
#include <mc/network/WebRTCNetworkPeer.h>
|
|
#include <mc/network/WebSocketPerformInfo.h>
|
|
#include <mc/network/WebviewInterface.h>
|
|
#include <mc/network/XAsyncOp.h>
|
|
#include <mc/network/XAsyncProviderData.h>
|
|
#include <mc/network/_TP_CALLBACK_INSTANCE.h>
|
|
#include <mc/network/_TP_TIMER.h>
|
|
#include <mc/network/_TP_WAIT.h>
|
|
#include <mc/network/_TP_WORK.h>
|
|
#include <mc/network/packet/ActorEventPacket.h>
|
|
#include <mc/network/packet/ActorFallPacket.h>
|
|
#include <mc/network/packet/ActorLink.h>
|
|
#include <mc/network/packet/ActorPickRequestPacket.h>
|
|
#include <mc/network/packet/AddActorBasePacket.h>
|
|
#include <mc/network/packet/AddActorPacket.h>
|
|
#include <mc/network/packet/AddBehaviorTreePacket.h>
|
|
#include <mc/network/packet/AddEntityPacket.h>
|
|
#include <mc/network/packet/AddItemActorPacket.h>
|
|
#include <mc/network/packet/AddMobPacket.h>
|
|
#include <mc/network/packet/AddPaintingPacket.h>
|
|
#include <mc/network/packet/AddPlayerPacket.h>
|
|
#include <mc/network/packet/AddVolumeEntityPacket.h>
|
|
#include <mc/network/packet/AgentActionEventPacket.h>
|
|
#include <mc/network/packet/AgentAnimationPacket.h>
|
|
#include <mc/network/packet/AnimateEntityPacket.h>
|
|
#include <mc/network/packet/AnimatePacket.h>
|
|
#include <mc/network/packet/AnvilDamagePacket.h>
|
|
#include <mc/network/packet/AutomationClientConnectPacket.h>
|
|
#include <mc/network/packet/AvailableActorIdentifiersPacket.h>
|
|
#include <mc/network/packet/AvailableCommandsPacket.h>
|
|
#include <mc/network/packet/BiomeDefinitionListPacket.h>
|
|
#include <mc/network/packet/BlockActorDataPacket.h>
|
|
#include <mc/network/packet/BlockEventPacket.h>
|
|
#include <mc/network/packet/BlockPickRequestPacket.h>
|
|
#include <mc/network/packet/BookAddPagePacket.h>
|
|
#include <mc/network/packet/BookDeletePagePacket.h>
|
|
#include <mc/network/packet/BookEditPacket.h>
|
|
#include <mc/network/packet/BookSignPacket.h>
|
|
#include <mc/network/packet/BookSwapPagesPacket.h>
|
|
#include <mc/network/packet/BossComponent.h>
|
|
#include <mc/network/packet/BossEventPacket.h>
|
|
#include <mc/network/packet/CameraInstructionPacket.h>
|
|
#include <mc/network/packet/CameraPacket.h>
|
|
#include <mc/network/packet/CameraPresetsPacket.h>
|
|
#include <mc/network/packet/CameraShakePacket.h>
|
|
#include <mc/network/packet/ChangeDimensionPacket.h>
|
|
#include <mc/network/packet/ChangeMobPropertyPacket.h>
|
|
#include <mc/network/packet/ChunkRadiusUpdatedPacket.h>
|
|
#include <mc/network/packet/ClientboundDebugRendererPacket.h>
|
|
#include <mc/network/packet/ClientboundMapItemDataPacket.h>
|
|
#include <mc/network/packet/ClientCacheBlobStatusPacket.h>
|
|
#include <mc/network/packet/ClientCacheMissResponsePacket.h>
|
|
#include <mc/network/packet/ClientCacheStatusPacket.h>
|
|
#include <mc/network/packet/ClientToServerHandshakePacket.h>
|
|
#include <mc/network/packet/CodeBuilderPacket.h>
|
|
#include <mc/network/packet/CodeBuilderSourcePacket.h>
|
|
#include <mc/network/packet/CommandBlockUpdatePacket.h>
|
|
#include <mc/network/packet/CommandOutputPacket.h>
|
|
#include <mc/network/packet/CommandRequestPacket.h>
|
|
#include <mc/network/packet/CompletedUsingItemPacket.h>
|
|
#include <mc/network/packet/CompressedBiomeDefinitionListPacket.h>
|
|
#include <mc/network/packet/ContainerClosePacket.h>
|
|
#include <mc/network/packet/ContainerMixDataEntry.h>
|
|
#include <mc/network/packet/ContainerOpenPacket.h>
|
|
#include <mc/network/packet/ContainerSetDataPacket.h>
|
|
#include <mc/network/packet/CorrectPlayerMovePredictionPacket.h>
|
|
#include <mc/network/packet/CraftingDataEntry.h>
|
|
#include <mc/network/packet/CraftingDataPacket.h>
|
|
#include <mc/network/packet/CreatePhotoPacket.h>
|
|
#include <mc/network/packet/CreativeContentPacket.h>
|
|
#include <mc/network/packet/DeathInfoPacket.h>
|
|
#include <mc/network/packet/DebugInfoPacket.h>
|
|
#include <mc/network/packet/DimensionDataPacket.h>
|
|
#include <mc/network/packet/DisconnectPacket.h>
|
|
#include <mc/network/packet/EditorNetworkPacket.h>
|
|
#include <mc/network/packet/EducationSettingsPacket.h>
|
|
#include <mc/network/packet/EduUriResourcePacket.h>
|
|
#include <mc/network/packet/EmoteListPacket.h>
|
|
#include <mc/network/packet/EmotePacket.h>
|
|
#include <mc/network/packet/EntityServerPacket.h>
|
|
#include <mc/network/packet/FeatureRegistryPacket.h>
|
|
#include <mc/network/packet/FilterTextPacket.h>
|
|
#include <mc/network/packet/GameRulesChangedPacket.h>
|
|
#include <mc/network/packet/GameRulesChangedPacketData.h>
|
|
#include <mc/network/packet/GameTestRequestPacket.h>
|
|
#include <mc/network/packet/GameTestResultsPacket.h>
|
|
#include <mc/network/packet/GuiDataPickItemPacket.h>
|
|
#include <mc/network/packet/HurtArmorPacket.h>
|
|
#include <mc/network/packet/InteractPacket.h>
|
|
#include <mc/network/packet/InventoryActionPacket.h>
|
|
#include <mc/network/packet/InventoryContentPacket.h>
|
|
#include <mc/network/packet/InventorySlotPacket.h>
|
|
#include <mc/network/packet/InventoryTransactionPacket.h>
|
|
#include <mc/network/packet/ItemComponentPacket.h>
|
|
#include <mc/network/packet/ItemData.h>
|
|
#include <mc/network/packet/ItemFrameDropItemPacket.h>
|
|
#include <mc/network/packet/ItemStackRequestPacket.h>
|
|
#include <mc/network/packet/ItemStackResponseContainerInfo.h>
|
|
#include <mc/network/packet/ItemStackResponsePacket.h>
|
|
#include <mc/network/packet/ItemStackResponseSlotInfo.h>
|
|
#include <mc/network/packet/LabTablePacket.h>
|
|
#include <mc/network/packet/LecternUpdatePacket.h>
|
|
#include <mc/network/packet/LegacyTelemetryEventPacket.h>
|
|
#include <mc/network/packet/LessonProgressPacket.h>
|
|
#include <mc/network/packet/LevelChunkPacket.h>
|
|
#include <mc/network/packet/LevelEventGenericPacket.h>
|
|
#include <mc/network/packet/LevelEventPacket.h>
|
|
#include <mc/network/packet/LevelSoundEventPacket.h>
|
|
#include <mc/network/packet/LevelSoundEventPacketV1.h>
|
|
#include <mc/network/packet/LevelSoundEventPacketV2.h>
|
|
#include <mc/network/packet/LoginPacket.h>
|
|
#include <mc/network/packet/MapCreateLockedCopyPacket.h>
|
|
#include <mc/network/packet/MapInfoRequestPacket.h>
|
|
#include <mc/network/packet/MaterialReducerDataEntry.h>
|
|
#include <mc/network/packet/MaterialReducerEntryOutput.h>
|
|
#include <mc/network/packet/MobArmorEquipmentPacket.h>
|
|
#include <mc/network/packet/MobEffectPacket.h>
|
|
#include <mc/network/packet/MobEquipmentPacket.h>
|
|
#include <mc/network/packet/ModalFormRequestPacket.h>
|
|
#include <mc/network/packet/ModalFormResponsePacket.h>
|
|
#include <mc/network/packet/MotionPredictionHintsPacket.h>
|
|
#include <mc/network/packet/MoveActorAbsoluteData.h>
|
|
#include <mc/network/packet/MoveActorAbsolutePacket.h>
|
|
#include <mc/network/packet/MoveActorDeltaData.h>
|
|
#include <mc/network/packet/MoveActorDeltaPacket.h>
|
|
#include <mc/network/packet/MovePlayerPacket.h>
|
|
#include <mc/network/packet/MultiplayerSettingsPacket.h>
|
|
#include <mc/network/packet/NetworkChunkPublisherUpdatePacket.h>
|
|
#include <mc/network/packet/NetworkSettingsPacket.h>
|
|
#include <mc/network/packet/NetworkStackLatencyPacket.h>
|
|
#include <mc/network/packet/NpcDialoguePacket.h>
|
|
#include <mc/network/packet/NpcRequestPacket.h>
|
|
#include <mc/network/packet/OnScreenTextureAnimationPacket.h>
|
|
#include <mc/network/packet/OpenSignPacket.h>
|
|
#include <mc/network/packet/Packet.h>
|
|
#include <mc/network/packet/PacketUtil.h>
|
|
#include <mc/network/packet/PacketViolationWarningPacket.h>
|
|
#include <mc/network/packet/PackInfoData.h>
|
|
#include <mc/network/packet/PacksInfoData.h>
|
|
#include <mc/network/packet/PassengerJumpPacket.h>
|
|
#include <mc/network/packet/PhotoTransferPacket.h>
|
|
#include <mc/network/packet/PlayerActionPacket.h>
|
|
#include <mc/network/packet/PlayerArmorDamagePacket.h>
|
|
#include <mc/network/packet/PlayerAuthInputPacket.h>
|
|
#include <mc/network/packet/PlayerEnchantOptionsPacket.h>
|
|
#include <mc/network/packet/PlayerFogPacket.h>
|
|
#include <mc/network/packet/PlayerHotbarPacket.h>
|
|
#include <mc/network/packet/PlayerInputPacket.h>
|
|
#include <mc/network/packet/PlayerListEntry.h>
|
|
#include <mc/network/packet/PlayerListPacket.h>
|
|
#include <mc/network/packet/PlayerSkinPacket.h>
|
|
#include <mc/network/packet/PlayerStartItemCooldownPacket.h>
|
|
#include <mc/network/packet/PlayerToggleCrafterSlotRequestPacket.h>
|
|
#include <mc/network/packet/PlaySoundPacket.h>
|
|
#include <mc/network/packet/PlayStatusPacket.h>
|
|
#include <mc/network/packet/PositionTrackingDBClientRequestPacket.h>
|
|
#include <mc/network/packet/PositionTrackingDBServerBroadcastPacket.h>
|
|
#include <mc/network/packet/PotionMixDataEntry.h>
|
|
#include <mc/network/packet/PurchaseReceiptPacket.h>
|
|
#include <mc/network/packet/RefreshEntitlementsPacket.h>
|
|
#include <mc/network/packet/RemoveActorPacket.h>
|
|
#include <mc/network/packet/RemoveEntityPacket.h>
|
|
#include <mc/network/packet/RemoveObjectivePacket.h>
|
|
#include <mc/network/packet/RemoveVolumeEntityPacket.h>
|
|
#include <mc/network/packet/RequestAbilityPacket.h>
|
|
#include <mc/network/packet/RequestChunkRadiusPacket.h>
|
|
#include <mc/network/packet/RequestNetworkSettingsPacket.h>
|
|
#include <mc/network/packet/RequestPermissionsPacket.h>
|
|
#include <mc/network/packet/ResourcePackChunkDataPacket.h>
|
|
#include <mc/network/packet/ResourcePackChunkRequestPacket.h>
|
|
#include <mc/network/packet/ResourcePackClientResponsePacket.h>
|
|
#include <mc/network/packet/ResourcePackDataInfoPacket.h>
|
|
#include <mc/network/packet/ResourcePacksInfoPacket.h>
|
|
#include <mc/network/packet/ResourcePackStackPacket.h>
|
|
#include <mc/network/packet/RespawnPacket.h>
|
|
#include <mc/network/packet/ScoreboardIdentityPacketInfo.h>
|
|
#include <mc/network/packet/ScorePacketInfo.h>
|
|
#include <mc/network/packet/ScriptMessagePacket.h>
|
|
#include <mc/network/packet/SerializedAbilitiesData.h>
|
|
#include <mc/network/packet/ServerPlayerPostMovePositionPacket.h>
|
|
#include <mc/network/packet/ServerSettingsRequestPacket.h>
|
|
#include <mc/network/packet/ServerSettingsResponsePacket.h>
|
|
#include <mc/network/packet/ServerStatsPacket.h>
|
|
#include <mc/network/packet/ServerToClientHandshakePacket.h>
|
|
#include <mc/network/packet/SetActorDataPacket.h>
|
|
#include <mc/network/packet/SetActorLinkPacket.h>
|
|
#include <mc/network/packet/SetActorMotionPacket.h>
|
|
#include <mc/network/packet/SetCommandsEnabledPacket.h>
|
|
#include <mc/network/packet/SetDefaultGameTypePacket.h>
|
|
#include <mc/network/packet/SetDifficultyPacket.h>
|
|
#include <mc/network/packet/SetDisplayObjectivePacket.h>
|
|
#include <mc/network/packet/SetHealthPacket.h>
|
|
#include <mc/network/packet/SetLastHurtByPacket.h>
|
|
#include <mc/network/packet/SetLocalPlayerAsInitializedPacket.h>
|
|
#include <mc/network/packet/SetPlayerGameTypePacket.h>
|
|
#include <mc/network/packet/SetPlayerInventoryOptionsPacket.h>
|
|
#include <mc/network/packet/SetScoreboardIdentityPacket.h>
|
|
#include <mc/network/packet/SetScorePacket.h>
|
|
#include <mc/network/packet/SetSpawnPositionPacket.h>
|
|
#include <mc/network/packet/SetTimePacket.h>
|
|
#include <mc/network/packet/SettingsCommandPacket.h>
|
|
#include <mc/network/packet/SetTitlePacket.h>
|
|
#include <mc/network/packet/ShowCreditsPacket.h>
|
|
#include <mc/network/packet/ShowProfilePacket.h>
|
|
#include <mc/network/packet/ShowStoreOfferPacket.h>
|
|
#include <mc/network/packet/SimpleEventPacket.h>
|
|
#include <mc/network/packet/SimulationTypePacket.h>
|
|
#include <mc/network/packet/SpawnExperienceOrbPacket.h>
|
|
#include <mc/network/packet/SpawnParticleEffectPacket.h>
|
|
#include <mc/network/packet/StartGamePacket.h>
|
|
#include <mc/network/packet/StopSoundPacket.h>
|
|
#include <mc/network/packet/StructureBlockUpdatePacket.h>
|
|
#include <mc/network/packet/StructureTemplateDataRequestPacket.h>
|
|
#include <mc/network/packet/StructureTemplateDataResponsePacket.h>
|
|
#include <mc/network/packet/SubChunkPacket.h>
|
|
#include <mc/network/packet/SubChunkRequestPacket.h>
|
|
#include <mc/network/packet/SubClientLoginPacket.h>
|
|
#include <mc/network/packet/SyncActorPropertyPacket.h>
|
|
#include <mc/network/packet/SyncedAttribute.h>
|
|
#include <mc/network/packet/TakeItemActorPacket.h>
|
|
#include <mc/network/packet/TextPacket.h>
|
|
#include <mc/network/packet/TickingAreasLoadStatusPacket.h>
|
|
#include <mc/network/packet/TickSyncPacket.h>
|
|
#include <mc/network/packet/ToastRequestPacket.h>
|
|
#include <mc/network/packet/TransferPacket.h>
|
|
#include <mc/network/packet/TrimDataPacket.h>
|
|
#include <mc/network/packet/UnlockedRecipesPacket.h>
|
|
#include <mc/network/packet/UpdateAbilitiesPacket.h>
|
|
#include <mc/network/packet/UpdateAdventureSettingsPacket.h>
|
|
#include <mc/network/packet/UpdateAttributesPacket.h>
|
|
#include <mc/network/packet/UpdateBlockPacket.h>
|
|
#include <mc/network/packet/UpdateBlockSyncedPacket.h>
|
|
#include <mc/network/packet/UpdateClientInputLocksPacket.h>
|
|
#include <mc/network/packet/UpdateEquipPacket.h>
|
|
#include <mc/network/packet/UpdatePlayerGameTypePacket.h>
|
|
#include <mc/network/packet/UpdateSoftEnumPacket.h>
|
|
#include <mc/network/packet/UpdateSubChunkBlocksPacket.h>
|
|
#include <mc/network/packet/UpdateTradePacket.h>
|
|
#include <mc/network/packet/WebSocketPacketData.h>
|
|
#include <mc/network/serialize/serialize.h>
|
|
#include <mc/options/AppConfigs.h>
|
|
#include <mc/options/AppConfigsFactory.h>
|
|
#include <mc/options/EduAppConfigs.h>
|
|
#include <mc/options/EducationEditionOfferValue.h>
|
|
#include <mc/options/EduSharedUriResource.h>
|
|
#include <mc/options/FeatureToggles.h>
|
|
#include <mc/options/IAppConfigData.h>
|
|
#include <mc/options/IMinecraftGame.h>
|
|
#include <mc/options/RayTracingOptions.h>
|
|
#include <mc/options/VanillaAppConfigs.h>
|
|
#include <mc/options/option_types/BoolOption.h>
|
|
#include <mc/options/option_types/Option.h>
|
|
#include <mc/platform/FakeBatteryMonitorInterface.h>
|
|
#include <mc/platform/FakeThermalMonitorInterface.h>
|
|
#include <mc/platform/JournaledFile.h>
|
|
#include <mc/platform/PushNotificationMessage.h>
|
|
#include <mc/platform/UriListener.h>
|
|
#include <mc/platform/WebviewDownloadInfo.h>
|
|
#include <mc/platform/WebviewError.h>
|
|
#include <mc/platform/WebviewObserver.h>
|
|
#include <mc/platform/battery/BatteryMonitorInterface.h>
|
|
#include <mc/platform/thermal/ThermalMonitorInterface.h>
|
|
#include <mc/platform/threading/AllWorkerConfigurations.h>
|
|
#include <mc/platform/threading/MinecraftScheduler.h>
|
|
#include <mc/platform/threading/MinecraftWorkerPool.h>
|
|
#include <mc/platform/threading/WorkerPoolGlobalState.h>
|
|
#include <mc/resources/BaseGamePackSlices.h>
|
|
#include <mc/resources/BaseGameVersion.h>
|
|
#include <mc/resources/BaseGameVersioning.h>
|
|
#include <mc/resources/CompositePackSource.h>
|
|
#include <mc/resources/ContentTierIncompatibleReason.h>
|
|
#include <mc/resources/ContentTierInfo.h>
|
|
#include <mc/resources/ContentTierManager.h>
|
|
#include <mc/resources/Detail.h>
|
|
#include <mc/resources/DirectoryPackAccessStrategy.h>
|
|
#include <mc/resources/DirectoryPackWithEncryptionAccessStrategy.h>
|
|
#include <mc/resources/EducationMetadata.h>
|
|
#include <mc/resources/EducationMetadataError.h>
|
|
#include <mc/resources/EncryptedFileAccessStrategy.h>
|
|
#include <mc/resources/EncryptedZipTransforms.h>
|
|
#include <mc/resources/ErrorPathStack.h>
|
|
#include <mc/resources/IContentAccessibilityProvider.h>
|
|
#include <mc/resources/IContentKeyProvider.h>
|
|
#include <mc/resources/IDynamicPackagePacks.h>
|
|
#include <mc/resources/IEntitlementManager.h>
|
|
#include <mc/resources/IInPackagePacks.h>
|
|
#include <mc/resources/InPackagePackSource.h>
|
|
#include <mc/resources/InvalidPacksFilterGroup.h>
|
|
#include <mc/resources/IResourcePackRepository.h>
|
|
#include <mc/resources/Pack.h>
|
|
#include <mc/resources/PackAccessStrategy.h>
|
|
#include <mc/resources/PackAccessStrategyFactory.h>
|
|
#include <mc/resources/PackAccessStrategyType.h>
|
|
#include <mc/resources/PackCapabilities.h>
|
|
#include <mc/resources/PackCapability.h>
|
|
#include <mc/resources/PackCapabilityRegistry.h>
|
|
#include <mc/resources/PackCategory.h>
|
|
#include <mc/resources/PackDependencyManager.h>
|
|
#include <mc/resources/PackDiscoveryError.h>
|
|
#include <mc/resources/PackError.h>
|
|
#include <mc/resources/PackErrorType.h>
|
|
#include <mc/resources/PacketCompressionAlgorithm.h>
|
|
#include <mc/resources/PacketPriority.h>
|
|
#include <mc/resources/PacketReliability.h>
|
|
#include <mc/resources/PacketViolationResponse.h>
|
|
#include <mc/resources/PacketViolationSeverity.h>
|
|
#include <mc/resources/PacketViolationType.h>
|
|
#include <mc/resources/PackLoadError.h>
|
|
#include <mc/resources/PackManifest.h>
|
|
#include <mc/resources/PackManifestFactory.h>
|
|
#include <mc/resources/PackManifestFormat.h>
|
|
#include <mc/resources/PackMetadata.h>
|
|
#include <mc/resources/PackOrigin.h>
|
|
#include <mc/resources/PackParseErrorType.h>
|
|
#include <mc/resources/PackReport.h>
|
|
#include <mc/resources/PackScope.h>
|
|
#include <mc/resources/PackSetting.h>
|
|
#include <mc/resources/PackSettingObserver.h>
|
|
#include <mc/resources/PackSettings.h>
|
|
#include <mc/resources/PackSettingsError.h>
|
|
#include <mc/resources/PackSettingsFactory.h>
|
|
#include <mc/resources/PackSource.h>
|
|
#include <mc/resources/PackSourceFactory.h>
|
|
#include <mc/resources/PackSourceReport.h>
|
|
#include <mc/resources/PackStats.h>
|
|
#include <mc/resources/PackType.h>
|
|
#include <mc/resources/ResourceDefinition.h>
|
|
#include <mc/resources/ResourceHelper.h>
|
|
#include <mc/resources/ResourceLoaders.h>
|
|
#include <mc/resources/ResourceLoadManager.h>
|
|
#include <mc/resources/ResourceLoadType.h>
|
|
#include <mc/resources/ResourcePack.h>
|
|
#include <mc/resources/ResourcePackListener.h>
|
|
#include <mc/resources/ResourcePackManager.h>
|
|
#include <mc/resources/ResourcePackMergeStrategy.h>
|
|
#include <mc/resources/ResourcePackPaths.h>
|
|
#include <mc/resources/ResourcePackRepository.h>
|
|
#include <mc/resources/ResourcePackResponse.h>
|
|
#include <mc/resources/ResourcePackStack.h>
|
|
#include <mc/resources/ResourcePackStackType.h>
|
|
#include <mc/resources/ResourceSignature.h>
|
|
#include <mc/resources/ServerContentKeyProvider.h>
|
|
#include <mc/resources/SubpackInfo.h>
|
|
#include <mc/resources/Summer24Update.h>
|
|
#include <mc/resources/ValidatorRegistry.h>
|
|
#include <mc/resources/VanillaGameVersions.h>
|
|
#include <mc/resources/VanillaInPackagePacks.h>
|
|
#include <mc/resources/WorldHistoryPackSource.h>
|
|
#include <mc/resources/WorldPackHistory.h>
|
|
#include <mc/resources/WorldPacksHistoryFile.h>
|
|
#include <mc/resources/WorldTemplateManager.h>
|
|
#include <mc/resources/WorldTemplateManagerProxyCallbacks.h>
|
|
#include <mc/resources/ZipPackAccessStrategy.h>
|
|
#include <mc/resources/ZipPackAccessStrategyOwningFileAccess.h>
|
|
#include <mc/resources/interface/DirectoryPackSource.h>
|
|
#include <mc/resources/interface/IPackManifestFactory.h>
|
|
#include <mc/resources/interface/IWorldTemplateManager.h>
|
|
#include <mc/resources/interface/RealmsUnknownPackSource.h>
|
|
#include <mc/resources/persona/PersonaAnimationDefinition.h>
|
|
#include <mc/resources/persona/PersonaPiece.h>
|
|
#include <mc/scripting/IScriptPluginSource.h>
|
|
#include <mc/scripting/IScriptPluginSourceEnumerator.h>
|
|
#include <mc/scripting/MinecraftScriptTelemetryLogger.h>
|
|
#include <mc/scripting/ScriptBindingReleaseList.h>
|
|
#include <mc/scripting/ScriptFormPromiseTracker.h>
|
|
#include <mc/scripting/ScriptPackConfiguration.h>
|
|
#include <mc/scripting/ScriptPackConfigurationManager.h>
|
|
#include <mc/scripting/ScriptPackPermissions.h>
|
|
#include <mc/scripting/ScriptPlugin.h>
|
|
#include <mc/scripting/ScriptPluginHandleCounter.h>
|
|
#include <mc/scripting/ScriptPluginHandleStats.h>
|
|
#include <mc/scripting/ScriptPluginManager.h>
|
|
#include <mc/scripting/ScriptPluginManagerResult.h>
|
|
#include <mc/scripting/ScriptPluginPackSource.h>
|
|
#include <mc/scripting/ScriptPluginPackSourceEnumerator.h>
|
|
#include <mc/scripting/ScriptPluginResult.h>
|
|
#include <mc/scripting/ScriptPluginStats.h>
|
|
#include <mc/scripting/ScriptPrintLogger.h>
|
|
#include <mc/scripting/ScriptResourceStats.h>
|
|
#include <mc/scripting/ScriptTickListener.h>
|
|
#include <mc/scripting/ServerScriptManager.h>
|
|
#include <mc/scripting/commands/ScriptActorCommandOrigin.h>
|
|
#include <mc/scripting/commands/ScriptCommand.h>
|
|
#include <mc/scripting/commands/ScriptCommandOrigin.h>
|
|
#include <mc/scripting/debugger/ScriptDebugger.h>
|
|
#include <mc/scripting/debugger/ScriptDebuggerTransport.h>
|
|
#include <mc/scripting/debugger/ScriptDebuggerWatchdog.h>
|
|
#include <mc/scripting/event_handlers/ScriptActorGameplayHandler.h>
|
|
#include <mc/scripting/event_handlers/ScriptBlockGameplayHandler.h>
|
|
#include <mc/scripting/event_handlers/ScriptItemGameplayHandler.h>
|
|
#include <mc/scripting/event_handlers/ScriptScriptingEventHandler.h>
|
|
#include <mc/scripting/event_handlers/ScriptServerNetworkEventHandler.h>
|
|
#include <mc/scripting/modules/ScriptGameTestModuleFactory.h>
|
|
#include <mc/scripting/modules/ScriptMinecraftCommonModuleFactory.h>
|
|
#include <mc/scripting/modules/ScriptMinecraftModuleFactory.h>
|
|
#include <mc/scripting/modules/ScriptMinecraftNetModuleFactory.h>
|
|
#include <mc/scripting/modules/ScriptMinecraftServerAdminModuleFactory.h>
|
|
#include <mc/scripting/modules/gametest/ScriptModuleGameTest.h>
|
|
#include <mc/scripting/modules/minecraft/AttributeScriptActorComponent.h>
|
|
#include <mc/scripting/modules/minecraft/BaseScriptBlockComponent.h>
|
|
#include <mc/scripting/modules/minecraft/BaseScriptBlockLiquidContainerComponent.h>
|
|
#include <mc/scripting/modules/minecraft/Betas.h>
|
|
#include <mc/scripting/modules/minecraft/BlockHitInfo.h>
|
|
#include <mc/scripting/modules/minecraft/EntityHitInfo.h>
|
|
#include <mc/scripting/modules/minecraft/IComponentFactory.h>
|
|
#include <mc/scripting/modules/minecraft/Internals.h>
|
|
#include <mc/scripting/modules/minecraft/IScriptActorDataDrivenTriggerEventSignal.h>
|
|
#include <mc/scripting/modules/minecraft/IScriptActorEventSignal.h>
|
|
#include <mc/scripting/modules/minecraft/IScriptBlockEventSignal.h>
|
|
#include <mc/scripting/modules/minecraft/IScriptBlockProperty.h>
|
|
#include <mc/scripting/modules/minecraft/IScriptConditionalEventSignal.h>
|
|
#include <mc/scripting/modules/minecraft/IScriptEventSignal.h>
|
|
#include <mc/scripting/modules/minecraft/IScriptEventSignalAsync.h>
|
|
#include <mc/scripting/modules/minecraft/IScriptItemComponentFactory.h>
|
|
#include <mc/scripting/modules/minecraft/IScriptMessageReceiveEventSignal.h>
|
|
#include <mc/scripting/modules/minecraft/IScriptWorldAfterEvents.h>
|
|
#include <mc/scripting/modules/minecraft/IScriptWorldBeforeEvents.h>
|
|
#include <mc/scripting/modules/minecraft/MovementScriptActorComponent.h>
|
|
#include <mc/scripting/modules/minecraft/NavigationScriptActorComponent.h>
|
|
#include <mc/scripting/modules/minecraft/PropertyComponentRegistration.h>
|
|
#include <mc/scripting/modules/minecraft/Releases.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptActor.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptActorAddEffectAfterEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptActorAddEffectBeforeEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptActorApplyDamageByProjectileOptions.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptActorApplyDamageOptions.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptActorComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptActorCreateEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptActorDamageCause.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptActorDamageSource.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptActorDataDrivenTriggerEventSignalAsync.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptActorDataDrivenTriggerEventSignalOptions.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptActorDataDrivenTriggerEventSignalSync.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptActorDefinitionFeedItem.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptActorDieAfterEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptActorEventListener.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptActorEventSignalAsync.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptActorEventSignalOptions.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptActorFactory.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptActorHealthChangedAfterEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptActorHitAfterEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptActorHitBlockAfterEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptActorHitEntityAfterEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptActorHurtAfterEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptActorInitializationCause.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptActorIterator.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptActorLifetimeState.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptActorLifetimeStateBinding.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptActorLoadAfterEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptActorQuery.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptActorQueryOptions.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptActorRemoveAfterEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptActorRemoveBeforeEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptActorSpawnAfterEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptActorType.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptActorTypeIterator.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptActorTypes.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptAddRiderComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptAgeableComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptBlock.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptBlockAreaSize.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptBlockComponents.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptBlockEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptBlockEventListener.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptBlockEventSignalAsync.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptBlockEventSignalOptions.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptBlockExplodedAfterEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptBlockFillOptions.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptBlockHitInformation.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptBlockInventoryComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptBlockInventoryComponentContainer.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptBlockLavaContainerComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptBlockLocationIterator.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptBlockPermutation.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptBlockPistonComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptBlockPotionContainerComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptBlockRaycastHit.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptBlockRaycastOptions.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptBlockRecordPlayerComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptBlockRecordPlayerComponentV010.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptBlockSignComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptBlockSnowContainerComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptBlockStates.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptBlockStateType.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptBlockType.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptBlockTypes.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptBlockValidator.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptBlockWaterContainerComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptBoolBlockProperty.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptBoundingBox.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptBoundingBoxUtils.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptBreathableComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptButtonPushAfterEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptCamera.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptCameraDefaultOptions.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptCameraEaseBindings.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptCameraEaseOptions.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptCameraFadeOptions.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptCameraFadeTimeOptions.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptCameraSetFacingOptions.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptCameraSetLocationOptions.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptCameraSetPositionOptions.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptCameraSetRotationOptions.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptCanClimbComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptCanFlyComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptCanPowerJumpComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptChatSendAfterEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptChatSendBeforeEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptColor.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptColorComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptCommandError.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptCommandResult.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptComponentType.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptComponentTypeEnumBuilder.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptCompoundBlockVolume.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptCompoundBlockVolumeItem.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptContainer.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptContainerSlot.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptContainerWrapper.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptDataDrivenActorTriggerAfterEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptDataDrivenActorTriggerBeforeEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptDefinitionModifier.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptDefinitionTrigger.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptDimension.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptDimensionLocation.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptDimensionType.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptDimensionTypes.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptDisplayObjectiveSlotId.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptDyeColor.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptDynamicPropertiesDefinition.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptEffects.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptEffectType.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptEntityEffectOptions.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptEntityHitInformation.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptEntityRaycastHit.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptEntityRaycastOptions.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptEquipmentSlot.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptEquippableComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptEquippableComponentFactory.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptEventCommandMessageAfterEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptEventMessageFilterOptions.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptEventSignalAsync.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptEventSource.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptExplosionOptions.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptExplosionStartedAfterEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptExplosionStartedBeforeEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptFacing.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptFeedItem.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptFeedItemEffect.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptFilterGroup.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptFireImmuneComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptFloatsInLiquidComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptFluidType.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptFlyingSpeedComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptFoodComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptFrictionModifierComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptGroundOffsetComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptHandleTrackerUtils.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptHealableComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptHealthComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptHealthComponentFactory.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptIntBlockProperty.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptInventoryComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptInventoryComponentContainer.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptInventoryComponentFactory.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptIsBabyComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptIsChargedComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptIsChestedComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptIsDyeableComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptIsDyeableComponentV010.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptIsHiddenWhenInvisibleComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptIsIgnitedComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptIsIllagerCaptainComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptIsSaddledComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptIsShakingComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptIsShearedComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptIsStackableComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptIsStunnedComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptIsTamedComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptItemActorComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptItemActorComponentFactory.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptItemChargeAfterEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptItemCompleteUseAfterEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptItemComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptItemComponents.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptItemCooldownComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptItemDefinitionAfterEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptItemDefinitionBeforeEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptItemDurabilityComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptItemEnchantmentComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptItemEnchantmentInstance.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptItemEnchantments.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptItemEnchantmentSlot.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptItemEnchantmentType.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptItemEnchantmentTypes.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptItemEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptItemEventListener.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptItemReleaseUseAfterEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptItems.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptItemStack.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptItemStartUseAfterEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptItemStartUseOnAfterEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptItemStopUseAfterEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptItemStopUseOnAfterEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptItemType.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptItemUseAfterEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptItemUseBeforeEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptItemUseOnAfterEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptItemUseOnBeforeEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptLavaMovementComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptLavaMovementComponentFactory.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptLeashableComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptLevelEventListener.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptLeverActionAfterEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptLiquidContainer.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptLocation.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptLocationInUnloadedChunkError.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptLocationOutOfWorldBoundsError.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptMarkVariantComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptMessageReceiveEventSignalAsync.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptMinecraftBlockProperties.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptMobEffectInstance.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptModuleMinecraft.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptMolangVariableMap.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptMountTamingComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptMovementAmphibiousComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptMovementAmphibiousComponentFactory.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptMovementBasicComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptMovementBasicComponentFactory.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptMovementComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptMovementComponentFactory.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptMovementFlyComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptMovementFlyComponentFactory.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptMovementGenericComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptMovementGenericComponentFactory.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptMovementGlideComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptMovementGlideComponentFactory.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptMovementHoverComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptMovementHoverComponentFactory.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptMovementJumpComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptMovementJumpComponentFactory.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptMovementSkipComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptMovementSkipComponentFactory.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptMovementSwayComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptMovementSwayComponentFactory.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptMusicOptions.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptNavigationClimbComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptNavigationClimbComponentFactory.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptNavigationFloatComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptNavigationFloatComponentFactory.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptNavigationFlyComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptNavigationFlyComponentFactory.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptNavigationGenericComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptNavigationGenericComponentFactory.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptNavigationHoverComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptNavigationHoverComponentFactory.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptNavigationResult.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptNavigationWalkComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptNavigationWalkComponentFactory.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptNpcComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptNpcComponentFactory.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptNumberRange.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptObjectiveSortOrder.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptObjectiveSortOrderType.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptOnFireComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptOnFireComponentFactory.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptPistonActionAfterEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptPistonActionBeforeEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptPlayAnimationOptions.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptPlayer.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptPlayerBreakBlockAfterEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptPlayerBreakBlockBeforeEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptPlayerDimensionChangeAfterEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptPlayerEventListener.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptPlayerInteractEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptPlayerInteractWithBlockAfterEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptPlayerInteractWithBlockBeforeEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptPlayerInteractWithEntityAfterEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptPlayerInteractWithEntityBeforeEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptPlayerInventoryComponentContainer.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptPlayerIterator.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptPlayerJoinAfterEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptPlayerLeaveAfterEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptPlayerLeaveBeforeEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptPlayerPlaceBlockAfterEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptPlayerPlaceBlockBeforeEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptPlayerSoundOptions.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptPlayerSpawnAfterEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptPressurePlatePopAfterEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptPressurePlatePushAfterEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptProjectileHitBlockAfterEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptProjectileHitEntityAfterEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptProjectileHitInfoAfterEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptPropertyComponents.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptPropertyRegistry.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptPushThroughComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptRawMessageInterface.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptRawMessageScoreInterface.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptRawTextInterface.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptRaycasting.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptRGB.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptRGBA.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptRideableComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptRidingComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptRidingComponentFactory.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptScaleComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptScoreboard.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptScoreboardFactory.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptScoreboardIdentity.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptScoreboardIdentityType.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptScoreboardIdentityType_t.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptScoreboardObjective.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptScoreboardObjectiveDisplayOptions.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptScoreboardScoreInfo.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptScoreTargetSelectorOption.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptScreenDisplay.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptScriptingEventListener.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptSeat.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptServerMessageAfterEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptServerNetworkEventListener.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptSignals.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptSignTextSide.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptSimpleBlockVolume.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptSimpleBlockVolumeUtils.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptSimulatedPlayer.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptSkinIdComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptSoundOptions.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptSoundUtils.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptStrengthComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptStrengthComponentFactory.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptStringBlockProperty.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptSystem.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptSystemAfterEvents.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptSystemBeforeEvents.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptTameableComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptTargetBlockHitAfterEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptTeleportOptions.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptTickEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptTickSignal.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptTimeOfDay.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptTitleDisplayOptions.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptTripWireTripAfterEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptUnderwaterMovementComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptUnderwaterMovementComponentFactory.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptV010Events.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptVariantComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptVector.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptWantsJockeyComponent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptWatchdogTerminateBeforeEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptWatchdogTerminateReason.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptWeatherChangedAfterEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptWorld.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptWorldAfterEvents.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptWorldBeforeEvents.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptWorldFactory.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptWorldInitializeAfterEvent.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptWorldSoundOptions.h>
|
|
#include <mc/scripting/modules/minecraft/ScriptXYRotation.h>
|
|
#include <mc/scripting/modules/minecraft/events/BeforeWatchdogTerminateEvent.h>
|
|
#include <mc/scripting/modules/minecraft_net/Betas.h>
|
|
#include <mc/scripting/modules/minecraft_net/ScriptModuleMinecraftNet.h>
|
|
#include <mc/scripting/modules/minecraft_net/ScriptNetHeader.h>
|
|
#include <mc/scripting/modules/minecraft_net/ScriptNetHttpClient.h>
|
|
#include <mc/scripting/modules/minecraft_net/ScriptNetPromiseTracker.h>
|
|
#include <mc/scripting/modules/minecraft_net/ScriptNetRequest.h>
|
|
#include <mc/scripting/modules/minecraft_net/ScriptNetRequestMethod.h>
|
|
#include <mc/scripting/modules/minecraft_net/ScriptNetResponse.h>
|
|
#include <mc/scripting/modules/minecraft_server_admin/Betas.h>
|
|
#include <mc/scripting/modules/minecraft_server_admin/ScriptModuleMinecraftServerAdmin.h>
|
|
#include <mc/scripting/modules/minecraft_server_admin/ScriptSecretString.h>
|
|
#include <mc/scripting/modules/minecraft_server_admin/ScriptServerSecrets.h>
|
|
#include <mc/scripting/modules/minecraft_server_admin/ScriptServerVariables.h>
|
|
#include <mc/scripting/modules/minecraft_ui/BaseScriptFormResponse.h>
|
|
#include <mc/scripting/modules/minecraft_ui/Betas.h>
|
|
#include <mc/scripting/modules/minecraft_ui/DropdownControl.h>
|
|
#include <mc/scripting/modules/minecraft_ui/IControl.h>
|
|
#include <mc/scripting/modules/minecraft_ui/Internals.h>
|
|
#include <mc/scripting/modules/minecraft_ui/Releases.h>
|
|
#include <mc/scripting/modules/minecraft_ui/ScriptActionFormData.h>
|
|
#include <mc/scripting/modules/minecraft_ui/ScriptActionFormResponse.h>
|
|
#include <mc/scripting/modules/minecraft_ui/ScriptFormCancelationReason.h>
|
|
#include <mc/scripting/modules/minecraft_ui/ScriptFormRejectError.h>
|
|
#include <mc/scripting/modules/minecraft_ui/ScriptFormRejectReason.h>
|
|
#include <mc/scripting/modules/minecraft_ui/ScriptMessageFormData.h>
|
|
#include <mc/scripting/modules/minecraft_ui/ScriptMessageFormResponse.h>
|
|
#include <mc/scripting/modules/minecraft_ui/ScriptModalFormData.h>
|
|
#include <mc/scripting/modules/minecraft_ui/ScriptModalFormResponse.h>
|
|
#include <mc/scripting/modules/minecraft_ui/ScriptModuleMinecraftServerUI.h>
|
|
#include <mc/scripting/modules/minecraft_ui/SliderControl.h>
|
|
#include <mc/scripting/modules/minecraft_ui/TextInputControl.h>
|
|
#include <mc/scripting/modules/minecraft_ui/ToggleControl.h>
|
|
#include <mc/server/AllowList.h>
|
|
#include <mc/server/AllowListEntry.h>
|
|
#include <mc/server/AsynchronousIPResolver.h>
|
|
#include <mc/server/ChunkPositionAndDimension.h>
|
|
#include <mc/server/CommunitySiftConfig.h>
|
|
#include <mc/server/CommunitySiftProcessor.h>
|
|
#include <mc/server/DenyList.h>
|
|
#include <mc/server/DynamicProperties.h>
|
|
#include <mc/server/DynamicPropertiesManager.h>
|
|
#include <mc/server/EducationOptions.h>
|
|
#include <mc/server/IContentTierManager.h>
|
|
#include <mc/server/IJsonSerializable.h>
|
|
#include <mc/server/LoopbackPacketSender.h>
|
|
#include <mc/server/NetworkChunkPublisher.h>
|
|
#include <mc/server/PermissionsFile.h>
|
|
#include <mc/server/ServerCommunicationInterface.h>
|
|
#include <mc/server/ServerInstance.h>
|
|
#include <mc/server/ServerLevel.h>
|
|
#include <mc/server/ServerPerformanceData.h>
|
|
#include <mc/server/ServerPlayer.h>
|
|
#include <mc/server/SimulatedPlayer.h>
|
|
#include <mc/server/TextFilteringProcessor.h>
|
|
#include <mc/server/blob_cache/ActiveTransfer.h>
|
|
#include <mc/server/blob_cache/Blob.h>
|
|
#include <mc/server/blob_cache/ClientBlobCache.h>
|
|
#include <mc/server/blob_cache/Server.h>
|
|
#include <mc/server/blob_cache/TransferBuilder.h>
|
|
#include <mc/server/commands/ActorCommandOrigin.h>
|
|
#include <mc/server/commands/ActorServerCommandOrigin.h>
|
|
#include <mc/server/commands/AutomationPlayerCommandOrigin.h>
|
|
#include <mc/server/commands/Biomes.h>
|
|
#include <mc/server/commands/BlockCommandOrigin.h>
|
|
#include <mc/server/commands/BlockStateCommandParam.h>
|
|
#include <mc/server/commands/ClientAutomationCommandOrigin.h>
|
|
#include <mc/server/commands/CodeBuilderServerCommands.h>
|
|
#include <mc/server/commands/CommandArea.h>
|
|
#include <mc/server/commands/CommandAreaFactory.h>
|
|
#include <mc/server/commands/CommandBlockMode.h>
|
|
#include <mc/server/commands/CommandBlockName.h>
|
|
#include <mc/server/commands/CommandBlockNameResult.h>
|
|
#include <mc/server/commands/CommandChainedSubcommand.h>
|
|
#include <mc/server/commands/CommandCompareOperator.h>
|
|
#include <mc/server/commands/CommandContext.h>
|
|
#include <mc/server/commands/CommandCooldown.h>
|
|
#include <mc/server/commands/CommandFilePath.h>
|
|
#include <mc/server/commands/CommandFlag.h>
|
|
#include <mc/server/commands/CommandIntegerRange.h>
|
|
#include <mc/server/commands/CommandItem.h>
|
|
#include <mc/server/commands/CommandLexer.h>
|
|
#include <mc/server/commands/CommandManager.h>
|
|
#include <mc/server/commands/CommandMessage.h>
|
|
#include <mc/server/commands/CommandOperator.h>
|
|
#include <mc/server/commands/CommandOrigin.h>
|
|
#include <mc/server/commands/CommandOriginData.h>
|
|
#include <mc/server/commands/CommandOriginIdentity.h>
|
|
#include <mc/server/commands/CommandOriginLoader.h>
|
|
#include <mc/server/commands/CommandOriginType.h>
|
|
#include <mc/server/commands/CommandOutput.h>
|
|
#include <mc/server/commands/CommandOutputMessage.h>
|
|
#include <mc/server/commands/CommandOutputMessageType.h>
|
|
#include <mc/server/commands/CommandOutputParameter.h>
|
|
#include <mc/server/commands/CommandOutputSender.h>
|
|
#include <mc/server/commands/CommandOutputType.h>
|
|
#include <mc/server/commands/CommandParameterData.h>
|
|
#include <mc/server/commands/CommandParameterDataType.h>
|
|
#include <mc/server/commands/CommandParameterOption.h>
|
|
#include <mc/server/commands/CommandPermissionLevel.h>
|
|
#include <mc/server/commands/CommandPermissionLevelConversion.h>
|
|
#include <mc/server/commands/CommandPosition.h>
|
|
#include <mc/server/commands/CommandPositionFloat.h>
|
|
#include <mc/server/commands/CommandPropertyBag.h>
|
|
#include <mc/server/commands/CommandRawText.h>
|
|
#include <mc/server/commands/CommandRegistry.h>
|
|
#include <mc/server/commands/CommandSelectionOrder.h>
|
|
#include <mc/server/commands/CommandSelectionType.h>
|
|
#include <mc/server/commands/CommandSelector.h>
|
|
#include <mc/server/commands/CommandSelectorBase.h>
|
|
#include <mc/server/commands/CommandSelectorResults.h>
|
|
#include <mc/server/commands/CommandSoftEnumRegistry.h>
|
|
#include <mc/server/commands/CommandStatus.h>
|
|
#include <mc/server/commands/CommandSyntaxInformation.h>
|
|
#include <mc/server/commands/CommandUtils.h>
|
|
#include <mc/server/commands/CommandVersion.h>
|
|
#include <mc/server/commands/CommandWildcardInt.h>
|
|
#include <mc/server/commands/DeferredCommand.h>
|
|
#include <mc/server/commands/DeferredCommandBase.h>
|
|
#include <mc/server/commands/DeferredCommandBlockCommand.h>
|
|
#include <mc/server/commands/DeferredCompiledCommand.h>
|
|
#include <mc/server/commands/DeferredScriptCommand.h>
|
|
#include <mc/server/commands/DelayActionList.h>
|
|
#include <mc/server/commands/DelayRequest.h>
|
|
#include <mc/server/commands/ExecuteCommandHelpers.h>
|
|
#include <mc/server/commands/ExecuteContextCommandOrigin.h>
|
|
#include <mc/server/commands/FacingResult.h>
|
|
#include <mc/server/commands/FogCommandUtil.h>
|
|
#include <mc/server/commands/FunctionEntry.h>
|
|
#include <mc/server/commands/GameDirectorEntityServerCommandOrigin.h>
|
|
#include <mc/server/commands/ICommandOriginLoader.h>
|
|
#include <mc/server/commands/LocateCommandUtil.h>
|
|
#include <mc/server/commands/MinecartBlockCommandOrigin.h>
|
|
#include <mc/server/commands/MinecraftCommands.h>
|
|
#include <mc/server/commands/OverloadSyntaxInformation.h>
|
|
#include <mc/server/commands/PlayerCommandOrigin.h>
|
|
#include <mc/server/commands/PrecompiledCommandOrigin.h>
|
|
#include <mc/server/commands/RelativeFloat.h>
|
|
#include <mc/server/commands/ReloadConfigCommand.h>
|
|
#include <mc/server/commands/RotationData.h>
|
|
#include <mc/server/commands/ServerCommand.h>
|
|
#include <mc/server/commands/ServerCommandOrigin.h>
|
|
#include <mc/server/commands/ServerCommands.h>
|
|
#include <mc/server/commands/StoredCommand.h>
|
|
#include <mc/server/commands/TeleportCommandHelpers.h>
|
|
#include <mc/server/commands/VirtualCommandOrigin.h>
|
|
#include <mc/server/commands/WildcardCommandSelector.h>
|
|
#include <mc/server/commands/edu/AbilityCommand.h>
|
|
#include <mc/server/commands/edu/AgentCommand.h>
|
|
#include <mc/server/commands/edu/CodeBuilderActorInfoCommand.h>
|
|
#include <mc/server/commands/edu/CodeBuilderCommand.h>
|
|
#include <mc/server/commands/edu/DialogueCommand.h>
|
|
#include <mc/server/commands/edu/GetChunkDataCommand.h>
|
|
#include <mc/server/commands/edu/GetChunksCommand.h>
|
|
#include <mc/server/commands/edu/GetSpawnPointCommand.h>
|
|
#include <mc/server/commands/edu/GlobalPauseCommand.h>
|
|
#include <mc/server/commands/edu/ImmutableWorldCommand.h>
|
|
#include <mc/server/commands/edu/LessonCommand.h>
|
|
#include <mc/server/commands/edu/QueryTargetCommand.h>
|
|
#include <mc/server/commands/edu/ResourceUriCommand.h>
|
|
#include <mc/server/commands/edu/TakePictureCommand.h>
|
|
#include <mc/server/commands/edu/WorldBuilderCommand.h>
|
|
#include <mc/server/commands/flags/CommandAsyncFlag.h>
|
|
#include <mc/server/commands/flags/CommandCheatFlag.h>
|
|
#include <mc/server/commands/flags/CommandEditorFlag.h>
|
|
#include <mc/server/commands/flags/CommandExecuteFlag.h>
|
|
#include <mc/server/commands/flags/CommandSyncFlag.h>
|
|
#include <mc/server/commands/flags/CommandTypeFlag.h>
|
|
#include <mc/server/commands/flags/CommandUsageFlag.h>
|
|
#include <mc/server/commands/flags/CommandVisibilityFlag.h>
|
|
#include <mc/server/commands/functions/CommandDispatcher.h>
|
|
#include <mc/server/commands/functions/CommandFunctionEntry.h>
|
|
#include <mc/server/commands/functions/FunctionManager.h>
|
|
#include <mc/server/commands/functions/ICommandDispatcher.h>
|
|
#include <mc/server/commands/functions/IFunctionEntry.h>
|
|
#include <mc/server/commands/shared/CloseWebSocketCommand.h>
|
|
#include <mc/server/commands/shared/EnableEncryptionCommand.h>
|
|
#include <mc/server/commands/shared/HelpCommand.h>
|
|
#include <mc/server/commands/shared/ScriptDebugCommand.h>
|
|
#include <mc/server/commands/standard/CameraShakeCommand.h>
|
|
#include <mc/server/commands/standard/ClearCommand.h>
|
|
#include <mc/server/commands/standard/ClearSpawnPointCommand.h>
|
|
#include <mc/server/commands/standard/CloneCommand.h>
|
|
#include <mc/server/commands/standard/DamageCommand.h>
|
|
#include <mc/server/commands/standard/DayLockCommand.h>
|
|
#include <mc/server/commands/standard/DeOpCommand.h>
|
|
#include <mc/server/commands/standard/DifficultyCommand.h>
|
|
#include <mc/server/commands/standard/EffectCommand.h>
|
|
#include <mc/server/commands/standard/EnchantCommand.h>
|
|
#include <mc/server/commands/standard/EventCommand.h>
|
|
#include <mc/server/commands/standard/ExecuteCommand.h>
|
|
#include <mc/server/commands/standard/FillCommand.h>
|
|
#include <mc/server/commands/standard/FogCommand.h>
|
|
#include <mc/server/commands/standard/FunctionCommand.h>
|
|
#include <mc/server/commands/standard/GameModeCommand.h>
|
|
#include <mc/server/commands/standard/GameRuleCommand.h>
|
|
#include <mc/server/commands/standard/GameTestCommand.h>
|
|
#include <mc/server/commands/standard/GetTopSolidBlockCommand.h>
|
|
#include <mc/server/commands/standard/GiveCommand.h>
|
|
#include <mc/server/commands/standard/IScriptDebugger.h>
|
|
#include <mc/server/commands/standard/KickCommand.h>
|
|
#include <mc/server/commands/standard/KillCommand.h>
|
|
#include <mc/server/commands/standard/ListCommand.h>
|
|
#include <mc/server/commands/standard/ListDCommand.h>
|
|
#include <mc/server/commands/standard/LocateCommand.h>
|
|
#include <mc/server/commands/standard/LootCommand.h>
|
|
#include <mc/server/commands/standard/MeCommand.h>
|
|
#include <mc/server/commands/standard/MessagingCommand.h>
|
|
#include <mc/server/commands/standard/MobEventCommand.h>
|
|
#include <mc/server/commands/standard/MusicCommand.h>
|
|
#include <mc/server/commands/standard/NewExecuteCommand.h>
|
|
#include <mc/server/commands/standard/OpCommand.h>
|
|
#include <mc/server/commands/standard/ParticleCommand.h>
|
|
#include <mc/server/commands/standard/PermissionCommand.h>
|
|
#include <mc/server/commands/standard/PlayAnimationCommand.h>
|
|
#include <mc/server/commands/standard/PlaySoundCommand.h>
|
|
#include <mc/server/commands/standard/ReloadCommand.h>
|
|
#include <mc/server/commands/standard/ReplaceItemCommand.h>
|
|
#include <mc/server/commands/standard/RideCommand.h>
|
|
#include <mc/server/commands/standard/SayCommand.h>
|
|
#include <mc/server/commands/standard/ScheduleCommand.h>
|
|
#include <mc/server/commands/standard/ScoreboardCommand.h>
|
|
#include <mc/server/commands/standard/ServerScriptDebugCommand.h>
|
|
#include <mc/server/commands/standard/SetBlockCommand.h>
|
|
#include <mc/server/commands/standard/SetMaxPlayersCommand.h>
|
|
#include <mc/server/commands/standard/SetWorldSpawnCommand.h>
|
|
#include <mc/server/commands/standard/SpawnPointCommand.h>
|
|
#include <mc/server/commands/standard/SpreadPlayersCommand.h>
|
|
#include <mc/server/commands/standard/StopSoundCommand.h>
|
|
#include <mc/server/commands/standard/StructureCommand.h>
|
|
#include <mc/server/commands/standard/SummonCommand.h>
|
|
#include <mc/server/commands/standard/TagCommand.h>
|
|
#include <mc/server/commands/standard/TeleportCommand.h>
|
|
#include <mc/server/commands/standard/TeleportTarget.h>
|
|
#include <mc/server/commands/standard/TellCommand.h>
|
|
#include <mc/server/commands/standard/TellRawCommand.h>
|
|
#include <mc/server/commands/standard/TestForBlockCommand.h>
|
|
#include <mc/server/commands/standard/TestForBlocksCommand.h>
|
|
#include <mc/server/commands/standard/TestForCommand.h>
|
|
#include <mc/server/commands/standard/TickingAreaCommand.h>
|
|
#include <mc/server/commands/standard/TimeCommand.h>
|
|
#include <mc/server/commands/standard/TitleCommand.h>
|
|
#include <mc/server/commands/standard/TitleRawCommand.h>
|
|
#include <mc/server/commands/standard/ToggleDownfallCommand.h>
|
|
#include <mc/server/commands/standard/VolumeAreaCommand.h>
|
|
#include <mc/server/commands/standard/WeatherCommand.h>
|
|
#include <mc/server/commands/standard/WSServerCommand.h>
|
|
#include <mc/server/commands/standard/XPCommand.h>
|
|
#include <mc/server/commands/test/TransferServerCommand.h>
|
|
#include <mc/server/common/AllowListFile.h>
|
|
#include <mc/server/common/CDNConfig.h>
|
|
#include <mc/server/common/ConsoleInputReader.h>
|
|
#include <mc/server/common/DedicatedServer.h>
|
|
#include <mc/server/common/DedicatedServerCommands.h>
|
|
#include <mc/server/common/DedicatedServerGameTestRunner.h>
|
|
#include <mc/server/common/DedicatedServerGameTestRunnerListener.h>
|
|
#include <mc/server/common/GameTestReport.h>
|
|
#include <mc/server/common/GameTestResult.h>
|
|
#include <mc/server/common/PropertiesSettings.h>
|
|
#include <mc/server/common/TestConfig.h>
|
|
#include <mc/server/common/VanillaGameModuleDedicatedServer.h>
|
|
#include <mc/server/common/commands/AllowListCommand.h>
|
|
#include <mc/server/common/commands/ChangeSettingCommand.h>
|
|
#include <mc/server/common/commands/DedicatedWSServerCommand.h>
|
|
#include <mc/server/common/commands/GetEduServerInfoCommand.h>
|
|
#include <mc/server/common/commands/SaveCommand.h>
|
|
#include <mc/server/common/commands/StopCommand.h>
|
|
#include <mc/server/editor/BlockChangedOperation.h>
|
|
#include <mc/server/editor/Editor.h>
|
|
#include <mc/server/editor/IEditorManager.h>
|
|
#include <mc/server/editor/IEditorPlayer.h>
|
|
#include <mc/server/editor/ScriptModule.h>
|
|
#include <mc/server/editor/Transactions.h>
|
|
#include <mc/server/editor/WorldType.h>
|
|
#include <mc/server/editor/server/Betas.h>
|
|
#include <mc/server/editor/server/EditorServerModule.h>
|
|
#include <mc/server/editor/server/Internals.h>
|
|
#include <mc/server/editor/ui/Betas.h>
|
|
#include <mc/server/editor/ui/EditorUIModule.h>
|
|
#include <mc/server/editor/ui/Internals.h>
|
|
#include <mc/server/module/PlayerOpenContainerEvent.h>
|
|
#include <mc/server/module/VanillaGameModuleServer.h>
|
|
#include <mc/server/module/VanillaServerGameplayEventListener.h>
|
|
#include <mc/server/volume/UserEntityIdentifierComponent.h>
|
|
#include <mc/server/volume/VolumeEntityManagerServer.h>
|
|
#include <mc/services/ServiceReference.h>
|
|
#include <mc/services/ServiceRegistrationToken.h>
|
|
#include <mc/services/ServicesManager.h>
|
|
#include <mc/store/iap/ExtraLicenseData.h>
|
|
#include <mc/textobject/ITextObject.h>
|
|
#include <mc/textobject/ResolveData.h>
|
|
#include <mc/textobject/TextObjectLocalizedText.h>
|
|
#include <mc/textobject/TextObjectLocalizedTextWithParams.h>
|
|
#include <mc/textobject/TextObjectParser.h>
|
|
#include <mc/textobject/TextObjectScore.h>
|
|
#include <mc/textobject/TextObjectSelector.h>
|
|
#include <mc/textobject/TextObjectText.h>
|
|
#include <mc/util/ActorDefinitionEventLoader.h>
|
|
#include <mc/util/BehaviorNodeUtils.h>
|
|
#include <mc/util/BigEndianStringByteInput.h>
|
|
#include <mc/util/BigEndianStringByteOutput.h>
|
|
#include <mc/util/BlockAimCollision118Upgrade.h>
|
|
#include <mc/util/BlockAimCollision11910Upgrade.h>
|
|
#include <mc/util/BlockBreathability11910Upgrade.h>
|
|
#include <mc/util/BlockCollision118Upgrade.h>
|
|
#include <mc/util/BlockCollision11910Upgrade.h>
|
|
#include <mc/util/BlockCraftingTable118Upgrade.h>
|
|
#include <mc/util/BlockCraftingTable11910Upgrade.h>
|
|
#include <mc/util/BlockCreativeGroup11920Upgrade.h>
|
|
#include <mc/util/BlockDescription11940Upgrade.h>
|
|
#include <mc/util/BlockDestructibleByExplosion11920Upgrade.h>
|
|
#include <mc/util/BlockDestructibleByMining11910Upgrade.h>
|
|
#include <mc/util/BlockDestructibleByMining11920Upgrade.h>
|
|
#include <mc/util/BlockDisplayName11910Upgrade.h>
|
|
#include <mc/util/BlockDisplayName11930Upgrade.h>
|
|
#include <mc/util/BlockExplosionResistance11910Upgrade.h>
|
|
#include <mc/util/BlockFlammable11910Upgrade.h>
|
|
#include <mc/util/BlockFriction11910Upgrade.h>
|
|
#include <mc/util/BlockFriction11920Upgrade.h>
|
|
#include <mc/util/BlockGeometry11910Upgrade.h>
|
|
#include <mc/util/BlockGeometry12010Upgrade.h>
|
|
#include <mc/util/BlockLightDampening118Upgrade.h>
|
|
#include <mc/util/BlockLightDampening11910Upgrade.h>
|
|
#include <mc/util/BlockLightDampening11940Upgrade.h>
|
|
#include <mc/util/BlockLightEmission11910Upgrade.h>
|
|
#include <mc/util/BlockLoot11910Upgrade.h>
|
|
#include <mc/util/BlockMapColor11910Upgrade.h>
|
|
#include <mc/util/BlockQueuedTicking11910Upgrade.h>
|
|
#include <mc/util/BlockSelectionBox11920Upgrade.h>
|
|
#include <mc/util/BlockTranformationVersioning11980Upgrade.h>
|
|
#include <mc/util/Bounds.h>
|
|
#include <mc/util/BytesDataInput.h>
|
|
#include <mc/util/BytesDataOutput.h>
|
|
#include <mc/util/CallbackToken.h>
|
|
#include <mc/util/CallbackTokenCancelState.h>
|
|
#include <mc/util/CerealDocumentUpgrader.h>
|
|
#include <mc/util/CerealDocumentUpgradeStep.h>
|
|
#include <mc/util/CerealHelpers.h>
|
|
#include <mc/util/CerealSchemaUpgrade.h>
|
|
#include <mc/util/ChanceInformation.h>
|
|
#include <mc/util/ChiseledBookshelfSlotUtils.h>
|
|
#include <mc/util/ClampedNormalFloat.h>
|
|
#include <mc/util/ClassID.h>
|
|
#include <mc/util/ClipUtils.h>
|
|
#include <mc/util/CompoundTagEditHelper.h>
|
|
#include <mc/util/CompoundTagUpdater.h>
|
|
#include <mc/util/CompoundTagUpdaterContext.h>
|
|
#include <mc/util/CompoundTagUpdaterNodeBuilder.h>
|
|
#include <mc/util/ConstDeserializeDataParams.h>
|
|
#include <mc/util/CopperUtil.h>
|
|
#include <mc/util/CreatorMetadataUtils.h>
|
|
#include <mc/util/CropUtils.h>
|
|
#include <mc/util/CryptoUtils.h>
|
|
#include <mc/util/DefinitionEventLoader.h>
|
|
#include <mc/util/DeserializeDataParams.h>
|
|
#include <mc/util/DictionaryCompressionUtil.h>
|
|
#include <mc/util/Easing.h>
|
|
#include <mc/util/EasingInverse.h>
|
|
#include <mc/util/EducationMetadataUtils.h>
|
|
#include <mc/util/EntityTypes.h>
|
|
#include <mc/util/EventResponseFactory.h>
|
|
#include <mc/util/ExplorationMapUtils.h>
|
|
#include <mc/util/ExpressionNode.h>
|
|
#include <mc/util/ExpressionNodeProxy.h>
|
|
#include <mc/util/ExpressionNodeSerializer.h>
|
|
#include <mc/util/ExpressionOpBitField.h>
|
|
#include <mc/util/Extractors.h>
|
|
#include <mc/util/FeatureTerrainAdjustmentsUtil.h>
|
|
#include <mc/util/FileChunkInfo.h>
|
|
#include <mc/util/FileChunkManager.h>
|
|
#include <mc/util/FileInfo.h>
|
|
#include <mc/util/FileUploadManager.h>
|
|
#include <mc/util/FloatRange.h>
|
|
#include <mc/util/FoodItem118Upgrade.h>
|
|
#include <mc/util/FormJsonValidator.h>
|
|
#include <mc/util/GameplayUserManagerUtils.h>
|
|
#include <mc/util/IDataInput.h>
|
|
#include <mc/util/IDataOutput.h>
|
|
#include <mc/util/IFileChunkUploader.h>
|
|
#include <mc/util/IFilePicker.h>
|
|
#include <mc/util/IndexSet.h>
|
|
#include <mc/util/IntRange.h>
|
|
#include <mc/util/LightningBoltUtil.h>
|
|
#include <mc/util/LightningRodUtil.h>
|
|
#include <mc/util/MineshaftUtil.h>
|
|
#include <mc/util/MobEffectPacketUtils.h>
|
|
#include <mc/util/MobSpawnUtils.h>
|
|
#include <mc/util/NamedMolangScript.h>
|
|
#include <mc/util/NamePair.h>
|
|
#include <mc/util/PackSettingsJsonValidator.h>
|
|
#include <mc/util/Palette.h>
|
|
#include <mc/util/PauseManager.h>
|
|
#include <mc/util/PerfContextTracker.h>
|
|
#include <mc/util/PerfContextTrackerReport.h>
|
|
#include <mc/util/PerfTimer.h>
|
|
#include <mc/util/PrintStream.h>
|
|
#include <mc/util/ProfilerLite.h>
|
|
#include <mc/util/ProfilerLiteTelemetry.h>
|
|
#include <mc/util/RakDataInput.h>
|
|
#include <mc/util/RakDataOutput.h>
|
|
#include <mc/util/Random.h>
|
|
#include <mc/util/ResourcePackFileDownloaderManager.h>
|
|
#include <mc/util/ResourcePackFileUploadManager.h>
|
|
#include <mc/util/ResourcePackTransmissionManager.h>
|
|
#include <mc/util/RotationCommandUtils.h>
|
|
#include <mc/util/RotationUtil.h>
|
|
#include <mc/util/SaplingUtils.h>
|
|
#include <mc/util/ServerFileChunkUploader.h>
|
|
#include <mc/util/SmithingTemplateUtils.h>
|
|
#include <mc/util/StateSerializationUtils.h>
|
|
#include <mc/util/StringByteInput.h>
|
|
#include <mc/util/StringByteOutput.h>
|
|
#include <mc/util/SurfaceDetectionType.h>
|
|
#include <mc/util/SystemFilePicker.h>
|
|
#include <mc/util/TextFilteringUtils.h>
|
|
#include <mc/util/TextureSetHelpers.h>
|
|
#include <mc/util/TickUtil.h>
|
|
#include <mc/util/Timer.h>
|
|
#include <mc/util/Token.h>
|
|
#include <mc/util/UIProfanityContext.h>
|
|
#include <mc/util/UniformFloat.h>
|
|
#include <mc/util/UniformInt.h>
|
|
#include <mc/util/UseAnimationUtils.h>
|
|
#include <mc/util/ValueProviders.h>
|
|
#include <mc/util/VariantParameterList.h>
|
|
#include <mc/util/VarIntDataInput.h>
|
|
#include <mc/util/VarIntDataOutput.h>
|
|
#include <mc/util/VibrationListenerUtils.h>
|
|
#include <mc/util/VillageManagerComponentUtils.h>
|
|
#include <mc/util/WitherBossSpawnUtilities.h>
|
|
#include <mc/util/WorldChangeTransaction.h>
|
|
#include <mc/util/_ProfilerLiteTimer.h>
|
|
#include <mc/util/molang/MolangActorArrayPtr.h>
|
|
#include <mc/util/molang/MolangActorIdArrayPtr.h>
|
|
#include <mc/util/molang/MolangArrayVariable.h>
|
|
#include <mc/util/molang/MolangContextVariable.h>
|
|
#include <mc/util/molang/MolangContextVariableMapWithCleanup.h>
|
|
#include <mc/util/molang/MolangDataDrivenGeometry.h>
|
|
#include <mc/util/molang/MolangEntityVariable.h>
|
|
#include <mc/util/molang/MolangEvalParams.h>
|
|
#include <mc/util/molang/MolangEvalStackState.h>
|
|
#include <mc/util/molang/MolangGeometryVariable.h>
|
|
#include <mc/util/molang/MolangMaterialVariable.h>
|
|
#include <mc/util/molang/MolangMemberAccessor.h>
|
|
#include <mc/util/molang/MolangMemberArray.h>
|
|
#include <mc/util/molang/MolangMemberVariable.h>
|
|
#include <mc/util/molang/MolangProgramBuildState.h>
|
|
#include <mc/util/molang/MolangQueryFunction.h>
|
|
#include <mc/util/molang/MolangQueryFunctionPtr.h>
|
|
#include <mc/util/molang/MolangQueryFunctionReturnType.h>
|
|
#include <mc/util/molang/MolangScriptArg.h>
|
|
#include <mc/util/molang/MolangScriptArgType.h>
|
|
#include <mc/util/molang/MolangStruct_BaseAndPattern.h>
|
|
#include <mc/util/molang/MolangStruct_MinAndMax.h>
|
|
#include <mc/util/molang/MolangStruct_PoseIndexAndHurtTime.h>
|
|
#include <mc/util/molang/MolangStruct_RGB.h>
|
|
#include <mc/util/molang/MolangStruct_RGBA.h>
|
|
#include <mc/util/molang/MolangStruct_RotYAndPosY.h>
|
|
#include <mc/util/molang/MolangStruct_SpeedAndDirection.h>
|
|
#include <mc/util/molang/MolangStruct_TentacleAngleAndSwimRotation.h>
|
|
#include <mc/util/molang/MolangStruct_TRS.h>
|
|
#include <mc/util/molang/MolangStruct_UV.h>
|
|
#include <mc/util/molang/MolangStruct_XY.h>
|
|
#include <mc/util/molang/MolangStruct_XYZ.h>
|
|
#include <mc/util/molang/MolangTempVariable.h>
|
|
#include <mc/util/molang/MolangTextureVariable.h>
|
|
#include <mc/util/molang/MolangVariable.h>
|
|
#include <mc/util/molang/MolangVariableIndex.h>
|
|
#include <mc/util/molang/MolangVariableSettings.h>
|
|
#include <mc/util/molang/MolangVersion.h>
|
|
#include <mc/util/molang/MolangVersionMap.h>
|
|
#include <mc/util/molang/MolangVersionMapping.h>
|
|
#include <mc/util/molang/VersionInfo.h>
|
|
#include <mc/util/random/Xoroshiro128PlusPlus.h>
|
|
#include <mc/util/random/XoroshiroPositionalRandomFactory.h>
|
|
#include <mc/util/random/XoroshiroRandom.h>
|
|
#include <mc/volume/VolumeComponentFactory.h>
|
|
#include <mc/volume/VolumeDefinition.h>
|
|
#include <mc/volume/VolumeDefinitionGroup.h>
|
|
#include <mc/volume/VolumeEntityManager.h>
|
|
#include <mc/volume/VolumeIdentifier.h>
|
|
#include <mc/volume/VolumeInstanceData.h>
|
|
#include <mc/volume/VolumeStorageDefinition.h>
|
|
#include <mc/volume/components/EntitiesEnteredVolumeComponent.h>
|
|
#include <mc/volume/components/EntitiesInsideVolumeComponent.h>
|
|
#include <mc/volume/components/OnActorEnterVolumeComponent.h>
|
|
#include <mc/volume/components/OnActorEnterVolumeDefinition.h>
|
|
#include <mc/volume/components/OnActorLeaveVolumeComponent.h>
|
|
#include <mc/volume/components/OnActorLeaveVolumeDefinition.h>
|
|
#include <mc/volume/components/VolumeBoundsComponent.h>
|
|
#include <mc/volume/components/VolumeCreationDataComponent.h>
|
|
#include <mc/volume/components/VolumeFogComponent.h>
|
|
#include <mc/volume/components/VolumeFogDefinition.h>
|
|
#include <mc/volume/systems/EntityEnterVolumeSystem.h>
|
|
#include <mc/volume/systems/EntityExitVolumeSystem.h>
|
|
#include <mc/websockets/Automation.h>
|
|
#include <mc/websockets/hc_websocket_impl.h>
|
|
#include <mc/websockets/HttpHeaders.h>
|
|
#include <mc/websockets/RakTcpProxy.h>
|
|
#include <mc/websockets/RakWebSocket.h>
|
|
#include <mc/websockets/RakWebSocketClient.h>
|
|
#include <mc/websockets/RakWebSocketDataFrame.h>
|
|
#include <mc/websockets/RakWebSocketDataFrameParser.h>
|
|
#include <mc/websockets/TcpProxy.h>
|
|
#include <mc/websockets/websocket_message_buffer.h>
|
|
#include <mc/websockets/websocket_outgoing_message.h>
|
|
#include <mc/webview/Webview.h>
|
|
#include <mc/win/AppPlatformWindows.h>
|
|
#include <mc/win/AppPlatform_win32.h>
|
|
#include <mc/win/OSInformation.h>
|
|
#include <mc/win/RegistryKey.h>
|
|
#include <mc/world/ActorRuntimeID.h>
|
|
#include <mc/world/ActorUniqueID.h>
|
|
#include <mc/world/AutomaticID.h>
|
|
#include <mc/world/BlockID.h>
|
|
#include <mc/world/Container.h>
|
|
#include <mc/world/ContainerContentChangeListener.h>
|
|
#include <mc/world/ContainerIterator.h>
|
|
#include <mc/world/ContainerSizeChangeListener.h>
|
|
#include <mc/world/Direction.h>
|
|
#include <mc/world/Facing.h>
|
|
#include <mc/world/FillingContainer.h>
|
|
#include <mc/world/GameCallbacks.h>
|
|
#include <mc/world/GameSession.h>
|
|
#include <mc/world/LegacyActorArmorChangedListener.h>
|
|
#include <mc/world/Minecraft.h>
|
|
#include <mc/world/NewBlockID.h>
|
|
#include <mc/world/PlayerUIContainer.h>
|
|
#include <mc/world/Pos.h>
|
|
#include <mc/world/SimpleContainer.h>
|
|
#include <mc/world/SimplePlayerContainer.h>
|
|
#include <mc/world/SimpleSparseContainer.h>
|
|
#include <mc/world/TypedRuntimeId.h>
|
|
#include <mc/world/VanillaMapColor.h>
|
|
#include <mc/world/VanillaSystemsRegistration.h>
|
|
#include <mc/world/VanillaWorldSystems.h>
|
|
#include <mc/world/WorldSessionEndPoint.h>
|
|
#include <mc/world/WorldTemplateInfo.h>
|
|
#include <mc/world/WorldTemplatePackManifest.h>
|
|
#include <mc/world/WorldTemplatePackSource.h>
|
|
#include <mc/world/actor/ActionEvent.h>
|
|
#include <mc/world/actor/ActionQueue.h>
|
|
#include <mc/world/actor/Actor.h>
|
|
#include <mc/world/actor/ActorAliasDescription.h>
|
|
#include <mc/world/actor/ActorClassTree.h>
|
|
#include <mc/world/actor/ActorComponentDescription.h>
|
|
#include <mc/world/actor/ActorComponentFactory.h>
|
|
#include <mc/world/actor/ActorContainerDiffHelperImpl.h>
|
|
#include <mc/world/actor/ActorDamageByActorSource.h>
|
|
#include <mc/world/actor/ActorDamageByBlockSource.h>
|
|
#include <mc/world/actor/ActorDamageByChildActorSource.h>
|
|
#include <mc/world/actor/ActorDamageSource.h>
|
|
#include <mc/world/actor/ActorDefinition.h>
|
|
#include <mc/world/actor/ActorDefinitionAttribute.h>
|
|
#include <mc/world/actor/ActorDefinitionDescriptor.h>
|
|
#include <mc/world/actor/ActorDefinitionDiffList.h>
|
|
#include <mc/world/actor/ActorDefinitionEvent.h>
|
|
#include <mc/world/actor/ActorDefinitionFeedItem.h>
|
|
#include <mc/world/actor/ActorDefinitionGroup.h>
|
|
#include <mc/world/actor/ActorDefinitionIdentifier.h>
|
|
#include <mc/world/actor/ActorDefinitionModifier.h>
|
|
#include <mc/world/actor/ActorDefinitionPtr.h>
|
|
#include <mc/world/actor/ActorDefinitionTrigger.h>
|
|
#include <mc/world/actor/ActorFactory.h>
|
|
#include <mc/world/actor/ActorFactoryData.h>
|
|
#include <mc/world/actor/ActorFilterGroup.h>
|
|
#include <mc/world/actor/ActorGoalFactory.h>
|
|
#include <mc/world/actor/ActorHistory.h>
|
|
#include <mc/world/actor/ActorInfo.h>
|
|
#include <mc/world/actor/ActorInfoRegistry.h>
|
|
#include <mc/world/actor/ActorInteraction.h>
|
|
#include <mc/world/actor/ActorLegacySaveConverter.h>
|
|
#include <mc/world/actor/ActorMapping.h>
|
|
#include <mc/world/actor/ActorPermutation.h>
|
|
#include <mc/world/actor/ActorPropertiesDescription.h>
|
|
#include <mc/world/actor/ActorSpawnRuleBase.h>
|
|
#include <mc/world/actor/ActorSpawnRuleGroup.h>
|
|
#include <mc/world/actor/ActorTerrainInterlockData.h>
|
|
#include <mc/world/actor/AliasInfoDescription.h>
|
|
#include <mc/world/actor/AnimationScriptsDescription.h>
|
|
#include <mc/world/actor/AnimationsDescription.h>
|
|
#include <mc/world/actor/AreaEffectCloud.h>
|
|
#include <mc/world/actor/ArmorStand.h>
|
|
#include <mc/world/actor/BalloonComponent.h>
|
|
#include <mc/world/actor/BlockListEventMap.h>
|
|
#include <mc/world/actor/BodyControl.h>
|
|
#include <mc/world/actor/BuiltInActorComponents.h>
|
|
#include <mc/world/actor/CommandBlockComponent.h>
|
|
#include <mc/world/actor/ContainerComponent.h>
|
|
#include <mc/world/actor/DamageOverTimeComponent.h>
|
|
#include <mc/world/actor/DanceComponent.h>
|
|
#include <mc/world/actor/DataItem.h>
|
|
#include <mc/world/actor/DefinitionEvent.h>
|
|
#include <mc/world/actor/DefinitionModifier.h>
|
|
#include <mc/world/actor/DefinitionTrigger.h>
|
|
#include <mc/world/actor/Description.h>
|
|
#include <mc/world/actor/DiffListPair.h>
|
|
#include <mc/world/actor/DistanceSortedActor.h>
|
|
#include <mc/world/actor/EnderCrystal.h>
|
|
#include <mc/world/actor/FeedItem.h>
|
|
#include <mc/world/actor/FishingHook.h>
|
|
#include <mc/world/actor/GetCollisionShapeActorProxy.h>
|
|
#include <mc/world/actor/HangingActor.h>
|
|
#include <mc/world/actor/Hopper.h>
|
|
#include <mc/world/actor/IdentifierDescription.h>
|
|
#include <mc/world/actor/IEntityInitializer.h>
|
|
#include <mc/world/actor/InsomniaComponent.h>
|
|
#include <mc/world/actor/InternalComponentRegistry.h>
|
|
#include <mc/world/actor/IsSpawnableDescription.h>
|
|
#include <mc/world/actor/IsSummonableDescription.h>
|
|
#include <mc/world/actor/KeyOrNameResult.h>
|
|
#include <mc/world/actor/KnockbackArmorUpdater.h>
|
|
#include <mc/world/actor/LeashFenceKnotActor.h>
|
|
#include <mc/world/actor/Mob.h>
|
|
#include <mc/world/actor/ModelPartLocator.h>
|
|
#include <mc/world/actor/Motive.h>
|
|
#include <mc/world/actor/NetheriteArmorEquippedListener.h>
|
|
#include <mc/world/actor/OpenDoorAnnotationComponent.h>
|
|
#include <mc/world/actor/OwningGetCollisionShapeEntityProxy.h>
|
|
#include <mc/world/actor/Painting.h>
|
|
#include <mc/world/actor/ParticleTypeMap.h>
|
|
#include <mc/world/actor/RuntimeIdentifierDescription.h>
|
|
#include <mc/world/actor/SpawnActorComponent.h>
|
|
#include <mc/world/actor/SpawnGroupData.h>
|
|
#include <mc/world/actor/StackStats.h>
|
|
#include <mc/world/actor/SynchedActorData.h>
|
|
#include <mc/world/actor/SynchedActorDataEntityWrapper.h>
|
|
#include <mc/world/actor/SynchedActorDataReader.h>
|
|
#include <mc/world/actor/SynchedActorDataWriter.h>
|
|
#include <mc/world/actor/VanillaActorData.h>
|
|
#include <mc/world/actor/VanillaActorRendererId.h>
|
|
#include <mc/world/actor/VanillaActors.h>
|
|
#include <mc/world/actor/VanillaBuiltInEntities.h>
|
|
#include <mc/world/actor/VehicleUtils.h>
|
|
#include <mc/world/actor/WaterMovementComponent.h>
|
|
#include <mc/world/actor/agent/Agent.h>
|
|
#include <mc/world/actor/agent/AgentBodyControl.h>
|
|
#include <mc/world/actor/agent/AgentCommands.h>
|
|
#include <mc/world/actor/agent/AgentLookControl.h>
|
|
#include <mc/world/actor/agent/AttackCommand.h>
|
|
#include <mc/world/actor/agent/CollectCommand.h>
|
|
#include <mc/world/actor/agent/Command.h>
|
|
#include <mc/world/actor/agent/Destroy.h>
|
|
#include <mc/world/actor/agent/DropAllCommand.h>
|
|
#include <mc/world/actor/agent/DropCommand.h>
|
|
#include <mc/world/actor/agent/GetItemCountCommand.h>
|
|
#include <mc/world/actor/agent/GetItemDetailsCommand.h>
|
|
#include <mc/world/actor/agent/GetItemSpaceCommand.h>
|
|
#include <mc/world/actor/agent/Inspect.h>
|
|
#include <mc/world/actor/agent/InspectDataCommand.h>
|
|
#include <mc/world/actor/agent/Interact.h>
|
|
#include <mc/world/actor/agent/PlaceCommand.h>
|
|
#include <mc/world/actor/agent/TillCommand.h>
|
|
#include <mc/world/actor/agent/TransferToCommand.h>
|
|
#include <mc/world/actor/agent/TurnCommand.h>
|
|
#include <mc/world/actor/ai/control/AmphibiousMoveControl.h>
|
|
#include <mc/world/actor/ai/control/Control.h>
|
|
#include <mc/world/actor/ai/control/DolphinMoveControl.h>
|
|
#include <mc/world/actor/ai/control/DynamicJumpControl.h>
|
|
#include <mc/world/actor/ai/control/FlyMoveControl.h>
|
|
#include <mc/world/actor/ai/control/GenericMoveControl.h>
|
|
#include <mc/world/actor/ai/control/GlideMoveControl.h>
|
|
#include <mc/world/actor/ai/control/HopMoveControl.h>
|
|
#include <mc/world/actor/ai/control/HoverMoveControl.h>
|
|
#include <mc/world/actor/ai/control/JumpControl.h>
|
|
#include <mc/world/actor/ai/control/JumpControlDescription.h>
|
|
#include <mc/world/actor/ai/control/JumpInfo.h>
|
|
#include <mc/world/actor/ai/control/LegacyBodyControl.h>
|
|
#include <mc/world/actor/ai/control/LookControl.h>
|
|
#include <mc/world/actor/ai/control/MoveControl.h>
|
|
#include <mc/world/actor/ai/control/SlimeMoveControl.h>
|
|
#include <mc/world/actor/ai/control/SwimMoveControl.h>
|
|
#include <mc/world/actor/ai/goal/AdmireItemGoal.h>
|
|
#include <mc/world/actor/ai/goal/AgentCommandExecutionGoal.h>
|
|
#include <mc/world/actor/ai/goal/AvoidBlockGoal.h>
|
|
#include <mc/world/actor/ai/goal/AvoidMobTypeDefinition.h>
|
|
#include <mc/world/actor/ai/goal/AvoidMobTypeGoal.h>
|
|
#include <mc/world/actor/ai/goal/BarterGoal.h>
|
|
#include <mc/world/actor/ai/goal/BaseGoalDefinition.h>
|
|
#include <mc/world/actor/ai/goal/BaseMoveToBlockGoal.h>
|
|
#include <mc/world/actor/ai/goal/BaseMoveToGoal.h>
|
|
#include <mc/world/actor/ai/goal/BegGoal.h>
|
|
#include <mc/world/actor/ai/goal/BreakDoorGoal.h>
|
|
#include <mc/world/actor/ai/goal/BreatheAirGoal.h>
|
|
#include <mc/world/actor/ai/goal/BreedGoal.h>
|
|
#include <mc/world/actor/ai/goal/ChargeAttackDefinition.h>
|
|
#include <mc/world/actor/ai/goal/ChargeAttackGoal.h>
|
|
#include <mc/world/actor/ai/goal/ChargeHeldItemDefinition.h>
|
|
#include <mc/world/actor/ai/goal/ChargeHeldItemGoal.h>
|
|
#include <mc/world/actor/ai/goal/CircleAroundAnchorDefinition.h>
|
|
#include <mc/world/actor/ai/goal/CircleAroundAnchorGoal.h>
|
|
#include <mc/world/actor/ai/goal/ControlledByPlayerDefinition.h>
|
|
#include <mc/world/actor/ai/goal/ControlledByPlayerGoal.h>
|
|
#include <mc/world/actor/ai/goal/CroakGoal.h>
|
|
#include <mc/world/actor/ai/goal/DefendVillageTargetDefinition.h>
|
|
#include <mc/world/actor/ai/goal/DefendVillageTargetGoal.h>
|
|
#include <mc/world/actor/ai/goal/DelayedAttackDefinition.h>
|
|
#include <mc/world/actor/ai/goal/DelayedAttackGoal.h>
|
|
#include <mc/world/actor/ai/goal/DigGoal.h>
|
|
#include <mc/world/actor/ai/goal/DoorInteractGoal.h>
|
|
#include <mc/world/actor/ai/goal/DragonBaseGoal.h>
|
|
#include <mc/world/actor/ai/goal/DragonBaseGoalDefinition.h>
|
|
#include <mc/world/actor/ai/goal/DragonChargePlayerDefinition.h>
|
|
#include <mc/world/actor/ai/goal/DragonChargePlayerGoal.h>
|
|
#include <mc/world/actor/ai/goal/DragonDeathGoal.h>
|
|
#include <mc/world/actor/ai/goal/DragonFlamingDefinition.h>
|
|
#include <mc/world/actor/ai/goal/DragonFlamingGoal.h>
|
|
#include <mc/world/actor/ai/goal/DragonHoldingPatternGoal.h>
|
|
#include <mc/world/actor/ai/goal/DragonLandingGoal.h>
|
|
#include <mc/world/actor/ai/goal/DragonScanningGoal.h>
|
|
#include <mc/world/actor/ai/goal/DragonStrafePlayerDefinition.h>
|
|
#include <mc/world/actor/ai/goal/DragonStrafePlayerGoal.h>
|
|
#include <mc/world/actor/ai/goal/DragonTakeoffGoal.h>
|
|
#include <mc/world/actor/ai/goal/DrinkMilkGoal.h>
|
|
#include <mc/world/actor/ai/goal/DrinkPotionData.h>
|
|
#include <mc/world/actor/ai/goal/DrinkPotionGoal.h>
|
|
#include <mc/world/actor/ai/goal/DropItemForDefinition.h>
|
|
#include <mc/world/actor/ai/goal/DropItemForGoal.h>
|
|
#include <mc/world/actor/ai/goal/EatBlockDefinition.h>
|
|
#include <mc/world/actor/ai/goal/EatBlockGoal.h>
|
|
#include <mc/world/actor/ai/goal/EatCarriedItemGoal.h>
|
|
#include <mc/world/actor/ai/goal/EatMobGoal.h>
|
|
#include <mc/world/actor/ai/goal/EmergeGoal.h>
|
|
#include <mc/world/actor/ai/goal/EquipItemGoal.h>
|
|
#include <mc/world/actor/ai/goal/ExploreOutskirtsDefinition.h>
|
|
#include <mc/world/actor/ai/goal/ExploreOutskirtsGoal.h>
|
|
#include <mc/world/actor/ai/goal/FertilizeFarmBlockDefinition.h>
|
|
#include <mc/world/actor/ai/goal/FertilizeFarmBlockGoal.h>
|
|
#include <mc/world/actor/ai/goal/FindCoverGoal.h>
|
|
#include <mc/world/actor/ai/goal/FindMountGoal.h>
|
|
#include <mc/world/actor/ai/goal/FindUnderwaterTreasureGoal.h>
|
|
#include <mc/world/actor/ai/goal/FleeSunGoal.h>
|
|
#include <mc/world/actor/ai/goal/FloatGoal.h>
|
|
#include <mc/world/actor/ai/goal/FloatWanderGoal.h>
|
|
#include <mc/world/actor/ai/goal/FollowCaravanGoal.h>
|
|
#include <mc/world/actor/ai/goal/FollowFlockGoal.h>
|
|
#include <mc/world/actor/ai/goal/FollowMobGoal.h>
|
|
#include <mc/world/actor/ai/goal/FollowOwnerGoal.h>
|
|
#include <mc/world/actor/ai/goal/FollowParentGoal.h>
|
|
#include <mc/world/actor/ai/goal/FollowTargetCaptainGoal.h>
|
|
#include <mc/world/actor/ai/goal/Goal.h>
|
|
#include <mc/world/actor/ai/goal/GoalDefinition.h>
|
|
#include <mc/world/actor/ai/goal/GoAndGiveItemsToNoteblockGoal.h>
|
|
#include <mc/world/actor/ai/goal/GoAndGiveItemsToOwnerGoal.h>
|
|
#include <mc/world/actor/ai/goal/GoHomeGoal.h>
|
|
#include <mc/world/actor/ai/goal/GuardianAttackDefinition.h>
|
|
#include <mc/world/actor/ai/goal/GuardianAttackGoal.h>
|
|
#include <mc/world/actor/ai/goal/HarvestFarmBlockDefinition.h>
|
|
#include <mc/world/actor/ai/goal/HarvestFarmBlockGoal.h>
|
|
#include <mc/world/actor/ai/goal/HideGoal.h>
|
|
#include <mc/world/actor/ai/goal/HoldGroundGoal.h>
|
|
#include <mc/world/actor/ai/goal/HoverGoal.h>
|
|
#include <mc/world/actor/ai/goal/IdleState.h>
|
|
#include <mc/world/actor/ai/goal/InspectBookshelfGoal.h>
|
|
#include <mc/world/actor/ai/goal/InvestigateSuspiciousLocationGoal.h>
|
|
#include <mc/world/actor/ai/goal/JumpToBlockGoal.h>
|
|
#include <mc/world/actor/ai/goal/KnockbackRoarGoal.h>
|
|
#include <mc/world/actor/ai/goal/LayDownGoal.h>
|
|
#include <mc/world/actor/ai/goal/LayEggGoal.h>
|
|
#include <mc/world/actor/ai/goal/LeapAtTargetGoal.h>
|
|
#include <mc/world/actor/ai/goal/LookAtActorGoal.h>
|
|
#include <mc/world/actor/ai/goal/LookAtEntityGoal.h>
|
|
#include <mc/world/actor/ai/goal/LookAtPlayerGoal.h>
|
|
#include <mc/world/actor/ai/goal/LookAtTargetGoal.h>
|
|
#include <mc/world/actor/ai/goal/LookAtTradingPlayerGoal.h>
|
|
#include <mc/world/actor/ai/goal/MakeLoveGoal.h>
|
|
#include <mc/world/actor/ai/goal/MeleeAttackBaseDefinition.h>
|
|
#include <mc/world/actor/ai/goal/MeleeAttackBaseGoal.h>
|
|
#include <mc/world/actor/ai/goal/MeleeAttackDefinition.h>
|
|
#include <mc/world/actor/ai/goal/MeleeAttackGoal.h>
|
|
#include <mc/world/actor/ai/goal/MeleeBoxAttackDefinition.h>
|
|
#include <mc/world/actor/ai/goal/MeleeBoxAttackGoal.h>
|
|
#include <mc/world/actor/ai/goal/MingleGoal.h>
|
|
#include <mc/world/actor/ai/goal/MountPathingGoal.h>
|
|
#include <mc/world/actor/ai/goal/MoveIndoorsGoal.h>
|
|
#include <mc/world/actor/ai/goal/MoveOutdoorsGoal.h>
|
|
#include <mc/world/actor/ai/goal/MoveThroughVillageGoal.h>
|
|
#include <mc/world/actor/ai/goal/MoveToBlockGoal.h>
|
|
#include <mc/world/actor/ai/goal/MoveToLandGoal.h>
|
|
#include <mc/world/actor/ai/goal/MoveToLavaGoal.h>
|
|
#include <mc/world/actor/ai/goal/MoveToLiquidGoal.h>
|
|
#include <mc/world/actor/ai/goal/MoveToPOIGoal.h>
|
|
#include <mc/world/actor/ai/goal/MoveToRandomBlockGoal.h>
|
|
#include <mc/world/actor/ai/goal/MoveToVillageGoal.h>
|
|
#include <mc/world/actor/ai/goal/MoveTowardsDwellingRestrictionDefinition.h>
|
|
#include <mc/world/actor/ai/goal/MoveTowardsDwellingRestrictionGoal.h>
|
|
#include <mc/world/actor/ai/goal/MoveTowardsHomeRestrictionDefinition.h>
|
|
#include <mc/world/actor/ai/goal/MoveTowardsHomeRestrictionGoal.h>
|
|
#include <mc/world/actor/ai/goal/MoveTowardsRestrictionDefinition.h>
|
|
#include <mc/world/actor/ai/goal/MoveTowardsRestrictionGoal.h>
|
|
#include <mc/world/actor/ai/goal/MoveTowardsTargetGoal.h>
|
|
#include <mc/world/actor/ai/goal/MoveToWaterGoal.h>
|
|
#include <mc/world/actor/ai/goal/NapGoal.h>
|
|
#include <mc/world/actor/ai/goal/OcelotAttackDefinition.h>
|
|
#include <mc/world/actor/ai/goal/OcelotAttackGoal.h>
|
|
#include <mc/world/actor/ai/goal/OcelotSitOnBlockGoal.h>
|
|
#include <mc/world/actor/ai/goal/OfferFlowerGoal.h>
|
|
#include <mc/world/actor/ai/goal/OpenDoorGoal.h>
|
|
#include <mc/world/actor/ai/goal/OwnerHurtByTargetGoal.h>
|
|
#include <mc/world/actor/ai/goal/OwnerHurtTargetGoal.h>
|
|
#include <mc/world/actor/ai/goal/PanicGoal.h>
|
|
#include <mc/world/actor/ai/goal/PetSleepWithOwnerGoal.h>
|
|
#include <mc/world/actor/ai/goal/PetSleepWithOwnerState.h>
|
|
#include <mc/world/actor/ai/goal/PickupItemsGoal.h>
|
|
#include <mc/world/actor/ai/goal/PlayDeadGoal.h>
|
|
#include <mc/world/actor/ai/goal/PlayerVehicleTamedGoal.h>
|
|
#include <mc/world/actor/ai/goal/PlayGoal.h>
|
|
#include <mc/world/actor/ai/goal/RabbitPanicGoal.h>
|
|
#include <mc/world/actor/ai/goal/RaiderCelebrationGoal.h>
|
|
#include <mc/world/actor/ai/goal/RaidGardenGoal.h>
|
|
#include <mc/world/actor/ai/goal/RamAttackGoal.h>
|
|
#include <mc/world/actor/ai/goal/RamAttackGoalUtils.h>
|
|
#include <mc/world/actor/ai/goal/RamGoalItemDropperImpl.h>
|
|
#include <mc/world/actor/ai/goal/RamGoalItemDropperInterface.h>
|
|
#include <mc/world/actor/ai/goal/RamGoalNoItemDropper.h>
|
|
#include <mc/world/actor/ai/goal/RandomBreachingGoal.h>
|
|
#include <mc/world/actor/ai/goal/RandomFlyingGoal.h>
|
|
#include <mc/world/actor/ai/goal/RandomHoverGoal.h>
|
|
#include <mc/world/actor/ai/goal/RandomLookAroundAndSitGoal.h>
|
|
#include <mc/world/actor/ai/goal/RandomLookAroundGoal.h>
|
|
#include <mc/world/actor/ai/goal/RandomSearchAndDigGoal.h>
|
|
#include <mc/world/actor/ai/goal/RandomSitGoal.h>
|
|
#include <mc/world/actor/ai/goal/RandomStrollGoal.h>
|
|
#include <mc/world/actor/ai/goal/RandomSwimmingGoal.h>
|
|
#include <mc/world/actor/ai/goal/RangedAttackDefinition.h>
|
|
#include <mc/world/actor/ai/goal/RangedAttackGoal.h>
|
|
#include <mc/world/actor/ai/goal/ReceiveLoveGoal.h>
|
|
#include <mc/world/actor/ai/goal/RestrictOpenDoorGoal.h>
|
|
#include <mc/world/actor/ai/goal/RestrictSunGoal.h>
|
|
#include <mc/world/actor/ai/goal/RiseToLiquidLevelGoal.h>
|
|
#include <mc/world/actor/ai/goal/RiverFollowingGoal.h>
|
|
#include <mc/world/actor/ai/goal/RoarGoal.h>
|
|
#include <mc/world/actor/ai/goal/RollGoal.h>
|
|
#include <mc/world/actor/ai/goal/RotateState.h>
|
|
#include <mc/world/actor/ai/goal/RunAroundLikeCrazyGoal.h>
|
|
#include <mc/world/actor/ai/goal/ScaredGoal.h>
|
|
#include <mc/world/actor/ai/goal/SendEventData.h>
|
|
#include <mc/world/actor/ai/goal/SendEventGoal.h>
|
|
#include <mc/world/actor/ai/goal/SendEventStage.h>
|
|
#include <mc/world/actor/ai/goal/ShareItemsGoal.h>
|
|
#include <mc/world/actor/ai/goal/ShulkerPeekGoal.h>
|
|
#include <mc/world/actor/ai/goal/SitGoal.h>
|
|
#include <mc/world/actor/ai/goal/SkeletonHorseTrapGoal.h>
|
|
#include <mc/world/actor/ai/goal/SleepGoal.h>
|
|
#include <mc/world/actor/ai/goal/SleepState.h>
|
|
#include <mc/world/actor/ai/goal/SlimeAttackDefinition.h>
|
|
#include <mc/world/actor/ai/goal/SlimeAttackGoal.h>
|
|
#include <mc/world/actor/ai/goal/SlimeFloatDefinition.h>
|
|
#include <mc/world/actor/ai/goal/SlimeFloatGoal.h>
|
|
#include <mc/world/actor/ai/goal/SlimeKeepOnJumpingDefinition.h>
|
|
#include <mc/world/actor/ai/goal/SlimeKeepOnJumpingGoal.h>
|
|
#include <mc/world/actor/ai/goal/SlimeRandomDirectionDefinition.h>
|
|
#include <mc/world/actor/ai/goal/SlimeRandomDirectionGoal.h>
|
|
#include <mc/world/actor/ai/goal/SnackGoal.h>
|
|
#include <mc/world/actor/ai/goal/SneezeGoal.h>
|
|
#include <mc/world/actor/ai/goal/SniffGoal.h>
|
|
#include <mc/world/actor/ai/goal/SonicBoomGoal.h>
|
|
#include <mc/world/actor/ai/goal/StalkAndPounceOnTargetGoal.h>
|
|
#include <mc/world/actor/ai/goal/StayNearNoteblockGoal.h>
|
|
#include <mc/world/actor/ai/goal/StompAttackDefinition.h>
|
|
#include <mc/world/actor/ai/goal/StompAttackGoal.h>
|
|
#include <mc/world/actor/ai/goal/StompBlockGoal.h>
|
|
#include <mc/world/actor/ai/goal/StompEggGoal.h>
|
|
#include <mc/world/actor/ai/goal/StrollTowardsVillageGoal.h>
|
|
#include <mc/world/actor/ai/goal/SummonActorGoal.h>
|
|
#include <mc/world/actor/ai/goal/SummonSpellData.h>
|
|
#include <mc/world/actor/ai/goal/SummonSpellStage.h>
|
|
#include <mc/world/actor/ai/goal/SwellGoal.h>
|
|
#include <mc/world/actor/ai/goal/SwimIdleDefinition.h>
|
|
#include <mc/world/actor/ai/goal/SwimIdleGoal.h>
|
|
#include <mc/world/actor/ai/goal/SwimWanderDefinition.h>
|
|
#include <mc/world/actor/ai/goal/SwimWanderGoal.h>
|
|
#include <mc/world/actor/ai/goal/SwimWithEntityDefinition.h>
|
|
#include <mc/world/actor/ai/goal/SwimWithEntityGoal.h>
|
|
#include <mc/world/actor/ai/goal/SwoopAttackDefinition.h>
|
|
#include <mc/world/actor/ai/goal/SwoopAttackGoal.h>
|
|
#include <mc/world/actor/ai/goal/TakeFlowerGoal.h>
|
|
#include <mc/world/actor/ai/goal/TargetWhenPushedGoal.h>
|
|
#include <mc/world/actor/ai/goal/TemptGoal.h>
|
|
#include <mc/world/actor/ai/goal/TimerActorFlag1Goal.h>
|
|
#include <mc/world/actor/ai/goal/TimerActorFlag2Goal.h>
|
|
#include <mc/world/actor/ai/goal/TimerActorFlag3Goal.h>
|
|
#include <mc/world/actor/ai/goal/TimerActorFlagBaseDefinition.h>
|
|
#include <mc/world/actor/ai/goal/TimerActorFlagBaseGoal.h>
|
|
#include <mc/world/actor/ai/goal/TradeInterestGoal.h>
|
|
#include <mc/world/actor/ai/goal/TradeWithPlayerGoal.h>
|
|
#include <mc/world/actor/ai/goal/UseItemGoalUtilityInternal.h>
|
|
#include <mc/world/actor/ai/goal/VanillaGoalDefinition.h>
|
|
#include <mc/world/actor/ai/goal/VexRandomMoveGoal.h>
|
|
#include <mc/world/actor/ai/goal/VillagerCelebrationGoal.h>
|
|
#include <mc/world/actor/ai/goal/WalkState.h>
|
|
#include <mc/world/actor/ai/goal/WitherRandomAttackPosGoal.h>
|
|
#include <mc/world/actor/ai/goal/WorkComposterDefinition.h>
|
|
#include <mc/world/actor/ai/goal/WorkComposterGoal.h>
|
|
#include <mc/world/actor/ai/goal/WorkDefinition.h>
|
|
#include <mc/world/actor/ai/goal/WorkGoal.h>
|
|
#include <mc/world/actor/ai/goal/target/DefendTrustedTargetGoal.h>
|
|
#include <mc/world/actor/ai/goal/target/HurtByTargetGoal.h>
|
|
#include <mc/world/actor/ai/goal/target/NearestAttackableTargetDefinition.h>
|
|
#include <mc/world/actor/ai/goal/target/NearestAttackableTargetGoal.h>
|
|
#include <mc/world/actor/ai/goal/target/NearestPrioritizedAttackableTargetGoal.h>
|
|
#include <mc/world/actor/ai/goal/target/TargetGoal.h>
|
|
#include <mc/world/actor/ai/goal/target/TargetGoalDefinition.h>
|
|
#include <mc/world/actor/ai/goal/target/VexCopyOwnerTargetGoal.h>
|
|
#include <mc/world/actor/ai/goal/target/WitherTargetHighestDamage.h>
|
|
#include <mc/world/actor/ai/navigation/FloatNavigation.h>
|
|
#include <mc/world/actor/ai/navigation/FlyingPathNavigation.h>
|
|
#include <mc/world/actor/ai/navigation/GenericPathNavigation.h>
|
|
#include <mc/world/actor/ai/navigation/HoverPathNavigation.h>
|
|
#include <mc/world/actor/ai/navigation/PathNavigation.h>
|
|
#include <mc/world/actor/ai/navigation/WallClimberPathNavigation.h>
|
|
#include <mc/world/actor/ai/navigation/WaterBoundPathNavigation.h>
|
|
#include <mc/world/actor/ai/util/BedHelper.h>
|
|
#include <mc/world/actor/ai/util/CanJoinRaidDefinition.h>
|
|
#include <mc/world/actor/ai/util/ExpiringTick.h>
|
|
#include <mc/world/actor/ai/util/RandomPos.h>
|
|
#include <mc/world/actor/ai/village/POIBlueprint.h>
|
|
#include <mc/world/actor/ai/village/POIInstance.h>
|
|
#include <mc/world/actor/ai/village/Raid.h>
|
|
#include <mc/world/actor/ai/village/RaidTriggerDefinition.h>
|
|
#include <mc/world/actor/ai/village/Village.h>
|
|
#include <mc/world/actor/ai/village/VillageManager.h>
|
|
#include <mc/world/actor/ai/village/WanderingTraderScheduler.h>
|
|
#include <mc/world/actor/animal/Allay.h>
|
|
#include <mc/world/actor/animal/Animal.h>
|
|
#include <mc/world/actor/animal/Axolotl.h>
|
|
#include <mc/world/actor/animal/Bat.h>
|
|
#include <mc/world/actor/animal/Bee.h>
|
|
#include <mc/world/actor/animal/Camel.h>
|
|
#include <mc/world/actor/animal/Cat.h>
|
|
#include <mc/world/actor/animal/Chicken.h>
|
|
#include <mc/world/actor/animal/Dolphin.h>
|
|
#include <mc/world/actor/animal/Fish.h>
|
|
#include <mc/world/actor/animal/GlowSquid.h>
|
|
#include <mc/world/actor/animal/Goat.h>
|
|
#include <mc/world/actor/animal/Horse.h>
|
|
#include <mc/world/actor/animal/IronGolem.h>
|
|
#include <mc/world/actor/animal/Llama.h>
|
|
#include <mc/world/actor/animal/MushroomCow.h>
|
|
#include <mc/world/actor/animal/Ocelot.h>
|
|
#include <mc/world/actor/animal/Panda.h>
|
|
#include <mc/world/actor/animal/Parrot.h>
|
|
#include <mc/world/actor/animal/Pig.h>
|
|
#include <mc/world/actor/animal/PolarBear.h>
|
|
#include <mc/world/actor/animal/Pufferfish.h>
|
|
#include <mc/world/actor/animal/Rabbit.h>
|
|
#include <mc/world/actor/animal/Salmon.h>
|
|
#include <mc/world/actor/animal/Sheep.h>
|
|
#include <mc/world/actor/animal/Sniffer.h>
|
|
#include <mc/world/actor/animal/Squid.h>
|
|
#include <mc/world/actor/animal/SquidDiveGoal.h>
|
|
#include <mc/world/actor/animal/SquidFleeGoal.h>
|
|
#include <mc/world/actor/animal/SquidIdleGoal.h>
|
|
#include <mc/world/actor/animal/SquidMoveAwayFromGroundGoal.h>
|
|
#include <mc/world/actor/animal/SquidOutOfWaterGoal.h>
|
|
#include <mc/world/actor/animal/Strider.h>
|
|
#include <mc/world/actor/animal/Tadpole.h>
|
|
#include <mc/world/actor/animal/TropicalFish.h>
|
|
#include <mc/world/actor/animal/Turtle.h>
|
|
#include <mc/world/actor/animal/WaterAnimal.h>
|
|
#include <mc/world/actor/animal/Wolf.h>
|
|
#include <mc/world/actor/animation/ActorAnimationController.h>
|
|
#include <mc/world/actor/animation/ActorAnimationControllerGroup.h>
|
|
#include <mc/world/actor/animation/ActorAnimationControllerGroupParseMetaData.h>
|
|
#include <mc/world/actor/animation/ActorAnimationControllerInfo.h>
|
|
#include <mc/world/actor/animation/ActorAnimationControllerPlayer.h>
|
|
#include <mc/world/actor/animation/ActorAnimationControllerPtr.h>
|
|
#include <mc/world/actor/animation/ActorAnimationControllerState.h>
|
|
#include <mc/world/actor/animation/ActorAnimationControllerStatePlayer.h>
|
|
#include <mc/world/actor/animation/ActorAnimationEvent.h>
|
|
#include <mc/world/actor/animation/ActorAnimationGroup.h>
|
|
#include <mc/world/actor/animation/ActorAnimationGroupParseMetaData.h>
|
|
#include <mc/world/actor/animation/ActorAnimationInfo.h>
|
|
#include <mc/world/actor/animation/ActorAnimationPlayer.h>
|
|
#include <mc/world/actor/animation/ActorParticleEffect.h>
|
|
#include <mc/world/actor/animation/ActorParticleEffectEvent.h>
|
|
#include <mc/world/actor/animation/ActorSkeletalAnimation.h>
|
|
#include <mc/world/actor/animation/ActorSkeletalAnimationPlayer.h>
|
|
#include <mc/world/actor/animation/ActorSkeletalAnimationPtr.h>
|
|
#include <mc/world/actor/animation/ActorSoundEffect.h>
|
|
#include <mc/world/actor/animation/ActorSoundEffectEvent.h>
|
|
#include <mc/world/actor/animation/BoneAnimation.h>
|
|
#include <mc/world/actor/animation/BoneAnimationChannel.h>
|
|
#include <mc/world/actor/animation/BoneOrientation.h>
|
|
#include <mc/world/actor/animation/ChannelTransform.h>
|
|
#include <mc/world/actor/animation/CommonResourceDefinitionMap.h>
|
|
#include <mc/world/actor/animation/KeyFrameLerpMode.h>
|
|
#include <mc/world/actor/animation/KeyFrameTransform.h>
|
|
#include <mc/world/actor/animation/KeyFrameTransformData.h>
|
|
#include <mc/world/actor/animation/ParticleProvider.h>
|
|
#include <mc/world/actor/animation/StateAnimationVariable.h>
|
|
#include <mc/world/actor/bhave/BehaviorData.h>
|
|
#include <mc/world/actor/bhave/BehaviorFactory.h>
|
|
#include <mc/world/actor/bhave/BehaviorTreeDefinitionPtr.h>
|
|
#include <mc/world/actor/bhave/definition/ActivateToolDefinition.h>
|
|
#include <mc/world/actor/bhave/definition/AttackDefinition.h>
|
|
#include <mc/world/actor/bhave/definition/BehaviorDefinition.h>
|
|
#include <mc/world/actor/bhave/definition/BreakBlockDefinition.h>
|
|
#include <mc/world/actor/bhave/definition/CompositeDefinition.h>
|
|
#include <mc/world/actor/bhave/definition/ConsumeItemDefinition.h>
|
|
#include <mc/world/actor/bhave/definition/DecoratorDefinition.h>
|
|
#include <mc/world/actor/bhave/definition/FindActorDefinition.h>
|
|
#include <mc/world/actor/bhave/definition/FindBlockDefinition.h>
|
|
#include <mc/world/actor/bhave/definition/FlyDefinition.h>
|
|
#include <mc/world/actor/bhave/definition/GetInteractionPositionForBlockDefinition.h>
|
|
#include <mc/world/actor/bhave/definition/InteractActionDefinition.h>
|
|
#include <mc/world/actor/bhave/definition/InverterDefinition.h>
|
|
#include <mc/world/actor/bhave/definition/LookAtActorDefinition.h>
|
|
#include <mc/world/actor/bhave/definition/LookAtBlockDefinition.h>
|
|
#include <mc/world/actor/bhave/definition/MoveDefinition.h>
|
|
#include <mc/world/actor/bhave/definition/MoveToDefinition.h>
|
|
#include <mc/world/actor/bhave/definition/PlaceBlockDefinition.h>
|
|
#include <mc/world/actor/bhave/definition/RepeatUntilFailureDefinition.h>
|
|
#include <mc/world/actor/bhave/definition/RepeatUntilSuccessDefinition.h>
|
|
#include <mc/world/actor/bhave/definition/SelectorDefinition.h>
|
|
#include <mc/world/actor/bhave/definition/SequenceDefinition.h>
|
|
#include <mc/world/actor/bhave/definition/ShootBowDefinition.h>
|
|
#include <mc/world/actor/bhave/definition/SubtreeDefinition.h>
|
|
#include <mc/world/actor/bhave/definition/UseActorDefinition.h>
|
|
#include <mc/world/actor/bhave/definition/WaitDefinition.h>
|
|
#include <mc/world/actor/bhave/definition/WaitTicksDefinition.h>
|
|
#include <mc/world/actor/bhave/node/ActivateToolNode.h>
|
|
#include <mc/world/actor/bhave/node/AttackNode.h>
|
|
#include <mc/world/actor/bhave/node/BehaviorNode.h>
|
|
#include <mc/world/actor/bhave/node/BreakBlockNode.h>
|
|
#include <mc/world/actor/bhave/node/ConsumeItemNode.h>
|
|
#include <mc/world/actor/bhave/node/FindActorNode.h>
|
|
#include <mc/world/actor/bhave/node/FindBlockNode.h>
|
|
#include <mc/world/actor/bhave/node/FlyNode.h>
|
|
#include <mc/world/actor/bhave/node/GetInteractionPositionForBlockNode.h>
|
|
#include <mc/world/actor/bhave/node/InteractActionNode.h>
|
|
#include <mc/world/actor/bhave/node/InverterNode.h>
|
|
#include <mc/world/actor/bhave/node/LookAtActorNode.h>
|
|
#include <mc/world/actor/bhave/node/LookAtBlockNode.h>
|
|
#include <mc/world/actor/bhave/node/MoveNode.h>
|
|
#include <mc/world/actor/bhave/node/MoveToNode.h>
|
|
#include <mc/world/actor/bhave/node/PlaceBlockNode.h>
|
|
#include <mc/world/actor/bhave/node/RepeatUntilFailureNode.h>
|
|
#include <mc/world/actor/bhave/node/RepeatUntilSuccessNode.h>
|
|
#include <mc/world/actor/bhave/node/SelectorBehaviorNode.h>
|
|
#include <mc/world/actor/bhave/node/SequenceBehaviorNode.h>
|
|
#include <mc/world/actor/bhave/node/ShootBowNode.h>
|
|
#include <mc/world/actor/bhave/node/SubtreeNode.h>
|
|
#include <mc/world/actor/bhave/node/UseActorNode.h>
|
|
#include <mc/world/actor/bhave/node/WaitNode.h>
|
|
#include <mc/world/actor/bhave/node/WaitTicksNode.h>
|
|
#include <mc/world/actor/boss/WitherBoss.h>
|
|
#include <mc/world/actor/common/AmbientSoundInternals.h>
|
|
#include <mc/world/actor/common/BuiltInMobComponents.h>
|
|
#include <mc/world/actor/common/CameraInstruction.h>
|
|
#include <mc/world/actor/common/CameraListFile.h>
|
|
#include <mc/world/actor/common/CameraPreset.h>
|
|
#include <mc/world/actor/common/CameraPresetFile.h>
|
|
#include <mc/world/actor/common/CameraPresets.h>
|
|
#include <mc/world/actor/common/CameraPresetsInternals.h>
|
|
#include <mc/world/actor/common/ClipDefaults.h>
|
|
#include <mc/world/actor/common/DanceComponentInternal.h>
|
|
#include <mc/world/actor/common/DashDefinition.h>
|
|
#include <mc/world/actor/common/EquipmentSlots.h>
|
|
#include <mc/world/actor/common/GameDataSaveTimer.h>
|
|
#include <mc/world/actor/common/GameplayUserManager.h>
|
|
#include <mc/world/actor/common/GameplayUserManagerProxy.h>
|
|
#include <mc/world/actor/common/GameplayUserSuspension.h>
|
|
#include <mc/world/actor/common/GeodeFeatureInternal.h>
|
|
#include <mc/world/actor/common/HeartbeatComponentInternal.h>
|
|
#include <mc/world/actor/common/MobAnimation.h>
|
|
#include <mc/world/actor/common/MobDescriptor.h>
|
|
#include <mc/world/actor/common/MobGliding.h>
|
|
#include <mc/world/actor/common/MobJump.h>
|
|
#include <mc/world/actor/common/MobMovementDrag.h>
|
|
#include <mc/world/actor/common/MobPredicates.h>
|
|
#include <mc/world/actor/common/MoveInputState.h>
|
|
#include <mc/world/actor/common/PowerJump.h>
|
|
#include <mc/world/actor/common/ScanForDolphin.h>
|
|
#include <mc/world/actor/common/ServerGameplayUserManagerProxy.h>
|
|
#include <mc/world/actor/common/ShooterProjectileData.h>
|
|
#include <mc/world/actor/common/SlimeSpawnRules.h>
|
|
#include <mc/world/actor/common/SlimeWasOnGroundPreNormalTick.h>
|
|
#include <mc/world/actor/common/SpawnChecks.h>
|
|
#include <mc/world/actor/common/VanillaEntityInitializerCommon.h>
|
|
#include <mc/world/actor/common/VerboseCameraList.h>
|
|
#include <mc/world/actor/components/AddActorEntityProxy.h>
|
|
#include <mc/world/actor/components/AmbientSoundIntervalDefinition.h>
|
|
#include <mc/world/actor/components/AnimationComponent.h>
|
|
#include <mc/world/actor/components/AnimationComponentGroup.h>
|
|
#include <mc/world/actor/components/AnimationComponentID.h>
|
|
#include <mc/world/actor/components/AttackDescription.h>
|
|
#include <mc/world/actor/components/AutonomousActorManager.h>
|
|
#include <mc/world/actor/components/CanClimbDefinition.h>
|
|
#include <mc/world/actor/components/CanFlyDefinition.h>
|
|
#include <mc/world/actor/components/CanPowerJumpDefinition.h>
|
|
#include <mc/world/actor/components/CollisionBoxDefinition.h>
|
|
#include <mc/world/actor/components/Color2Definition.h>
|
|
#include <mc/world/actor/components/ColorDefinition.h>
|
|
#include <mc/world/actor/components/DefaultLookAngleDefinition.h>
|
|
#include <mc/world/actor/components/DyeableDefinition.h>
|
|
#include <mc/world/actor/components/DynamicAmbientSound.h>
|
|
#include <mc/world/actor/components/EconomyTradeableComponent.h>
|
|
#include <mc/world/actor/components/EconomyTradeableComponentInternal.h>
|
|
#include <mc/world/actor/components/EconomyTradeableDescription.h>
|
|
#include <mc/world/actor/components/EquipmentTableDefinition.h>
|
|
#include <mc/world/actor/components/FamilyTypeDefinition.h>
|
|
#include <mc/world/actor/components/FireImmuneDefinition.h>
|
|
#include <mc/world/actor/components/FloatsInLiquidDefinition.h>
|
|
#include <mc/world/actor/components/FlyingSpeedDefinition.h>
|
|
#include <mc/world/actor/components/FrictionModifierDefinition.h>
|
|
#include <mc/world/actor/components/GroundOffsetDefinition.h>
|
|
#include <mc/world/actor/components/IActorManagerProxy.h>
|
|
#include <mc/world/actor/components/IAddActorEntityProxy.h>
|
|
#include <mc/world/actor/components/IRideableActor.h>
|
|
#include <mc/world/actor/components/IsBabyDefinition.h>
|
|
#include <mc/world/actor/components/IsChargedDefinition.h>
|
|
#include <mc/world/actor/components/IsChestedDefinition.h>
|
|
#include <mc/world/actor/components/IsHiddenWhenInvisibleDefinition.h>
|
|
#include <mc/world/actor/components/IsIgnitedDefinition.h>
|
|
#include <mc/world/actor/components/IsIllagerCaptainDefinition.h>
|
|
#include <mc/world/actor/components/IsSaddledDefinition.h>
|
|
#include <mc/world/actor/components/IsShakingDefinition.h>
|
|
#include <mc/world/actor/components/IsShearedDefinition.h>
|
|
#include <mc/world/actor/components/IsStackableDefinition.h>
|
|
#include <mc/world/actor/components/IsStunnedDefinition.h>
|
|
#include <mc/world/actor/components/IsTamedDefinition.h>
|
|
#include <mc/world/actor/components/ISynchedActorDataAdapter.h>
|
|
#include <mc/world/actor/components/ItemControlDefinition.h>
|
|
#include <mc/world/actor/components/LootTableDefinition.h>
|
|
#include <mc/world/actor/components/MarkVariantDefinition.h>
|
|
#include <mc/world/actor/components/MobEffectChangeDescription.h>
|
|
#include <mc/world/actor/components/MovementSoundDistanceOffsetDefinition.h>
|
|
#include <mc/world/actor/components/NpcSceneDialogueData.h>
|
|
#include <mc/world/actor/components/OnDeathDefinition.h>
|
|
#include <mc/world/actor/components/OnFriendlyAngerDefinition.h>
|
|
#include <mc/world/actor/components/OnHurtByPlayerDefinition.h>
|
|
#include <mc/world/actor/components/OnHurtDefinition.h>
|
|
#include <mc/world/actor/components/OnIgniteDefinition.h>
|
|
#include <mc/world/actor/components/OnStartLandingDefinition.h>
|
|
#include <mc/world/actor/components/OnStartTakeoffDefinition.h>
|
|
#include <mc/world/actor/components/OnTargetAcquiredDefinition.h>
|
|
#include <mc/world/actor/components/OnTargetEscapeDefinition.h>
|
|
#include <mc/world/actor/components/OnWakeWithOwnerDefinition.h>
|
|
#include <mc/world/actor/components/Parser.h>
|
|
#include <mc/world/actor/components/PredictedMovementComponent.h>
|
|
#include <mc/world/actor/components/PredictedMovementValues.h>
|
|
#include <mc/world/actor/components/PushThroughDefinition.h>
|
|
#include <mc/world/actor/components/ScaleDefinition.h>
|
|
#include <mc/world/actor/components/ServerActorManagerProxy.h>
|
|
#include <mc/world/actor/components/SkinData.h>
|
|
#include <mc/world/actor/components/SkinIDDefinition.h>
|
|
#include <mc/world/actor/components/SlotDropChance.h>
|
|
#include <mc/world/actor/components/SoundVolumeDefinition.h>
|
|
#include <mc/world/actor/components/StrengthDescription.h>
|
|
#include <mc/world/actor/components/StrictActorIDEntityContextPair.h>
|
|
#include <mc/world/actor/components/SynchedActorDataAccess.h>
|
|
#include <mc/world/actor/components/SynchedActorDataSerializer.h>
|
|
#include <mc/world/actor/components/VariantDefinition.h>
|
|
#include <mc/world/actor/components/VersionedActorDamageCause.h>
|
|
#include <mc/world/actor/components/WalkAnimationSpeedDefinition.h>
|
|
#include <mc/world/actor/components/WantsJockeyDefinition.h>
|
|
#include <mc/world/actor/components/WASDControlledDefinition.h>
|
|
#include <mc/world/actor/events/ActorDieEvent.h>
|
|
#include <mc/world/actor/global/LightningBolt.h>
|
|
#include <mc/world/actor/item/Balloon.h>
|
|
#include <mc/world/actor/item/Boat.h>
|
|
#include <mc/world/actor/item/BrushableBlock.h>
|
|
#include <mc/world/actor/item/ChestBoat.h>
|
|
#include <mc/world/actor/item/ExperienceOrb.h>
|
|
#include <mc/world/actor/item/EyeOfEnder.h>
|
|
#include <mc/world/actor/item/FallingBlock.h>
|
|
#include <mc/world/actor/item/FireworksRocketActor.h>
|
|
#include <mc/world/actor/item/ItemActor.h>
|
|
#include <mc/world/actor/item/ITickDelegate.h>
|
|
#include <mc/world/actor/item/Minecart.h>
|
|
#include <mc/world/actor/item/MinecartChest.h>
|
|
#include <mc/world/actor/item/MinecartCommandBlock.h>
|
|
#include <mc/world/actor/item/MinecartHopper.h>
|
|
#include <mc/world/actor/item/MinecartRideable.h>
|
|
#include <mc/world/actor/item/MinecartTNT.h>
|
|
#include <mc/world/actor/item/PrimedTnt.h>
|
|
#include <mc/world/actor/item/SystemTickDelegate.h>
|
|
#include <mc/world/actor/item/TripodCamera.h>
|
|
#include <mc/world/actor/monster/AttributeModifier.h>
|
|
#include <mc/world/actor/monster/Blaze.h>
|
|
#include <mc/world/actor/monster/CaveSpider.h>
|
|
#include <mc/world/actor/monster/Creeper.h>
|
|
#include <mc/world/actor/monster/EnderDragon.h>
|
|
#include <mc/world/actor/monster/EnderMan.h>
|
|
#include <mc/world/actor/monster/EndermanLeaveBlockGoal.h>
|
|
#include <mc/world/actor/monster/EndermanTakeBlockGoal.h>
|
|
#include <mc/world/actor/monster/Endermite.h>
|
|
#include <mc/world/actor/monster/EvocationIllager.h>
|
|
#include <mc/world/actor/monster/Ghast.h>
|
|
#include <mc/world/actor/monster/Guardian.h>
|
|
#include <mc/world/actor/monster/HumanoidMonster.h>
|
|
#include <mc/world/actor/monster/IllagerBeast.h>
|
|
#include <mc/world/actor/monster/LavaSlime.h>
|
|
#include <mc/world/actor/monster/Monster.h>
|
|
#include <mc/world/actor/monster/Phantom.h>
|
|
#include <mc/world/actor/monster/Piglin.h>
|
|
#include <mc/world/actor/monster/PigZombie.h>
|
|
#include <mc/world/actor/monster/Pillager.h>
|
|
#include <mc/world/actor/monster/Shulker.h>
|
|
#include <mc/world/actor/monster/Silverfish.h>
|
|
#include <mc/world/actor/monster/SilverfishMergeWithStoneGoal.h>
|
|
#include <mc/world/actor/monster/SilverfishWakeUpFriendsGoal.h>
|
|
#include <mc/world/actor/monster/Skeleton.h>
|
|
#include <mc/world/actor/monster/Slime.h>
|
|
#include <mc/world/actor/monster/Spider.h>
|
|
#include <mc/world/actor/monster/Vex.h>
|
|
#include <mc/world/actor/monster/VindicationIllager.h>
|
|
#include <mc/world/actor/monster/Warden.h>
|
|
#include <mc/world/actor/monster/Witch.h>
|
|
#include <mc/world/actor/monster/Zombie.h>
|
|
#include <mc/world/actor/monster/ZombieVillager.h>
|
|
#include <mc/world/actor/monster/warden/WardenVibrationConfig.h>
|
|
#include <mc/world/actor/movement/HorseMovement.h>
|
|
#include <mc/world/actor/movement/MobMovement.h>
|
|
#include <mc/world/actor/movement/MobMovementClimb.h>
|
|
#include <mc/world/actor/movement/MobMovementClimbOutOfLiquid.h>
|
|
#include <mc/world/actor/movement/MobMovementFriction.h>
|
|
#include <mc/world/actor/movement/MobMovementGravity.h>
|
|
#include <mc/world/actor/movement/MobMovementLevitate.h>
|
|
#include <mc/world/actor/movement/MovementPackets.h>
|
|
#include <mc/world/actor/npc/ActionValue.h>
|
|
#include <mc/world/actor/npc/Button.h>
|
|
#include <mc/world/actor/npc/CommandAction.h>
|
|
#include <mc/world/actor/npc/LeaveMenuCountdown.h>
|
|
#include <mc/world/actor/npc/npc.h>
|
|
#include <mc/world/actor/npc/NpcDialogueButton.h>
|
|
#include <mc/world/actor/npc/NpcDialogueScene.h>
|
|
#include <mc/world/actor/npc/NpcDialogueStorage.h>
|
|
#include <mc/world/actor/npc/NPCSize.h>
|
|
#include <mc/world/actor/npc/NpcSystemHelper.h>
|
|
#include <mc/world/actor/npc/UrlAction.h>
|
|
#include <mc/world/actor/npc/Villager.h>
|
|
#include <mc/world/actor/npc/VillagerBase.h>
|
|
#include <mc/world/actor/npc/VillagerV2.h>
|
|
#include <mc/world/actor/npc/WanderingTrader.h>
|
|
#include <mc/world/actor/npc/allay/AllayVibrationConfig.h>
|
|
#include <mc/world/actor/player/Ability.h>
|
|
#include <mc/world/actor/player/AnimatedImageData.h>
|
|
#include <mc/world/actor/player/DefaultPlayerNameValidator.h>
|
|
#include <mc/world/actor/player/EnderChestContainer.h>
|
|
#include <mc/world/actor/player/FullPlayerInventoryWrapper.h>
|
|
#include <mc/world/actor/player/INpcDialogueData.h>
|
|
#include <mc/world/actor/player/Inventory.h>
|
|
#include <mc/world/actor/player/IPlayerDeathManagerProxy.h>
|
|
#include <mc/world/actor/player/IPlayerTickProxy.h>
|
|
#include <mc/world/actor/player/ItemGroup.h>
|
|
#include <mc/world/actor/player/MarketplaceSkinValidator.h>
|
|
#include <mc/world/actor/player/Player.h>
|
|
#include <mc/world/actor/player/PlayerActionType.h>
|
|
#include <mc/world/actor/player/PlayerDeathManager.h>
|
|
#include <mc/world/actor/player/PlayerDeathManagerProxy.h>
|
|
#include <mc/world/actor/player/PlayerDimensionTransferManager.h>
|
|
#include <mc/world/actor/player/PlayerFetchUtils.h>
|
|
#include <mc/world/actor/player/PlayerInventory.h>
|
|
#include <mc/world/actor/player/PlayerInventorySlotData.h>
|
|
#include <mc/world/actor/player/PlayerItemInUse.h>
|
|
#include <mc/world/actor/player/PlayerLimboActorManager.h>
|
|
#include <mc/world/actor/player/PlayerListManager.h>
|
|
#include <mc/world/actor/player/PlayerListPacketType.h>
|
|
#include <mc/world/actor/player/PlayerMoveInput.h>
|
|
#include <mc/world/actor/player/PlayerMovement.h>
|
|
#include <mc/world/actor/player/PlayerMovementSettings.h>
|
|
#include <mc/world/actor/player/PlayerMovementSettingsComponent.h>
|
|
#include <mc/world/actor/player/PlayerMovementSettingsImpl.h>
|
|
#include <mc/world/actor/player/PlayerNameValidator.h>
|
|
#include <mc/world/actor/player/PlayerPermissionLevel.h>
|
|
#include <mc/world/actor/player/PlayerRespawnBlockRadiusRandomizer.h>
|
|
#include <mc/world/actor/player/PlayerRespawnRandomizer.h>
|
|
#include <mc/world/actor/player/PlayerRespawnState.h>
|
|
#include <mc/world/actor/player/PlayerRespawnTelemetryData.h>
|
|
#include <mc/world/actor/player/PlayerScoreSetFunction.h>
|
|
#include <mc/world/actor/player/PlayerSleepManager.h>
|
|
#include <mc/world/actor/player/PlayerSleepStatus.h>
|
|
#include <mc/world/actor/player/PlayerTickManager.h>
|
|
#include <mc/world/actor/player/PlayerTickProxy.h>
|
|
#include <mc/world/actor/player/PlayerUISlot.h>
|
|
#include <mc/world/actor/player/PlayerUtils.h>
|
|
#include <mc/world/actor/player/PlayerValidation.h>
|
|
#include <mc/world/actor/player/PredictionValidationError.h>
|
|
#include <mc/world/actor/player/ResolvedTextObject.h>
|
|
#include <mc/world/actor/player/SerializedPersonaPieceHandle.h>
|
|
#include <mc/world/actor/player/SerializedSkin.h>
|
|
#include <mc/world/actor/player/ServerPlayerBlockUseHandler.h>
|
|
#include <mc/world/actor/player/ServerPlayerSleepManager.h>
|
|
#include <mc/world/actor/player/SkinAdjustments.h>
|
|
#include <mc/world/actor/player/SkinInfoData.h>
|
|
#include <mc/world/actor/player/SyncedPlayerMovementSettings.h>
|
|
#include <mc/world/actor/player/TextObjectRoot.h>
|
|
#include <mc/world/actor/projectile/AbstractArrow.h>
|
|
#include <mc/world/actor/projectile/Arrow.h>
|
|
#include <mc/world/actor/projectile/DragonFireball.h>
|
|
#include <mc/world/actor/projectile/EvocationFang.h>
|
|
#include <mc/world/actor/projectile/ExperiencePotion.h>
|
|
#include <mc/world/actor/projectile/FallingBlockActor.h>
|
|
#include <mc/world/actor/projectile/Fireball.h>
|
|
#include <mc/world/actor/projectile/LargeFireball.h>
|
|
#include <mc/world/actor/projectile/LlamaSpit.h>
|
|
#include <mc/world/actor/projectile/PredictableProjectile.h>
|
|
#include <mc/world/actor/projectile/ProjectileFactory.h>
|
|
#include <mc/world/actor/projectile/ShulkerBullet.h>
|
|
#include <mc/world/actor/projectile/SmallFireball.h>
|
|
#include <mc/world/actor/projectile/Snowball.h>
|
|
#include <mc/world/actor/projectile/Throwable.h>
|
|
#include <mc/world/actor/projectile/ThrownEgg.h>
|
|
#include <mc/world/actor/projectile/ThrownEnderpearl.h>
|
|
#include <mc/world/actor/projectile/ThrownIceBomb.h>
|
|
#include <mc/world/actor/projectile/ThrownPotion.h>
|
|
#include <mc/world/actor/projectile/ThrownTrident.h>
|
|
#include <mc/world/actor/projectile/WitherSkull.h>
|
|
#include <mc/world/actor/registry/SpawnGroupRegistry.h>
|
|
#include <mc/world/actor/response/ActorEventResponseFactory.h>
|
|
#include <mc/world/actor/selectors/ActorSelectorArgs.h>
|
|
#include <mc/world/actor/selectors/HasItemFilter.h>
|
|
#include <mc/world/actor/selectors/HasPermissionFilter.h>
|
|
#include <mc/world/actor/state/ActorPermutationEventHandler.h>
|
|
#include <mc/world/actor/state/PropertyComponent.h>
|
|
#include <mc/world/actor/state/PropertyContainer.h>
|
|
#include <mc/world/actor/state/PropertyGroup.h>
|
|
#include <mc/world/actor/state/PropertyMetadata.h>
|
|
#include <mc/world/actor/state/PropertySyncData.h>
|
|
#include <mc/world/actor/state/PropertyValues.h>
|
|
#include <mc/world/attribute/Amplifier.h>
|
|
#include <mc/world/attribute/Attribute.h>
|
|
#include <mc/world/attribute/AttributeBuff.h>
|
|
#include <mc/world/attribute/AttributeCollection.h>
|
|
#include <mc/world/attribute/AttributeInstance.h>
|
|
#include <mc/world/attribute/AttributeInstanceDelegate.h>
|
|
#include <mc/world/attribute/AttributeInstanceHandle.h>
|
|
#include <mc/world/attribute/BaseAttributeMap.h>
|
|
#include <mc/world/attribute/ExhaustionAttributeDelegate.h>
|
|
#include <mc/world/attribute/HealthAttributeDelegate.h>
|
|
#include <mc/world/attribute/HungerAttributeDelegate.h>
|
|
#include <mc/world/attribute/InstantaneousAttributeBuff.h>
|
|
#include <mc/world/attribute/MultiplyValueAmplifier.h>
|
|
#include <mc/world/attribute/SharedAmplifiers.h>
|
|
#include <mc/world/attribute/SharedAttributes.h>
|
|
#include <mc/world/attribute/SharedBuffs.h>
|
|
#include <mc/world/attribute/SharedModifiers.h>
|
|
#include <mc/world/attribute/ShiftedDurationAmplifier.h>
|
|
#include <mc/world/attribute/ShiftedValueAmplifier.h>
|
|
#include <mc/world/attribute/TemporalAttributeBuff.h>
|
|
#include <mc/world/components/AABBRelativeSizeUpdateComponent.h>
|
|
#include <mc/world/components/AbsoluteSizeUpdateComponent.h>
|
|
#include <mc/world/components/ActorDataDirtyFlagsComponent.h>
|
|
#include <mc/world/components/ActorDataHorseFlagComponent.h>
|
|
#include <mc/world/components/ActorDataJumpDurationComponent.h>
|
|
#include <mc/world/components/AllowOffHandItemComponent.h>
|
|
#include <mc/world/components/AttachedRocketsBoostRequestComponent.h>
|
|
#include <mc/world/components/AttachedRocketsComponent.h>
|
|
#include <mc/world/components/BlockCollisionEvaluationQueueComponent.h>
|
|
#include <mc/world/components/BoatMovementComponent.h>
|
|
#include <mc/world/components/BrushEffectsCooldownComponent.h>
|
|
#include <mc/world/components/CanDestroyInCreativeItemComponent.h>
|
|
#include <mc/world/components/ClientInputLockComponent.h>
|
|
#include <mc/world/components/CollisionBoxComponent.h>
|
|
#include <mc/world/components/ComparisonEventingCapComponent.h>
|
|
#include <mc/world/components/CustomSizeUpdateComponent.h>
|
|
#include <mc/world/components/DamageItemComponent.h>
|
|
#include <mc/world/components/DashComponent.h>
|
|
#include <mc/world/components/DashCooldownTimerComponent.h>
|
|
#include <mc/world/components/DimensionTypeComponent.h>
|
|
#include <mc/world/components/ElytraFlightTimeTicksComponent.h>
|
|
#include <mc/world/components/EnchantableItemComponent.h>
|
|
#include <mc/world/components/ExternalDataComponent.h>
|
|
#include <mc/world/components/ExternalDataSnapshotComponent.h>
|
|
#include <mc/world/components/FeatureHelper.h>
|
|
#include <mc/world/components/FlagComponent.h>
|
|
#include <mc/world/components/FlowerHelper.h>
|
|
#include <mc/world/components/FoodConstants.h>
|
|
#include <mc/world/components/GlidingCollisionDamageComponent.h>
|
|
#include <mc/world/components/GlintItemComponent.h>
|
|
#include <mc/world/components/HandEquippedItemComponent.h>
|
|
#include <mc/world/components/HoverTextColorItemComponent.h>
|
|
#include <mc/world/components/IgnoresEntityInsideFlagComponent.h>
|
|
#include <mc/world/components/InsideBlockWithPosAndBlockComponent.h>
|
|
#include <mc/world/components/InsideBlockWithPosComponent.h>
|
|
#include <mc/world/components/InsideGenericBlockComponent.h>
|
|
#include <mc/world/components/IsHorizontalPoseFlagComponent.h>
|
|
#include <mc/world/components/ItemUseSlowdownModifierComponent.h>
|
|
#include <mc/world/components/LiquidClippedItemComponent.h>
|
|
#include <mc/world/components/LocalConstBlockSourceFactoryComponent.h>
|
|
#include <mc/world/components/LocalPlayerPrePlayerTravelComponent.h>
|
|
#include <mc/world/components/LocalSpatialEntityFetcherFactoryComponent.h>
|
|
#include <mc/world/components/MapConstants.h>
|
|
#include <mc/world/components/MapDataManager.h>
|
|
#include <mc/world/components/MaxStackSizeItemComponent.h>
|
|
#include <mc/world/components/MolangSerializer.h>
|
|
#include <mc/world/components/MultiOctaveNoiseImpl.h>
|
|
#include <mc/world/components/NoActionTimeComponent.h>
|
|
#include <mc/world/components/NormalNoiseImpl.h>
|
|
#include <mc/world/components/OutOfControlComponent.h>
|
|
#include <mc/world/components/ParityImprovedNoiseImpl.h>
|
|
#include <mc/world/components/PassengerRenderingRidingOffsetComponent.h>
|
|
#include <mc/world/components/PlayerActionAcceptanceComponent.h>
|
|
#include <mc/world/components/PlayerChangeDimensionRequestComponent.h>
|
|
#include <mc/world/components/PlayerLastPosComponent.h>
|
|
#include <mc/world/components/PlayerPreMobTravelComponent.h>
|
|
#include <mc/world/components/PublisherItemComponent.h>
|
|
#include <mc/world/components/RawMoveInputComponent.h>
|
|
#include <mc/world/components/ReplayStateTrackerComponent.h>
|
|
#include <mc/world/components/ServerMapDataManager.h>
|
|
#include <mc/world/components/ServerPlayerInventoryTransactionComponent.h>
|
|
#include <mc/world/components/ServerPlayerMoveAbsoluteComponent.h>
|
|
#include <mc/world/components/ShouldDespawnItemComponent.h>
|
|
#include <mc/world/components/ShouldStopEmotingRequestComponent.h>
|
|
#include <mc/world/components/StackedByDataItemComponent.h>
|
|
#include <mc/world/components/SwimAmountComponent.h>
|
|
#include <mc/world/components/TagsItemComponent.h>
|
|
#include <mc/world/components/TriggerJumpRequestComponent.h>
|
|
#include <mc/world/components/UnlockedRecipesServerComponent.h>
|
|
#include <mc/world/components/UseAnimationItemComponent.h>
|
|
#include <mc/world/components/UseModifiersItemComponent.h>
|
|
#include <mc/world/components/VanillaOffsetComponent.h>
|
|
#include <mc/world/components/VariableMaxAutoStepComponent.h>
|
|
#include <mc/world/components/VehicleInputIntentComponent.h>
|
|
#include <mc/world/components/VehicleRenderingRidingOffsetComponent.h>
|
|
#include <mc/world/components/VillageManagerComponent.h>
|
|
#include <mc/world/components/VoronoiZoomMultiNoise.h>
|
|
#include <mc/world/components/WaterSplashEffectRequestComponent.h>
|
|
#include <mc/world/components/WaterWalkSpeedEnchantComponent.h>
|
|
#include <mc/world/components/WitherBossPreAIStepResultComponent.h>
|
|
#include <mc/world/components/WorldGenMolangQueries.h>
|
|
#include <mc/world/containers/ActionContainer.h>
|
|
#include <mc/world/containers/ActorContainerDiffHelper.h>
|
|
#include <mc/world/containers/ActorContainerType.h>
|
|
#include <mc/world/containers/Compare.h>
|
|
#include <mc/world/containers/CompoundContainerType.h>
|
|
#include <mc/world/containers/ContainerCategory.h>
|
|
#include <mc/world/containers/ContainerCloseListener.h>
|
|
#include <mc/world/containers/ContainerEnumName.h>
|
|
#include <mc/world/containers/ContainerExpandStatus.h>
|
|
#include <mc/world/containers/ContainerID.h>
|
|
#include <mc/world/containers/ContainerReplacementParams.h>
|
|
#include <mc/world/containers/ContainerRuntimeIdTag.h>
|
|
#include <mc/world/containers/ContainerScreenContext.h>
|
|
#include <mc/world/containers/ContainerScreenRequestActionType.h>
|
|
#include <mc/world/containers/ContainerType.h>
|
|
#include <mc/world/containers/ContainerUtility.h>
|
|
#include <mc/world/containers/ContainerValidationCaller.h>
|
|
#include <mc/world/containers/ContainerValidationCraftInputs.h>
|
|
#include <mc/world/containers/ContainerValidationOperationType.h>
|
|
#include <mc/world/containers/ContainerValidationOutcome.h>
|
|
#include <mc/world/containers/ISparseContainerSetListener.h>
|
|
#include <mc/world/containers/SlotData.h>
|
|
#include <mc/world/containers/SparseContainer.h>
|
|
#include <mc/world/containers/SparseContainerBackingSetType.h>
|
|
#include <mc/world/containers/managers/IContainerManager.h>
|
|
#include <mc/world/containers/managers/controllers/BlockReducer.h>
|
|
#include <mc/world/containers/managers/controllers/ChemistryIngredient.h>
|
|
#include <mc/world/containers/managers/controllers/ContainerManagerController.h>
|
|
#include <mc/world/containers/managers/controllers/CraftableCompounds.h>
|
|
#include <mc/world/containers/managers/models/AnvilContainerManagerModel.h>
|
|
#include <mc/world/containers/managers/models/BeaconContainerManagerModel.h>
|
|
#include <mc/world/containers/managers/models/BlastFurnaceContainerManagerModel.h>
|
|
#include <mc/world/containers/managers/models/BrewingStandContainerManagerModel.h>
|
|
#include <mc/world/containers/managers/models/CartographyContainerManagerModel.h>
|
|
#include <mc/world/containers/managers/models/ChestContainerManagerModel.h>
|
|
#include <mc/world/containers/managers/models/CompoundCreatorContainerManagerModel.h>
|
|
#include <mc/world/containers/managers/models/ContainerManagerModel.h>
|
|
#include <mc/world/containers/managers/models/CrafterContainerManagerModel.h>
|
|
#include <mc/world/containers/managers/models/DispenserContainerManagerModel.h>
|
|
#include <mc/world/containers/managers/models/DropperContainerManagerModel.h>
|
|
#include <mc/world/containers/managers/models/ElementConstructorContainerManagerModel.h>
|
|
#include <mc/world/containers/managers/models/EnchantingContainerManagerModel.h>
|
|
#include <mc/world/containers/managers/models/FurnaceContainerManagerModel.h>
|
|
#include <mc/world/containers/managers/models/GrindstoneContainerManagerModel.h>
|
|
#include <mc/world/containers/managers/models/HopperContainerManagerModel.h>
|
|
#include <mc/world/containers/managers/models/HorseContainerManagerModel.h>
|
|
#include <mc/world/containers/managers/models/HudContainerManagerModel.h>
|
|
#include <mc/world/containers/managers/models/ItemEnchantOption.h>
|
|
#include <mc/world/containers/managers/models/LabTableContainerManagerModel.h>
|
|
#include <mc/world/containers/managers/models/LevelContainerManagerModel.h>
|
|
#include <mc/world/containers/managers/models/LoomContainerManagerModel.h>
|
|
#include <mc/world/containers/managers/models/MaterialReducerContainerManagerModel.h>
|
|
#include <mc/world/containers/managers/models/SmithingTableContainerManagerModel.h>
|
|
#include <mc/world/containers/managers/models/SmokerContainerManagerModel.h>
|
|
#include <mc/world/containers/managers/models/StonecutterContainerManagerModel.h>
|
|
#include <mc/world/containers/managers/models/Trade2ContainerManagerModel.h>
|
|
#include <mc/world/containers/managers/models/TradeContainerManagerModel.h>
|
|
#include <mc/world/containers/models/ContainerModel.h>
|
|
#include <mc/world/containers/models/HudContainerModel.h>
|
|
#include <mc/world/containers/models/InventoryContainerModel.h>
|
|
#include <mc/world/containers/models/LevelContainerModel.h>
|
|
#include <mc/world/containers/models/PlayerUIContainerModel.h>
|
|
#include <mc/world/containers/models/PlayerUIContainerModelBase.h>
|
|
#include <mc/world/effect/AbsorptionMobEffect.h>
|
|
#include <mc/world/effect/AttackDamageMobEffect.h>
|
|
#include <mc/world/effect/InstantaneousMobEffect.h>
|
|
#include <mc/world/effect/MobEffect.h>
|
|
#include <mc/world/effect/MobEffectInstance.h>
|
|
#include <mc/world/events/ActorAcquiredItemEvent.h>
|
|
#include <mc/world/events/ActorAddEffectEvent.h>
|
|
#include <mc/world/events/ActorAnimationChangedEvent.h>
|
|
#include <mc/world/events/ActorAttackEvent.h>
|
|
#include <mc/world/events/ActorCarriedItemChangedEvent.h>
|
|
#include <mc/world/events/ActorDefinitionEndedEvent.h>
|
|
#include <mc/world/events/ActorDefinitionStartedEvent.h>
|
|
#include <mc/world/events/ActorDefinitionTriggeredEvent.h>
|
|
#include <mc/world/events/ActorDroppedItemEvent.h>
|
|
#include <mc/world/events/ActorEquippedArmorEvent.h>
|
|
#include <mc/world/events/ActorEventListener.h>
|
|
#include <mc/world/events/ActorGriefingBlockEvent.h>
|
|
#include <mc/world/events/ActorInsideBlockEvent.h>
|
|
#include <mc/world/events/ActorKilledEvent.h>
|
|
#include <mc/world/events/ActorNotificationEvent.h>
|
|
#include <mc/world/events/ActorPlacedItemEvent.h>
|
|
#include <mc/world/events/ActorRemovedEvent.h>
|
|
#include <mc/world/events/ActorRemoveEffectEvent.h>
|
|
#include <mc/world/events/ActorStandOnBlockEvent.h>
|
|
#include <mc/world/events/ActorUseItemEvent.h>
|
|
#include <mc/world/events/BlockEventDispatcherToken.h>
|
|
#include <mc/world/events/BlockEventListener.h>
|
|
#include <mc/world/events/BlockNotificationEvent.h>
|
|
#include <mc/world/events/BlockPatternEvent.h>
|
|
#include <mc/world/events/BlockPatternPostEvent.h>
|
|
#include <mc/world/events/BlockPatternPreEvent.h>
|
|
#include <mc/world/events/BlockSourceHandle.h>
|
|
#include <mc/world/events/BossEventSubscriptionManager.h>
|
|
#include <mc/world/events/BossEventSubscriptionManagerImpl.h>
|
|
#include <mc/world/events/BossEventUpdateType.h>
|
|
#include <mc/world/events/ButtonPushEvent.h>
|
|
#include <mc/world/events/ChatEvent.h>
|
|
#include <mc/world/events/ChestBlockTryPairEvent.h>
|
|
#include <mc/world/events/ClientLevelEventCoordinator.h>
|
|
#include <mc/world/events/ComplexAliasBlockAchievementEventHelper.h>
|
|
#include <mc/world/events/ComplexAliasBlockPreSplitBlockInfo.h>
|
|
#include <mc/world/events/ConnectedStorageEventType.h>
|
|
#include <mc/world/events/CraftUISetResultNameEvent.h>
|
|
#include <mc/world/events/Details.h>
|
|
#include <mc/world/events/EventCoordinator.h>
|
|
#include <mc/world/events/EventCoordinatorPimpl.h>
|
|
#include <mc/world/events/EventCoordinatorRegistration.h>
|
|
#include <mc/world/events/EventRef.h>
|
|
#include <mc/world/events/EventResult.h>
|
|
#include <mc/world/events/ExplosionStartedEvent.h>
|
|
#include <mc/world/events/GameEventConfig.h>
|
|
#include <mc/world/events/GameEventRegistry.h>
|
|
#include <mc/world/events/GameEventType.h>
|
|
#include <mc/world/events/ItemChargeEvent.h>
|
|
#include <mc/world/events/ItemDefinitionEventTriggeredEvent.h>
|
|
#include <mc/world/events/ItemEventListener.h>
|
|
#include <mc/world/events/ItemGameplayHandler.h>
|
|
#include <mc/world/events/ItemNotificationEvent.h>
|
|
#include <mc/world/events/ItemStartUseOnEvent.h>
|
|
#include <mc/world/events/ItemStopUseOnEvent.h>
|
|
#include <mc/world/events/ItemUseEvent.h>
|
|
#include <mc/world/events/ItemUseOnEvent.h>
|
|
#include <mc/world/events/KnockBackEvent.h>
|
|
#include <mc/world/events/LevelAddedActorEvent.h>
|
|
#include <mc/world/events/LevelBroadcastEvent.h>
|
|
#include <mc/world/events/LevelDayCycleEvent.h>
|
|
#include <mc/world/events/LevelEventListener.h>
|
|
#include <mc/world/events/LevelGameplayHandler.h>
|
|
#include <mc/world/events/LevelNotificationEvent.h>
|
|
#include <mc/world/events/LevelSoundBroadcastEvent.h>
|
|
#include <mc/world/events/LevelStartLeaveGameEvent.h>
|
|
#include <mc/world/events/LeverActionEvent.h>
|
|
#include <mc/world/events/ListenerInfo.h>
|
|
#include <mc/world/events/MessageEvent.h>
|
|
#include <mc/world/events/MobEventsIndex.h>
|
|
#include <mc/world/events/MountTamingEvent.h>
|
|
#include <mc/world/events/MovementEventType.h>
|
|
#include <mc/world/events/NetworkPacketEventCoordinator.h>
|
|
#include <mc/world/events/NetworkPacketEventListener.h>
|
|
#include <mc/world/events/NpcEventCoordinator.h>
|
|
#include <mc/world/events/PistonActionEvent.h>
|
|
#include <mc/world/events/PlayerAddEvent.h>
|
|
#include <mc/world/events/PlayerAddExpEvent.h>
|
|
#include <mc/world/events/PlayerAddLevelEvent.h>
|
|
#include <mc/world/events/PlayerArmorExchangeEvent.h>
|
|
#include <mc/world/events/PlayerDamageEvent.h>
|
|
#include <mc/world/events/PlayerDestroyBlockEvent.h>
|
|
#include <mc/world/events/PlayerDropItemEvent.h>
|
|
#include <mc/world/events/PlayerEatFoodEvent.h>
|
|
#include <mc/world/events/PlayerEventCoordinator.h>
|
|
#include <mc/world/events/PlayerEventListener.h>
|
|
#include <mc/world/events/PlayerFormCloseEvent.h>
|
|
#include <mc/world/events/PlayerFormResponseEvent.h>
|
|
#include <mc/world/events/PlayerGetExperienceOrbEvent.h>
|
|
#include <mc/world/events/PlayerInteractEvent.h>
|
|
#include <mc/world/events/PlayerNotificationEvent.h>
|
|
#include <mc/world/events/PlayerRespawnEvent.h>
|
|
#include <mc/world/events/PlayerSayCommandEvent.h>
|
|
#include <mc/world/events/PlayerScoreboardEventListener.h>
|
|
#include <mc/world/events/PlayerSelectedItemChangedEvent.h>
|
|
#include <mc/world/events/PlayerShootArrowEvent.h>
|
|
#include <mc/world/events/PlayerStopLoadingEvent.h>
|
|
#include <mc/world/events/PlayerUpdateInteractionEvent.h>
|
|
#include <mc/world/events/PlayerUseNameTagEvent.h>
|
|
#include <mc/world/events/PositionSource.h>
|
|
#include <mc/world/events/ProgressListener.h>
|
|
#include <mc/world/events/ProjectileHitEvent.h>
|
|
#include <mc/world/events/RealmsEventForPlayer.h>
|
|
#include <mc/world/events/RealmsEventId.h>
|
|
#include <mc/world/events/RealmsStoriesGameplayEventListener.h>
|
|
#include <mc/world/events/ScoreboardEventCoordinator.h>
|
|
#include <mc/world/events/ScoreboardEventListener.h>
|
|
#include <mc/world/events/ScriptingEventCoordinator.h>
|
|
#include <mc/world/events/ScriptingEventListener.h>
|
|
#include <mc/world/events/ScriptingInitializeEvent.h>
|
|
#include <mc/world/events/ScriptingNotificationEvent.h>
|
|
#include <mc/world/events/ScriptScoreboardListener.h>
|
|
#include <mc/world/events/ServerInstanceEventCoordinator.h>
|
|
#include <mc/world/events/ServerInstanceEventListener.h>
|
|
#include <mc/world/events/ServerInstanceLeaveGameDoneEvent.h>
|
|
#include <mc/world/events/ServerInstanceNotificationEvent.h>
|
|
#include <mc/world/events/ServerInstanceRequestResourceReload.h>
|
|
#include <mc/world/events/ServerLevelEventCoordinator.h>
|
|
#include <mc/world/events/ServerNetworkEventCoordinator.h>
|
|
#include <mc/world/events/ServerNetworkEventListener.h>
|
|
#include <mc/world/events/ServerNetworkGameplayNotificationEvent.h>
|
|
#include <mc/world/events/ShapedRecipeTriggeredEvent.h>
|
|
#include <mc/world/events/SubscribedObjectives.h>
|
|
#include <mc/world/events/TextProcessingEventOrigin.h>
|
|
#include <mc/world/events/TravelMethod.h>
|
|
#include <mc/world/events/gameevents/GameEvent.h>
|
|
#include <mc/world/events/gameevents/GameEventContext.h>
|
|
#include <mc/world/events/gameevents/GameEventDispatcher.h>
|
|
#include <mc/world/events/gameevents/GameEventDynamicRegistration.h>
|
|
#include <mc/world/events/gameevents/GameEventListener.h>
|
|
#include <mc/world/events/gameevents/GameEventMapping.h>
|
|
#include <mc/world/events/gameevents/GameEventPair.h>
|
|
#include <mc/world/events/gameevents/GameEvents.h>
|
|
#include <mc/world/events/gameevents/VibrationInfo.h>
|
|
#include <mc/world/events/gameevents/VibrationListener.h>
|
|
#include <mc/world/events/gameevents/VibrationListenerConfig.h>
|
|
#include <mc/world/events/gameevents/VibrationSelector.h>
|
|
#include <mc/world/filters/ActorBoolPropertyTest.h>
|
|
#include <mc/world/filters/ActorEnumPropertyTest.h>
|
|
#include <mc/world/filters/ActorFloatPropertyTest.h>
|
|
#include <mc/world/filters/ActorHasAbilityTest.h>
|
|
#include <mc/world/filters/ActorHasAllSlotsEmptyTest.h>
|
|
#include <mc/world/filters/ActorHasAnySlotEmptyTest.h>
|
|
#include <mc/world/filters/ActorHasComponentTest.h>
|
|
#include <mc/world/filters/ActorHasContainerOpenTest.h>
|
|
#include <mc/world/filters/ActorHasDamageTest.h>
|
|
#include <mc/world/filters/ActorHasEquipmentTest.h>
|
|
#include <mc/world/filters/ActorHasMobEffect.h>
|
|
#include <mc/world/filters/ActorHasNameTagTest.h>
|
|
#include <mc/world/filters/ActorHasPropertyTest.h>
|
|
#include <mc/world/filters/ActorHasRangedWeaponTest.h>
|
|
#include <mc/world/filters/ActorHasSneakHeldTest.h>
|
|
#include <mc/world/filters/ActorHasTagTest.h>
|
|
#include <mc/world/filters/ActorHasTargetTest.h>
|
|
#include <mc/world/filters/ActorHealthTest.h>
|
|
#include <mc/world/filters/ActorInactivityTimerTest.h>
|
|
#include <mc/world/filters/ActorInBlockTest.h>
|
|
#include <mc/world/filters/ActorInCaravanTest.h>
|
|
#include <mc/world/filters/ActorInCloudsTest.h>
|
|
#include <mc/world/filters/ActorInContactWithWater.h>
|
|
#include <mc/world/filters/ActorInLavaTest.h>
|
|
#include <mc/world/filters/ActorInNetherTest.h>
|
|
#include <mc/world/filters/ActorInOverworldTest.h>
|
|
#include <mc/world/filters/ActorIntPropertyTest.h>
|
|
#include <mc/world/filters/ActorInVillageTest.h>
|
|
#include <mc/world/filters/ActorInWaterOrRainTest.h>
|
|
#include <mc/world/filters/ActorInWaterTest.h>
|
|
#include <mc/world/filters/ActorInWeatherTest.h>
|
|
#include <mc/world/filters/ActorIsAvoidingMobsTest.h>
|
|
#include <mc/world/filters/ActorIsBabyTest.h>
|
|
#include <mc/world/filters/ActorIsClimbingTest.h>
|
|
#include <mc/world/filters/ActorIsColorTest.h>
|
|
#include <mc/world/filters/ActorIsFamilyTest.h>
|
|
#include <mc/world/filters/ActorIsImmobileTest.h>
|
|
#include <mc/world/filters/ActorIsLeashedTest.h>
|
|
#include <mc/world/filters/ActorIsLeashedToTest.h>
|
|
#include <mc/world/filters/ActorIsMarkVariantTest.h>
|
|
#include <mc/world/filters/ActorIsMovingTest.h>
|
|
#include <mc/world/filters/ActorIsOwnerTest.h>
|
|
#include <mc/world/filters/ActorIsPersistentTest.h>
|
|
#include <mc/world/filters/ActorIsRaiderTest.h>
|
|
#include <mc/world/filters/ActorIsRidingTest.h>
|
|
#include <mc/world/filters/ActorIsSkinIDTest.h>
|
|
#include <mc/world/filters/ActorIsSleepingTest.h>
|
|
#include <mc/world/filters/ActorIsSneakingTest.h>
|
|
#include <mc/world/filters/ActorIsTargetTest.h>
|
|
#include <mc/world/filters/ActorIsVariantTest.h>
|
|
#include <mc/world/filters/ActorIsVisibleTest.h>
|
|
#include <mc/world/filters/ActorMissingHealthTest.h>
|
|
#include <mc/world/filters/ActorOnGroundTest.h>
|
|
#include <mc/world/filters/ActorOnLadderTest.h>
|
|
#include <mc/world/filters/ActorPassengerCountTest.h>
|
|
#include <mc/world/filters/ActorRandomChanceTest.h>
|
|
#include <mc/world/filters/ActorSurfaceMobTest.h>
|
|
#include <mc/world/filters/ActorTrustsSubjectTest.h>
|
|
#include <mc/world/filters/ActorUndergroundTest.h>
|
|
#include <mc/world/filters/ActorUnderwaterTest.h>
|
|
#include <mc/world/filters/BlockIsNameTest.h>
|
|
#include <mc/world/filters/FilterContext.h>
|
|
#include <mc/world/filters/FilterGroup.h>
|
|
#include <mc/world/filters/FilterInput.h>
|
|
#include <mc/world/filters/FilterInputDefinition.h>
|
|
#include <mc/world/filters/FilterInputs.h>
|
|
#include <mc/world/filters/FilterParamDefinition.h>
|
|
#include <mc/world/filters/FilterStringMap.h>
|
|
#include <mc/world/filters/FilterTest.h>
|
|
#include <mc/world/filters/FilterTestAltitude.h>
|
|
#include <mc/world/filters/FilterTestBiome.h>
|
|
#include <mc/world/filters/FilterTestBiomeHasTag.h>
|
|
#include <mc/world/filters/FilterTestBiomeHumid.h>
|
|
#include <mc/world/filters/FilterTestBiomeSnowCovered.h>
|
|
#include <mc/world/filters/FilterTestBrightness.h>
|
|
#include <mc/world/filters/FilterTestClock.h>
|
|
#include <mc/world/filters/FilterTestDaytime.h>
|
|
#include <mc/world/filters/FilterTestDifficulty.h>
|
|
#include <mc/world/filters/FilterTestDimensionWeather.h>
|
|
#include <mc/world/filters/FilterTestDistanceToNearestPlayer.h>
|
|
#include <mc/world/filters/FilterTestGameRule.h>
|
|
#include <mc/world/filters/FilterTestHasTradeSupply.h>
|
|
#include <mc/world/filters/FilterTestHourlyClock.h>
|
|
#include <mc/world/filters/FilterTestLightLevel.h>
|
|
#include <mc/world/filters/FilterTestMoonIntensity.h>
|
|
#include <mc/world/filters/FilterTestMoonPhase.h>
|
|
#include <mc/world/filters/FilterTestTemperatureType.h>
|
|
#include <mc/world/filters/FilterTestTemperatureValue.h>
|
|
#include <mc/world/filters/IsHoldingSilkTouchTest.h>
|
|
#include <mc/world/filters/IsOnFireTest.h>
|
|
#include <mc/world/filters/IsOnHotBlockTest.h>
|
|
#include <mc/world/filters/IsTakingFireDamageTest.h>
|
|
#include <mc/world/filters/IsWaterLoggedTest.h>
|
|
#include <mc/world/filters/SimpleBoolFilterTest.h>
|
|
#include <mc/world/filters/SimpleFloatFilterTest.h>
|
|
#include <mc/world/filters/SimpleHashStringFilterTest.h>
|
|
#include <mc/world/filters/SimpleIntFilterTest.h>
|
|
#include <mc/world/filters/SimpleTagIDFilterTest.h>
|
|
#include <mc/world/filters/SlowingSweetBerryBushTag.h>
|
|
#include <mc/world/filters/TargetDistanceTest.h>
|
|
#include <mc/world/gamemode/GameMode.h>
|
|
#include <mc/world/gamemode/GameModeExt.h>
|
|
#include <mc/world/gamemode/IGameModeMessenger.h>
|
|
#include <mc/world/gamemode/IGameModeTimer.h>
|
|
#include <mc/world/gamemode/SurvivalMode.h>
|
|
#include <mc/world/inventory/BaseContainerMenu.h>
|
|
#include <mc/world/inventory/InventoryMenu.h>
|
|
#include <mc/world/inventory/network/ContainerWeakRef.h>
|
|
#include <mc/world/inventory/network/IPlayerContainerSetter.h>
|
|
#include <mc/world/inventory/network/ItemStackNetIdVariant.h>
|
|
#include <mc/world/inventory/network/ItemStackNetManagerBase.h>
|
|
#include <mc/world/inventory/network/ItemStackNetManagerScreen.h>
|
|
#include <mc/world/inventory/network/ItemStackNetManagerScreenStack.h>
|
|
#include <mc/world/inventory/network/ItemStackNetManagerServer.h>
|
|
#include <mc/world/inventory/network/ItemStackNetResultMap.h>
|
|
#include <mc/world/inventory/network/ItemStackRequestAction.h>
|
|
#include <mc/world/inventory/network/ItemStackRequestActionBeaconPayment.h>
|
|
#include <mc/world/inventory/network/ItemStackRequestActionConsume.h>
|
|
#include <mc/world/inventory/network/ItemStackRequestActionCraftHandler.h>
|
|
#include <mc/world/inventory/network/ItemStackRequestActionCreate.h>
|
|
#include <mc/world/inventory/network/ItemStackRequestActionDestroy.h>
|
|
#include <mc/world/inventory/network/ItemStackRequestActionDrop.h>
|
|
#include <mc/world/inventory/network/ItemStackRequestActionHandler.h>
|
|
#include <mc/world/inventory/network/ItemStackRequestActionMineBlock.h>
|
|
#include <mc/world/inventory/network/ItemStackRequestActionPlace.h>
|
|
#include <mc/world/inventory/network/ItemStackRequestActionPlaceInItemContainer.h>
|
|
#include <mc/world/inventory/network/ItemStackRequestActionSwap.h>
|
|
#include <mc/world/inventory/network/ItemStackRequestActionTake.h>
|
|
#include <mc/world/inventory/network/ItemStackRequestActionTakeFromItemContainer.h>
|
|
#include <mc/world/inventory/network/ItemStackRequestActionTransferBase.h>
|
|
#include <mc/world/inventory/network/ItemStackRequestBatch.h>
|
|
#include <mc/world/inventory/network/ItemStackRequestData.h>
|
|
#include <mc/world/inventory/network/ItemStackRequestSlotInfo.h>
|
|
#include <mc/world/inventory/network/ItemStackResponseInfo.h>
|
|
#include <mc/world/inventory/network/PlayerContainerSetter.h>
|
|
#include <mc/world/inventory/network/ScreenHandlerBase.h>
|
|
#include <mc/world/inventory/network/ScreenHandlerBeacon.h>
|
|
#include <mc/world/inventory/network/ScreenHandlerHUD.h>
|
|
#include <mc/world/inventory/network/ScreenHandlerLabTable.h>
|
|
#include <mc/world/inventory/network/SparseContainerClient.h>
|
|
#include <mc/world/inventory/network/crafting/CraftHandleNonImplemented_DEPRECATEDASKTYLAING.h>
|
|
#include <mc/world/inventory/network/crafting/CraftHandlerBase.h>
|
|
#include <mc/world/inventory/network/crafting/CraftHandlerCrafting.h>
|
|
#include <mc/world/inventory/network/crafting/CraftHandlerEnchant.h>
|
|
#include <mc/world/inventory/network/crafting/CraftHandlerGrindstone.h>
|
|
#include <mc/world/inventory/network/crafting/CraftHandlerLoom.h>
|
|
#include <mc/world/inventory/network/crafting/CraftHandlerSmithingTable.h>
|
|
#include <mc/world/inventory/network/crafting/CraftHandlerTrade.h>
|
|
#include <mc/world/inventory/network/crafting/ItemStackRequestActionCraftBase.h>
|
|
#include <mc/world/inventory/network/crafting/ItemStackRequestActionCraftGrindstone.h>
|
|
#include <mc/world/inventory/network/crafting/ItemStackRequestActionCraftLoom.h>
|
|
#include <mc/world/inventory/network/crafting/ItemStackRequestActionCraftNonImplemented_DEPRECATEDASKTYLAING.h>
|
|
#include <mc/world/inventory/network/crafting/ItemStackRequestActionCraftRecipeAuto.h>
|
|
#include <mc/world/inventory/network/crafting/ItemStackRequestActionCraftRecipeOptional.h>
|
|
#include <mc/world/inventory/network/crafting/ItemStackRequestActionCraftResults_DEPRECATEDASKTYLAING.h>
|
|
#include <mc/world/inventory/simulation/ContainerScreenValidation.h>
|
|
#include <mc/world/inventory/simulation/ContainerScreenValidationActivate.h>
|
|
#include <mc/world/inventory/simulation/ContainerScreenValidationCrafting.h>
|
|
#include <mc/world/inventory/simulation/ContainerScreenValidatorBase.h>
|
|
#include <mc/world/inventory/simulation/ContainerValidationCommitObject.h>
|
|
#include <mc/world/inventory/simulation/ContainerValidationCraftResult.h>
|
|
#include <mc/world/inventory/simulation/ContainerValidationOperation.h>
|
|
#include <mc/world/inventory/simulation/ContainerValidationResult.h>
|
|
#include <mc/world/inventory/simulation/ContainerValidationSlotData.h>
|
|
#include <mc/world/inventory/simulation/ContainerValidationSlotInfo.h>
|
|
#include <mc/world/inventory/simulation/ContainerValidatorFactory.h>
|
|
#include <mc/world/inventory/simulation/ExpectedSlotConsume.h>
|
|
#include <mc/world/inventory/simulation/ExperienceCostCommitObject.h>
|
|
#include <mc/world/inventory/simulation/ExperienceRewardCommitObject.h>
|
|
#include <mc/world/inventory/simulation/RecipeCraftInputs.h>
|
|
#include <mc/world/inventory/simulation/validation/AnvilContainerScreenValidator.h>
|
|
#include <mc/world/inventory/simulation/validation/AnvilInputContainerValidation.h>
|
|
#include <mc/world/inventory/simulation/validation/AnvilMaterialContainerValidation.h>
|
|
#include <mc/world/inventory/simulation/validation/ArmorContainerValidation.h>
|
|
#include <mc/world/inventory/simulation/validation/BarrelContainerScreenValidator.h>
|
|
#include <mc/world/inventory/simulation/validation/BarrelContainerValidation.h>
|
|
#include <mc/world/inventory/simulation/validation/BeaconContainerScreenValidator.h>
|
|
#include <mc/world/inventory/simulation/validation/BeaconPaymentContainerValidation.h>
|
|
#include <mc/world/inventory/simulation/validation/BlastFurnaceContainerScreenValidator.h>
|
|
#include <mc/world/inventory/simulation/validation/BrewingStandContainerScreenValidator.h>
|
|
#include <mc/world/inventory/simulation/validation/BrewingStandFuelContainerValidation.h>
|
|
#include <mc/world/inventory/simulation/validation/BrewingStandInputContainerValidation.h>
|
|
#include <mc/world/inventory/simulation/validation/BrewingStandResultContainerValidation.h>
|
|
#include <mc/world/inventory/simulation/validation/CartographyAdditionalContainerValidation.h>
|
|
#include <mc/world/inventory/simulation/validation/CartographyContainerScreenValidator.h>
|
|
#include <mc/world/inventory/simulation/validation/CartographyInputContainerValidation.h>
|
|
#include <mc/world/inventory/simulation/validation/ChestContainerScreenValidator.h>
|
|
#include <mc/world/inventory/simulation/validation/CombinedHotbarAndInventoryContainerValidation.h>
|
|
#include <mc/world/inventory/simulation/validation/CompoundCreatorContainerScreenValidator.h>
|
|
#include <mc/world/inventory/simulation/validation/CompoundCreatorInputValidation.h>
|
|
#include <mc/world/inventory/simulation/validation/ContainerValidationBase.h>
|
|
#include <mc/world/inventory/simulation/validation/CrafterContainerValidation.h>
|
|
#include <mc/world/inventory/simulation/validation/CraftingContainerScreenValidator.h>
|
|
#include <mc/world/inventory/simulation/validation/CraftingInputContainerValidation.h>
|
|
#include <mc/world/inventory/simulation/validation/CreatedOutputContainerValidation.h>
|
|
#include <mc/world/inventory/simulation/validation/CursorContainerValidation.h>
|
|
#include <mc/world/inventory/simulation/validation/ElementConstructorContainerScreenValidator.h>
|
|
#include <mc/world/inventory/simulation/validation/EnchantingContainerScreenValidator.h>
|
|
#include <mc/world/inventory/simulation/validation/EnchantingInputContainerValidation.h>
|
|
#include <mc/world/inventory/simulation/validation/EnchantingMaterialContainerValidation.h>
|
|
#include <mc/world/inventory/simulation/validation/FurnaceContainerScreenValidator.h>
|
|
#include <mc/world/inventory/simulation/validation/FurnaceFuelContainerValidation.h>
|
|
#include <mc/world/inventory/simulation/validation/FurnaceIngredientContainerValidation.h>
|
|
#include <mc/world/inventory/simulation/validation/FurnaceResultContainerValidation.h>
|
|
#include <mc/world/inventory/simulation/validation/GrindstoneAdditionalContainerValidation.h>
|
|
#include <mc/world/inventory/simulation/validation/GrindstoneContainerScreenValidator.h>
|
|
#include <mc/world/inventory/simulation/validation/GrindstoneInputContainerValidation.h>
|
|
#include <mc/world/inventory/simulation/validation/HorseContainerScreenValidator.h>
|
|
#include <mc/world/inventory/simulation/validation/HorseEquipContainerValidation.h>
|
|
#include <mc/world/inventory/simulation/validation/HotbarContainerValidation.h>
|
|
#include <mc/world/inventory/simulation/validation/HUDContainerScreenValidator.h>
|
|
#include <mc/world/inventory/simulation/validation/InventoryContainerValidation.h>
|
|
#include <mc/world/inventory/simulation/validation/LabTableContainerScreenValidator.h>
|
|
#include <mc/world/inventory/simulation/validation/LabTableInputValidation.h>
|
|
#include <mc/world/inventory/simulation/validation/LevelEntityContainerValidation.h>
|
|
#include <mc/world/inventory/simulation/validation/LoomContainerScreenValidator.h>
|
|
#include <mc/world/inventory/simulation/validation/LoomDyeContainerValidation.h>
|
|
#include <mc/world/inventory/simulation/validation/LoomInputContainerValidation.h>
|
|
#include <mc/world/inventory/simulation/validation/LoomMaterialContainerValidation.h>
|
|
#include <mc/world/inventory/simulation/validation/MaterialReducerContainerScreenValidator.h>
|
|
#include <mc/world/inventory/simulation/validation/MaterialReducerInputValidation.h>
|
|
#include <mc/world/inventory/simulation/validation/MaterialReducerOutputValidation.h>
|
|
#include <mc/world/inventory/simulation/validation/OffhandContainerValidation.h>
|
|
#include <mc/world/inventory/simulation/validation/PreviewContainerValidation.h>
|
|
#include <mc/world/inventory/simulation/validation/ShulkerBoxContainerScreenValidator.h>
|
|
#include <mc/world/inventory/simulation/validation/ShulkerBoxContainerValidation.h>
|
|
#include <mc/world/inventory/simulation/validation/SmithingTableContainerScreenValidator.h>
|
|
#include <mc/world/inventory/simulation/validation/SmithingTableInputContainerValidation.h>
|
|
#include <mc/world/inventory/simulation/validation/SmithingTableMaterialContainerValidation.h>
|
|
#include <mc/world/inventory/simulation/validation/SmithingTableTemplateContainerValidation.h>
|
|
#include <mc/world/inventory/simulation/validation/SmokerContainerScreenValidator.h>
|
|
#include <mc/world/inventory/simulation/validation/StoneCutterContainerScreenValidator.h>
|
|
#include <mc/world/inventory/simulation/validation/StoneCutterInputContainerValidation.h>
|
|
#include <mc/world/inventory/simulation/validation/Trade1ContainerScreenValidator.h>
|
|
#include <mc/world/inventory/simulation/validation/Trade1Ingredient1ContainerValidation.h>
|
|
#include <mc/world/inventory/simulation/validation/Trade1Ingredient2ContainerValidation.h>
|
|
#include <mc/world/inventory/simulation/validation/Trade2ContainerScreenValidator.h>
|
|
#include <mc/world/inventory/simulation/validation/Trade2Ingredient1ContainerValidation.h>
|
|
#include <mc/world/inventory/simulation/validation/Trade2Ingredient2ContainerValidation.h>
|
|
#include <mc/world/inventory/transaction/ComplexInventoryTransaction.h>
|
|
#include <mc/world/inventory/transaction/InventoryAction.h>
|
|
#include <mc/world/inventory/transaction/InventorySource.h>
|
|
#include <mc/world/inventory/transaction/InventoryTransaction.h>
|
|
#include <mc/world/inventory/transaction/InventoryTransactionItemGroup.h>
|
|
#include <mc/world/inventory/transaction/InventoryTransactionManager.h>
|
|
#include <mc/world/inventory/transaction/ItemReleaseInventoryTransaction.h>
|
|
#include <mc/world/inventory/transaction/ItemUseInventoryTransaction.h>
|
|
#include <mc/world/inventory/transaction/ItemUseOnActorInventoryTransaction.h>
|
|
#include <mc/world/item/AbstractCompassItem.h>
|
|
#include <mc/world/item/ActorPlacerItem.h>
|
|
#include <mc/world/item/AirBlockItem.h>
|
|
#include <mc/world/item/ArmorItem.h>
|
|
#include <mc/world/item/ArmorStandItem.h>
|
|
#include <mc/world/item/ArrowItem.h>
|
|
#include <mc/world/item/AuxDataBlockItem.h>
|
|
#include <mc/world/item/BalloonItem.h>
|
|
#include <mc/world/item/BambooItem.h>
|
|
#include <mc/world/item/BannerItem.h>
|
|
#include <mc/world/item/BannerPatternItem.h>
|
|
#include <mc/world/item/BedItem.h>
|
|
#include <mc/world/item/BedrockItems.h>
|
|
#include <mc/world/item/BellBlockItem.h>
|
|
#include <mc/world/item/BlockItem.h>
|
|
#include <mc/world/item/BlockPlanterItem.h>
|
|
#include <mc/world/item/BoatItem.h>
|
|
#include <mc/world/item/BoneMealItem.h>
|
|
#include <mc/world/item/BottleItem.h>
|
|
#include <mc/world/item/BowItem.h>
|
|
#include <mc/world/item/BrushItem.h>
|
|
#include <mc/world/item/BucketItem.h>
|
|
#include <mc/world/item/CameraItem.h>
|
|
#include <mc/world/item/CameraItemComponentLegacy.h>
|
|
#include <mc/world/item/CandleBlockItem.h>
|
|
#include <mc/world/item/CarrotOnAStickItem.h>
|
|
#include <mc/world/item/ChemistryAuxDataBlockItem.h>
|
|
#include <mc/world/item/ChemistryItem.h>
|
|
#include <mc/world/item/ChemistryStickItem.h>
|
|
#include <mc/world/item/ChestBoatItem.h>
|
|
#include <mc/world/item/ClockItem.h>
|
|
#include <mc/world/item/ClockSpriteCalculator.h>
|
|
#include <mc/world/item/CoalItem.h>
|
|
#include <mc/world/item/CocoaBeanItem.h>
|
|
#include <mc/world/item/CompassItem.h>
|
|
#include <mc/world/item/CompassSpriteCalculator.h>
|
|
#include <mc/world/item/ComplexItem.h>
|
|
#include <mc/world/item/CompoundItem.h>
|
|
#include <mc/world/item/CoralFanBlockItem.h>
|
|
#include <mc/world/item/CrossbowItem.h>
|
|
#include <mc/world/item/DecoratedPotBlockItem.h>
|
|
#include <mc/world/item/DeferredDescriptor.h>
|
|
#include <mc/world/item/DiggerItem.h>
|
|
#include <mc/world/item/DiscFragmentItem.h>
|
|
#include <mc/world/item/DoorItem.h>
|
|
#include <mc/world/item/DyeColorUtil.h>
|
|
#include <mc/world/item/DyePowderItem.h>
|
|
#include <mc/world/item/EggItem.h>
|
|
#include <mc/world/item/ElementBlockItem.h>
|
|
#include <mc/world/item/EmptyMapItem.h>
|
|
#include <mc/world/item/EnchantedBookItem.h>
|
|
#include <mc/world/item/EndCrystalItem.h>
|
|
#include <mc/world/item/EnderEyeItem.h>
|
|
#include <mc/world/item/EnderpearlItem.h>
|
|
#include <mc/world/item/ExperiencePotionItem.h>
|
|
#include <mc/world/item/FertilizerItem.h>
|
|
#include <mc/world/item/FireChargeItem.h>
|
|
#include <mc/world/item/FireworkChargeItem.h>
|
|
#include <mc/world/item/FireworksItem.h>
|
|
#include <mc/world/item/FishingRodItem.h>
|
|
#include <mc/world/item/FlintAndSteelItem.h>
|
|
#include <mc/world/item/FrogSpawnBlockItem.h>
|
|
#include <mc/world/item/GlowStickItem.h>
|
|
#include <mc/world/item/GoatHornItem.h>
|
|
#include <mc/world/item/HangingActorItem.h>
|
|
#include <mc/world/item/HangingSignItem.h>
|
|
#include <mc/world/item/HatchetItem.h>
|
|
#include <mc/world/item/HoeItem.h>
|
|
#include <mc/world/item/HorseArmorItem.h>
|
|
#include <mc/world/item/IceBombItem.h>
|
|
#include <mc/world/item/InternalItemDescriptor.h>
|
|
#include <mc/world/item/Item.h>
|
|
#include <mc/world/item/ItemAcquisitionMethodMap.h>
|
|
#include <mc/world/item/ItemDescriptor.h>
|
|
#include <mc/world/item/ItemDescriptorCount.h>
|
|
#include <mc/world/item/ItemEventResponseFactory.h>
|
|
#include <mc/world/item/ItemInstance.h>
|
|
#include <mc/world/item/ItemLockHelper.h>
|
|
#include <mc/world/item/ItemStackBase.h>
|
|
#include <mc/world/item/ItemStackBaseComponentsHelper.h>
|
|
#include <mc/world/item/ItemStackDescriptor.h>
|
|
#include <mc/world/item/ItemTag.h>
|
|
#include <mc/world/item/ItemTagDescriptor.h>
|
|
#include <mc/world/item/ItemUseMethodMap.h>
|
|
#include <mc/world/item/LeadItem.h>
|
|
#include <mc/world/item/LeavesBlockItem.h>
|
|
#include <mc/world/item/LegacyDyeItem.h>
|
|
#include <mc/world/item/LingeringPotionItem.h>
|
|
#include <mc/world/item/LodestoneCompassItem.h>
|
|
#include <mc/world/item/MapItem.h>
|
|
#include <mc/world/item/MapSample.h>
|
|
#include <mc/world/item/MedicineItem.h>
|
|
#include <mc/world/item/MinecartItem.h>
|
|
#include <mc/world/item/MolangDescriptor.h>
|
|
#include <mc/world/item/NetworkItemInstanceDescriptor.h>
|
|
#include <mc/world/item/NetworkItemStackDescriptor.h>
|
|
#include <mc/world/item/PageContent.h>
|
|
#include <mc/world/item/PhotoItem.h>
|
|
#include <mc/world/item/PickaxeItem.h>
|
|
#include <mc/world/item/PotionItem.h>
|
|
#include <mc/world/item/PumpkinBlockItem.h>
|
|
#include <mc/world/item/RangedWeaponItem.h>
|
|
#include <mc/world/item/RapidFertilizerItem.h>
|
|
#include <mc/world/item/RecordItem.h>
|
|
#include <mc/world/item/RecoveryCompassItem.h>
|
|
#include <mc/world/item/RedStoneDustItem.h>
|
|
#include <mc/world/item/ResolvedItemIconInfo.h>
|
|
#include <mc/world/item/SaddleItem.h>
|
|
#include <mc/world/item/SaplingBlockItem.h>
|
|
#include <mc/world/item/ScaffoldingBlockItem.h>
|
|
#include <mc/world/item/SeaPickleBlockItem.h>
|
|
#include <mc/world/item/SeedItemComponentLegacy.h>
|
|
#include <mc/world/item/ShearsItem.h>
|
|
#include <mc/world/item/ShieldItem.h>
|
|
#include <mc/world/item/ShieldItemUtils.h>
|
|
#include <mc/world/item/ShovelItem.h>
|
|
#include <mc/world/item/ShulkerBoxBlockItem.h>
|
|
#include <mc/world/item/SignItem.h>
|
|
#include <mc/world/item/SkullItem.h>
|
|
#include <mc/world/item/SmithingTemplateItem.h>
|
|
#include <mc/world/item/SnowballItem.h>
|
|
#include <mc/world/item/SortItemInstanceIdAux.h>
|
|
#include <mc/world/item/SparklerItem.h>
|
|
#include <mc/world/item/SplashPotionItem.h>
|
|
#include <mc/world/item/SpyglassItem.h>
|
|
#include <mc/world/item/StoneSlabBlockItem.h>
|
|
#include <mc/world/item/SuspiciousStewItem.h>
|
|
#include <mc/world/item/TopSnowBlockItem.h>
|
|
#include <mc/world/item/TridentItem.h>
|
|
#include <mc/world/item/TropicalFishInfo.h>
|
|
#include <mc/world/item/VanillaItemNames.h>
|
|
#include <mc/world/item/VanillaItems.h>
|
|
#include <mc/world/item/VanillaItemTags.h>
|
|
#include <mc/world/item/VanillaItemTiers.h>
|
|
#include <mc/world/item/WarpedFungusOnAStickItem.h>
|
|
#include <mc/world/item/WaterLilyBlockItem.h>
|
|
#include <mc/world/item/WeaponItem.h>
|
|
#include <mc/world/item/WoodSlabBlockItem.h>
|
|
#include <mc/world/item/WoolBlockItem.h>
|
|
#include <mc/world/item/WritableBookItem.h>
|
|
#include <mc/world/item/WrittenBookItem.h>
|
|
#include <mc/world/item/alchemy/Potion.h>
|
|
#include <mc/world/item/alchemy/PotionBrewing.h>
|
|
#include <mc/world/item/components/ArmorItemComponent.h>
|
|
#include <mc/world/item/components/BlockLegacyPtr.h>
|
|
#include <mc/world/item/components/BlockLegacyPtrProxy.h>
|
|
#include <mc/world/item/components/CameraCallbacks.h>
|
|
#include <mc/world/item/components/CerealItemComponentFactory.h>
|
|
#include <mc/world/item/components/CerealSchemaUpgradeSet.h>
|
|
#include <mc/world/item/components/ChargeableItemComponent.h>
|
|
#include <mc/world/item/components/ComponentItem.h>
|
|
#include <mc/world/item/components/ComponentItemComponentData_v1_20_30.h>
|
|
#include <mc/world/item/components/ComponentItemComponentData_v1_20_40.h>
|
|
#include <mc/world/item/components/ComponentItemComponentData_v1_20_50.h>
|
|
#include <mc/world/item/components/ComponentItemDataAll_Latest.h>
|
|
#include <mc/world/item/components/ComponentItemDataLoader.h>
|
|
#include <mc/world/item/components/ComponentItemDataValidation.h>
|
|
#include <mc/world/item/components/ComponentItemData_Legacy.h>
|
|
#include <mc/world/item/components/ComponentItemData_v1_19_83.h>
|
|
#include <mc/world/item/components/ComponentItemData_v1_20.h>
|
|
#include <mc/world/item/components/ComponentItemData_v1_20_20.h>
|
|
#include <mc/world/item/components/ComponentItemData_v1_20_30.h>
|
|
#include <mc/world/item/components/ComponentItemData_v1_20_40.h>
|
|
#include <mc/world/item/components/ComponentItemData_v1_20_50.h>
|
|
#include <mc/world/item/components/ComponentItemDeprecatedComponentData_v1_20_40.h>
|
|
#include <mc/world/item/components/ComponentItemDeprecatedComponentData_v1_20_50.h>
|
|
#include <mc/world/item/components/ComponentItemDescriptionData_v1_20.h>
|
|
#include <mc/world/item/components/ComponentItemDescriptionData_v1_20_20.h>
|
|
#include <mc/world/item/components/ComponentItemMenuCategoryData_v1_20_20.h>
|
|
#include <mc/world/item/components/CooldownItemComponent.h>
|
|
#include <mc/world/item/components/DiggerItemComponent.h>
|
|
#include <mc/world/item/components/DiggerItemComponentLegacyFactoryData.h>
|
|
#include <mc/world/item/components/DisplayNameItemComponent.h>
|
|
#include <mc/world/item/components/DurabilityItemComponent.h>
|
|
#include <mc/world/item/components/DyeableComponent.h>
|
|
#include <mc/world/item/components/EntityPlacerItemComponent.h>
|
|
#include <mc/world/item/components/ExplorationMapData.h>
|
|
#include <mc/world/item/components/ExplorationMapRegistry.h>
|
|
#include <mc/world/item/components/FoodItemComponent.h>
|
|
#include <mc/world/item/components/FoodItemComponentData_v1_20_30.h>
|
|
#include <mc/world/item/components/FoodItemComponentLegacy.h>
|
|
#include <mc/world/item/components/FoodItemComponentLegacyFactoryData.h>
|
|
#include <mc/world/item/components/FoodItemVersioning.h>
|
|
#include <mc/world/item/components/FuelItemComponent.h>
|
|
#include <mc/world/item/components/ICameraItemComponent.h>
|
|
#include <mc/world/item/components/IconItemComponent.h>
|
|
#include <mc/world/item/components/IFoodItemComponent.h>
|
|
#include <mc/world/item/components/IItemComponentLegacyFactoryData.h>
|
|
#include <mc/world/item/components/InteractButtonItemComponent.h>
|
|
#include <mc/world/item/components/ItemAcquisitionMethod.h>
|
|
#include <mc/world/item/components/ItemColor.h>
|
|
#include <mc/world/item/components/ItemColorUtil.h>
|
|
#include <mc/world/item/components/ItemComponent.h>
|
|
#include <mc/world/item/components/ItemComponentHelpers.h>
|
|
#include <mc/world/item/components/ItemContext.h>
|
|
#include <mc/world/item/components/ItemDescriptorSerializer.h>
|
|
#include <mc/world/item/components/ItemEventResponse.h>
|
|
#include <mc/world/item/components/ItemIconInfoType.h>
|
|
#include <mc/world/item/components/ItemLockMode.h>
|
|
#include <mc/world/item/components/ItemRegistryComplexAlias.h>
|
|
#include <mc/world/item/components/ItemStackLegacyRequestIdTag.h>
|
|
#include <mc/world/item/components/ItemStackNetIdTag.h>
|
|
#include <mc/world/item/components/ItemStackNetResult.h>
|
|
#include <mc/world/item/components/ItemStackRequestActionCraft.h>
|
|
#include <mc/world/item/components/ItemStackRequestActionDataless.h>
|
|
#include <mc/world/item/components/ItemStackRequestActionType.h>
|
|
#include <mc/world/item/components/ItemStackRequestHandlerSlotInfo.h>
|
|
#include <mc/world/item/components/ItemStackRequestIdTag.h>
|
|
#include <mc/world/item/components/ItemTransactionLogger.h>
|
|
#include <mc/world/item/components/ItemUseMethod.h>
|
|
#include <mc/world/item/components/ItemVersion.h>
|
|
#include <mc/world/item/components/LegacyEventItemComponent.h>
|
|
#include <mc/world/item/components/LegacyEventItemComponentData.h>
|
|
#include <mc/world/item/components/LegacyOnDigTriggerItemComponent.h>
|
|
#include <mc/world/item/components/LegacyOnDigTriggerItemComponentData.h>
|
|
#include <mc/world/item/components/LegacyTriggerItemComponent.h>
|
|
#include <mc/world/item/components/MiningBlock.h>
|
|
#include <mc/world/item/components/OnUseItemComponent.h>
|
|
#include <mc/world/item/components/OnUseOnItemComponent.h>
|
|
#include <mc/world/item/components/PlanterItemComponent.h>
|
|
#include <mc/world/item/components/ProjectileItemComponent.h>
|
|
#include <mc/world/item/components/RecordItemComponent.h>
|
|
#include <mc/world/item/components/RenderOffsetsItemComponent.h>
|
|
#include <mc/world/item/components/RepairableItemComponent.h>
|
|
#include <mc/world/item/components/RepairItemEntry.h>
|
|
#include <mc/world/item/components/ShooterItemComponent.h>
|
|
#include <mc/world/item/components/StorageItemComponent.h>
|
|
#include <mc/world/item/components/ThrowableItemComponent.h>
|
|
#include <mc/world/item/components/UseModifiersItemComponentData_v1_20_50.h>
|
|
#include <mc/world/item/components/UseModifiersItemComponentLegacyFactoryData.h>
|
|
#include <mc/world/item/components/WeaponItemComponent.h>
|
|
#include <mc/world/item/components/WearableItemComponent.h>
|
|
#include <mc/world/item/components/armor/ArmorItemComponentVersioning.h>
|
|
#include <mc/world/item/components/armor/UpgradeTo12020.h>
|
|
#include <mc/world/item/components/durability/DurabilityItemComponentVersioning.h>
|
|
#include <mc/world/item/components/durability/UpgradeTo118.h>
|
|
#include <mc/world/item/components/equip/EquipItemComponentVersioning.h>
|
|
#include <mc/world/item/components/equip/EquipItemDefinition.h>
|
|
#include <mc/world/item/components/repairable/RepairableItemComponentVersioning.h>
|
|
#include <mc/world/item/components/repairable/UpgradeTo118.h>
|
|
#include <mc/world/item/components/shareable/ShareableComponentVersioning.h>
|
|
#include <mc/world/item/components/wearable/UpgradeTo12020.h>
|
|
#include <mc/world/item/components/wearable/WearableItemComponentVersioning.h>
|
|
#include <mc/world/item/crafting/BannerAddPatternRecipe.h>
|
|
#include <mc/world/item/crafting/BannerDuplicateRecipe.h>
|
|
#include <mc/world/item/crafting/BannerRecipes.h>
|
|
#include <mc/world/item/crafting/BookCloningRecipe.h>
|
|
#include <mc/world/item/crafting/ChemistryRecipes.h>
|
|
#include <mc/world/item/crafting/CraftingContainer.h>
|
|
#include <mc/world/item/crafting/CraftingContext.h>
|
|
#include <mc/world/item/crafting/CraftingTag.h>
|
|
#include <mc/world/item/crafting/DecoratedPotRecipe.h>
|
|
#include <mc/world/item/crafting/ExternalRecipeStore.h>
|
|
#include <mc/world/item/crafting/FireworksRecipe.h>
|
|
#include <mc/world/item/crafting/MapCloningRecipe.h>
|
|
#include <mc/world/item/crafting/MapExtendingRecipe.h>
|
|
#include <mc/world/item/crafting/MapLockingRecipe.h>
|
|
#include <mc/world/item/crafting/MapUpgradingRecipe.h>
|
|
#include <mc/world/item/crafting/MerchantRecipe.h>
|
|
#include <mc/world/item/crafting/MultiRecipe.h>
|
|
#include <mc/world/item/crafting/Recipe.h>
|
|
#include <mc/world/item/crafting/RecipeIngredient.h>
|
|
#include <mc/world/item/crafting/Recipes.h>
|
|
#include <mc/world/item/crafting/RecipeUnlockingRequirement.h>
|
|
#include <mc/world/item/crafting/RepairItemRecipe.h>
|
|
#include <mc/world/item/crafting/ShapedChemistryRecipe.h>
|
|
#include <mc/world/item/crafting/ShapedRecipe.h>
|
|
#include <mc/world/item/crafting/ShapelessChemistryRecipe.h>
|
|
#include <mc/world/item/crafting/ShapelessRecipe.h>
|
|
#include <mc/world/item/crafting/ShieldRecipe.h>
|
|
#include <mc/world/item/crafting/ShulkerBoxRecipe.h>
|
|
#include <mc/world/item/crafting/SmithingTransformRecipe.h>
|
|
#include <mc/world/item/crafting/SmithingTrimRecipe.h>
|
|
#include <mc/world/item/enchanting/BowEnchant.h>
|
|
#include <mc/world/item/enchanting/CrossbowEnchant.h>
|
|
#include <mc/world/item/enchanting/CurseBindingEnchant.h>
|
|
#include <mc/world/item/enchanting/CurseVanishingEnchant.h>
|
|
#include <mc/world/item/enchanting/DiggingEnchant.h>
|
|
#include <mc/world/item/enchanting/Enchant.h>
|
|
#include <mc/world/item/enchanting/EnchantmentInstance.h>
|
|
#include <mc/world/item/enchanting/EnchantResult.h>
|
|
#include <mc/world/item/enchanting/EnchantSlotEnumHasher.h>
|
|
#include <mc/world/item/enchanting/EnchantUtils.h>
|
|
#include <mc/world/item/enchanting/FishingEnchant.h>
|
|
#include <mc/world/item/enchanting/FrostWalkerEnchant.h>
|
|
#include <mc/world/item/enchanting/ItemEnchants.h>
|
|
#include <mc/world/item/enchanting/LootEnchant.h>
|
|
#include <mc/world/item/enchanting/MeleeWeaponEnchant.h>
|
|
#include <mc/world/item/enchanting/MendingEnchant.h>
|
|
#include <mc/world/item/enchanting/ProtectionEnchant.h>
|
|
#include <mc/world/item/enchanting/SoulSpeedEnchant.h>
|
|
#include <mc/world/item/enchanting/SwiftSneakEnchant.h>
|
|
#include <mc/world/item/enchanting/SwimEnchant.h>
|
|
#include <mc/world/item/enchanting/TridentChannelingEnchant.h>
|
|
#include <mc/world/item/enchanting/TridentImpalerEnchant.h>
|
|
#include <mc/world/item/enchanting/TridentLoyaltyEnchant.h>
|
|
#include <mc/world/item/enchanting/TridentRiptideEnchant.h>
|
|
#include <mc/world/item/registry/CreativeGroupInfo.h>
|
|
#include <mc/world/item/registry/CreativeItemEntry.h>
|
|
#include <mc/world/item/registry/CreativeItemGroupCategory.h>
|
|
#include <mc/world/item/registry/CreativeItemRegistry.h>
|
|
#include <mc/world/item/registry/ItemRegistry.h>
|
|
#include <mc/world/item/registry/ItemRegistryManager.h>
|
|
#include <mc/world/item/registry/ItemRegistryRef.h>
|
|
#include <mc/world/item/registry/ItemStack.h>
|
|
#include <mc/world/item/registry/TagUpdateToken.h>
|
|
#include <mc/world/item/trading/MerchantRecipeList.h>
|
|
#include <mc/world/item/trading/Trade.h>
|
|
#include <mc/world/item/trading/TradeGroup.h>
|
|
#include <mc/world/item/trading/TradeItem.h>
|
|
#include <mc/world/item/trading/TradeTable.h>
|
|
#include <mc/world/item/trading/TradeTableData.h>
|
|
#include <mc/world/item/trading/TradeTableDataLoader.h>
|
|
#include <mc/world/item/trading/TradeTier.h>
|
|
#include <mc/world/level/Abilities.h>
|
|
#include <mc/world/level/ActorBlockSyncMessage.h>
|
|
#include <mc/world/level/ActorEventCoordinator.h>
|
|
#include <mc/world/level/AdventureSettings.h>
|
|
#include <mc/world/level/AgentCapabilities.h>
|
|
#include <mc/world/level/AsyncOperationBase.h>
|
|
#include <mc/world/level/BaseMobSpawner.h>
|
|
#include <mc/world/level/BiomeFilterGroup.h>
|
|
#include <mc/world/level/BlockActorLevelListener.h>
|
|
#include <mc/world/level/BlockEventCoordinator.h>
|
|
#include <mc/world/level/BlockHashPalette.h>
|
|
#include <mc/world/level/BlockPalette.h>
|
|
#include <mc/world/level/BlockPos.h>
|
|
#include <mc/world/level/BlockPosIterator.h>
|
|
#include <mc/world/level/BlockSource.h>
|
|
#include <mc/world/level/BlockSourceDebug.h>
|
|
#include <mc/world/level/BlockSourceListener.h>
|
|
#include <mc/world/level/BlockTickingQueue.h>
|
|
#include <mc/world/level/BlockVolumeTarget.h>
|
|
#include <mc/world/level/BossbarManager.h>
|
|
#include <mc/world/level/BuildMatch.h>
|
|
#include <mc/world/level/CacheManager.h>
|
|
#include <mc/world/level/CameraCommand.h>
|
|
#include <mc/world/level/ChangeDimensionRequest.h>
|
|
#include <mc/world/level/ChunkBlockPos.h>
|
|
#include <mc/world/level/ChunkLocalHeight.h>
|
|
#include <mc/world/level/ChunkPos.h>
|
|
#include <mc/world/level/ClassroomModeListener.h>
|
|
#include <mc/world/level/ClientPlayerEventCoordinator.h>
|
|
#include <mc/world/level/ClipParameters.h>
|
|
#include <mc/world/level/Command.h>
|
|
#include <mc/world/level/CommandName.h>
|
|
#include <mc/world/level/DestroyOperation.h>
|
|
#include <mc/world/level/DimensionConversionData.h>
|
|
#include <mc/world/level/EducationLevelSettings.h>
|
|
#include <mc/world/level/EducationLocalLevelSettings.h>
|
|
#include <mc/world/level/Explosion.h>
|
|
#include <mc/world/level/ExternalDataInterface.h>
|
|
#include <mc/world/level/ExternalDataServerLevel.h>
|
|
#include <mc/world/level/ExternalFileLevelStorage.h>
|
|
#include <mc/world/level/ExternalFileLevelStorageMetadata.h>
|
|
#include <mc/world/level/ExternalHandlers.h>
|
|
#include <mc/world/level/ExternalLinkSettings.h>
|
|
#include <mc/world/level/FeatureTypeFactory.h>
|
|
#include <mc/world/level/FileArchiver.h>
|
|
#include <mc/world/level/FogDefinition.h>
|
|
#include <mc/world/level/FogDistanceSetting.h>
|
|
#include <mc/world/level/FogSetting.h>
|
|
#include <mc/world/level/FogTransitionSetting.h>
|
|
#include <mc/world/level/FogVolumetricCoefficientSetting.h>
|
|
#include <mc/world/level/FogVolumetricDensitySetting.h>
|
|
#include <mc/world/level/FoliageColor.h>
|
|
#include <mc/world/level/IBlockSource.h>
|
|
#include <mc/world/level/IBlockWorldGenAPI.h>
|
|
#include <mc/world/level/IConstBlockSource.h>
|
|
#include <mc/world/level/ILevel.h>
|
|
#include <mc/world/level/InputPermissionCommand.h>
|
|
#include <mc/world/level/ItemEventCoordinator.h>
|
|
#include <mc/world/level/IWorldRegistriesProvider.h>
|
|
#include <mc/world/level/LayeredAbilities.h>
|
|
#include <mc/world/level/Level.h>
|
|
#include <mc/world/level/LevelAnimateTickHelper.h>
|
|
#include <mc/world/level/LevelCache.h>
|
|
#include <mc/world/level/LevelChunkFormat.h>
|
|
#include <mc/world/level/LevelChunkGridAreaElement.h>
|
|
#include <mc/world/level/LevelChunkMetaDataManager.h>
|
|
#include <mc/world/level/LevelChunkNeighbor.h>
|
|
#include <mc/world/level/LevelChunkPerformanceTelemetry.h>
|
|
#include <mc/world/level/LevelChunkTag.h>
|
|
#include <mc/world/level/LevelCrashDumpManager.h>
|
|
#include <mc/world/level/LevelDataHelper.h>
|
|
#include <mc/world/level/LevelDataKeys.h>
|
|
#include <mc/world/level/LevelEventCoordinator.h>
|
|
#include <mc/world/level/LevelListCache.h>
|
|
#include <mc/world/level/LevelListener.h>
|
|
#include <mc/world/level/LevelProvider.h>
|
|
#include <mc/world/level/LevelSeed64.h>
|
|
#include <mc/world/level/LevelSettings.h>
|
|
#include <mc/world/level/LevelStorageManager.h>
|
|
#include <mc/world/level/LevelStorageObserver.h>
|
|
#include <mc/world/level/LevelTagIDType.h>
|
|
#include <mc/world/level/LevelTagSetIDType.h>
|
|
#include <mc/world/level/LevelUtils.h>
|
|
#include <mc/world/level/LoadOperation.h>
|
|
#include <mc/world/level/MobEvent.h>
|
|
#include <mc/world/level/MobEvents.h>
|
|
#include <mc/world/level/MobSpawnHerdInfo.h>
|
|
#include <mc/world/level/MobSpawnInfo.h>
|
|
#include <mc/world/level/MolangVariableMap.h>
|
|
#include <mc/world/level/NibblePair.h>
|
|
#include <mc/world/level/OperationBase.h>
|
|
#include <mc/world/level/PackInstanceId.h>
|
|
#include <mc/world/level/ParticlesBlockExplosionEvent.h>
|
|
#include <mc/world/level/ParticlesTeleportTrailEvent.h>
|
|
#include <mc/world/level/PermanentSkipNormalTick.h>
|
|
#include <mc/world/level/PermissionsHandler.h>
|
|
#include <mc/world/level/PortalForcer.h>
|
|
#include <mc/world/level/PortalRecord.h>
|
|
#include <mc/world/level/PortalShape.h>
|
|
#include <mc/world/level/Pos2d.h>
|
|
#include <mc/world/level/PositionTrackingDB.h>
|
|
#include <mc/world/level/PositionTrackingDBClient.h>
|
|
#include <mc/world/level/PositionTrackingDBServer.h>
|
|
#include <mc/world/level/PositionTrackingId.h>
|
|
#include <mc/world/level/PropertyGroupManager.h>
|
|
#include <mc/world/level/Randomize.h>
|
|
#include <mc/world/level/RuntimeLightingManager.h>
|
|
#include <mc/world/level/ScatterParams.h>
|
|
#include <mc/world/level/ScatterParamsMolangVariableIndices.h>
|
|
#include <mc/world/level/ScreenshotOptions.h>
|
|
#include <mc/world/level/ScriptEventCommand.h>
|
|
#include <mc/world/level/Seasons.h>
|
|
#include <mc/world/level/ServerPlayerEventCoordinator.h>
|
|
#include <mc/world/level/SkipNormalTick.h>
|
|
#include <mc/world/level/SpawnConditions.h>
|
|
#include <mc/world/level/SpawnData.h>
|
|
#include <mc/world/level/Spawner.h>
|
|
#include <mc/world/level/SpawnFinder.h>
|
|
#include <mc/world/level/SpawnSettings.h>
|
|
#include <mc/world/level/SubChunkLightUpdate.h>
|
|
#include <mc/world/level/SubChunkPos.h>
|
|
#include <mc/world/level/Tick.h>
|
|
#include <mc/world/level/TickDelayBlock.h>
|
|
#include <mc/world/level/TickNextTickData.h>
|
|
#include <mc/world/level/TrackingRecord.h>
|
|
#include <mc/world/level/TradeTables.h>
|
|
#include <mc/world/level/TransactionalWorldBlockTarget.h>
|
|
#include <mc/world/level/UnlockRecipeCommand.h>
|
|
#include <mc/world/level/WorldBlockTarget.h>
|
|
#include <mc/world/level/WorldGenContext.h>
|
|
#include <mc/world/level/_TickPtr.h>
|
|
#include <mc/world/level/biome/AddBiomeIsland.h>
|
|
#include <mc/world/level/biome/Biome.h>
|
|
#include <mc/world/level/biome/BiomeComponentLoading.h>
|
|
#include <mc/world/level/biome/BiomeHeight.h>
|
|
#include <mc/world/level/biome/BiomeIdCompatibility.h>
|
|
#include <mc/world/level/biome/BiomeInit.h>
|
|
#include <mc/world/level/biome/BiomeManager.h>
|
|
#include <mc/world/level/biome/BiomeNoiseTarget.h>
|
|
#include <mc/world/level/biome/BiomeSource3d.h>
|
|
#include <mc/world/level/biome/BiomeSourceUtil.h>
|
|
#include <mc/world/level/biome/BiomeTagIDType.h>
|
|
#include <mc/world/level/biome/BiomeTagSetIDType.h>
|
|
#include <mc/world/level/biome/BiomeTemperatureCategory.h>
|
|
#include <mc/world/level/biome/ClimateParameters.h>
|
|
#include <mc/world/level/biome/ClimateUtils.h>
|
|
#include <mc/world/level/biome/GetBiomeOptions.h>
|
|
#include <mc/world/level/biome/MobSpawnerData.h>
|
|
#include <mc/world/level/biome/MobSpawnerPermutation.h>
|
|
#include <mc/world/level/biome/MobSpawnRules.h>
|
|
#include <mc/world/level/biome/OceanRuinConfiguration.h>
|
|
#include <mc/world/level/biome/Parameter.h>
|
|
#include <mc/world/level/biome/ParameterList.h>
|
|
#include <mc/world/level/biome/PreBiome.h>
|
|
#include <mc/world/level/biome/RareBiomeSpot.h>
|
|
#include <mc/world/level/biome/RTree.h>
|
|
#include <mc/world/level/biome/SpawnBiomeType.h>
|
|
#include <mc/world/level/biome/SpawnClimateFinder.h>
|
|
#include <mc/world/level/biome/TargetSpace.h>
|
|
#include <mc/world/level/biome/TerrainShaper.h>
|
|
#include <mc/world/level/biome/v1_16_compat.h>
|
|
#include <mc/world/level/biome/VanillaBiomeNames.h>
|
|
#include <mc/world/level/biome/VanillaBiomes.h>
|
|
#include <mc/world/level/biome/VanillaBiomeTypes.h>
|
|
#include <mc/world/level/biome/biomeproviders/BlendedMultiNoiseBiomeProvider.h>
|
|
#include <mc/world/level/biome/components/BiomeDecorationFeature.h>
|
|
#include <mc/world/level/biome/components/MesaSurfaceAttributes.h>
|
|
#include <mc/world/level/biome/components/MesaSurfaceBlocks.h>
|
|
#include <mc/world/level/biome/components/PosibleTransformation.h>
|
|
#include <mc/world/level/biome/components/SurfaceMaterialAdjustmentAttributes.h>
|
|
#include <mc/world/level/biome/components/SurfaceMaterialAdjustmentEvaluated.h>
|
|
#include <mc/world/level/biome/components/SurfaceMaterialAttributes.h>
|
|
#include <mc/world/level/biome/components/SurfaceMaterialBlocks.h>
|
|
#include <mc/world/level/biome/components/WorldGenClimateMappingAttributes.h>
|
|
#include <mc/world/level/biome/components/vanilla/CappedSurfaceAttributes.h>
|
|
#include <mc/world/level/biome/components/vanilla/MountainAttributes.h>
|
|
#include <mc/world/level/biome/registry/ArbitraryBiomeComponent.h>
|
|
#include <mc/world/level/biome/registry/BiomeComponentFactory.h>
|
|
#include <mc/world/level/biome/registry/BiomeMetadata.h>
|
|
#include <mc/world/level/biome/registry/BiomeRegistry.h>
|
|
#include <mc/world/level/biome/registry/BiomeRegistryMergeStrategy.h>
|
|
#include <mc/world/level/biome/registry/SurfaceBuilderRegistry.h>
|
|
#include <mc/world/level/biome/registry/WellKnownTagID.h>
|
|
#include <mc/world/level/biome/source/BiomeArea.h>
|
|
#include <mc/world/level/biome/source/FixedBiomeSource.h>
|
|
#include <mc/world/level/biome/surface/CappedSurfaceBuilder.h>
|
|
#include <mc/world/level/biome/surface/ISurfaceBuilder.h>
|
|
#include <mc/world/level/biome/surface/LegacyMesaSurfaceBuilder.h>
|
|
#include <mc/world/level/biome/surface/MesaSurfaceBuilder.h>
|
|
#include <mc/world/level/biome/surface/NetherSurfaceBuilder.h>
|
|
#include <mc/world/level/biome/surface/OceanFrozenSurfaceBuilder.h>
|
|
#include <mc/world/level/biome/surface/OverworldDefaultSurfaceBuilder.h>
|
|
#include <mc/world/level/biome/surface/PerlinNoise.h>
|
|
#include <mc/world/level/biome/surface/PerlinSimplexNoise.h>
|
|
#include <mc/world/level/biome/surface/SwampSurfaceBuilder.h>
|
|
#include <mc/world/level/biome/surface/TheEndSurfaceBuilder.h>
|
|
#include <mc/world/level/biome/surface/Utils.h>
|
|
#include <mc/world/level/biome/surface/VanillaSurfaceBuilders.h>
|
|
#include <mc/world/level/block/AbstractCandleBlock.h>
|
|
#include <mc/world/level/block/ActivatorRailBlock.h>
|
|
#include <mc/world/level/block/ActorBlock.h>
|
|
#include <mc/world/level/block/AirBlock.h>
|
|
#include <mc/world/level/block/AmethystBlock.h>
|
|
#include <mc/world/level/block/AmethystClusterBlock.h>
|
|
#include <mc/world/level/block/AnvilBlock.h>
|
|
#include <mc/world/level/block/AzaleaBlock.h>
|
|
#include <mc/world/level/block/AzaleaLeavesBlock.h>
|
|
#include <mc/world/level/block/BambooSaplingBlock.h>
|
|
#include <mc/world/level/block/BambooStalkBlock.h>
|
|
#include <mc/world/level/block/BannerBlock.h>
|
|
#include <mc/world/level/block/BarrelBlock.h>
|
|
#include <mc/world/level/block/BarrierBlock.h>
|
|
#include <mc/world/level/block/BasePressurePlateBlock.h>
|
|
#include <mc/world/level/block/BaseRailBlock.h>
|
|
#include <mc/world/level/block/BeaconBlock.h>
|
|
#include <mc/world/level/block/BedBlock.h>
|
|
#include <mc/world/level/block/BedrockBlock.h>
|
|
#include <mc/world/level/block/BeehiveBlock.h>
|
|
#include <mc/world/level/block/BeetrootBlock.h>
|
|
#include <mc/world/level/block/BellBlock.h>
|
|
#include <mc/world/level/block/BigDripleafBlock.h>
|
|
#include <mc/world/level/block/BlastFurnaceBlock.h>
|
|
#include <mc/world/level/block/Block.h>
|
|
#include <mc/world/level/block/BlockDescriptor.h>
|
|
#include <mc/world/level/block/BlockLegacy.h>
|
|
#include <mc/world/level/block/BlockVolume.h>
|
|
#include <mc/world/level/block/BlueIceBlock.h>
|
|
#include <mc/world/level/block/BookshelfBlock.h>
|
|
#include <mc/world/level/block/BorderBlock.h>
|
|
#include <mc/world/level/block/BrewingStandBlock.h>
|
|
#include <mc/world/level/block/BubbleColumnBlock.h>
|
|
#include <mc/world/level/block/BuddingAmethystBlock.h>
|
|
#include <mc/world/level/block/BushBlock.h>
|
|
#include <mc/world/level/block/ButtonBlock.h>
|
|
#include <mc/world/level/block/CactusBlock.h>
|
|
#include <mc/world/level/block/CakeBlock.h>
|
|
#include <mc/world/level/block/CalibratedSculkSensorBlock.h>
|
|
#include <mc/world/level/block/CameraBlock.h>
|
|
#include <mc/world/level/block/CampfireBlock.h>
|
|
#include <mc/world/level/block/CandleBlock.h>
|
|
#include <mc/world/level/block/CandleCakeBlock.h>
|
|
#include <mc/world/level/block/CarpetBlock.h>
|
|
#include <mc/world/level/block/CarrotBlock.h>
|
|
#include <mc/world/level/block/CartographyTableBlock.h>
|
|
#include <mc/world/level/block/CauldronBlock.h>
|
|
#include <mc/world/level/block/CaveVinesBlock.h>
|
|
#include <mc/world/level/block/ChainBlock.h>
|
|
#include <mc/world/level/block/ChemicalHeatBlock.h>
|
|
#include <mc/world/level/block/ChemistryTableBlock.h>
|
|
#include <mc/world/level/block/CherryLeavesBlock.h>
|
|
#include <mc/world/level/block/CherrySaplingBlock.h>
|
|
#include <mc/world/level/block/ChestBlock.h>
|
|
#include <mc/world/level/block/ChiseledBookshelfBlock.h>
|
|
#include <mc/world/level/block/ChorusFlowerBlock.h>
|
|
#include <mc/world/level/block/ChorusPlantBlock.h>
|
|
#include <mc/world/level/block/ClayBlock.h>
|
|
#include <mc/world/level/block/ClientRequestPlaceholderBlock.h>
|
|
#include <mc/world/level/block/CobblestoneBlock.h>
|
|
#include <mc/world/level/block/CocoaBlock.h>
|
|
#include <mc/world/level/block/ColoredTerracottaBlock.h>
|
|
#include <mc/world/level/block/ColoredTorchBlock.h>
|
|
#include <mc/world/level/block/CommandBlock.h>
|
|
#include <mc/world/level/block/ComparatorBlock.h>
|
|
#include <mc/world/level/block/ComposterBlock.h>
|
|
#include <mc/world/level/block/ConcretePowderBlock.h>
|
|
#include <mc/world/level/block/ConduitBlock.h>
|
|
#include <mc/world/level/block/CopperBehavior.h>
|
|
#include <mc/world/level/block/CopperBlock.h>
|
|
#include <mc/world/level/block/CopperBulbBlock.h>
|
|
#include <mc/world/level/block/CopperDoorBlock.h>
|
|
#include <mc/world/level/block/CopperTrapDoorBlock.h>
|
|
#include <mc/world/level/block/CoralBlock.h>
|
|
#include <mc/world/level/block/CoralFan.h>
|
|
#include <mc/world/level/block/CoralFanHang.h>
|
|
#include <mc/world/level/block/CoralPlantBlock.h>
|
|
#include <mc/world/level/block/CrafterBlock.h>
|
|
#include <mc/world/level/block/CraftingTableBlock.h>
|
|
#include <mc/world/level/block/CropBlock.h>
|
|
#include <mc/world/level/block/CryingObsidianBlock.h>
|
|
#include <mc/world/level/block/CutCopperSlab.h>
|
|
#include <mc/world/level/block/CutCopperStairs.h>
|
|
#include <mc/world/level/block/DaylightDetectorBlock.h>
|
|
#include <mc/world/level/block/DeadBushBlock.h>
|
|
#include <mc/world/level/block/DecoratedPotBlock.h>
|
|
#include <mc/world/level/block/DeepslateBlock.h>
|
|
#include <mc/world/level/block/DeepslateOreBlock.h>
|
|
#include <mc/world/level/block/DeepslateRedStoneOreBlock.h>
|
|
#include <mc/world/level/block/DetectorRailBlock.h>
|
|
#include <mc/world/level/block/DiodeBlock.h>
|
|
#include <mc/world/level/block/DirtBlock.h>
|
|
#include <mc/world/level/block/DirtPathBlock.h>
|
|
#include <mc/world/level/block/DispenserBlock.h>
|
|
#include <mc/world/level/block/DoorBlock.h>
|
|
#include <mc/world/level/block/DoublePlantBaseBlock.h>
|
|
#include <mc/world/level/block/DoublePlantBlock.h>
|
|
#include <mc/world/level/block/DragonEggBlock.h>
|
|
#include <mc/world/level/block/DriedKelpBlock.h>
|
|
#include <mc/world/level/block/DropperBlock.h>
|
|
#include <mc/world/level/block/ElementBlock.h>
|
|
#include <mc/world/level/block/ElementInfo.h>
|
|
#include <mc/world/level/block/EnchantingTableBlock.h>
|
|
#include <mc/world/level/block/EnderChestBlock.h>
|
|
#include <mc/world/level/block/EndGatewayBlock.h>
|
|
#include <mc/world/level/block/EndPortalBlock.h>
|
|
#include <mc/world/level/block/EndPortalFrameBlock.h>
|
|
#include <mc/world/level/block/EndPortalShape.h>
|
|
#include <mc/world/level/block/EndRodBlock.h>
|
|
#include <mc/world/level/block/FaceDirectionalActorBlock.h>
|
|
#include <mc/world/level/block/FaceDirectionalBlock.h>
|
|
#include <mc/world/level/block/FarmBlock.h>
|
|
#include <mc/world/level/block/FenceBlock.h>
|
|
#include <mc/world/level/block/FenceGateBlock.h>
|
|
#include <mc/world/level/block/FireBlock.h>
|
|
#include <mc/world/level/block/FlowerBlock.h>
|
|
#include <mc/world/level/block/FlowerPotBlock.h>
|
|
#include <mc/world/level/block/FrogSpawnBlock.h>
|
|
#include <mc/world/level/block/FrostedIceBlock.h>
|
|
#include <mc/world/level/block/FurnaceBlock.h>
|
|
#include <mc/world/level/block/GildedBlackstoneBlock.h>
|
|
#include <mc/world/level/block/GlassBlock.h>
|
|
#include <mc/world/level/block/GlazedTerracottaBlock.h>
|
|
#include <mc/world/level/block/GlowItemFrameBlock.h>
|
|
#include <mc/world/level/block/GlowLichenBlock.h>
|
|
#include <mc/world/level/block/GlowstoneBlock.h>
|
|
#include <mc/world/level/block/GrassBlock.h>
|
|
#include <mc/world/level/block/GravelBlock.h>
|
|
#include <mc/world/level/block/GrindstoneBlock.h>
|
|
#include <mc/world/level/block/HangingRootsBlock.h>
|
|
#include <mc/world/level/block/HangingSignBlock.h>
|
|
#include <mc/world/level/block/HayBlock.h>
|
|
#include <mc/world/level/block/HoneyBlock.h>
|
|
#include <mc/world/level/block/HoneycombBlock.h>
|
|
#include <mc/world/level/block/HopperBlock.h>
|
|
#include <mc/world/level/block/HugeMushroomBlock.h>
|
|
#include <mc/world/level/block/IceBlock.h>
|
|
#include <mc/world/level/block/InfestedBlock.h>
|
|
#include <mc/world/level/block/InfestedDeepslateBlock.h>
|
|
#include <mc/world/level/block/InvisibleBlock.h>
|
|
#include <mc/world/level/block/ItemFrameBlock.h>
|
|
#include <mc/world/level/block/JigsawBlock.h>
|
|
#include <mc/world/level/block/JukeboxBlock.h>
|
|
#include <mc/world/level/block/KelpBlock.h>
|
|
#include <mc/world/level/block/LadderBlock.h>
|
|
#include <mc/world/level/block/LanternBlock.h>
|
|
#include <mc/world/level/block/LeavesBlock.h>
|
|
#include <mc/world/level/block/LecternBlock.h>
|
|
#include <mc/world/level/block/LeverBlock.h>
|
|
#include <mc/world/level/block/LightBlock.h>
|
|
#include <mc/world/level/block/LightningRodBlock.h>
|
|
#include <mc/world/level/block/LiquidBlock.h>
|
|
#include <mc/world/level/block/LiquidBlockDynamic.h>
|
|
#include <mc/world/level/block/LiquidBlockStatic.h>
|
|
#include <mc/world/level/block/LodestoneBlock.h>
|
|
#include <mc/world/level/block/LogBlock.h>
|
|
#include <mc/world/level/block/LoomBlock.h>
|
|
#include <mc/world/level/block/MagmaBlock.h>
|
|
#include <mc/world/level/block/MangroveLeavesBlock.h>
|
|
#include <mc/world/level/block/MangrovePropaguleBlock.h>
|
|
#include <mc/world/level/block/MangroveRootsBlock.h>
|
|
#include <mc/world/level/block/MelonBlock.h>
|
|
#include <mc/world/level/block/MetalBlock.h>
|
|
#include <mc/world/level/block/MobSpawnerBlock.h>
|
|
#include <mc/world/level/block/MossBlock.h>
|
|
#include <mc/world/level/block/MudBlock.h>
|
|
#include <mc/world/level/block/MultifaceBlock.h>
|
|
#include <mc/world/level/block/MultifaceSpreader.h>
|
|
#include <mc/world/level/block/MushroomBlock.h>
|
|
#include <mc/world/level/block/MyceliumBlock.h>
|
|
#include <mc/world/level/block/NetherFungusBlock.h>
|
|
#include <mc/world/level/block/NetherrackBlock.h>
|
|
#include <mc/world/level/block/NetherReactorBlock.h>
|
|
#include <mc/world/level/block/NetherSproutsBlock.h>
|
|
#include <mc/world/level/block/NetherWartBlock.h>
|
|
#include <mc/world/level/block/NewLeavesBlock.h>
|
|
#include <mc/world/level/block/NewLogBlock.h>
|
|
#include <mc/world/level/block/NoteBlock.h>
|
|
#include <mc/world/level/block/NyliumBlock.h>
|
|
#include <mc/world/level/block/ObserverBlock.h>
|
|
#include <mc/world/level/block/ObsidianBlock.h>
|
|
#include <mc/world/level/block/OldLeavesBlock.h>
|
|
#include <mc/world/level/block/OldLogBlock.h>
|
|
#include <mc/world/level/block/OreBlock.h>
|
|
#include <mc/world/level/block/PinkPetalsBlock.h>
|
|
#include <mc/world/level/block/PistonArmBlock.h>
|
|
#include <mc/world/level/block/PistonBlock.h>
|
|
#include <mc/world/level/block/PitcherCropBlock.h>
|
|
#include <mc/world/level/block/PitcherPlantBlock.h>
|
|
#include <mc/world/level/block/PlanksBlock.h>
|
|
#include <mc/world/level/block/PodzolBlock.h>
|
|
#include <mc/world/level/block/PointedDripstoneBlock.h>
|
|
#include <mc/world/level/block/PortalBlock.h>
|
|
#include <mc/world/level/block/PotatoBlock.h>
|
|
#include <mc/world/level/block/PowderSnowBlock.h>
|
|
#include <mc/world/level/block/PoweredRailBlock.h>
|
|
#include <mc/world/level/block/PressurePlateBlock.h>
|
|
#include <mc/world/level/block/PrismarineBlock.h>
|
|
#include <mc/world/level/block/PumpkinBlock.h>
|
|
#include <mc/world/level/block/QuartzBlock.h>
|
|
#include <mc/world/level/block/RailBlock.h>
|
|
#include <mc/world/level/block/RedstoneBlock.h>
|
|
#include <mc/world/level/block/RedstoneLampBlock.h>
|
|
#include <mc/world/level/block/RedStoneOreBlock.h>
|
|
#include <mc/world/level/block/RedstoneTorchBlock.h>
|
|
#include <mc/world/level/block/RedStoneWireBlock.h>
|
|
#include <mc/world/level/block/ReinforcedDeepslateBlock.h>
|
|
#include <mc/world/level/block/RepeaterBlock.h>
|
|
#include <mc/world/level/block/RespawnAnchorBlock.h>
|
|
#include <mc/world/level/block/RootedDirtBlock.h>
|
|
#include <mc/world/level/block/RotatedPillarBlock.h>
|
|
#include <mc/world/level/block/RotatedPillarInfestedBlock.h>
|
|
#include <mc/world/level/block/SandBlock.h>
|
|
#include <mc/world/level/block/SandstoneBlock.h>
|
|
#include <mc/world/level/block/SaplingBlock.h>
|
|
#include <mc/world/level/block/ScaffoldingBlock.h>
|
|
#include <mc/world/level/block/SculkBehavior.h>
|
|
#include <mc/world/level/block/SculkBlock.h>
|
|
#include <mc/world/level/block/SculkCatalystBlock.h>
|
|
#include <mc/world/level/block/SculkChargeCursor.h>
|
|
#include <mc/world/level/block/SculkSensorBlock.h>
|
|
#include <mc/world/level/block/SculkShriekerBlock.h>
|
|
#include <mc/world/level/block/SculkSpreader.h>
|
|
#include <mc/world/level/block/SculkVeinBlock.h>
|
|
#include <mc/world/level/block/SeagrassBlock.h>
|
|
#include <mc/world/level/block/SeaLanternBlock.h>
|
|
#include <mc/world/level/block/SeaPickleBlock.h>
|
|
#include <mc/world/level/block/ShulkerBoxBlock.h>
|
|
#include <mc/world/level/block/SignBlock.h>
|
|
#include <mc/world/level/block/SkullBlock.h>
|
|
#include <mc/world/level/block/SlabBlock.h>
|
|
#include <mc/world/level/block/SlabBlockItem.h>
|
|
#include <mc/world/level/block/SlimeBlock.h>
|
|
#include <mc/world/level/block/SmallDripleafBlock.h>
|
|
#include <mc/world/level/block/SmithingTableBlock.h>
|
|
#include <mc/world/level/block/SmokerBlock.h>
|
|
#include <mc/world/level/block/SnifferEggBlock.h>
|
|
#include <mc/world/level/block/SnowBlock.h>
|
|
#include <mc/world/level/block/SoulFireBlock.h>
|
|
#include <mc/world/level/block/SoulSandBlock.h>
|
|
#include <mc/world/level/block/SoulTorchBlock.h>
|
|
#include <mc/world/level/block/SpongeBlock.h>
|
|
#include <mc/world/level/block/SporeBlossomBlock.h>
|
|
#include <mc/world/level/block/StainedGlassBlock.h>
|
|
#include <mc/world/level/block/StainedGlassPaneBlock.h>
|
|
#include <mc/world/level/block/StairBlock.h>
|
|
#include <mc/world/level/block/StandOnHoneyOrSlimeBlock.h>
|
|
#include <mc/world/level/block/StandOnOtherBlock.h>
|
|
#include <mc/world/level/block/StemBlock.h>
|
|
#include <mc/world/level/block/StoneBlock.h>
|
|
#include <mc/world/level/block/StoneBricksBlock.h>
|
|
#include <mc/world/level/block/StoneButtonBlock.h>
|
|
#include <mc/world/level/block/StonecutterBlock.h>
|
|
#include <mc/world/level/block/StoneSlabBlock.h>
|
|
#include <mc/world/level/block/StoneSlabBlock2.h>
|
|
#include <mc/world/level/block/StoneSlabBlock3.h>
|
|
#include <mc/world/level/block/StoneSlabBlock4.h>
|
|
#include <mc/world/level/block/StrippedLogBlock.h>
|
|
#include <mc/world/level/block/StructureBlock.h>
|
|
#include <mc/world/level/block/StructureVoidBlock.h>
|
|
#include <mc/world/level/block/SugarCaneBlock.h>
|
|
#include <mc/world/level/block/SweetBerryBushBlock.h>
|
|
#include <mc/world/level/block/TallGrassBlock.h>
|
|
#include <mc/world/level/block/TargetBlock.h>
|
|
#include <mc/world/level/block/ThinFenceBlock.h>
|
|
#include <mc/world/level/block/TntBlock.h>
|
|
#include <mc/world/level/block/TopSnowBlock.h>
|
|
#include <mc/world/level/block/TorchBlock.h>
|
|
#include <mc/world/level/block/TorchflowerBlock.h>
|
|
#include <mc/world/level/block/TorchflowerCropBlock.h>
|
|
#include <mc/world/level/block/TrapDoorBlock.h>
|
|
#include <mc/world/level/block/TripWireBlock.h>
|
|
#include <mc/world/level/block/TripWireHookBlock.h>
|
|
#include <mc/world/level/block/TurtleEggBlock.h>
|
|
#include <mc/world/level/block/TwistingVinesBlock.h>
|
|
#include <mc/world/level/block/UnderwaterTorchBlock.h>
|
|
#include <mc/world/level/block/UndyedShulkerBoxBlock.h>
|
|
#include <mc/world/level/block/UnknownBlock.h>
|
|
#include <mc/world/level/block/VanillaBlockTags.h>
|
|
#include <mc/world/level/block/VanillaStates.h>
|
|
#include <mc/world/level/block/VineBlock.h>
|
|
#include <mc/world/level/block/WallBlock.h>
|
|
#include <mc/world/level/block/WaterlilyBlock.h>
|
|
#include <mc/world/level/block/WebBlock.h>
|
|
#include <mc/world/level/block/WeepingVinesBlock.h>
|
|
#include <mc/world/level/block/WeightedPressurePlateBlock.h>
|
|
#include <mc/world/level/block/WitherRoseBlock.h>
|
|
#include <mc/world/level/block/WoodBlock.h>
|
|
#include <mc/world/level/block/WoodButtonBlock.h>
|
|
#include <mc/world/level/block/WoodSlabBlock.h>
|
|
#include <mc/world/level/block/WoolBlock.h>
|
|
#include <mc/world/level/block/WoolCarpetBlock.h>
|
|
#include <mc/world/level/block/XAsyncBlock.h>
|
|
#include <mc/world/level/block/actor/BannerBlockActor.h>
|
|
#include <mc/world/level/block/actor/BannerPattern.h>
|
|
#include <mc/world/level/block/actor/BarrelBlockActor.h>
|
|
#include <mc/world/level/block/actor/BaseCommandBlock.h>
|
|
#include <mc/world/level/block/actor/BeaconBlockActor.h>
|
|
#include <mc/world/level/block/actor/BedBlockActor.h>
|
|
#include <mc/world/level/block/actor/BeehiveBlockActor.h>
|
|
#include <mc/world/level/block/actor/BellBlockActor.h>
|
|
#include <mc/world/level/block/actor/BlastFurnaceBlockActor.h>
|
|
#include <mc/world/level/block/actor/BlockActor.h>
|
|
#include <mc/world/level/block/actor/BlockActorFactory.h>
|
|
#include <mc/world/level/block/actor/BrewingStandBlockActor.h>
|
|
#include <mc/world/level/block/actor/BrushableBlockActor.h>
|
|
#include <mc/world/level/block/actor/BurstReactionComponent.h>
|
|
#include <mc/world/level/block/actor/CalibratedSculkSensorBlockActor.h>
|
|
#include <mc/world/level/block/actor/CalibratedSculkSensorVibrationConfig.h>
|
|
#include <mc/world/level/block/actor/CampfireBlockActor.h>
|
|
#include <mc/world/level/block/actor/CauldronBlockActor.h>
|
|
#include <mc/world/level/block/actor/ChalkboardBlockActor.h>
|
|
#include <mc/world/level/block/actor/ChemistryTableBlockActor.h>
|
|
#include <mc/world/level/block/actor/ChestBlockActor.h>
|
|
#include <mc/world/level/block/actor/ChiseledBookshelfBlockActor.h>
|
|
#include <mc/world/level/block/actor/CommandBlockActor.h>
|
|
#include <mc/world/level/block/actor/ComparatorBlockActor.h>
|
|
#include <mc/world/level/block/actor/ConduitBlockActor.h>
|
|
#include <mc/world/level/block/actor/CrafterBlockActor.h>
|
|
#include <mc/world/level/block/actor/DaylightDetectorBlockActor.h>
|
|
#include <mc/world/level/block/actor/DecoratedPotBlockActor.h>
|
|
#include <mc/world/level/block/actor/DefaultMobSpawner.h>
|
|
#include <mc/world/level/block/actor/DispenserBlockActor.h>
|
|
#include <mc/world/level/block/actor/DropperBlockActor.h>
|
|
#include <mc/world/level/block/actor/EnchantingTableBlockActor.h>
|
|
#include <mc/world/level/block/actor/EnderChestBlockActor.h>
|
|
#include <mc/world/level/block/actor/EndGatewayBlockActor.h>
|
|
#include <mc/world/level/block/actor/EndPortalBlockActor.h>
|
|
#include <mc/world/level/block/actor/FlowerPotBlockActor.h>
|
|
#include <mc/world/level/block/actor/FurnaceBlockActor.h>
|
|
#include <mc/world/level/block/actor/GlowItemFrameBlockActor.h>
|
|
#include <mc/world/level/block/actor/HangingSignBlockActor.h>
|
|
#include <mc/world/level/block/actor/HopperBlockActor.h>
|
|
#include <mc/world/level/block/actor/ItemFrameBlockActor.h>
|
|
#include <mc/world/level/block/actor/ItemReactionComponent.h>
|
|
#include <mc/world/level/block/actor/JigsawBlockActor.h>
|
|
#include <mc/world/level/block/actor/JukeboxBlockActor.h>
|
|
#include <mc/world/level/block/actor/LabTableReaction.h>
|
|
#include <mc/world/level/block/actor/LabTableReactionComponent.h>
|
|
#include <mc/world/level/block/actor/LecternBlockActor.h>
|
|
#include <mc/world/level/block/actor/LodestoneBlockActor.h>
|
|
#include <mc/world/level/block/actor/MobSpawnerBlockActor.h>
|
|
#include <mc/world/level/block/actor/MovingBlock.h>
|
|
#include <mc/world/level/block/actor/MovingBlockActor.h>
|
|
#include <mc/world/level/block/actor/MusicBlockActor.h>
|
|
#include <mc/world/level/block/actor/NetherReactorBlockActor.h>
|
|
#include <mc/world/level/block/actor/PistonBlockActor.h>
|
|
#include <mc/world/level/block/actor/PlaySoundReactionComponent.h>
|
|
#include <mc/world/level/block/actor/RandomizableBlockActorContainer.h>
|
|
#include <mc/world/level/block/actor/RandomizableBlockActorContainerBase.h>
|
|
#include <mc/world/level/block/actor/RandomizableBlockActorFillingContainer.h>
|
|
#include <mc/world/level/block/actor/SculkCatalystBlockActor.h>
|
|
#include <mc/world/level/block/actor/SculkSensorBlockActor.h>
|
|
#include <mc/world/level/block/actor/SculkSensorVibrationConfig.h>
|
|
#include <mc/world/level/block/actor/SculkShriekerBlockActor.h>
|
|
#include <mc/world/level/block/actor/SculkShriekerBlockActorInternal.h>
|
|
#include <mc/world/level/block/actor/SculkShriekerVibrationConfig.h>
|
|
#include <mc/world/level/block/actor/SetBlockReactionComponent.h>
|
|
#include <mc/world/level/block/actor/ShulkerBoxBlockActor.h>
|
|
#include <mc/world/level/block/actor/SignBlockActor.h>
|
|
#include <mc/world/level/block/actor/SkullBlockActor.h>
|
|
#include <mc/world/level/block/actor/SmokerBlockActor.h>
|
|
#include <mc/world/level/block/actor/SporeBlossomBlockActor.h>
|
|
#include <mc/world/level/block/actor/StructureBlockActor.h>
|
|
#include <mc/world/level/block/actor/TerrainBurstReactionComponent.h>
|
|
#include <mc/world/level/block/components/BlockBakedMaterialDataComponent.h>
|
|
#include <mc/world/level/block/components/BlockBreathabilityDescription.h>
|
|
#include <mc/world/level/block/components/BlockBreathabilityVersioning.h>
|
|
#include <mc/world/level/block/components/BlockCollisionBoxComponent.h>
|
|
#include <mc/world/level/block/components/BlockCollisionBoxDescription.h>
|
|
#include <mc/world/level/block/components/BlockCollisionVersioning.h>
|
|
#include <mc/world/level/block/components/BlockComponentDescription.h>
|
|
#include <mc/world/level/block/components/BlockComponentFactory.h>
|
|
#include <mc/world/level/block/components/BlockCraftingTableComponent.h>
|
|
#include <mc/world/level/block/components/BlockCraftingTableDescription.h>
|
|
#include <mc/world/level/block/components/BlockCraftingTableVersioning.h>
|
|
#include <mc/world/level/block/components/BlockCreativeGroupDescription.h>
|
|
#include <mc/world/level/block/components/BlockCreativeGroupVersioning.h>
|
|
#include <mc/world/level/block/components/BlockDestroyTimeVersioning.h>
|
|
#include <mc/world/level/block/components/BlockDestructibleByExplosionComponent.h>
|
|
#include <mc/world/level/block/components/BlockDestructibleByExplosionDescription.h>
|
|
#include <mc/world/level/block/components/BlockDestructibleByMiningComponent.h>
|
|
#include <mc/world/level/block/components/BlockDestructibleByMiningDescription.h>
|
|
#include <mc/world/level/block/components/BlockDisplayNameComponent.h>
|
|
#include <mc/world/level/block/components/BlockDisplayNameDescription.h>
|
|
#include <mc/world/level/block/components/BlockDisplayNameVersioning.h>
|
|
#include <mc/world/level/block/components/BlockExplosionResistanceVersioning.h>
|
|
#include <mc/world/level/block/components/BlockFlammableComponent.h>
|
|
#include <mc/world/level/block/components/BlockFlammableDescription.h>
|
|
#include <mc/world/level/block/components/BlockFlammableVersioning.h>
|
|
#include <mc/world/level/block/components/BlockFrictionComponent.h>
|
|
#include <mc/world/level/block/components/BlockFrictionDescription.h>
|
|
#include <mc/world/level/block/components/BlockFrictionVersioning.h>
|
|
#include <mc/world/level/block/components/BlockGeometryComponent.h>
|
|
#include <mc/world/level/block/components/BlockGeometryDescription.h>
|
|
#include <mc/world/level/block/components/BlockGeometryVersioning.h>
|
|
#include <mc/world/level/block/components/BlockLightDampeningComponent.h>
|
|
#include <mc/world/level/block/components/BlockLightDampeningDescription.h>
|
|
#include <mc/world/level/block/components/BlockLightDampeningVersioning.h>
|
|
#include <mc/world/level/block/components/BlockLightEmissionComponent.h>
|
|
#include <mc/world/level/block/components/BlockLightEmissionDescription.h>
|
|
#include <mc/world/level/block/components/BlockLightEmissionVersioning.h>
|
|
#include <mc/world/level/block/components/BlockLootComponent.h>
|
|
#include <mc/world/level/block/components/BlockLootComponentDescription.h>
|
|
#include <mc/world/level/block/components/BlockLootVersioning.h>
|
|
#include <mc/world/level/block/components/BlockMapColorComponent.h>
|
|
#include <mc/world/level/block/components/BlockMapColorDescription.h>
|
|
#include <mc/world/level/block/components/BlockMapColorVersioning.h>
|
|
#include <mc/world/level/block/components/BlockMaterialInstance.h>
|
|
#include <mc/world/level/block/components/BlockMaterialInstanceProxy.h>
|
|
#include <mc/world/level/block/components/BlockMaterialInstancesComponent.h>
|
|
#include <mc/world/level/block/components/BlockMaterialInstancesDescription.h>
|
|
#include <mc/world/level/block/components/BlockPartVisibilityDescription.h>
|
|
#include <mc/world/level/block/components/BlockPlacementCondition.h>
|
|
#include <mc/world/level/block/components/BlockPlacementDirectionalFilter.h>
|
|
#include <mc/world/level/block/components/BlockPlacementFilterComponent.h>
|
|
#include <mc/world/level/block/components/BlockPlacementFilterDescription.h>
|
|
#include <mc/world/level/block/components/BlockQueuedTickingComponent.h>
|
|
#include <mc/world/level/block/components/BlockQueuedTickingDescription.h>
|
|
#include <mc/world/level/block/components/BlockQueuedTickingVersioning.h>
|
|
#include <mc/world/level/block/components/BlockRandomTickingComponent.h>
|
|
#include <mc/world/level/block/components/BlockRandomTickingDescription.h>
|
|
#include <mc/world/level/block/components/BlockSelectionBoxComponent.h>
|
|
#include <mc/world/level/block/components/BlockSelectionBoxDescription.h>
|
|
#include <mc/world/level/block/components/BlockSelectionBoxVersioning.h>
|
|
#include <mc/world/level/block/components/BlockTransformationDescription.h>
|
|
#include <mc/world/level/block/components/BlockUnitCubeComponent.h>
|
|
#include <mc/world/level/block/components/BlockUnitCubeDescription.h>
|
|
#include <mc/world/level/block/components/triggers/OnFallOnTrigger.h>
|
|
#include <mc/world/level/block/components/triggers/OnFallOnTriggerDescription.h>
|
|
#include <mc/world/level/block/components/triggers/OnInteractTrigger.h>
|
|
#include <mc/world/level/block/components/triggers/OnInteractTriggerDescription.h>
|
|
#include <mc/world/level/block/components/triggers/OnPlacedTrigger.h>
|
|
#include <mc/world/level/block/components/triggers/OnPlacedTriggerDescription.h>
|
|
#include <mc/world/level/block/components/triggers/OnPlayerDestroyedTrigger.h>
|
|
#include <mc/world/level/block/components/triggers/OnPlayerDestroyedTriggerDescription.h>
|
|
#include <mc/world/level/block/components/triggers/OnPlayerPlacingTrigger.h>
|
|
#include <mc/world/level/block/components/triggers/OnPlayerPlacingTriggerDescription.h>
|
|
#include <mc/world/level/block/components/triggers/OnStepOffTrigger.h>
|
|
#include <mc/world/level/block/components/triggers/OnStepOffTriggerDescription.h>
|
|
#include <mc/world/level/block/components/triggers/OnStepOnTrigger.h>
|
|
#include <mc/world/level/block/components/triggers/OnStepOnTriggerDescription.h>
|
|
#include <mc/world/level/block/definition/BlockComponentGroupDescription.h>
|
|
#include <mc/world/level/block/definition/BlockDefinition.h>
|
|
#include <mc/world/level/block/definition/BlockDefinitionGroup.h>
|
|
#include <mc/world/level/block/definition/BlockDescription.h>
|
|
#include <mc/world/level/block/definition/BlockDescriptionVersioning.h>
|
|
#include <mc/world/level/block/definition/BlockMenuCategory.h>
|
|
#include <mc/world/level/block/definition/BlockPermutationDescription.h>
|
|
#include <mc/world/level/block/definition/BlockStateDefinition.h>
|
|
#include <mc/world/level/block/events/BlockEventResponseFactory.h>
|
|
#include <mc/world/level/block/events/responses/SetBlock.h>
|
|
#include <mc/world/level/block/events/responses/SetBlockAtPos.h>
|
|
#include <mc/world/level/block/registry/BlockTypeRegistry.h>
|
|
#include <mc/world/level/block/registry/BlockTypeRegistryModificationsLock.h>
|
|
#include <mc/world/level/block/registry/BlockTypeRegistryReadLock.h>
|
|
#include <mc/world/level/block/registry/BlockTypeRegistryRWLock.h>
|
|
#include <mc/world/level/block/registry/IUnknownBlockTypeRegistry.h>
|
|
#include <mc/world/level/block/registry/UnknownBlockTypeRegistry.h>
|
|
#include <mc/world/level/block/states/BlockState.h>
|
|
#include <mc/world/level/block/states/BlockStateGroup.h>
|
|
#include <mc/world/level/block/states/BlockStateInstance.h>
|
|
#include <mc/world/level/block/states/BlockStateMeta.h>
|
|
#include <mc/world/level/block/states/BlockStateRegistry.h>
|
|
#include <mc/world/level/block/states/BlockStateVariant.h>
|
|
#include <mc/world/level/block/states/BuiltInBlockStates.h>
|
|
#include <mc/world/level/block/states/BuiltInBlockStateVariant.h>
|
|
#include <mc/world/level/block/states/CustomBlockStateVariant.h>
|
|
#include <mc/world/level/block/utils/AirBlockCache.h>
|
|
#include <mc/world/level/block/utils/AmethystBlockUtils.h>
|
|
#include <mc/world/level/block/utils/BannerBlockType.h>
|
|
#include <mc/world/level/block/utils/BaseBlockLocationIterator.h>
|
|
#include <mc/world/level/block/utils/BedrockBlockNames.h>
|
|
#include <mc/world/level/block/utils/BedrockBlocks.h>
|
|
#include <mc/world/level/block/utils/BedrockBlockTypes.h>
|
|
#include <mc/world/level/block/utils/BlendingBlockType.h>
|
|
#include <mc/world/level/block/utils/BlockActorRendererId.h>
|
|
#include <mc/world/level/block/utils/BlockActorType.h>
|
|
#include <mc/world/level/block/utils/BlockChangedEventTarget.h>
|
|
#include <mc/world/level/block/utils/BlockCollisionsSystem.h>
|
|
#include <mc/world/level/block/utils/BlockColor.h>
|
|
#include <mc/world/level/block/utils/BlockColorUtil.h>
|
|
#include <mc/world/level/block/utils/BlockComponentBase.h>
|
|
#include <mc/world/level/block/utils/BlockComponentDirectData.h>
|
|
#include <mc/world/level/block/utils/BlockComponentStorage.h>
|
|
#include <mc/world/level/block/utils/BlockComponentStorageFinalizer.h>
|
|
#include <mc/world/level/block/utils/BlockDataFetchResult.h>
|
|
#include <mc/world/level/block/utils/BlockDefinitionLoader.h>
|
|
#include <mc/world/level/block/utils/BlockDescriptorProxy.h>
|
|
#include <mc/world/level/block/utils/BlockDescriptorSerializer.h>
|
|
#include <mc/world/level/block/utils/BlockDescriptorStateResolver.h>
|
|
#include <mc/world/level/block/utils/BlockEventResponse.h>
|
|
#include <mc/world/level/block/utils/BlockGameplayEvent.h>
|
|
#include <mc/world/level/block/utils/BlockLegacyComponentStorageFinalizer.h>
|
|
#include <mc/world/level/block/utils/BlockListSerializer.h>
|
|
#include <mc/world/level/block/utils/BlockNameRefAuxVariant.h>
|
|
#include <mc/world/level/block/utils/BlockPosAntiCheatSystem.h>
|
|
#include <mc/world/level/block/utils/BlockPosNotificationSystem.h>
|
|
#include <mc/world/level/block/utils/BlockProperty.h>
|
|
#include <mc/world/level/block/utils/BlockPropertyToStateConverter.h>
|
|
#include <mc/world/level/block/utils/BlockRandomTickEvent.h>
|
|
#include <mc/world/level/block/utils/BlockRegistryManager.h>
|
|
#include <mc/world/level/block/utils/BlockRenderLayer.h>
|
|
#include <mc/world/level/block/utils/BlockRotationMatrixHelpers.h>
|
|
#include <mc/world/level/block/utils/BlockSchematic.h>
|
|
#include <mc/world/level/block/utils/BlockSelectionBoxUtil.h>
|
|
#include <mc/world/level/block/utils/BlockSerializationUtils.h>
|
|
#include <mc/world/level/block/utils/BlockShape.h>
|
|
#include <mc/world/level/block/utils/BlockSourceFactoryImpl.h>
|
|
#include <mc/world/level/block/utils/BlockSupportType.h>
|
|
#include <mc/world/level/block/utils/BlockTintType.h>
|
|
#include <mc/world/level/block/utils/BlockTrait.h>
|
|
#include <mc/world/level/block/utils/BlockTraitConversionUtils.h>
|
|
#include <mc/world/level/block/utils/BlockTraitFactory.h>
|
|
#include <mc/world/level/block/utils/BlockTranformationVersioning.h>
|
|
#include <mc/world/level/block/utils/BlockTransformationComponent.h>
|
|
#include <mc/world/level/block/utils/BlockTryDestroyByPlayerEvent.h>
|
|
#include <mc/world/level/block/utils/BlockTryPlaceByPlayerEvent.h>
|
|
#include <mc/world/level/block/utils/BlockUtils.h>
|
|
#include <mc/world/level/block/utils/BrushableBlockUtils.h>
|
|
#include <mc/world/level/block/utils/CachedComponentData.h>
|
|
#include <mc/world/level/block/utils/ChiseledBookshelfBlockActorKeys.h>
|
|
#include <mc/world/level/block/utils/ClientBlockPipeline.h>
|
|
#include <mc/world/level/block/utils/ComplexAliasBlockUtils.h>
|
|
#include <mc/world/level/block/utils/CompoundBlockVolumeAction.h>
|
|
#include <mc/world/level/block/utils/CompoundBlockVolumeItem.h>
|
|
#include <mc/world/level/block/utils/CompoundBlockVolumeIterator.h>
|
|
#include <mc/world/level/block/utils/CompoundBlockVolumePositionRelativity.h>
|
|
#include <mc/world/level/block/utils/ConvertedSet.h>
|
|
#include <mc/world/level/block/utils/CopperSlabInternal.h>
|
|
#include <mc/world/level/block/utils/DefaultSculkBehavior.h>
|
|
#include <mc/world/level/block/utils/DeprecatedSlabBlockItem.h>
|
|
#include <mc/world/level/block/utils/DepthBasedBlockSupplierUtils.h>
|
|
#include <mc/world/level/block/utils/DiggerBlockDefinitionTrigger.h>
|
|
#include <mc/world/level/block/utils/DiggerLegacyBlockInfo.h>
|
|
#include <mc/world/level/block/utils/DirectionToCardinalDirection.h>
|
|
#include <mc/world/level/block/utils/FacingDirectionToBlockFace.h>
|
|
#include <mc/world/level/block/utils/FacingDirectionToCardinalDirection.h>
|
|
#include <mc/world/level/block/utils/FacingDirectionToFacingDirection.h>
|
|
#include <mc/world/level/block/utils/GetCollisionShapeInterface.h>
|
|
#include <mc/world/level/block/utils/IGetPlacementBlockCallback.h>
|
|
#include <mc/world/level/block/utils/InsideBlockData.h>
|
|
#include <mc/world/level/block/utils/IResourceDropsStrategy.h>
|
|
#include <mc/world/level/block/utils/ItemDropsStrategy.h>
|
|
#include <mc/world/level/block/utils/ITrait.h>
|
|
#include <mc/world/level/block/utils/LecternBlockUtil.h>
|
|
#include <mc/world/level/block/utils/LegacyBlockInfo.h>
|
|
#include <mc/world/level/block/utils/LevelSoundEventMap.h>
|
|
#include <mc/world/level/block/utils/LevelSoundEventUtils.h>
|
|
#include <mc/world/level/block/utils/LiquidBlockEntry.h>
|
|
#include <mc/world/level/block/utils/LocalConstBlockSource.h>
|
|
#include <mc/world/level/block/utils/LogBlockMapColors.h>
|
|
#include <mc/world/level/block/utils/MockableOwnedBlockSource.h>
|
|
#include <mc/world/level/block/utils/NBTState.h>
|
|
#include <mc/world/level/block/utils/NbtToBlockCache.h>
|
|
#include <mc/world/level/block/utils/NewBlockAndSplitState.h>
|
|
#include <mc/world/level/block/utils/NewCoralBlockAndSplitStates.h>
|
|
#include <mc/world/level/block/utils/NothingDropsStrategy.h>
|
|
#include <mc/world/level/block/utils/PlacementDirection.h>
|
|
#include <mc/world/level/block/utils/PlacementPosition.h>
|
|
#include <mc/world/level/block/utils/PrismarineBlockType.h>
|
|
#include <mc/world/level/block/utils/RemovedVanillaBlockTypeIds.h>
|
|
#include <mc/world/level/block/utils/ResourceDropsContext.h>
|
|
#include <mc/world/level/block/utils/SculkBlockBehavior.h>
|
|
#include <mc/world/level/block/utils/SculkConsts.h>
|
|
#include <mc/world/level/block/utils/SculkSensorBlockActorConstants.h>
|
|
#include <mc/world/level/block/utils/SculkSensorConversionUtils.h>
|
|
#include <mc/world/level/block/utils/SculkUtils.h>
|
|
#include <mc/world/level/block/utils/SculkVeinBlockBehavior.h>
|
|
#include <mc/world/level/block/utils/SculkVeinMultifaceSpreader.h>
|
|
#include <mc/world/level/block/utils/SelfDropsStrategy.h>
|
|
#include <mc/world/level/block/utils/SilkTouchOnlySelfDropsStrategy.h>
|
|
#include <mc/world/level/block/utils/SimpleBlockVolume.h>
|
|
#include <mc/world/level/block/utils/SimpleBlockVolumeIterator.h>
|
|
#include <mc/world/level/block/utils/SlabBlockItemUtil.h>
|
|
#include <mc/world/level/block/utils/SpawnBlockRequirements.h>
|
|
#include <mc/world/level/block/utils/SplitBlockUtils.h>
|
|
#include <mc/world/level/block/utils/StatesProxy.h>
|
|
#include <mc/world/level/block/utils/StaticVanillaBlocks.h>
|
|
#include <mc/world/level/block/utils/StoneSlabDescriptionId.h>
|
|
#include <mc/world/level/block/utils/TagsProxy.h>
|
|
#include <mc/world/level/block/utils/TargetBlock_Internal.h>
|
|
#include <mc/world/level/block/utils/TopSlotBitToVerticalHalf.h>
|
|
#include <mc/world/level/block/utils/UpdateEntityAfterFallOnInterface.h>
|
|
#include <mc/world/level/block/utils/VanillaBlockConversion.h>
|
|
#include <mc/world/level/block/utils/VanillaBlockDrops.h>
|
|
#include <mc/world/level/block/utils/VanillaBlocks.h>
|
|
#include <mc/world/level/block/utils/VanillaBlockStateTransformUtils.h>
|
|
#include <mc/world/level/block/utils/VanillaBlockTypeGroups.h>
|
|
#include <mc/world/level/block/utils/VanillaBlockTypeIds.h>
|
|
#include <mc/world/level/block/utils/VanillaBlockTypes.h>
|
|
#include <mc/world/level/block/utils/VanillaBlockUpdater.h>
|
|
#include <mc/world/level/block/utils/VolumeOf.h>
|
|
#include <mc/world/level/block/utils/WallBlockType.h>
|
|
#include <mc/world/level/block/utils/updater/Carpet.h>
|
|
#include <mc/world/level/block/utils/updater/Concrete.h>
|
|
#include <mc/world/level/block/utils/updater/ConcretePowder.h>
|
|
#include <mc/world/level/block/utils/updater/Coral.h>
|
|
#include <mc/world/level/block/utils/updater/Fence.h>
|
|
#include <mc/world/level/block/utils/updater/LavaCauldron.h>
|
|
#include <mc/world/level/block/utils/updater/Log.h>
|
|
#include <mc/world/level/block/utils/updater/Log2.h>
|
|
#include <mc/world/level/block/utils/updater/Planks.h>
|
|
#include <mc/world/level/block/utils/updater/ShulkerBox.h>
|
|
#include <mc/world/level/block/utils/updater/StainedGlass.h>
|
|
#include <mc/world/level/block/utils/updater/StainedGlassPane.h>
|
|
#include <mc/world/level/block/utils/updater/Stone.h>
|
|
#include <mc/world/level/block/utils/updater/Terracotta.h>
|
|
#include <mc/world/level/block/utils/updater/VanillaComplexAliasBlockUtils.h>
|
|
#include <mc/world/level/block/utils/updater/Wool.h>
|
|
#include <mc/world/level/chunk/AtomicTimeAccumulator.h>
|
|
#include <mc/world/level/chunk/AttenuationData.h>
|
|
#include <mc/world/level/chunk/AverageTracker.h>
|
|
#include <mc/world/level/chunk/Axis.h>
|
|
#include <mc/world/level/chunk/BiomeChunkData.h>
|
|
#include <mc/world/level/chunk/CheckAreaForLightingResults.h>
|
|
#include <mc/world/level/chunk/ChunkBlender.h>
|
|
#include <mc/world/level/chunk/ChunkBlenderFactory.h>
|
|
#include <mc/world/level/chunk/ChunkBlenderUtil.h>
|
|
#include <mc/world/level/chunk/ChunkGenerationManager.h>
|
|
#include <mc/world/level/chunk/ChunkKey.h>
|
|
#include <mc/world/level/chunk/ChunkLoadedRequest.h>
|
|
#include <mc/world/level/chunk/ChunkPerformanceData.h>
|
|
#include <mc/world/level/chunk/ChunkRecyclerTelemetryData.h>
|
|
#include <mc/world/level/chunk/ChunkRecyclerTelemetryOutput.h>
|
|
#include <mc/world/level/chunk/ChunkRequestListType.h>
|
|
#include <mc/world/level/chunk/ChunksLoadedInfo.h>
|
|
#include <mc/world/level/chunk/ChunksLoadedStatus.h>
|
|
#include <mc/world/level/chunk/ChunkSource.h>
|
|
#include <mc/world/level/chunk/ChunkSourceViewGenerateMode.h>
|
|
#include <mc/world/level/chunk/ChunkState.h>
|
|
#include <mc/world/level/chunk/ChunkTerrainDataState.h>
|
|
#include <mc/world/level/chunk/ChunkTickRangeManager.h>
|
|
#include <mc/world/level/chunk/ChunkViewOwner.h>
|
|
#include <mc/world/level/chunk/ChunkViewSource.h>
|
|
#include <mc/world/level/chunk/ClientChunkGenerationValidationData.h>
|
|
#include <mc/world/level/chunk/ClientSideChunkGeneration.h>
|
|
#include <mc/world/level/chunk/DeserializationChanges.h>
|
|
#include <mc/world/level/chunk/DeserializedChunkLoadedRequest.h>
|
|
#include <mc/world/level/chunk/DirtyTicksCounter.h>
|
|
#include <mc/world/level/chunk/FunctionAction.h>
|
|
#include <mc/world/level/chunk/GameEventListenerRegistry.h>
|
|
#include <mc/world/level/chunk/GameLightingChecker.h>
|
|
#include <mc/world/level/chunk/HeightmapWrapper.h>
|
|
#include <mc/world/level/chunk/IRequestAction.h>
|
|
#include <mc/world/level/chunk/ISubChunkStoragePaletted.h>
|
|
#include <mc/world/level/chunk/LevelChunk.h>
|
|
#include <mc/world/level/chunk/LevelChunkAndSubChunkLoggingData.h>
|
|
#include <mc/world/level/chunk/LevelChunkBlockActorAccessToken.h>
|
|
#include <mc/world/level/chunk/LevelChunkBuilderData.h>
|
|
#include <mc/world/level/chunk/LevelChunkFinalDeleter.h>
|
|
#include <mc/world/level/chunk/LevelChunkGarbageCollector.h>
|
|
#include <mc/world/level/chunk/LevelChunkMetaData.h>
|
|
#include <mc/world/level/chunk/LevelChunkMetaDataDebug.h>
|
|
#include <mc/world/level/chunk/LevelChunkMetaDataDictionary.h>
|
|
#include <mc/world/level/chunk/LevelChunkPhase1Deleter.h>
|
|
#include <mc/world/level/chunk/MainChunkSource.h>
|
|
#include <mc/world/level/chunk/MetaDataTypeVisitor_Get.h>
|
|
#include <mc/world/level/chunk/PostprocessingManager.h>
|
|
#include <mc/world/level/chunk/PruneType.h>
|
|
#include <mc/world/level/chunk/RequestActionLoader.h>
|
|
#include <mc/world/level/chunk/ServerChunkSourceProvider.h>
|
|
#include <mc/world/level/chunk/StructureAnimationAction.h>
|
|
#include <mc/world/level/chunk/SubChunk.h>
|
|
#include <mc/world/level/chunk/SubChunkBlockStorageUtil.h>
|
|
#include <mc/world/level/chunk/SubChunkBrightnessStorage.h>
|
|
#include <mc/world/level/chunk/SubChunkFormat.h>
|
|
#include <mc/world/level/chunk/SubChunkInitMode.h>
|
|
#include <mc/world/level/chunk/SubChunkLightIndex.h>
|
|
#include <mc/world/level/chunk/SubChunkRelighter.h>
|
|
#include <mc/world/level/chunk/SubChunkRequestManager.h>
|
|
#include <mc/world/level/chunk/SubChunkRequestTrackingData.h>
|
|
#include <mc/world/level/chunk/SubChunkStorage.h>
|
|
#include <mc/world/level/chunk/SubChunkStorageUnit.h>
|
|
#include <mc/world/level/chunk/TestAction.h>
|
|
#include <mc/world/level/chunk/TimeAccumulator.h>
|
|
#include <mc/world/level/chunk/Type.h>
|
|
#include <mc/world/level/chunk/VanillaLevelChunkUpgrade.h>
|
|
#include <mc/world/level/chunk/WorldLimitChunkSource.h>
|
|
#include <mc/world/level/dimension/ActorChunkTransferEntry.h>
|
|
#include <mc/world/level/dimension/ActorUnloadedChunkTransferEntry.h>
|
|
#include <mc/world/level/dimension/BlockEventDispatcher.h>
|
|
#include <mc/world/level/dimension/ChunkBuildOrderPolicy.h>
|
|
#include <mc/world/level/dimension/ChunkBuildOrderPolicyBase.h>
|
|
#include <mc/world/level/dimension/ChunkLoadActionList.h>
|
|
#include <mc/world/level/dimension/Dimension.h>
|
|
#include <mc/world/level/dimension/DimensionBrightnessRamp.h>
|
|
#include <mc/world/level/dimension/DimensionDataSerializer.h>
|
|
#include <mc/world/level/dimension/DimensionDefinitionGroup.h>
|
|
#include <mc/world/level/dimension/DimensionDocument.h>
|
|
#include <mc/world/level/dimension/DimensionHeightRange.h>
|
|
#include <mc/world/level/dimension/IDimension.h>
|
|
#include <mc/world/level/dimension/NetherBrightnessRamp.h>
|
|
#include <mc/world/level/dimension/NetherDimension.h>
|
|
#include <mc/world/level/dimension/NetworkChunkSource.h>
|
|
#include <mc/world/level/dimension/OverworldBrightnessRamp.h>
|
|
#include <mc/world/level/dimension/OverworldDimension.h>
|
|
#include <mc/world/level/dimension/VanillaDimensionFactory.h>
|
|
#include <mc/world/level/dimension/VanillaDimensions.h>
|
|
#include <mc/world/level/dimension/Weather.h>
|
|
#include <mc/world/level/dimension/WeatherHelpers.h>
|
|
#include <mc/world/level/dimension/end/BlockPatternBuilder.h>
|
|
#include <mc/world/level/dimension/end/EndDragonFight.h>
|
|
#include <mc/world/level/dimension/end/TheEndDimension.h>
|
|
#include <mc/world/level/levelgen/CachedHeightGenerator.h>
|
|
#include <mc/world/level/levelgen/FlatWorldGeneratorOptionsHelper.h>
|
|
#include <mc/world/level/levelgen/GeneratorType.h>
|
|
#include <mc/world/level/levelgen/VoidGenerator.h>
|
|
#include <mc/world/level/levelgen/WorldGenerator.h>
|
|
#include <mc/world/level/levelgen/feature/AutomaticFeatureRules.h>
|
|
#include <mc/world/level/levelgen/feature/AzaleaTreeAndRootsFeature.h>
|
|
#include <mc/world/level/levelgen/feature/BambooFeature.h>
|
|
#include <mc/world/level/levelgen/feature/BasaltColumnsFeature.h>
|
|
#include <mc/world/level/levelgen/feature/BasaltPillarFeature.h>
|
|
#include <mc/world/level/levelgen/feature/BeardAndShaverFeature.h>
|
|
#include <mc/world/level/levelgen/feature/BlockBlobFeature.h>
|
|
#include <mc/world/level/levelgen/feature/BlockPileFeature.h>
|
|
#include <mc/world/level/levelgen/feature/BlueIceFeature.h>
|
|
#include <mc/world/level/levelgen/feature/BonusChestFeature.h>
|
|
#include <mc/world/level/levelgen/feature/CactusFeature.h>
|
|
#include <mc/world/level/levelgen/feature/CanyonConfiguration.h>
|
|
#include <mc/world/level/levelgen/feature/CanyonFeature.h>
|
|
#include <mc/world/level/levelgen/feature/CanyonFeatureUtils.h>
|
|
#include <mc/world/level/levelgen/feature/CarverConfiguration.h>
|
|
#include <mc/world/level/levelgen/feature/CarvingParameters.h>
|
|
#include <mc/world/level/levelgen/feature/CaveFeature.h>
|
|
#include <mc/world/level/levelgen/feature/CaveFeatureUtils.h>
|
|
#include <mc/world/level/levelgen/feature/CentralSpikedFeature.h>
|
|
#include <mc/world/level/levelgen/feature/ClayFeature.h>
|
|
#include <mc/world/level/levelgen/feature/ConcreteFeatureHolder.h>
|
|
#include <mc/world/level/levelgen/feature/ConditionalListFeature.h>
|
|
#include <mc/world/level/levelgen/feature/CoralCrustFeature.h>
|
|
#include <mc/world/level/levelgen/feature/CoralFeature.h>
|
|
#include <mc/world/level/levelgen/feature/CoralHangFeature.h>
|
|
#include <mc/world/level/levelgen/feature/DeadBushFeature.h>
|
|
#include <mc/world/level/levelgen/feature/DeltaFeature.h>
|
|
#include <mc/world/level/levelgen/feature/DesertWellFeature.h>
|
|
#include <mc/world/level/levelgen/feature/DiscFeature.h>
|
|
#include <mc/world/level/levelgen/feature/DoublePlantFeature.h>
|
|
#include <mc/world/level/levelgen/feature/DripleafFeature.h>
|
|
#include <mc/world/level/levelgen/feature/DripstoneClusterFeature.h>
|
|
#include <mc/world/level/levelgen/feature/EndGatewayFeature.h>
|
|
#include <mc/world/level/levelgen/feature/EndIslandFeature.h>
|
|
#include <mc/world/level/levelgen/feature/EndPodiumFeature.h>
|
|
#include <mc/world/level/levelgen/feature/Feature.h>
|
|
#include <mc/world/level/levelgen/feature/FeatureLoading.h>
|
|
#include <mc/world/level/levelgen/feature/FeatureOptionID.h>
|
|
#include <mc/world/level/levelgen/feature/FeatureOptionTabID.h>
|
|
#include <mc/world/level/levelgen/feature/FeatureRootParseContext.h>
|
|
#include <mc/world/level/levelgen/feature/FeatureTypeVersion.h>
|
|
#include <mc/world/level/levelgen/feature/FlowerFeature.h>
|
|
#include <mc/world/level/levelgen/feature/FossilFeature.h>
|
|
#include <mc/world/level/levelgen/feature/GeodeFeature.h>
|
|
#include <mc/world/level/levelgen/feature/GlowStoneFeature.h>
|
|
#include <mc/world/level/levelgen/feature/GrowingPlantFeature.h>
|
|
#include <mc/world/level/levelgen/feature/HugeFungusFeature.h>
|
|
#include <mc/world/level/levelgen/feature/HugeMushroomFeature.h>
|
|
#include <mc/world/level/levelgen/feature/IcebergFeature.h>
|
|
#include <mc/world/level/levelgen/feature/IcePatchFeature.h>
|
|
#include <mc/world/level/levelgen/feature/IceSpikeFeature.h>
|
|
#include <mc/world/level/levelgen/feature/IFeature.h>
|
|
#include <mc/world/level/levelgen/feature/ITreeFeature.h>
|
|
#include <mc/world/level/levelgen/feature/KelpFeature.h>
|
|
#include <mc/world/level/levelgen/feature/LakeFeature.h>
|
|
#include <mc/world/level/levelgen/feature/LargeDripstoneFeature.h>
|
|
#include <mc/world/level/levelgen/feature/LegacyEmeraldOreFeature.h>
|
|
#include <mc/world/level/levelgen/feature/LegacyFlowerFeature.h>
|
|
#include <mc/world/level/levelgen/feature/LegacyForestFoliageFeature.h>
|
|
#include <mc/world/level/levelgen/feature/LegacyForestRockFeature.h>
|
|
#include <mc/world/level/levelgen/feature/LegacyIceFeature.h>
|
|
#include <mc/world/level/levelgen/feature/LegacySmallMushroomsFeature.h>
|
|
#include <mc/world/level/levelgen/feature/LegacySpringsFeature.h>
|
|
#include <mc/world/level/levelgen/feature/LegacySwampFoliageFeature.h>
|
|
#include <mc/world/level/levelgen/feature/LegacyTreeFeature.h>
|
|
#include <mc/world/level/levelgen/feature/MeadowFlowerFeature.h>
|
|
#include <mc/world/level/levelgen/feature/MelonFeature.h>
|
|
#include <mc/world/level/levelgen/feature/MonsterRoomFeature.h>
|
|
#include <mc/world/level/levelgen/feature/MossVegetationFeature.h>
|
|
#include <mc/world/level/levelgen/feature/MultifaceFeature.h>
|
|
#include <mc/world/level/levelgen/feature/NetherCaveFeature.h>
|
|
#include <mc/world/level/levelgen/feature/NetherFireFeature.h>
|
|
#include <mc/world/level/levelgen/feature/NetherFossilFeature.h>
|
|
#include <mc/world/level/levelgen/feature/NetherSpringFeature.h>
|
|
#include <mc/world/level/levelgen/feature/NoSurfaceOreFeature.h>
|
|
#include <mc/world/level/levelgen/feature/OreFeature.h>
|
|
#include <mc/world/level/levelgen/feature/PartiallyExposedBlobFeature.h>
|
|
#include <mc/world/level/levelgen/feature/PinkPetalsFeature.h>
|
|
#include <mc/world/level/levelgen/feature/PodzolAreaFeature.h>
|
|
#include <mc/world/level/levelgen/feature/PointedDripstoneFeature.h>
|
|
#include <mc/world/level/levelgen/feature/RectLayoutFeature.h>
|
|
#include <mc/world/level/levelgen/feature/ReedsFeature.h>
|
|
#include <mc/world/level/levelgen/feature/ReplaceRule.h>
|
|
#include <mc/world/level/levelgen/feature/SandFeature.h>
|
|
#include <mc/world/level/levelgen/feature/ScanSurfaceFeature.h>
|
|
#include <mc/world/level/levelgen/feature/ScatterFeature.h>
|
|
#include <mc/world/level/levelgen/feature/SculkPatchFeature.h>
|
|
#include <mc/world/level/levelgen/feature/SeaAnemoneFeature.h>
|
|
#include <mc/world/level/levelgen/feature/SeagrassFeature.h>
|
|
#include <mc/world/level/levelgen/feature/SeaPickleFeature.h>
|
|
#include <mc/world/level/levelgen/feature/SearchFeature.h>
|
|
#include <mc/world/level/levelgen/feature/SingleBlockFeature.h>
|
|
#include <mc/world/level/levelgen/feature/SnapToSurfaceFeature.h>
|
|
#include <mc/world/level/levelgen/feature/SpikeFeature.h>
|
|
#include <mc/world/level/levelgen/feature/SpringFeature.h>
|
|
#include <mc/world/level/levelgen/feature/StructureTemplateFeature.h>
|
|
#include <mc/world/level/levelgen/feature/SurfaceRelativeThresholdFeature.h>
|
|
#include <mc/world/level/levelgen/feature/TerrainGenVersion.h>
|
|
#include <mc/world/level/levelgen/feature/TwistingVinesClusterFeature.h>
|
|
#include <mc/world/level/levelgen/feature/UnderwaterCanyonFeature.h>
|
|
#include <mc/world/level/levelgen/feature/UnderwaterCaveFeature.h>
|
|
#include <mc/world/level/levelgen/feature/VanillaTreeFeature.h>
|
|
#include <mc/world/level/levelgen/feature/VegetationPatchFeature.h>
|
|
#include <mc/world/level/levelgen/feature/VinesFeature.h>
|
|
#include <mc/world/level/levelgen/feature/VinesSingleFaceFeature.h>
|
|
#include <mc/world/level/levelgen/feature/WaterlilyFeature.h>
|
|
#include <mc/world/level/levelgen/feature/WeepingVinesClusterFeature.h>
|
|
#include <mc/world/level/levelgen/feature/WeightedRandomFeature.h>
|
|
#include <mc/world/level/levelgen/feature/gamerefs_feature/OwnerStorageFeature.h>
|
|
#include <mc/world/level/levelgen/feature/gamerefs_feature/StackResultStorageFeature.h>
|
|
#include <mc/world/level/levelgen/feature/gamerefs_feature/WeakStorageFeature.h>
|
|
#include <mc/world/level/levelgen/feature/helpers/AcaciaTreeCanopy.h>
|
|
#include <mc/world/level/levelgen/feature/helpers/AcaciaTreeTrunk.h>
|
|
#include <mc/world/level/levelgen/feature/helpers/AttachableDecoration.h>
|
|
#include <mc/world/level/levelgen/feature/helpers/CherryTreeCanopy.h>
|
|
#include <mc/world/level/levelgen/feature/helpers/CherryTreeTrunk.h>
|
|
#include <mc/world/level/levelgen/feature/helpers/ColumnRange.h>
|
|
#include <mc/world/level/levelgen/feature/helpers/ColumnUtils.h>
|
|
#include <mc/world/level/levelgen/feature/helpers/DripstoneUtils.h>
|
|
#include <mc/world/level/levelgen/feature/helpers/FallenTreeTrunk.h>
|
|
#include <mc/world/level/levelgen/feature/helpers/FancyTreeCanopy.h>
|
|
#include <mc/world/level/levelgen/feature/helpers/FancyTreeTrunk.h>
|
|
#include <mc/world/level/levelgen/feature/helpers/ITreeCanopy.h>
|
|
#include <mc/world/level/levelgen/feature/helpers/ITreeCanopyWrapper.h>
|
|
#include <mc/world/level/levelgen/feature/helpers/ITreeRootWrapper.h>
|
|
#include <mc/world/level/levelgen/feature/helpers/ITreeTrunkWrapper.h>
|
|
#include <mc/world/level/levelgen/feature/helpers/MangroveTreeCanopy.h>
|
|
#include <mc/world/level/levelgen/feature/helpers/MangroveTreeRoots.h>
|
|
#include <mc/world/level/levelgen/feature/helpers/MangroveTreeTrunk.h>
|
|
#include <mc/world/level/levelgen/feature/helpers/MegaPineTreeCanopy.h>
|
|
#include <mc/world/level/levelgen/feature/helpers/MegaTreeCanopy.h>
|
|
#include <mc/world/level/levelgen/feature/helpers/MegaTreeTrunk.h>
|
|
#include <mc/world/level/levelgen/feature/helpers/PineTreeCanopy.h>
|
|
#include <mc/world/level/levelgen/feature/helpers/PointedDripstoneBasePos.h>
|
|
#include <mc/world/level/levelgen/feature/helpers/RandomSpreadTreeCanopy.h>
|
|
#include <mc/world/level/levelgen/feature/helpers/RenderParams.h>
|
|
#include <mc/world/level/levelgen/feature/helpers/RoofedTreeCanopy.h>
|
|
#include <mc/world/level/levelgen/feature/helpers/SimpleTreeCanopy.h>
|
|
#include <mc/world/level/levelgen/feature/helpers/SimpleTreeTrunk.h>
|
|
#include <mc/world/level/levelgen/feature/helpers/SpruceTreeCanopy.h>
|
|
#include <mc/world/level/levelgen/feature/helpers/TheEndSpikeHelper.h>
|
|
#include <mc/world/level/levelgen/feature/helpers/TreeHelper.h>
|
|
#include <mc/world/level/levelgen/feature/helpers/TreeParams.h>
|
|
#include <mc/world/level/levelgen/feature/helpers/WindOffsetter.h>
|
|
#include <mc/world/level/levelgen/feature/registry/FeatureRegistry.h>
|
|
#include <mc/world/level/levelgen/feature/registry/VanillaFeatures.h>
|
|
#include <mc/world/level/levelgen/flat/FlatWorldGenerator.h>
|
|
#include <mc/world/level/levelgen/flat/FlatWorldGeneratorOptions.h>
|
|
#include <mc/world/level/levelgen/structure/AncientCityFeature.h>
|
|
#include <mc/world/level/levelgen/structure/AncientCityPiece.h>
|
|
#include <mc/world/level/levelgen/structure/AncientCityStart.h>
|
|
#include <mc/world/level/levelgen/structure/BastionFeature.h>
|
|
#include <mc/world/level/levelgen/structure/BastionPiece.h>
|
|
#include <mc/world/level/levelgen/structure/BastionStart.h>
|
|
#include <mc/world/level/levelgen/structure/BlockSelector.h>
|
|
#include <mc/world/level/levelgen/structure/BoundingBox.h>
|
|
#include <mc/world/level/levelgen/structure/BuriedTreasureFeature.h>
|
|
#include <mc/world/level/levelgen/structure/BuriedTreasurePiece.h>
|
|
#include <mc/world/level/levelgen/structure/BuriedTreasureStart.h>
|
|
#include <mc/world/level/levelgen/structure/DesertPyramidPiece.h>
|
|
#include <mc/world/level/levelgen/structure/EndCityFeature.h>
|
|
#include <mc/world/level/levelgen/structure/EndCityPieces.h>
|
|
#include <mc/world/level/levelgen/structure/EndCityStart.h>
|
|
#include <mc/world/level/levelgen/structure/FitDoubleXRoom.h>
|
|
#include <mc/world/level/levelgen/structure/FitDoubleXYRoom.h>
|
|
#include <mc/world/level/levelgen/structure/FitDoubleYRoom.h>
|
|
#include <mc/world/level/levelgen/structure/FitDoubleYZRoom.h>
|
|
#include <mc/world/level/levelgen/structure/FitDoubleZRoom.h>
|
|
#include <mc/world/level/levelgen/structure/FitSimpleRoom.h>
|
|
#include <mc/world/level/levelgen/structure/FitSimpleTopRoom.h>
|
|
#include <mc/world/level/levelgen/structure/Igloo.h>
|
|
#include <mc/world/level/levelgen/structure/JigsawEditorData.h>
|
|
#include <mc/world/level/levelgen/structure/JigsawJunction.h>
|
|
#include <mc/world/level/levelgen/structure/JigsawPlacement.h>
|
|
#include <mc/world/level/levelgen/structure/JigsawStructureBlockInfo.h>
|
|
#include <mc/world/level/levelgen/structure/JunglePyramidPiece.h>
|
|
#include <mc/world/level/levelgen/structure/LegacyBlockPlacementProcessor.h>
|
|
#include <mc/world/level/levelgen/structure/LegacyJigsawPlacement.h>
|
|
#include <mc/world/level/levelgen/structure/LegacyStructureBlockPalette.h>
|
|
#include <mc/world/level/levelgen/structure/LegacyStructureSettings.h>
|
|
#include <mc/world/level/levelgen/structure/MineshaftCorridor.h>
|
|
#include <mc/world/level/levelgen/structure/MineshaftCrossing.h>
|
|
#include <mc/world/level/levelgen/structure/MineshaftData.h>
|
|
#include <mc/world/level/levelgen/structure/MineshaftFeature.h>
|
|
#include <mc/world/level/levelgen/structure/MineshaftPiece.h>
|
|
#include <mc/world/level/levelgen/structure/MineshaftRoom.h>
|
|
#include <mc/world/level/levelgen/structure/MineshaftStairs.h>
|
|
#include <mc/world/level/levelgen/structure/MineshaftStart.h>
|
|
#include <mc/world/level/levelgen/structure/MonumentBuilding.h>
|
|
#include <mc/world/level/levelgen/structure/MonumentRoomFitter.h>
|
|
#include <mc/world/level/levelgen/structure/MossStoneSelector.h>
|
|
#include <mc/world/level/levelgen/structure/NBBridgeCrossing.h>
|
|
#include <mc/world/level/levelgen/structure/NBBridgeEndFiller.h>
|
|
#include <mc/world/level/levelgen/structure/NBBridgeStraight.h>
|
|
#include <mc/world/level/levelgen/structure/NBCastleCorridorStairsPiece.h>
|
|
#include <mc/world/level/levelgen/structure/NBCastleCorridorTBalconyPiece.h>
|
|
#include <mc/world/level/levelgen/structure/NBCastleEntrance.h>
|
|
#include <mc/world/level/levelgen/structure/NBCastleSmallCorridorCrossingPiece.h>
|
|
#include <mc/world/level/levelgen/structure/NBCastleSmallCorridorLeftTurnPiece.h>
|
|
#include <mc/world/level/levelgen/structure/NBCastleSmallCorridorPiece.h>
|
|
#include <mc/world/level/levelgen/structure/NBCastleSmallCorridorRightTurnPiece.h>
|
|
#include <mc/world/level/levelgen/structure/NBCastleStalkRoom.h>
|
|
#include <mc/world/level/levelgen/structure/NBMonsterThrone.h>
|
|
#include <mc/world/level/levelgen/structure/NBRoomCrossing.h>
|
|
#include <mc/world/level/levelgen/structure/NBStairsRoom.h>
|
|
#include <mc/world/level/levelgen/structure/NBStartPiece.h>
|
|
#include <mc/world/level/levelgen/structure/NetherFortressFeature.h>
|
|
#include <mc/world/level/levelgen/structure/NetherFortressPiece.h>
|
|
#include <mc/world/level/levelgen/structure/NetherFortressStart.h>
|
|
#include <mc/world/level/levelgen/structure/OceanMonumentCoreRoom.h>
|
|
#include <mc/world/level/levelgen/structure/OceanMonumentDoubleXRoom.h>
|
|
#include <mc/world/level/levelgen/structure/OceanMonumentDoubleXYRoom.h>
|
|
#include <mc/world/level/levelgen/structure/OceanMonumentDoubleYRoom.h>
|
|
#include <mc/world/level/levelgen/structure/OceanMonumentDoubleYZRoom.h>
|
|
#include <mc/world/level/levelgen/structure/OceanMonumentDoubleZRoom.h>
|
|
#include <mc/world/level/levelgen/structure/OceanMonumentEntryRoom.h>
|
|
#include <mc/world/level/levelgen/structure/OceanMonumentFeature.h>
|
|
#include <mc/world/level/levelgen/structure/OceanMonumentPenthouse.h>
|
|
#include <mc/world/level/levelgen/structure/OceanMonumentPiece.h>
|
|
#include <mc/world/level/levelgen/structure/OceanMonumentSimpleRoom.h>
|
|
#include <mc/world/level/levelgen/structure/OceanMonumentSimpleTopRoom.h>
|
|
#include <mc/world/level/levelgen/structure/OceanMonumentStart.h>
|
|
#include <mc/world/level/levelgen/structure/OceanMonumentWingRoom.h>
|
|
#include <mc/world/level/levelgen/structure/OceanRuinFeature.h>
|
|
#include <mc/world/level/levelgen/structure/OceanRuinPieces.h>
|
|
#include <mc/world/level/levelgen/structure/OceanRuinStart.h>
|
|
#include <mc/world/level/levelgen/structure/PackInstance.h>
|
|
#include <mc/world/level/levelgen/structure/PieceWeight.h>
|
|
#include <mc/world/level/levelgen/structure/PillagerOutpostFeature.h>
|
|
#include <mc/world/level/levelgen/structure/PillagerOutpostPieces.h>
|
|
#include <mc/world/level/levelgen/structure/PillagerOutpostStart.h>
|
|
#include <mc/world/level/levelgen/structure/PoolAliasBinding.h>
|
|
#include <mc/world/level/levelgen/structure/PoolAliasLookup.h>
|
|
#include <mc/world/level/levelgen/structure/PoolElementStructurePiece.h>
|
|
#include <mc/world/level/levelgen/structure/PortalEnvironmentModifiers.h>
|
|
#include <mc/world/level/levelgen/structure/RandomScatteredLargeFeature.h>
|
|
#include <mc/world/level/levelgen/structure/RandomScatteredLargeFeatureDetails.h>
|
|
#include <mc/world/level/levelgen/structure/RoomDefinition.h>
|
|
#include <mc/world/level/levelgen/structure/RuinedPortalFeature.h>
|
|
#include <mc/world/level/levelgen/structure/RuinedPortalPiece.h>
|
|
#include <mc/world/level/levelgen/structure/RuinedPortalStart.h>
|
|
#include <mc/world/level/levelgen/structure/ScatteredFeaturePiece.h>
|
|
#include <mc/world/level/levelgen/structure/ScatteredFeatureStart.h>
|
|
#include <mc/world/level/levelgen/structure/SHChestCorridor.h>
|
|
#include <mc/world/level/levelgen/structure/SHFillerCorridor.h>
|
|
#include <mc/world/level/levelgen/structure/SHFiveCrossing.h>
|
|
#include <mc/world/level/levelgen/structure/ShipwreckFeature.h>
|
|
#include <mc/world/level/levelgen/structure/ShipwreckPiece.h>
|
|
#include <mc/world/level/levelgen/structure/ShipwreckStart.h>
|
|
#include <mc/world/level/levelgen/structure/SHLeftTurn.h>
|
|
#include <mc/world/level/levelgen/structure/SHLibrary.h>
|
|
#include <mc/world/level/levelgen/structure/SHPortalRoom.h>
|
|
#include <mc/world/level/levelgen/structure/SHPrisonHall.h>
|
|
#include <mc/world/level/levelgen/structure/SHRightTurn.h>
|
|
#include <mc/world/level/levelgen/structure/SHRoomCrossing.h>
|
|
#include <mc/world/level/levelgen/structure/SHStairsDown.h>
|
|
#include <mc/world/level/levelgen/structure/SHStartPiece.h>
|
|
#include <mc/world/level/levelgen/structure/SHStraight.h>
|
|
#include <mc/world/level/levelgen/structure/SHStraightStairsDown.h>
|
|
#include <mc/world/level/levelgen/structure/SmoothStoneSelector.h>
|
|
#include <mc/world/level/levelgen/structure/StrongholdFeature.h>
|
|
#include <mc/world/level/levelgen/structure/StrongholdPiece.h>
|
|
#include <mc/world/level/levelgen/structure/StrongholdStart.h>
|
|
#include <mc/world/level/levelgen/structure/StructureAnimationData.h>
|
|
#include <mc/world/level/levelgen/structure/StructureBlockPalette.h>
|
|
#include <mc/world/level/levelgen/structure/StructureBlockType.h>
|
|
#include <mc/world/level/levelgen/structure/StructureEditorData.h>
|
|
#include <mc/world/level/levelgen/structure/StructureEditorDataHelper.h>
|
|
#include <mc/world/level/levelgen/structure/StructureFeature.h>
|
|
#include <mc/world/level/levelgen/structure/StructureFeatureRegistry.h>
|
|
#include <mc/world/level/levelgen/structure/StructureFeatureType.h>
|
|
#include <mc/world/level/levelgen/structure/StructureFeatureTypeNames.h>
|
|
#include <mc/world/level/levelgen/structure/StructureHelpers.h>
|
|
#include <mc/world/level/levelgen/structure/StructureIntegrityProcessor.h>
|
|
#include <mc/world/level/levelgen/structure/StructureManager.h>
|
|
#include <mc/world/level/levelgen/structure/StructurePiece.h>
|
|
#include <mc/world/level/levelgen/structure/StructurePieceType.h>
|
|
#include <mc/world/level/levelgen/structure/StructureRedstoneSaveMode.h>
|
|
#include <mc/world/level/levelgen/structure/StructureSettings.h>
|
|
#include <mc/world/level/levelgen/structure/StructureStart.h>
|
|
#include <mc/world/level/levelgen/structure/StructureTag.h>
|
|
#include <mc/world/level/levelgen/structure/StructureTelemetryServerData.h>
|
|
#include <mc/world/level/levelgen/structure/StructureTemplate.h>
|
|
#include <mc/world/level/levelgen/structure/StructureTemplateData.h>
|
|
#include <mc/world/level/levelgen/structure/StructureTemplateRequestOperation.h>
|
|
#include <mc/world/level/levelgen/structure/StructureTemplateResponseType.h>
|
|
#include <mc/world/level/levelgen/structure/StructureVoidType.h>
|
|
#include <mc/world/level/levelgen/structure/SwamplandHut.h>
|
|
#include <mc/world/level/levelgen/structure/TemplateStructurePiece.h>
|
|
#include <mc/world/level/levelgen/structure/TrailRuinsFeature.h>
|
|
#include <mc/world/level/levelgen/structure/TrailRuinsPiece.h>
|
|
#include <mc/world/level/levelgen/structure/TrailRuinsStart.h>
|
|
#include <mc/world/level/levelgen/structure/VanillaTrailRuinsJigsawStructureBlockRules.h>
|
|
#include <mc/world/level/levelgen/structure/VanillaTrailRuinsJigsawStructureElements.h>
|
|
#include <mc/world/level/levelgen/structure/VanillaTrailRuinsJigsawStructures.h>
|
|
#include <mc/world/level/levelgen/structure/VillageFeature.h>
|
|
#include <mc/world/level/levelgen/structure/VillagePiece.h>
|
|
#include <mc/world/level/levelgen/structure/VillageSerializationHelper.h>
|
|
#include <mc/world/level/levelgen/structure/VillageStart.h>
|
|
#include <mc/world/level/levelgen/structure/WoodlandMansionFeature.h>
|
|
#include <mc/world/level/levelgen/structure/WoodlandMansionPieces.h>
|
|
#include <mc/world/level/levelgen/structure/WoodlandMansionStart.h>
|
|
#include <mc/world/level/levelgen/structure/constraints/BlockIntersectionConstraint.h>
|
|
#include <mc/world/level/levelgen/structure/constraints/GroundedConstraint.h>
|
|
#include <mc/world/level/levelgen/structure/constraints/UnburiedConstraint.h>
|
|
#include <mc/world/level/levelgen/structure/registry/JigsawStructureActorRulesRegistry.h>
|
|
#include <mc/world/level/levelgen/structure/registry/JigsawStructureBlockRulesRegistry.h>
|
|
#include <mc/world/level/levelgen/structure/registry/JigsawStructureBlockTagRulesRegistry.h>
|
|
#include <mc/world/level/levelgen/structure/registry/JigsawStructureElementRegistry.h>
|
|
#include <mc/world/level/levelgen/structure/registry/JigsawStructureRegistry.h>
|
|
#include <mc/world/level/levelgen/structure/registry/VanillaAncientCityJigsawStructureBlockRules.h>
|
|
#include <mc/world/level/levelgen/structure/registry/VanillaAncientCityJigsawStructureElements.h>
|
|
#include <mc/world/level/levelgen/structure/registry/VanillaAncientCityJigsawStructures.h>
|
|
#include <mc/world/level/levelgen/structure/registry/VanillaBastionJigsawStructureBlockRules.h>
|
|
#include <mc/world/level/levelgen/structure/registry/VanillaBastionJigsawStructureElements.h>
|
|
#include <mc/world/level/levelgen/structure/registry/VanillaBastionJigsawStructures.h>
|
|
#include <mc/world/level/levelgen/structure/registry/VanillaVillageJigsawStructureActorRules.h>
|
|
#include <mc/world/level/levelgen/structure/registry/VanillaVillageJigsawStructureBlockRules.h>
|
|
#include <mc/world/level/levelgen/structure/registry/VanillaVillageJigsawStructureBlockTagRules.h>
|
|
#include <mc/world/level/levelgen/structure/registry/VanillaVillageJigsawStructureElements.h>
|
|
#include <mc/world/level/levelgen/structure/registry/VanillaVillageJigsawStructures.h>
|
|
#include <mc/world/level/levelgen/structure/structurepools/FeaturePoolElement.h>
|
|
#include <mc/world/level/levelgen/structure/structurepools/IStructurePoolActorPredicate.h>
|
|
#include <mc/world/level/levelgen/structure/structurepools/IStructurePoolBlockPredicate.h>
|
|
#include <mc/world/level/levelgen/structure/structurepools/IStructurePoolBlockTagPredicate.h>
|
|
#include <mc/world/level/levelgen/structure/structurepools/JigsawBlockInfo.h>
|
|
#include <mc/world/level/levelgen/structure/structurepools/StructurePoolActorPredicateActorMatch.h>
|
|
#include <mc/world/level/levelgen/structure/structurepools/StructurePoolActorRule.h>
|
|
#include <mc/world/level/levelgen/structure/structurepools/StructurePoolBlockPredicateAlwaysTrue.h>
|
|
#include <mc/world/level/levelgen/structure/structurepools/StructurePoolBlockPredicateAlwaysTrueExcept.h>
|
|
#include <mc/world/level/levelgen/structure/structurepools/StructurePoolBlockPredicateAxisAlignedPosition.h>
|
|
#include <mc/world/level/levelgen/structure/structurepools/StructurePoolBlockPredicateBlockMatch.h>
|
|
#include <mc/world/level/levelgen/structure/structurepools/StructurePoolBlockPredicateBlockMatchRandom.h>
|
|
#include <mc/world/level/levelgen/structure/structurepools/StructurePoolBlockPredicateCappedArcheologyBlockReplacement.h>
|
|
#include <mc/world/level/levelgen/structure/structurepools/StructurePoolBlockPredicateCappedRandomBlockReplacement.h>
|
|
#include <mc/world/level/levelgen/structure/structurepools/StructurePoolBlockPredicateTrueIfFound.h>
|
|
#include <mc/world/level/levelgen/structure/structurepools/StructurePoolBlockRule.h>
|
|
#include <mc/world/level/levelgen/structure/structurepools/StructurePoolBlockTagPredicateBlockTagStringMatches.h>
|
|
#include <mc/world/level/levelgen/structure/structurepools/StructurePoolBlockTagRule.h>
|
|
#include <mc/world/level/levelgen/structure/structurepools/StructurePoolElement.h>
|
|
#include <mc/world/level/levelgen/structure/structurepools/StructurePoolElementSettings.h>
|
|
#include <mc/world/level/levelgen/structure/structurepools/StructureTemplatePool.h>
|
|
#include <mc/world/level/levelgen/synth/AquiferNoises.h>
|
|
#include <mc/world/level/levelgen/synth/CavifierNoises.h>
|
|
#include <mc/world/level/levelgen/synth/ImprovedNoise.h>
|
|
#include <mc/world/level/levelgen/synth/LegacyBlendedNoise.h>
|
|
#include <mc/world/level/levelgen/synth/MesaSurfaceBuilderNoises.h>
|
|
#include <mc/world/level/levelgen/synth/NoiseUtils.h>
|
|
#include <mc/world/level/levelgen/synth/OverworldNoises3d.h>
|
|
#include <mc/world/level/levelgen/synth/SimplexNoise.h>
|
|
#include <mc/world/level/levelgen/synth/YBlendingBugSettings.h>
|
|
#include <mc/world/level/levelgen/v1/Aquifer.h>
|
|
#include <mc/world/level/levelgen/v1/BeardAndShaverDescription.h>
|
|
#include <mc/world/level/levelgen/v1/BeardingDescriptionCache.h>
|
|
#include <mc/world/level/levelgen/v1/BeardKernel.h>
|
|
#include <mc/world/level/levelgen/v1/BiomeSource.h>
|
|
#include <mc/world/level/levelgen/v1/Cavifier.h>
|
|
#include <mc/world/level/levelgen/v1/ChunkLocalNoiseCache.h>
|
|
#include <mc/world/level/levelgen/v1/DepthBasedBlockSupplier.h>
|
|
#include <mc/world/level/levelgen/v1/FeatureTerrainAdjustments.h>
|
|
#include <mc/world/level/levelgen/v1/HardcodedSpawnAreaRegistry.h>
|
|
#include <mc/world/level/levelgen/v1/IPreliminarySurfaceProvider.h>
|
|
#include <mc/world/level/levelgen/v1/NetherGenerator.h>
|
|
#include <mc/world/level/levelgen/v1/NoiseCellInterpolator.h>
|
|
#include <mc/world/level/levelgen/v1/NoodleCavifier.h>
|
|
#include <mc/world/level/levelgen/v1/NoodleCavifierNoises.h>
|
|
#include <mc/world/level/levelgen/v1/OreVeinifier.h>
|
|
#include <mc/world/level/levelgen/v1/OreVeinifierNoises.h>
|
|
#include <mc/world/level/levelgen/v1/OverworldBiomeBuilder.h>
|
|
#include <mc/world/level/levelgen/v1/OverworldGenerator.h>
|
|
#include <mc/world/level/levelgen/v1/OverworldGenerator2d.h>
|
|
#include <mc/world/level/levelgen/v1/OverworldGeneratorMultinoise.h>
|
|
#include <mc/world/level/levelgen/v1/SurfaceLevelCache.h>
|
|
#include <mc/world/level/levelgen/v1/TargetPoint.h>
|
|
#include <mc/world/level/levelgen/v1/TerrainInfo.h>
|
|
#include <mc/world/level/levelgen/v1/TheEndGenerator.h>
|
|
#include <mc/world/level/levelgen/v1/WorldGenCache.h>
|
|
#include <mc/world/level/material/Material.h>
|
|
#include <mc/world/level/newbiome/AddEdgeCoolWarm.h>
|
|
#include <mc/world/level/newbiome/AddEdgeHeatIce.h>
|
|
#include <mc/world/level/newbiome/AddMushroomIsland.h>
|
|
#include <mc/world/level/newbiome/AddOceanEdge.h>
|
|
#include <mc/world/level/newbiome/AddOceanTemperatureOperationNode.h>
|
|
#include <mc/world/level/newbiome/IslandOperationNode.h>
|
|
#include <mc/world/level/newbiome/NeighborhoodReader.h>
|
|
#include <mc/world/level/newbiome/OceanMixerOperationNode.h>
|
|
#include <mc/world/level/newbiome/OperationNodeBase.h>
|
|
#include <mc/world/level/newbiome/OperationNodeDetails.h>
|
|
#include <mc/world/level/newbiome/OperationNodeFilters.h>
|
|
#include <mc/world/level/newbiome/OperationNodeValues.h>
|
|
#include <mc/world/level/newbiome/PromoteCenter.h>
|
|
#include <mc/world/level/newbiome/RegionHillsOperationNode.h>
|
|
#include <mc/world/level/newbiome/River.h>
|
|
#include <mc/world/level/newbiome/RiverInit.h>
|
|
#include <mc/world/level/newbiome/Shore.h>
|
|
#include <mc/world/level/newbiome/SimplePositionalRandomFactory.h>
|
|
#include <mc/world/level/newbiome/SimpleRandom.h>
|
|
#include <mc/world/level/newbiome/Terrain.h>
|
|
#include <mc/world/level/newbiome/TransferData.h>
|
|
#include <mc/world/level/newbiome/WorkingData.h>
|
|
#include <mc/world/level/pathfinder/BinaryHeap.h>
|
|
#include <mc/world/level/pathfinder/IPathBlockSource.h>
|
|
#include <mc/world/level/pathfinder/NavigationComponent.h>
|
|
#include <mc/world/level/pathfinder/Path.h>
|
|
#include <mc/world/level/pathfinder/PathBlockSource.h>
|
|
#include <mc/world/level/pathfinder/PathFinder.h>
|
|
#include <mc/world/level/pathfinder/PathfinderNode.h>
|
|
#include <mc/world/level/saveddata/SavedData.h>
|
|
#include <mc/world/level/saveddata/maps/ClientTerrainPixel.h>
|
|
#include <mc/world/level/saveddata/maps/MapDecoration.h>
|
|
#include <mc/world/level/saveddata/maps/MapItemSavedData.h>
|
|
#include <mc/world/level/saveddata/maps/MapItemTrackedActor.h>
|
|
#include <mc/world/level/storage/BlendingBiomeProvider2D.h>
|
|
#include <mc/world/level/storage/BlendingBiomeProvider3D.h>
|
|
#include <mc/world/level/storage/BlendingConfig.h>
|
|
#include <mc/world/level/storage/BlendingData.h>
|
|
#include <mc/world/level/storage/BlendingDataFactoryUtil.h>
|
|
#include <mc/world/level/storage/BlendingDataProvider.h>
|
|
#include <mc/world/level/storage/BorderCellEntry.h>
|
|
#include <mc/world/level/storage/CompactionListenerEnv.h>
|
|
#include <mc/world/level/storage/ConsoleChunkBlender.h>
|
|
#include <mc/world/level/storage/DBChunkStorage.h>
|
|
#include <mc/world/level/storage/DBChunkStorageKey.h>
|
|
#include <mc/world/level/storage/DBStorage.h>
|
|
#include <mc/world/level/storage/DBStorageConfig.h>
|
|
#include <mc/world/level/storage/DBStorageEnvironmentChain.h>
|
|
#include <mc/world/level/storage/DBStoragePerformanceData.h>
|
|
#include <mc/world/level/storage/EncryptedProxyEnv.h>
|
|
#include <mc/world/level/storage/Experiments.h>
|
|
#include <mc/world/level/storage/ExperimentStorage.h>
|
|
#include <mc/world/level/storage/ExternalFileLevelStorageSource.h>
|
|
#include <mc/world/level/storage/FlushableEnv.h>
|
|
#include <mc/world/level/storage/FlushableStorageAreaEnv.h>
|
|
#include <mc/world/level/storage/GameRule.h>
|
|
#include <mc/world/level/storage/GameRuleId.h>
|
|
#include <mc/world/level/storage/GameRules.h>
|
|
#include <mc/world/level/storage/InMemoryEnv.h>
|
|
#include <mc/world/level/storage/InMemoryFile.h>
|
|
#include <mc/world/level/storage/InMemoryFileStorage.h>
|
|
#include <mc/world/level/storage/InMemoryRandomAccessFile.h>
|
|
#include <mc/world/level/storage/InMemorySequentialFile.h>
|
|
#include <mc/world/level/storage/InMemoryWritableFile.h>
|
|
#include <mc/world/level/storage/LegacyChunkStorage.h>
|
|
#include <mc/world/level/storage/LevelData.h>
|
|
#include <mc/world/level/storage/LevelDataValue.h>
|
|
#include <mc/world/level/storage/LevelDataWrapper.h>
|
|
#include <mc/world/level/storage/LevelLocationObserver.h>
|
|
#include <mc/world/level/storage/LevelLooseFileStorage.h>
|
|
#include <mc/world/level/storage/LevelStorage.h>
|
|
#include <mc/world/level/storage/LevelStorageEventing.h>
|
|
#include <mc/world/level/storage/LevelStorageEventingContext.h>
|
|
#include <mc/world/level/storage/LevelStorageSource.h>
|
|
#include <mc/world/level/storage/LevelStorageWriteBatch.h>
|
|
#include <mc/world/level/storage/LevelSummary.h>
|
|
#include <mc/world/level/storage/NullLogger.h>
|
|
#include <mc/world/level/storage/OverworldBlendRules.h>
|
|
#include <mc/world/level/storage/PersistentBlendData.h>
|
|
#include <mc/world/level/storage/PhotoStorage.h>
|
|
#include <mc/world/level/storage/PlayerStorageIds.h>
|
|
#include <mc/world/level/storage/RegionFile.h>
|
|
#include <mc/world/level/storage/SavedDataStorage.h>
|
|
#include <mc/world/level/storage/SaveTransactionManager.h>
|
|
#include <mc/world/level/storage/SnapshotEnv.h>
|
|
#include <mc/world/level/storage/SnapshotFilenameAndLength.h>
|
|
#include <mc/world/level/storage/SnapshotWritableFile.h>
|
|
#include <mc/world/level/storage/WorldTemplateLevelData.h>
|
|
#include <mc/world/level/storage/loot/LootPool.h>
|
|
#include <mc/world/level/storage/loot/LootTable.h>
|
|
#include <mc/world/level/storage/loot/LootTableContext.h>
|
|
#include <mc/world/level/storage/loot/LootTables.h>
|
|
#include <mc/world/level/storage/loot/RandomValueBounds.h>
|
|
#include <mc/world/level/storage/loot/entries/EmptyLootItem.h>
|
|
#include <mc/world/level/storage/loot/entries/LootItem.h>
|
|
#include <mc/world/level/storage/loot/entries/LootPoolEntry.h>
|
|
#include <mc/world/level/storage/loot/entries/LootTableEntry.h>
|
|
#include <mc/world/level/storage/loot/entries/LootTableReference.h>
|
|
#include <mc/world/level/storage/loot/functions/EnchantBookForTradingFunction.h>
|
|
#include <mc/world/level/storage/loot/functions/EnchantRandomEquipmentFunction.h>
|
|
#include <mc/world/level/storage/loot/functions/EnchantRandomlyFunction.h>
|
|
#include <mc/world/level/storage/loot/functions/EnchantWithLevelsFunction.h>
|
|
#include <mc/world/level/storage/loot/functions/ExplorationMapFunction.h>
|
|
#include <mc/world/level/storage/loot/functions/ExplosionDecayFunction.h>
|
|
#include <mc/world/level/storage/loot/functions/FillContainerFunction.h>
|
|
#include <mc/world/level/storage/loot/functions/LootingEnchantFunction.h>
|
|
#include <mc/world/level/storage/loot/functions/LootItemFunction.h>
|
|
#include <mc/world/level/storage/loot/functions/LootItemFunctions.h>
|
|
#include <mc/world/level/storage/loot/functions/RandomBlockStateFunction.h>
|
|
#include <mc/world/level/storage/loot/functions/RandomDyeFunction.h>
|
|
#include <mc/world/level/storage/loot/functions/SetBannerDetailsFunction.h>
|
|
#include <mc/world/level/storage/loot/functions/SetBookContentsFunction.h>
|
|
#include <mc/world/level/storage/loot/functions/SetDataFromColorIndexFunction.h>
|
|
#include <mc/world/level/storage/loot/functions/SetItemCountFunction.h>
|
|
#include <mc/world/level/storage/loot/functions/SetItemDamageFunction.h>
|
|
#include <mc/world/level/storage/loot/functions/SetItemDataFunction.h>
|
|
#include <mc/world/level/storage/loot/functions/SetItemLoreFunction.h>
|
|
#include <mc/world/level/storage/loot/functions/SetItemNameFunction.h>
|
|
#include <mc/world/level/storage/loot/functions/SetSpawnEggFunction.h>
|
|
#include <mc/world/level/storage/loot/functions/SetStewEffectFunction.h>
|
|
#include <mc/world/level/storage/loot/functions/SmeltItemFunction.h>
|
|
#include <mc/world/level/storage/loot/functions/SpecificEnchantFunction.h>
|
|
#include <mc/world/level/storage/loot/predicates/LootItemActorHasMarkVariantCondition.h>
|
|
#include <mc/world/level/storage/loot/predicates/LootItemActorHasVariantCondition.h>
|
|
#include <mc/world/level/storage/loot/predicates/LootItemActorKilledCondition.h>
|
|
#include <mc/world/level/storage/loot/predicates/LootItemCondition.h>
|
|
#include <mc/world/level/storage/loot/predicates/LootItemConditions.h>
|
|
#include <mc/world/level/storage/loot/predicates/LootItemKilledByActorCondition.h>
|
|
#include <mc/world/level/storage/loot/predicates/LootItemKilledByPlayerCondition.h>
|
|
#include <mc/world/level/storage/loot/predicates/LootItemKilledByPlayerOrPetsCondition.h>
|
|
#include <mc/world/level/storage/loot/predicates/LootItemMatchToolCondition.h>
|
|
#include <mc/world/level/storage/loot/predicates/LootItemRandomChanceCondition.h>
|
|
#include <mc/world/level/storage/loot/predicates/LootItemRandomChanceWithLootingCondition.h>
|
|
#include <mc/world/level/storage/loot/predicates/LootItemRandomChanceWithSpecialModifierCondition.h>
|
|
#include <mc/world/level/storage/loot/predicates/LootItemRandomDifficultyChanceCondition.h>
|
|
#include <mc/world/level/ticking/ITickingArea.h>
|
|
#include <mc/world/level/ticking/ITickingAreaView.h>
|
|
#include <mc/world/level/ticking/PendingArea.h>
|
|
#include <mc/world/level/ticking/TickingArea.h>
|
|
#include <mc/world/level/ticking/TickingAreaDescription.h>
|
|
#include <mc/world/level/ticking/TickingAreaList.h>
|
|
#include <mc/world/level/ticking/TickingAreaListBase.h>
|
|
#include <mc/world/level/ticking/TickingAreasManager.h>
|
|
#include <mc/world/level/ticking/TickingAreaView.h>
|
|
#include <mc/world/module/GameModuleServer.h>
|
|
#include <mc/world/module/IGameModuleShared.h>
|
|
#include <mc/world/persistence/DynamicPropertiesDefinition.h>
|
|
#include <mc/world/persistence/DynamicPropertyDefinition.h>
|
|
#include <mc/world/phys/AABB.h>
|
|
#include <mc/world/phys/DistanceConstraint.h>
|
|
#include <mc/world/phys/HitResult.h>
|
|
#include <mc/world/phys/HitResultType.h>
|
|
#include <mc/world/phys/rope/AABBBucket.h>
|
|
#include <mc/world/phys/rope/AABBContactPoint.h>
|
|
#include <mc/world/phys/rope/AABBPred.h>
|
|
#include <mc/world/phys/rope/RopeAABB.h>
|
|
#include <mc/world/phys/rope/RopeParams.h>
|
|
#include <mc/world/phys/rope/RopePoints.h>
|
|
#include <mc/world/phys/rope/RopeSystem.h>
|
|
#include <mc/world/redstone/circuit/CircuitSceneGraph.h>
|
|
#include <mc/world/redstone/circuit/CircuitSystem.h>
|
|
#include <mc/world/redstone/circuit/CircuitTrackingInfo.h>
|
|
#include <mc/world/redstone/circuit/components/BaseCircuitComponent.h>
|
|
#include <mc/world/redstone/circuit/components/BaseRailTransporter.h>
|
|
#include <mc/world/redstone/circuit/components/CapacitorComponent.h>
|
|
#include <mc/world/redstone/circuit/components/CircuitComponentList.h>
|
|
#include <mc/world/redstone/circuit/components/ComparatorCapacitor.h>
|
|
#include <mc/world/redstone/circuit/components/ConsumerComponent.h>
|
|
#include <mc/world/redstone/circuit/components/DirectionalProducerComponent.h>
|
|
#include <mc/world/redstone/circuit/components/PistonConsumer.h>
|
|
#include <mc/world/redstone/circuit/components/PoweredBlockComponent.h>
|
|
#include <mc/world/redstone/circuit/components/ProducerComponent.h>
|
|
#include <mc/world/redstone/circuit/components/PulseCapacitor.h>
|
|
#include <mc/world/redstone/circuit/components/RedstoneTorchCapacitor.h>
|
|
#include <mc/world/redstone/circuit/components/RepeaterCapacitor.h>
|
|
#include <mc/world/redstone/circuit/components/SidePoweredComponent.h>
|
|
#include <mc/world/redstone/circuit/components/TransporterComponent.h>
|
|
#include <mc/world/response/ActorCommandResponse.h>
|
|
#include <mc/world/response/ActorEventResponse.h>
|
|
#include <mc/world/response/ActorEventResponseCollection.h>
|
|
#include <mc/world/response/CommandResponse.h>
|
|
#include <mc/world/response/CommandResponseBase.h>
|
|
#include <mc/world/response/DamageResponse.h>
|
|
#include <mc/world/response/DecrementStackEventResponse.h>
|
|
#include <mc/world/response/DieEventResponse.h>
|
|
#include <mc/world/response/EventResponse.h>
|
|
#include <mc/world/response/EventResponseCollection.h>
|
|
#include <mc/world/response/MobEffectResponse.h>
|
|
#include <mc/world/response/ParticleEffectResponse.h>
|
|
#include <mc/world/response/PlaySoundResponse.h>
|
|
#include <mc/world/response/RemoveMobEffectResponse.h>
|
|
#include <mc/world/response/SetBlockState.h>
|
|
#include <mc/world/response/SetPropertyResponse.h>
|
|
#include <mc/world/response/ShootEventResponse.h>
|
|
#include <mc/world/response/SpawnLootEventResponse.h>
|
|
#include <mc/world/response/SwingEventResponse.h>
|
|
#include <mc/world/response/TeleportResponse.h>
|
|
#include <mc/world/response/TransformItemResponse.h>
|
|
#include <mc/world/scores/DisplayObjective.h>
|
|
#include <mc/world/scores/IdentityDefinition.h>
|
|
#include <mc/world/scores/IdentityDictionary.h>
|
|
#include <mc/world/scores/Objective.h>
|
|
#include <mc/world/scores/ObjectiveCriteria.h>
|
|
#include <mc/world/scores/PlayerScore.h>
|
|
#include <mc/world/scores/PlayerScoreboardId.h>
|
|
#include <mc/world/scores/Scoreboard.h>
|
|
#include <mc/world/scores/ScoreboardId.h>
|
|
#include <mc/world/scores/ScoreboardIdentityRef.h>
|
|
#include <mc/world/scores/ScoreInfo.h>
|
|
#include <mc/world/scores/ScoreInfoRef.h>
|
|
#include <mc/world/scores/ServerScoreboard.h>
|
|
#include <mc/world/trim/ArmorTrim.h>
|
|
#include <mc/world/trim/ArmorTrimIconGenerationInfo.h>
|
|
#include <mc/world/trim/ArmorTrimUnloader.h>
|
|
#include <mc/world/trim/SmithingTrimRecipeUtils.h>
|
|
#include <mc/world/trim/TrimMaterial.h>
|
|
#include <mc/world/trim/TrimMaterialRegistry.h>
|
|
#include <mc/world/trim/TrimMaterialRegistryHardCodedInit.h>
|
|
#include <mc/world/trim/TrimPattern.h>
|
|
#include <mc/world/trim/TrimPatternRegistry.h>
|
|
#include <mc/world/trim/TrimPatternRegistryHardCodedInit.h>
|